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/*
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* Copyright (C) 2004-2014 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.datatables;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.EnumMap;
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import java.util.List;
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import java.util.Map;
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import org.w3c.dom.Document;
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import org.w3c.dom.Node;
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import com.l2jserver.gameserver.engines.DocumentParser;
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import com.l2jserver.gameserver.enums.StatFunction;
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import com.l2jserver.gameserver.model.items.L2Item;
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import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jserver.gameserver.model.items.type.CrystalType;
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import com.l2jserver.gameserver.model.stats.Stats;
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import com.l2jserver.gameserver.model.stats.functions.FuncTemplate;
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/**
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* This class holds the Enchant HP Bonus Data.
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* @author MrPoke, Zoey76
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*/
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public class EnchantItemHPBonusData implements DocumentParser
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{
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private final Map<CrystalType, List<Integer>> _armorHPBonuses = new EnumMap<>(CrystalType.class);
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private static final float FULL_ARMOR_MODIFIER = 1.5f; // TODO: Move it to config!
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/**
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* Instantiates a new enchant hp bonus data.
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*/
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protected EnchantItemHPBonusData()
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{
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load();
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}
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@Override
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public void parseDocument(Document doc)
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{
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for (Node n = doc.getFirstChild(); n != null; n = n.getNextSibling())
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{
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if ("list".equalsIgnoreCase(n.getNodeName()))
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{
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for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
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{
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if ("enchantHP".equalsIgnoreCase(d.getNodeName()))
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{
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List<Integer> bonuses = new ArrayList<>();
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for (Node e = d.getFirstChild(); e != null; e = e.getNextSibling())
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{
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if ("bonus".equalsIgnoreCase(e.getNodeName()))
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{
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bonuses.add(Integer.valueOf(e.getTextContent()));
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}
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}
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_armorHPBonuses.put(parseEnum(d.getAttributes(), CrystalType.class, "grade"), bonuses);
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}
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}
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}
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}
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if (!_armorHPBonuses.isEmpty())
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{
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final ItemTable it = ItemTable.getInstance();
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L2Item item;
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// Armors
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final Collection<Integer> armorIds = it.getAllArmorsId();
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for (Integer itemId : armorIds)
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{
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item = it.getTemplate(itemId);
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if ((item != null) && (item.getCrystalType() != CrystalType.NONE))
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{
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switch (item.getBodyPart())
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{
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case L2Item.SLOT_CHEST:
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case L2Item.SLOT_FEET:
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case L2Item.SLOT_GLOVES:
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case L2Item.SLOT_HEAD:
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case L2Item.SLOT_LEGS:
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case L2Item.SLOT_BACK:
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case L2Item.SLOT_FULL_ARMOR:
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case L2Item.SLOT_UNDERWEAR:
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case L2Item.SLOT_L_HAND:
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case L2Item.SLOT_BELT:
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item.attach(new FuncTemplate(null, null, StatFunction.ENCHANTHP.getName(), -1, Stats.MAX_HP, 0));
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break;
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default:
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break;
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}
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}
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}
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}
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}
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@Override
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public void load()
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{
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_armorHPBonuses.clear();
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parseDatapackFile("data/stats/enchantHPBonus.xml");
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LOGGER.info(getClass().getSimpleName() + ": Loaded " + _armorHPBonuses.size() + " Enchant HP Bonuses.");
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}
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/**
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* Gets the HP bonus.
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* @param item the item
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* @return the HP bonus
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*/
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public final int getHPBonus(L2ItemInstance item)
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{
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final List<Integer> values = _armorHPBonuses.get(item.getItem().getItemGradeSPlus());
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if ((values == null) || values.isEmpty() || (item.getOlyEnchantLevel() <= 0))
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{
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return 0;
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}
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final int bonus = values.get(Math.min(item.getOlyEnchantLevel(), values.size()) - 1);
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if (item.getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR)
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{
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return (int) (bonus * FULL_ARMOR_MODIFIER);
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}
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return bonus;
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}
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/**
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* Gets the single instance of EnchantHPBonusData.
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* @return single instance of EnchantHPBonusData
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*/
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public static final EnchantItemHPBonusData getInstance()
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{
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return SingletonHolder._instance;
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}
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private static class SingletonHolder
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{
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protected static final EnchantItemHPBonusData _instance = new EnchantItemHPBonusData();
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}
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}
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