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84
trunk/java/com/l2jserver/gameserver/ai/L2BoatAI.java
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84
trunk/java/com/l2jserver/gameserver/ai/L2BoatAI.java
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/*
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* Copyright (C) 2004-2014 L2J Server
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*
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* This file is part of L2J Server.
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*
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* L2J Server is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J Server is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.ai;
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import com.l2jserver.gameserver.model.Location;
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import com.l2jserver.gameserver.model.actor.instance.L2BoatInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.network.serverpackets.VehicleDeparture;
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import com.l2jserver.gameserver.network.serverpackets.VehicleInfo;
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import com.l2jserver.gameserver.network.serverpackets.VehicleStarted;
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/**
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* @author DS
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*/
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public class L2BoatAI extends L2VehicleAI
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{
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public L2BoatAI(L2BoatInstance.AIAccessor accessor)
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{
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super(accessor);
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}
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@Override
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protected void moveTo(int x, int y, int z)
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{
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if (!_actor.isMovementDisabled())
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{
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if (!_clientMoving)
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{
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_actor.broadcastPacket(new VehicleStarted(getActor(), 1));
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}
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_clientMoving = true;
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_accessor.moveTo(x, y, z);
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_actor.broadcastPacket(new VehicleDeparture(getActor()));
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}
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}
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@Override
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protected void clientStopMoving(Location loc)
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{
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if (_actor.isMoving())
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{
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_accessor.stopMove(loc);
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}
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if (_clientMoving || (loc != null))
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{
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_clientMoving = false;
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_actor.broadcastPacket(new VehicleStarted(getActor(), 0));
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_actor.broadcastPacket(new VehicleInfo(getActor()));
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}
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}
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@Override
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public void describeStateToPlayer(L2PcInstance player)
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{
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if (_clientMoving)
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{
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player.sendPacket(new VehicleDeparture(getActor()));
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}
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}
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@Override
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public L2BoatInstance getActor()
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{
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return (L2BoatInstance) _actor;
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}
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}
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