This commit is contained in:
mobius
2015-01-01 20:02:50 +00:00
parent eeae660458
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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="1600" levels="1" name="Soul Instinct">
<!-- AUTO GENERATED SKILL -->
<!-- For 15 seconds, awakens party members' destructive instincts to increase P. Atk., P. Critical Rate, M. Atk., and M. Critical Rate by 50%, and Atk. Spd. and Casting Spd. by 20%. -->
<set name="icon" val="icon.skill1600" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="148" />
<set name="hitTime" val="2500" />
<set name="reuseDelay" val="300000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1601" levels="1" name="Fishing">
<!-- AUTO GENERATED SKILL -->
<!-- Attempt to fish at the dock. Put on a fishing rod and bait. -->
<set name="icon" val="icon.skill1312" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1602" levels="13" name="Reeling">
<!-- AUTO GENERATED SKILL -->
<!-- Loosen the fishing line when the fish is struggling. -->
<set name="icon" val="icon.skill1314" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="2" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1603" levels="13" name="Pumping">
<!-- AUTO GENERATED SKILL -->
<!-- Tighten the fishing line when the fish is tired. -->
<set name="icon" val="icon.skill1313" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="2" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1604" levels="13" name="Fishing Expertise">
<!-- AUTO GENERATED SKILL -->
<!-- Higher expertise gets you better fish. -->
<set name="icon" val="icon.skill1315" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1627" levels="1" name="Power Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 60580. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="5000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1628" levels="1" name="Super Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 277440. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="5000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1629" levels="1" name="Might">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk. by 100%. -->
<set name="icon" val="icon.skill1068" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1630" levels="1" name="Focus">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical Rate/Damage by 100%. -->
<set name="icon" val="icon.skill1077" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1631" levels="1" name="Absolute Defense">
<!-- AUTO GENERATED SKILL -->
<!-- Monster absolute defense. P. Def. and M. Def. + 5000. -->
<set name="icon" val="icon.skill0110" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1632" levels="1" name="Shield">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. and M. Def. + 20%. -->
<set name="icon" val="icon.skill1040" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1633" levels="1" name="Heal">
<!-- AUTO GENERATED SKILL -->
<!-- Monster heal. Power 1024. -->
<set name="icon" val="icon.skill1401" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="2000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1634" levels="1" name="Spinning Slasher">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 36675. -->
<set name="icon" val="icon.skill0036" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="10000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1635" levels="1" name="Blood Siphon">
<!-- AUTO GENERATED SKILL -->
<!-- Damage blood siphon 100%. -->
<set name="icon" val="icon.skill1268" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1636" levels="1" name="Petrify">
<!-- AUTO GENERATED SKILL -->
<!-- Petrify -->
<set name="icon" val="icon.skill1540" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1637" levels="1" name="Stun">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts stun on the enemy for 7 seconds. -->
<set name="icon" val="icon.skill0092" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="300" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1638" levels="1" name="Stun">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts stun on the enemy for 7 seconds. -->
<set name="icon" val="icon.skill0092" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="300" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1639" levels="1" name="Stun">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts stun on the enemy for 7 seconds. -->
<set name="icon" val="icon.skill0092" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1640" levels="1" name="Hold">
<!-- AUTO GENERATED SKILL -->
<!-- Immobilizes the enemy for 15 seconds. -->
<set name="icon" val="icon.skill1201" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1641" levels="1" name="Hold">
<!-- AUTO GENERATED SKILL -->
<!-- Immobilizes the enemy for 15 seconds. -->
<set name="icon" val="icon.skill1201" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1642" levels="1" name="Hold">
<!-- AUTO GENERATED SKILL -->
<!-- Immobilizes the enemy for 15 seconds. -->
<set name="icon" val="icon.skill1201" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1643" levels="1" name="Paralysis">
<!-- AUTO GENERATED SKILL -->
<!-- Causes the enemy's body to go completely rigid for 15 seconds and causes paralysis for 10 seconds. -->
<set name="icon" val="icon.skill1170" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1644" levels="1" name="Damage Reflect">
<!-- AUTO GENERATED SKILL -->
<!-- Reflect damage 50% -->
<set name="icon" val="icon.skill0086" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1645" levels="1" name="Debuff Invincibility">
<!-- AUTO GENERATED SKILL -->
<!-- Becomes invincible from debuffs for 30 seconds. Can only be used on party members. -->
<set name="icon" val="icon.skill1411" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1646" levels="1" name="Mana Burn">
<!-- AUTO GENERATED SKILL -->
<!-- Mana burn. Power 110. Enchant Power: Increases the effect. -->
<set name="icon" val="icon.skill1398" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="4000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1647" levels="1" name="50% Instant Herb of Mana">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1648" levels="1" name="MP Recovery Herb">
<!-- AUTO GENERATED SKILL -->
<!-- Herb's effect increases MP Recovery. -->
<set name="icon" val="icon.etc_herb_red_i00" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1649" levels="1" name="MP Regen">
<!-- AUTO GENERATED SKILL -->
<!-- Increases MP recovery for 10 seconds. -->
