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trunk/java/com/l2jserver/gameserver/ai/L2VehicleAI.java
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129
trunk/java/com/l2jserver/gameserver/ai/L2VehicleAI.java
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/*
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* Copyright (C) 2004-2014 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.ai;
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import com.l2jserver.gameserver.model.L2Object;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.L2Vehicle;
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import com.l2jserver.gameserver.model.skills.Skill;
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/**
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* @author DS
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*/
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public abstract class L2VehicleAI extends L2CharacterAI
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{
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/**
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* Simple AI for vehicles
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* @param accessor
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*/
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public L2VehicleAI(L2Vehicle.AIAccessor accessor)
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{
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super(accessor);
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}
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@Override
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protected void onIntentionAttack(L2Character target)
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{
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}
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@Override
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protected void onIntentionCast(Skill skill, L2Object target)
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{
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}
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@Override
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protected void onIntentionFollow(L2Character target)
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{
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}
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@Override
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protected void onIntentionPickUp(L2Object item)
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{
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}
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@Override
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protected void onIntentionInteract(L2Object object)
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{
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}
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@Override
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protected void onEvtAttacked(L2Character attacker)
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{
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}
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@Override
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protected void onEvtAggression(L2Character target, int aggro)
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{
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}
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@Override
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protected void onEvtStunned(L2Character attacker)
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{
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}
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@Override
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protected void onEvtSleeping(L2Character attacker)
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{
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}
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@Override
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protected void onEvtRooted(L2Character attacker)
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{
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}
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@Override
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protected void onEvtForgetObject(L2Object object)
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{
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}
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@Override
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protected void onEvtCancel()
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{
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}
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@Override
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protected void onEvtDead()
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{
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}
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@Override
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protected void onEvtFakeDeath()
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{
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}
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@Override
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protected void onEvtFinishCasting()
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{
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}
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@Override
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protected void clientActionFailed()
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{
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}
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@Override
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protected void moveToPawn(L2Object pawn, int offset)
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{
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}
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@Override
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protected void clientStoppedMoving()
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{
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}
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}
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