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/*
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* Copyright (C) 2004-2014 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.ai;
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import java.util.ArrayList;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.L2Character.AIAccessor;
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/**
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* @author BiggBoss
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*/
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public final class L2SpecialSiegeGuardAI extends L2SiegeGuardAI
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{
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private final ArrayList<Integer> _allied;
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/**
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* @param accessor
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*/
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public L2SpecialSiegeGuardAI(AIAccessor accessor)
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{
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super(accessor);
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_allied = new ArrayList<>();
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}
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public ArrayList<Integer> getAlly()
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{
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return _allied;
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}
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@Override
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protected boolean autoAttackCondition(L2Character target)
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{
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if (_allied.contains(target.getObjectId()))
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{
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return false;
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}
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return super.autoAttackCondition(target);
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}
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}
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