<set name="icon" val="icon.skill4106" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1650" levels="1" name="Absolute Defense">
<!-- AUTO GENERATED SKILL -->
<!-- Monster absolute defense. Defense increased 50000. -->
<set name="icon" val="icon.skill0110" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1651" levels="1" name="Melee Weapon Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Resistant to melee weapon attacks. -->
<set name="icon" val="icon.skill4071" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1652" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 54355. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1653" levels="1" name="Super Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 50937. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1654" levels="1" name="Long Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 49414. -->
<set name="icon" val="icon.skill0056" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1655" levels="1" name="Long Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 50937. -->
<set name="icon" val="icon.skill0056" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1656" levels="1" name="Mass Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 54355. -->
<set name="icon" val="icon.skill1181" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1657" levels="1" name="Self-destruction">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 237492. -->
<set name="icon" val="icon.skill1181" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="5000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1658" levels="1" name="Self-destruction">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 500000. -->
<set name="icon" val="icon.skill1181" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="5000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1659" levels="1" name="Wild Sweep">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 54355. -->
<set name="icon" val="icon.skill0245" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1080" />
<set name="coolTime" val="720" />
<set name="reuseDelay" val="4000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1660" levels="1" name="Spinning Slasher">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 100000. -->
<set name="icon" val="icon.skill0036" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="hitTime" val="1067" />
<set name="coolTime" val="733" />
<set name="reuseDelay" val="4000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1661" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 54355. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1662" levels="1" name="Super Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 296865. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1663" levels="1" name="Berserker">
<!-- AUTO GENERATED SKILL -->
<!-- Triples Atk. Spd. for 1 minute. -->
<set name="icon" val="icon.skill1092" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="2" />
<set name="reuseDelay" val="2000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1664" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 6984. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="2" />
<set name="castRange" val="40" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1665" levels="1" name="Mana Burn">
<!-- AUTO GENERATED SKILL -->
<!-- Mana burn. Power 110. Enchant Power: Increases the effect. -->
<set name="icon" val="icon.skill1398" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="4000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1666" levels="1" name="Cancellation">
<!-- AUTO GENERATED SKILL -->
<!-- Cancels multiple enemy buffs. -->
<set name="icon" val="icon.skill1056" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="2" />
<set name="castRange" val="600" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="30000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1667" levels="1" name="Long Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 6984. -->
<set name="icon" val="icon.skill0056" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1668" levels="1" name="Vampiric Touch">
<!-- AUTO GENERATED SKILL -->
<!-- Monster Blood Siphon Range Attack -->
<set name="icon" val="icon.skill1668" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1000" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="3000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1669" levels="1" name="Sleep">
<!-- AUTO GENERATED SKILL -->
<!-- Sleep -->
<set name="icon" val="icon.skill1669" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1670" levels="1" name="Silence">
<!-- AUTO GENERATED SKILL -->
<!-- No magic use -->
<set name="icon" val="icon.skill1670" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1000" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="8000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1671" levels="1" name="Disarm">
<!-- AUTO GENERATED SKILL -->
<!-- Disarms equipment. -->
<set name="icon" val="icon.skill01671" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="castRange" val="1000" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="8000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1672" levels="1" name="Gust">
<!-- AUTO GENERATED SKILL -->
<!-- Blow -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1673" levels="1" name="Death">
<!-- AUTO GENERATED SKILL -->
<!-- 1 HP after 15 seconds -->
<set name="icon" val="icon.skill1673" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1000" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1674" levels="1" name="Death">
<!-- AUTO GENERATED SKILL -->
<!-- hp1 -->
<set name="icon" val="icon.skill1170" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1675" levels="1" name="Flood">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk., Critical rage/damage, and Atk. Spd. by 100%. -->
<set name="icon" val="icon.skill1068" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1676" levels="1" name="Crazy After-effect">
<!-- AUTO GENERATED SKILL -->
<!-- Aftereffect of going insane. -->
<set name="icon" val="icon.skill1170" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1677" levels="1" name="Spinning Slasher">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 54355. -->
<set name="icon" val="icon.skill0036" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="hitTime" val="300" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1678" levels="1" name="Self-destruction">
<!-- AUTO GENERATED SKILL -->
<!-- Self-destruction after 5 seconds -->
