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/*
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* Copyright (C) 2004-2014 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.datatables;
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import java.util.HashMap;
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import java.util.Map;
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import org.w3c.dom.Document;
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import org.w3c.dom.NamedNodeMap;
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import org.w3c.dom.Node;
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import com.l2jserver.gameserver.engines.DocumentParser;
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import com.l2jserver.gameserver.model.L2ArmorSet;
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import com.l2jserver.gameserver.model.holders.ArmorsetSkillHolder;
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import com.l2jserver.gameserver.model.holders.SkillHolder;
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/**
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* @author godson, Luno, UnAfraid
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*/
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public final class ArmorSetsData implements DocumentParser
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{
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private static final Map<Integer, L2ArmorSet> _armorSets = new HashMap<>();
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/**
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* Instantiates a new armor sets data.
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*/
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protected ArmorSetsData()
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{
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load();
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}
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@Override
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public void load()
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{
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_armorSets.clear();
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parseDatapackDirectory("data/stats/armorsets", false);
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LOGGER.info(getClass().getSimpleName() + ": Loaded " + _armorSets.size() + " Armor sets.");
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}
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@Override
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public void parseDocument(Document doc)
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{
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NamedNodeMap attrs;
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L2ArmorSet set;
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for (Node n = doc.getFirstChild(); n != null; n = n.getNextSibling())
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{
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if ("list".equalsIgnoreCase(n.getNodeName()))
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{
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for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
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{
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if ("set".equalsIgnoreCase(d.getNodeName()))
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{
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set = new L2ArmorSet();
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set.setMinimumPieces(parseInteger(d.getAttributes(), "minimumPieces"));
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for (Node a = d.getFirstChild(); a != null; a = a.getNextSibling())
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{
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attrs = a.getAttributes();
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switch (a.getNodeName())
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{
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case "chest":
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{
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set.addChest(parseInteger(attrs, "id"));
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break;
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}
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case "feet":
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{
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set.addFeet(parseInteger(attrs, "id"));
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break;
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}
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case "gloves":
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{
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set.addGloves(parseInteger(attrs, "id"));
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break;
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}
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case "head":
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{
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set.addHead(parseInteger(attrs, "id"));
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break;
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}
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case "legs":
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{
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set.addLegs(parseInteger(attrs, "id"));
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break;
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}
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case "shield":
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{
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set.addShield(parseInteger(attrs, "id"));
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break;
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}
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case "skill":
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{
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final int skillId = parseInteger(attrs, "id");
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final int skillLevel = parseInteger(attrs, "level");
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final int minimumPieces = parseInteger(attrs, "minimumPieces", set.getMinimumPieces());
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set.addSkill(new ArmorsetSkillHolder(skillId, skillLevel, minimumPieces));
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break;
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}
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case "shield_skill":
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{
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int skillId = parseInteger(attrs, "id");
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int skillLevel = parseInteger(attrs, "level");
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set.addShieldSkill(new SkillHolder(skillId, skillLevel));
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break;
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}
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case "enchant6skill":
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{
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final int skillId = parseInteger(attrs, "id");
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final int skillLevel = parseInteger(attrs, "level");
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final int minimumEnchant = parseInteger(attrs, "minimumEnchant", 6);
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set.addEnchantSkill(new ArmorsetSkillHolder(skillId, skillLevel, minimumEnchant));
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break;
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}
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case "con":
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{
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set.addCon(parseInteger(attrs, "val"));
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break;
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}
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case "dex":
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{
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set.addDex(parseInteger(attrs, "val"));
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break;
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}
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case "str":
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{
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set.addStr(parseInteger(attrs, "val"));
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break;
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}
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case "men":
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{
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set.addMen(parseInteger(attrs, "val"));
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break;
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}
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case "wit":
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{
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set.addWit(parseInteger(attrs, "val"));
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break;
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}
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case "int":
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{
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set.addInt(parseInteger(attrs, "val"));
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break;
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}
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}
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}
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for (int chestId : set.getChests())
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{
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_armorSets.put(chestId, set);
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}
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}
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}
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}
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}
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}
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/**
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* Checks if is armor set.
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* @param chestId the chest Id to verify.
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* @return {@code true} if the chest Id belongs to a registered armor set, {@code false} otherwise.
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*/
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public boolean isArmorSet(int chestId)
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{
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return _armorSets.containsKey(chestId);
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}
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/**
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* Gets the sets the.
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* @param chestId the chest Id identifying the armor set.
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* @return the armor set associated to the give chest Id.
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*/
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public L2ArmorSet getSet(int chestId)
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{
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return _armorSets.get(chestId);
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}
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/**
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* Gets the single instance of ArmorSetsData.
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* @return single instance of ArmorSetsData
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*/
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public static ArmorSetsData getInstance()
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{
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return SingletonHolder._instance;
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}
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private static class SingletonHolder
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{
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protected static final ArmorSetsData _instance = new ArmorSetsData();
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}
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}
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