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303
trunk/java/com/l2jserver/gameserver/ai/L2SummonAI.java
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303
trunk/java/com/l2jserver/gameserver/ai/L2SummonAI.java
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/*
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* Copyright (C) 2004-2014 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.ai;
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import static com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_ATTACK;
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import static com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_FOLLOW;
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import static com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_IDLE;
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import java.util.concurrent.Future;
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import com.l2jserver.Config;
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import com.l2jserver.gameserver.GeoData;
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import com.l2jserver.gameserver.ThreadPoolManager;
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import com.l2jserver.gameserver.model.L2Object;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.L2Character.AIAccessor;
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import com.l2jserver.gameserver.model.actor.L2Summon;
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import com.l2jserver.gameserver.model.skills.Skill;
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import com.l2jserver.util.Rnd;
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public class L2SummonAI extends L2PlayableAI implements Runnable
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{
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private static final int AVOID_RADIUS = 70;
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private volatile boolean _thinking; // to prevent recursive thinking
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private volatile boolean _startFollow = ((L2Summon) _actor).getFollowStatus();
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private L2Character _lastAttack = null;
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private volatile boolean _startAvoid = false;
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private Future<?> _avoidTask = null;
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public L2SummonAI(AIAccessor accessor)
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{
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super(accessor);
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}
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@Override
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protected void onIntentionIdle()
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{
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stopFollow();
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_startFollow = false;
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onIntentionActive();
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}
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@Override
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protected void onIntentionActive()
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{
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L2Summon summon = (L2Summon) _actor;
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if (_startFollow)
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{
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setIntention(AI_INTENTION_FOLLOW, summon.getOwner());
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}
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else
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{
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super.onIntentionActive();
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}
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}
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@Override
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synchronized void changeIntention(CtrlIntention intention, Object arg0, Object arg1)
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{
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switch (intention)
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{
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case AI_INTENTION_ACTIVE:
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case AI_INTENTION_FOLLOW:
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startAvoidTask();
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break;
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default:
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stopAvoidTask();
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}
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super.changeIntention(intention, arg0, arg1);
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}
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private void thinkAttack()
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{
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if (checkTargetLostOrDead(getAttackTarget()))
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{
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setAttackTarget(null);
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return;
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}
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if (maybeMoveToPawn(getAttackTarget(), _actor.getPhysicalAttackRange()))
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{
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return;
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}
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clientStopMoving(null);
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_accessor.doAttack(getAttackTarget());
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}
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private void thinkCast()
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{
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L2Summon summon = (L2Summon) _actor;
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if (checkTargetLost(getCastTarget()))
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{
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setCastTarget(null);
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return;
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}
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boolean val = _startFollow;
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if (maybeMoveToPawn(getCastTarget(), _actor.getMagicalAttackRange(_skill)))
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{
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return;
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}
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clientStopMoving(null);
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summon.setFollowStatus(false);
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setIntention(AI_INTENTION_IDLE);
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_startFollow = val;
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_accessor.doCast(_skill);
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}
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private void thinkPickUp()
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{
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if (checkTargetLost(getTarget()))
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{
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return;
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}
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if (maybeMoveToPawn(getTarget(), 36))
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{
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return;
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}
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setIntention(AI_INTENTION_IDLE);
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((L2Summon.AIAccessor) _accessor).doPickupItem(getTarget());
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}
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private void thinkInteract()
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{
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if (checkTargetLost(getTarget()))
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{
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return;
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}
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if (maybeMoveToPawn(getTarget(), 36))
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{
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return;
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}
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setIntention(AI_INTENTION_IDLE);
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}
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@Override
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protected void onEvtThink()
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{
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if (_thinking || _actor.isCastingNow() || _actor.isAllSkillsDisabled())
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{
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return;
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}
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_thinking = true;
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try
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{
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switch (getIntention())
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{
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case AI_INTENTION_ATTACK:
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thinkAttack();
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break;
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case AI_INTENTION_CAST:
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thinkCast();
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break;
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case AI_INTENTION_PICK_UP:
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thinkPickUp();
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break;
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case AI_INTENTION_INTERACT:
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thinkInteract();
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break;
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}
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}
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finally
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{
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_thinking = false;
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}
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}
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@Override
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protected void onEvtFinishCasting()
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{
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if (_lastAttack == null)
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{
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((L2Summon) _actor).setFollowStatus(_startFollow);
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}
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else
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{
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setIntention(CtrlIntention.AI_INTENTION_ATTACK, _lastAttack);
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_lastAttack = null;
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}
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}
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@Override
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protected void onEvtAttacked(L2Character attacker)
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{
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super.onEvtAttacked(attacker);
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avoidAttack(attacker);
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}
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@Override
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protected void onEvtEvaded(L2Character attacker)
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{
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super.onEvtEvaded(attacker);
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avoidAttack(attacker);
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}
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private void avoidAttack(L2Character attacker)
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{
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// trying to avoid if summon near owner
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if ((((L2Summon) _actor).getOwner() != null) && (((L2Summon) _actor).getOwner() != attacker) && ((L2Summon) _actor).getOwner().isInsideRadius(_actor, 2 * AVOID_RADIUS, true, false))
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{
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_startAvoid = true;
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}
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}
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@Override
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public void run()
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{
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if (_startAvoid)
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{
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_startAvoid = false;
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if (!_clientMoving && !_actor.isDead() && !_actor.isMovementDisabled())
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{
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final int ownerX = ((L2Summon) _actor).getOwner().getX();
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final int ownerY = ((L2Summon) _actor).getOwner().getY();
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final double angle = Math.toRadians(Rnd.get(-90, 90)) + Math.atan2(ownerY - _actor.getY(), ownerX - _actor.getX());
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final int targetX = ownerX + (int) (AVOID_RADIUS * Math.cos(angle));
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final int targetY = ownerY + (int) (AVOID_RADIUS * Math.sin(angle));
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if ((Config.GEODATA == 0) || GeoData.getInstance().canMove(_actor.getX(), _actor.getY(), _actor.getZ(), targetX, targetY, _actor.getZ(), _actor.getInstanceId()))
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{
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moveTo(targetX, targetY, _actor.getZ());
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}
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}
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}
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}
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public void notifyFollowStatusChange()
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{
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_startFollow = !_startFollow;
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switch (getIntention())
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{
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case AI_INTENTION_ACTIVE:
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case AI_INTENTION_FOLLOW:
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case AI_INTENTION_IDLE:
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case AI_INTENTION_MOVE_TO:
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case AI_INTENTION_PICK_UP:
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((L2Summon) _actor).setFollowStatus(_startFollow);
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}
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}
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public void setStartFollowController(boolean val)
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{
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_startFollow = val;
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}
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@Override
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protected void onIntentionCast(Skill skill, L2Object target)
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{
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if (getIntention() == AI_INTENTION_ATTACK)
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{
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_lastAttack = getAttackTarget();
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}
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else
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{
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_lastAttack = null;
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}
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super.onIntentionCast(skill, target);
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}
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private void startAvoidTask()
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{
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if (_avoidTask == null)
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{
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_avoidTask = ThreadPoolManager.getInstance().scheduleAiAtFixedRate(this, 100, 100);
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}
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}
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private void stopAvoidTask()
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{
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if (_avoidTask != null)
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{
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_avoidTask.cancel(false);
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_avoidTask = null;
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}
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}
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@Override
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public void stopAITask()
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{
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stopAvoidTask();
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super.stopAITask();
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}
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}
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