<set name="icon" val="icon.skill1678" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1000" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1679" levels="1" name="Self-destruction">
<!-- AUTO GENERATED SKILL -->
<!-- Self-destruction -->
<set name="icon" val="icon.skill1170" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1680" levels="1" name="Smokescreen">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="3000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1681" levels="1" name="Haste">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Atk. Spd. -->
<set name="icon" val="icon.skill1681" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="2" />
<set name="castRange" val="400" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="2000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1682" levels="1" name="Aggression">
<!-- AUTO GENERATED SKILL -->
<!-- Look at me -->
<set name="icon" val="icon.skill0028" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="hitTime" val="700" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="6000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1683" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 45844. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1684" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 60580. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1685" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 60580. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1686" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 60580. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1687" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 50937. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1688" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 60580. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1689" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 60580. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1690" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 60580. -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1691" levels="1" name="Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Monster Rush -->
<set name="icon" val="icon.skill0493" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1692" levels="1" name="Power Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 50937. -->
<set name="icon" val="icon.skill0056" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1693" levels="1" name="Power Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 49414. -->
<set name="icon" val="icon.skill0056" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1694" levels="1" name="Power Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 49414. -->
<set name="icon" val="icon.skill0056" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1695" levels="1" name="Power Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Monster attack! Power 49414. -->
<set name="icon" val="icon.skill0056" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1696" levels="1" name="Power Shot">
<!-- AUTO GENERATED SKILL -->
<!-- slowly -->
<set name="icon" val="icon.skill0354" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1697" levels="1" name="Prominence">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill1230" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="2" />
<set name="castRange" val="900" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="1200" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1698" levels="1" name="Rain of Fire">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill1296" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="2" />
<set name="castRange" val="500" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1699" levels="1" name="Blink">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill1448" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="2" />
<set name="hitTime" val="300" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="15000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
</list>

View File

@@ -0,0 +1,500 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="1700" levels="1" name="Life">
<!-- AUTO GENERATED SKILL -->
<!-- Recovers HP by 15%. -->
<set name="icon" val="icon.skill1258" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="2" />
<set name="castRange" val="600" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="4000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1701" levels="1" name="Mass Life">
<!-- AUTO GENERATED SKILL -->
<!-- Recovers HP by 15%. -->
<set name="icon" val="icon.skill1258" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="2" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="4000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1702" levels="1" name="Cancel Hold">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill01702" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1703" levels="1" name="Cancel Fear">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill01703" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1704" levels="1" name="Aggression Aura">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0018" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="40000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1705" levels="1" name="Fury">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0275" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="3000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1706" levels="1" name="Earthquake">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0347" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1800" />
<set name="reuseDelay" val="8000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1708" levels="1" name="Bleeding Shot">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0509" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="8000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1709" levels="1" name="Poison Shot">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0509" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="8000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1710" levels="1" name="Bleeding Shot">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0509" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="8000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1711" levels="1" name="Poison Shot">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0509" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="8000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1712" levels="1" name="Burst Shot">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0024" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="800" />
<set name="reuseDelay" val="6000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1713" levels="1" name="Unison Whirl">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0245" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="800" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="4000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1714" levels="1" name="Unison Downblow">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0245" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="800" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="4000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1715" levels="1" name="Unison Rush">
<!-- AUTO GENERATED SKILL -->
<!-- Provoked by the unison of light. -->
<set name="icon" val="icon.skill0245" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="hitTime" val="800" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="6000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1716" levels="1" name="Wise Retainer's Resurrection">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill1271" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1717" levels="1" name="Wise Retainer's Protection">
<!-- AUTO GENERATED SKILL -->
<!-- Protected by Lakcis, the giant of light. -->
<set name="icon" val="icon.skill1271" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1718" levels="1" name="Wise Retainer's Punishment">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill1271" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1719" levels="1" name="Wise Retainer's Price">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill1271" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1720" levels="1" name="Lakcis' Protection">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill1271" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1721" levels="1" name="Chain Attack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1722" levels="1" name="Chain Attack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="500" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1723" levels="1" name="Breakthrough">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1724" levels="1" name="Breakthrough">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="500" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1725" levels="1" name="Strong Offense">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1726" levels="1" name="Strong Offense">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="500" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1727" levels="1" name="Comeback">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1728" levels="1" name="Rally">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1729" levels="1" name="Inspire">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1730" levels="1" name="Dimensional Force">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="300" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1731" levels="1" name="Dimensional Force">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1732" levels="1" name="Magmeld's Promise">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1733" levels="1" name="Celestia's Wrath">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1734" levels="1" name="Acheron's Penitence">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1735" levels="3" name="Increase Skill Power">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1736" levels="3" name="Increase M. Atk.">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1747" levels="1" name="Slaughter">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1748" levels="1" name="Slaughter">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0003" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="500" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1749" levels="1" name="Decrease Speed">
<!-- AUTO GENERATED SKILL -->
<!-- 10 second Slow -->
<set name="icon" val="icon.skill1201" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1750" levels="1" name="Invincibility">
<!-- AUTO GENERATED SKILL -->
<!-- Invincibility -->
<set name="icon" val="icon.skill1418" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1751" levels="1" name="Monster PC Bomb Making">
<!-- AUTO GENERATED SKILL -->
<!-- Invincibility -->
<set name="icon" val="icon.skill1418" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1752" levels="1" name="PC becomes monster bomb">
<!-- AUTO GENERATED SKILL -->
<!-- DD + DOT -->
<set name="icon" val="icon.skill1169" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1753" levels="1" name="Mass Kill">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1754" levels="1" name="Self-destruction">
<!-- AUTO GENERATED SKILL -->
<!-- DD + DOT -->
<set name="icon" val="icon.skill1754" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1755" levels="1" name="Monster Area Attack">
<!-- AUTO GENERATED SKILL -->
<!-- Range Attack -->
<set name="icon" val="icon.skill0036" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1756" levels="1" name="Trick">
<!-- AUTO GENERATED SKILL -->
<!-- Cancel target -->
<set name="icon" val="icon.skill0011" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1757" levels="10" name="Attack Enhance">
<!-- AUTO GENERATED SKILL -->
<!-- Enhances P. Atk., M. Atk., Atk. Spd., and Casting Spd. -->
<set name="icon" val="icon.skill0077" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1758" levels="1" name="Monster Mass Kill">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1759" levels="1" name="Armor Destroyer">
<!-- AUTO GENERATED SKILL -->
<!-- Cuts the enemy's P. Def. and M. Def. when attacking. -->
<set name="icon" val="icon.skill0122" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1760" levels="6" name="Armor Destruction">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. and M. Def. decreased 7%. Additional 350 decrease. Evasion 4 decrease. Accumulates with every incurred attack. -->
<table name="#castRanges"> 900 -1 -1 -1 -1 -1 </table>
<set name="icon" val="icon.skill0122" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="#castRanges" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1761" levels="10" name="Armor Destruction">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases P. Def. as it accumulates. Currently decreased by 10%. -->
<set name="icon" val="icon.skill0122" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="500" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1762" levels="1" name="Boss Multi Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Immune to knock back, knock down, binding, mutation, sleep, paralysis, hold -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1763" levels="1" name="Boss Knock Back Resistance">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1764" levels="1" name="Boss Knock Down Resistance">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1765" levels="1" name="Boss Binding Resistance">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1766" levels="1" name="Boss Transform Resistance">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
</list>

View File

@@ -0,0 +1,887 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="1901" levels="1" name="Aim">
<!-- AUTO GENERATED SKILL -->
<!-- Elemental Resistance + 10. -->
<set name="icon" val="icon.skill1901" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1902" levels="1" name="Mental Fortress">
<!-- AUTO GENERATED SKILL -->
<!-- Debuff Resistance + 1%. -->
<set name="icon" val="icon.skill1902" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1903" levels="1" name="Fitness">
<!-- AUTO GENERATED SKILL -->
<!-- Increases HP Recovery bonus by 1 and MP Recovery bonus by 1. -->
<set name="icon" val="icon.skill1903" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1904" levels="2" name="Unbind">
<!-- AUTO GENERATED SKILL -->
<!-- Cancels all debuffs and renders immune for 10 seconds. -->
<set name="icon" val="icon.skill1904" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="600000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1905" levels="1" name="Swiftness">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Atk. Spd. by 4, Casting Spd. by 3, and Speed when not in combat by 13. -->
<set name="icon" val="icon.skill1905" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1906" levels="1" name="Blessing of Water">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Water resistance by 20. -->
<set name="icon" val="icon.skill1906" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1907" levels="2" name="Prevision">
<!-- AUTO GENERATED SKILL -->
<!-- For 15 sec., P. Evasion/ M. Evasion + 90, and Speed + 50. -->
<set name="icon" val="icon.skill1907" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="600000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1908" levels="1" name="Delicacy">
<!-- AUTO GENERATED SKILL -->
<!-- P. Critical Rate + 10 and M. Critical Rate + 10. -->
<set name="icon" val="icon.skill1908" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1909" levels="1" name="Sharpness">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Critical Damage and M. Critical Damage by 1%. -->
<set name="icon" val="icon.skill1909" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1910" levels="1" name="Dark Presence">
<!-- AUTO GENERATED SKILL -->
<!-- STR and INT + 1 at night. -->
<set name="icon" val="icon.skill1910" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1911" levels="1" name="Blessing of Wind">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Wind resistance by 20. -->
<set name="icon" val="icon.skill1911" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1912" levels="2" name="Disparition">
<!-- AUTO GENERATED SKILL -->
<!-- Cancels all your debuffs. For 5 seconds, you cannot be targeted. -->
<set name="icon" val="icon.skill1912" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="600000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1913" levels="1" name="Life Siphon">
<!-- AUTO GENERATED SKILL -->
<!-- Absorbs 1% of the damage inflicted as HP. -->
<set name="icon" val="icon.skill1913" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1914" levels="2" name="Savage">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 sec., P. Atk. + 10%, M. Atk. + 20%, Atk. Spd., + 10%, and Casting Spd. + 10%. P. Def. / M. Def. - 10%. -->
<set name="icon" val="icon.skill1914" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="600000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1915" levels="1" name="Blessing of Fire">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Fire resistance by 20. -->
<set name="icon" val="icon.skill1915" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1916" levels="1" name="Energetic">
<!-- AUTO GENERATED SKILL -->
<!-- HP/MP/CP + 1%. -->
<set name="icon" val="icon.skill1916" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1917" levels="1" name="Undying Will">
<!-- AUTO GENERATED SKILL -->
<!-- When receiving damage while HP is below 30%, becomes invincible for 5 seconds. 1 time every 5 minutes only. -->
<set name="icon" val="icon.skill1917" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1918" levels="2" name="Undying Will">
<!-- AUTO GENERATED SKILL -->
<!-- Becomes invincible. -->
<set name="icon" val="icon.skill1917" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="300000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1919" levels="1" name="Dexterity">
<!-- AUTO GENERATED SKILL -->
<!-- Skill Cooldown - 1%. -->
<set name="icon" val="icon.skill1919" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1920" levels="2" name="Endurance">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 sec., reflects 50% of received damage to attacker and recovers 460 HP every second. -->
<set name="icon" val="icon.skill1920" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="600000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1921" levels="1" name="Blessing of Earth">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Earth resistance by 20. -->
<set name="icon" val="icon.skill1921" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1922" levels="2" name="Earth Tremor">
<!-- AUTO GENERATED SKILL -->
<!-- Knocks Down nearby enemies for 3 sec., and decreases their P. Def./ M. Def. by 50%. -->
<set name="icon" val="icon.skill1922" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="300000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1923" levels="1" name="Battle Instinct">
<!-- AUTO GENERATED SKILL -->
<!-- Increases PvP damage by 1%. -->
<set name="icon" val="icon.skill1923" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1924" levels="1" name="Dark Silence">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Dark Attack Resistance by 20. -->
<set name="icon" val="icon.skill1924" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1925" levels="2" name="Soul Protection">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 seconds, blocks debuff attacks 2 times. -->
<set name="icon" val="icon.skill1925" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="600000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1926" levels="1" name="Body Reinforcement">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 minutes, transforms into ultimate combat form. -->
<set name="icon" val="icon.skill1926" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2500" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="3600000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1927" levels="1" name="Sigel Aura">
<!-- AUTO GENERATED SKILL -->
<!-- Casts Sigel Force on entire party, which increases P Atk. by 1%. -->
<set name="icon" val="icon.icon_sigel" />
<set name="operateType" val="T" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="3" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1928" levels="1" name="Sigel Force">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 1%. -->
<set name="icon" val="icon.icon_sigel_01" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="3" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1929" levels="1" name="Tyrr Aura">
<!-- AUTO GENERATED SKILL -->
<!-- Casts Tyrr Force on entire party, which increases P. Critical Rate by 1%. -->
<set name="icon" val="icon.icon_tir" />
<set name="operateType" val="T" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="3" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1930" levels="1" name="Tyrr Force">
<!-- AUTO GENERATED SKILL -->
<!-- P. Critical Rate + 1%. -->
<set name="icon" val="icon.icon_tir_01" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="3" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1931" levels="1" name="Othell Aura">
<!-- AUTO GENERATED SKILL -->
<!-- Casts Othell Force on entire party, which increases Atk. Spd. by 1%. -->
<set name="icon" val="icon.icon_othel" />
<set name="operateType" val="T" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="3" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1932" levels="1" name="Othell Force">
<!-- AUTO GENERATED SKILL -->
<!-- Atk. Spd. + 1%. -->
<set name="icon" val="icon.icon_othel_01" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="3" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1933" levels="1" name="Yul Aura">
<!-- AUTO GENERATED SKILL -->
<!-- Casts Yul Force on entire party, which increases MP Recovery Bonus by 50%. -->
<set name="icon" val="icon.icon_yr" />
<set name="operateType" val="T" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="3" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1934" levels="1" name="Yul Force">
<!-- AUTO GENERATED SKILL -->
<!-- MP Recovery Bonus + 50%. -->
<set name="icon" val="icon.icon_yr_01" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="3" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1935" levels="1" name="Feoh Aura">
<!-- AUTO GENERATED SKILL -->
<!-- Casts Feoh Force on entire party, which increases Casting Spd. by 1%. -->
<set name="icon" val="icon.icon_feoh" />
<set name="operateType" val="T" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="3" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1936" levels="1" name="Feoh Force">
<!-- AUTO GENERATED SKILL -->
<!-- Casting Spd. + 1%. -->
<set name="icon" val="icon.icon_feoh_01" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="3" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1937" levels="1" name="Wynn Aura">
<!-- AUTO GENERATED SKILL -->
<!-- Casts Wynn Force on entire party, which decreases P./M. Skill MP Consumption by 3%. -->
<set name="icon" val="icon.icon_wynn" />
<set name="operateType" val="T" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="3" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1938" levels="1" name="Wynn Force">
<!-- AUTO GENERATED SKILL -->
<!-- P./M. Skill MP Consumption - 3%. -->
<set name="icon" val="icon.icon_wynn_01" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="3" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1939" levels="1" name="Aeore Aura">
<!-- AUTO GENERATED SKILL -->
<!-- Casts Aeore Force on entire party, which increases M. Atk. by 1%. -->
<set name="icon" val="icon.icon_eolh" />
<set name="operateType" val="T" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="3" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1940" levels="1" name="Aeore Force">
<!-- AUTO GENERATED SKILL -->
<!-- M. Atk. + 1%. -->
<set name="icon" val="icon.icon_eolh_01" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="3" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1941" levels="1" name="Physical Nail Attack">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts consecutive attacks using a Demon's claws. -->
<set name="icon" val="icon.skill0539" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="hitTime" val="1080" />
<set name="coolTime" val="720" />
<set name="reuseDelay" val="3000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1942" levels="1" name="Wing Storm">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks nearby enemies with spread wings. -->
<set name="icon" val="icon.skill0492" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="castRange" val="40" />
<set name="hitTime" val="1080" />
<set name="coolTime" val="720" />
<set name="reuseDelay" val="4000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1943" levels="1" name="Wing Rush">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks with spread wings. Strikes all in target rush area. -->
<set name="icon" val="icon.skill0540" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="castRange" val="600" />
<set name="hitTime" val="800" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="5000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1944" levels="1" name="Death Arrow">
<!-- AUTO GENERATED SKILL -->
<!-- Shoots a death arrow at the enemy. -->
<set name="icon" val="icon.skill1431" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="castRange" val="600" />
<set name="hitTime" val="1200" />
<set name="reuseDelay" val="2000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1945" levels="1" name="Power Death Beam">
<!-- AUTO GENERATED SKILL -->
<!-- Attack enemies at the front. -->
<set name="icon" val="icon.skill1471" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="castRange" val="40" />
<set name="hitTime" val="1500" />
<set name="reuseDelay" val="4000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1946" levels="1" name="Block Sigel Force">
<!-- AUTO GENERATED SKILL -->
<!-- Sigel Momentum is not applied. -->
<set name="icon" val="icon.icon_sigel" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1947" levels="1" name="Block Tyrr Force">
<!-- AUTO GENERATED SKILL -->
<!-- Tyrr Momentum is not applied. -->
<set name="icon" val="icon.icon_tir" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1948" levels="1" name="Block Othell Force">
<!-- AUTO GENERATED SKILL -->
<!-- Othell Momentum is not applied. -->
<set name="icon" val="icon.icon_othel" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1949" levels="1" name="Block Yul Force">
<!-- AUTO GENERATED SKILL -->
<!-- Yul Momentum is not applied. -->
<set name="icon" val="icon.icon_yr" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1950" levels="1" name="Block Feoh Force">
<!-- AUTO GENERATED SKILL -->
<!-- Feoh Momentum is not applied. -->
<set name="icon" val="icon.icon_feoh" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1951" levels="1" name="Block Iss Force">
<!-- AUTO GENERATED SKILL -->
<!-- Iss Momentum is not applied. -->
<set name="icon" val="icon.icon_is" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1952" levels="1" name="Block Wynn Force">
<!-- AUTO GENERATED SKILL -->
<!-- Wynn Momentum is not applied. -->
<set name="icon" val="icon.icon_wynn" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1953" levels="1" name="Block Aeore Force">
<!-- AUTO GENERATED SKILL -->
<!-- Aeore Momentum is not applied. -->
<set name="icon" val="icon.icon_eolh" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1954" levels="1" name="Flying Body Reinforcement">
<!-- AUTO GENERATED SKILL -->
<!-- Transforms into final flying combat form. -->
<set name="icon" val="icon.skill0840" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2500" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="10000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1955" levels="3" name="Party Solidarity">
<!-- AUTO GENERATED SKILL -->
<!-- Increases party members' P. Atk. by 1%, M. Atk. by 1%, P. Critical Rate by 1%, Atk. Spd. by 1%, and Casting Spd. by 1%. Decreases physical and magic skill Cooldown by 1%. Always includes Sigel and Aeore Force. When 4 or more forces are applied, the Party Solidarity effect is activated. When the number of forces applied increases, the Party Solidarity effect is raised. -->
<set name="icon" val="icon.skill1955" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="3" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1956" levels="4" name="Sub - P. Atk./M. Atk. Increase">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 1%, M. Atk. + 1%. -->
<set name="icon" val="icon.skill0816" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1957" levels="4" name="Sub - P. Def./M. Def. Increase">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. + 1%, M. Def. + 1%. -->
<set name="icon" val="icon.skill0439" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1958" levels="4" name="Sub - Atk. Spd./Casting Spd. Increase">
<!-- AUTO GENERATED SKILL -->
<!-- Atk. Spd. + 1%, Casting Spd. + 1%. -->
<set name="icon" val="icon.skill0817" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1959" levels="4" name="Sub - Critical Rate Increase">
<!-- AUTO GENERATED SKILL -->
<!-- P. Critical Rate/ M. Critical Rate + 10. -->
<set name="icon" val="icon.skill0814" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1960" levels="4" name="Sub - P. Accuracy/ M. Accuracy Increase">
<!-- AUTO GENERATED SKILL -->
<!-- P. Accuracy + 2, M. Accuracy + 2. -->
<set name="icon" val="icon.skill1240" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1961" levels="4" name="Sub - P. Evasion/ M. Evasion Increase">
<!-- AUTO GENERATED SKILL -->
<!-- P. Evasion + 2, M. Evasion + 2. -->
<set name="icon" val="icon.skill0198" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1962" levels="4" name="Dual - P. Atk./M. Atk. Increase">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 3%, M. Atk. + 4%. -->
<set name="icon" val="icon.skill0816" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1963" levels="4" name="Dual - P. Def./M. Def. Increase">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. + 3%, M. Def. + 3%. -->
<set name="icon" val="icon.skill0439" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1964" levels="4" name="Dual - Atk. Spd./Casting Spd. Increase">
<!-- AUTO GENERATED SKILL -->
<!-- Atk. Spd. + 3%, Casting Spd. + 3%. -->
<set name="icon" val="icon.skill0817" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1965" levels="4" name="Dual - Max HP Increase">
<!-- AUTO GENERATED SKILL -->
<!-- Max HP + 6%. -->
<set name="icon" val="icon.skill0211" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1966" levels="4" name="Dual - Max MP Increase">
<!-- AUTO GENERATED SKILL -->
<!-- Max MP + 6%. -->
<set name="icon" val="icon.skill0213" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1967" levels="4" name="Dual - Max CP Increase">
<!-- AUTO GENERATED SKILL -->
<!-- Max CP + 6%. -->
<set name="icon" val="icon.skill1397" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1968" levels="1" name="Dual - HP Drain">
<!-- AUTO GENERATED SKILL -->
<!-- Has a chance of absorbing 5% of damage inflicted upon the enemy as HP when attacking. -->
<set name="icon" val="icon.dual_hpsteal" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1969" levels="1" name="Dual - MP Drain">
<!-- AUTO GENERATED SKILL -->
<!-- Has a chance of recovering your own MP when attacking or using a skill. -->
<set name="icon" val="icon.dual_mpsteal" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1970" levels="1" name="Dual - Specialized for P. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 9%, P. Def./ M. Def. - 9%. -->
<set name="icon" val="icon.dual_atkup" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1971" levels="1" name="Dual - Specialized for M. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- M. Atk. + 13%, P. Def./ M. Def. - 9%. -->
<set name="icon" val="icon.dual_defup" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1972" levels="1" name="Dual - Physical Trait Increase">
<!-- AUTO GENERATED SKILL -->
<!-- Increases success rate for physical attacks and physical defense by 20%. -->
<set name="icon" val="icon.skill4084" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1973" levels="1" name="Dual - Mental Trait Increase">
<!-- AUTO GENERATED SKILL -->
<!-- Increases success rate for mental attacks and mental defense by 20%. -->
<set name="icon" val="icon.skill4116" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1974" levels="1" name="Dual - Berserker's Rage">
<!-- AUTO GENERATED SKILL -->
<!-- Has a chance of P. Atk. + 27% when attacking. -->
<set name="icon" val="icon.dual_t_atkup" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1975" levels="1" name="Dual - Berserker's Rage">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 27% for 15 sec. -->
<set name="icon" val="icon.dual_t_atkup" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="20000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1976" levels="1" name="Dual - Master's Rage">
<!-- AUTO GENERATED SKILL -->
<!-- Has a chance of Skill Power + 27% during skill use. -->
<set name="icon" val="icon.dual_t_skup" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1977" levels="1" name="Dual - Master's Rage">
<!-- AUTO GENERATED SKILL -->
<!-- Skill Power + 27% for 15 sec. -->
<set name="icon" val="icon.dual_t_skup" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="20000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1978" levels="1" name="Dual - Light of Protection">
<!-- AUTO GENERATED SKILL -->
<!-- Has a chance of P. Def./ M. Def. + 27% when attacked. -->
<set name="icon" val="icon.dual_t_dmgdef" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1979" levels="1" name="Dual - Light of Protection">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def./ M. Def. + 27% for 15 sec. -->
<set name="icon" val="icon.dual_t_dmgdef" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="20000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1980" levels="1" name="Dual - Light of Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- Has a chance of restoring HP when attacked. -->
<set name="icon" val="icon.dual_t_dmgheal" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1981" levels="1" name="Dual - Light of Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- Restores HP. -->
<set name="icon" val="icon.dual_t_dmgheal" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="30000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1982" levels="1" name="Dual - Shackles of the Giants">
<!-- AUTO GENERATED SKILL -->
<!-- Blocks target's Physical Skills for 5 sec. Can only use on PCs. -->
<set name="icon" val="icon.dual_a_pblock" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1983" levels="1" name="Dual - Silence of the Giants">
<!-- AUTO GENERATED SKILL -->
<!-- Blocks target's Magical Skills for 5 sec. Can only use on PCs. -->
<set name="icon" val="icon.dual_a_mblock" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1984" levels="1" name="Dual - Yoke of the Giants">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases target and nearby enemies' Spd. by 90% for 5 sec. Can only use on PCs. -->
<set name="icon" val="icon.dual_a_spdown" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1985" levels="1" name="Dual - Shield of the Giants">
<!-- AUTO GENERATED SKILL -->
<!-- Damage Reflect Resistance becomes 100% for 30 sec. -->
<set name="icon" val="icon.dual_a_refdmg" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1986" levels="4" name="Dual Maximum HP">
<!-- AUTO GENERATED SKILL -->
<!-- Max HP + 463. Can be used when the main/ dual class is Level 85 or above. -->
<set name="icon" val="icon.skill0917" />
<set name="operateType" val="T" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1987" levels="1" name="Sigel Armor Limit">
<!-- AUTO GENERATED SKILL -->
<!-- Stats decrease when equipped with armor that is not best suited for you. Atk. Spd./ Casting Spd. - 50% when equipped with a Robe/ Light Armor. -->
<set name="icon" val="icon.skill6213_4" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1988" levels="1" name="Tyrr Armor Limit">
<!-- AUTO GENERATED SKILL -->
<!-- Stats decrease when equipped with armor that is not best suited for you. Atk. Spd./ Casting Spd. - 50% when equipped with a Robe. -->
<set name="icon" val="icon.skill6213_4" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1989" levels="1" name="Yul Armor Limit">
<!-- AUTO GENERATED SKILL -->
<!-- Stats decrease when equipped with armor that is not best suited for you. Atk. Spd./ Casting Spd. - 50% when equipped with a Robe/ Heavy Armor. -->
<set name="icon" val="icon.skill6213_4" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1990" levels="1" name="Othell Armor Limit">
<!-- AUTO GENERATED SKILL -->
<!-- Stats decrease when equipped with armor that is not best suited for you. Atk. Spd./ Casting Spd. - 50% when equipped with a Robe/ Heavy Armor. -->
<set name="icon" val="icon.skill6213_4" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1991" levels="1" name="Feoh Armor Limit">
<!-- AUTO GENERATED SKILL -->
<!-- Stats decrease when equipped with armor that is not best suited for you. Atk. Spd./ Casting Spd. - 50% when equipped with Light Armor/ Heavy Armor. -->
<set name="icon" val="icon.skill6213_4" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1992" levels="1" name="Wynn Armor Limit">
<!-- AUTO GENERATED SKILL -->
<!-- Stats decrease when equipped with armor that is not best suited for you. Atk. Spd./ Casting Spd. - 50% when equipped with Heavy Armor. -->
<set name="icon" val="icon.skill6213_4" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1993" levels="1" name="Iss Armor Limit">
<!-- AUTO GENERATED SKILL -->
<!-- No Penalty. -->
<set name="icon" val="icon.skill6213_4" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1994" levels="1" name="Aeore Armor Limit">
<!-- AUTO GENERATED SKILL -->
<!-- Stats decrease when equipped with armor that is not best suited for you. Atk. Spd./ Casting Spd. - 50% when equipped with Heavy Armor. -->
<set name="icon" val="icon.skill6213_4" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1995" levels="1" name="Dual - MP Drain">
<!-- AUTO GENERATED SKILL -->
<!-- Restores MP. -->
<set name="icon" val="icon.dual_mpsteal" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="6000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="1996" levels="2" name="Hurricane Shackle">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 sec., blocks target from using escape items and skills. -->
<set name="icon" val="icon.skill1996" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="1997" levels="2" name="Gravity Exile">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 sec., blocks target from being resurrected by another character. -->
<set name="icon" val="icon.skill1997" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
<set name="isDebuff" val="true" />
</skill>
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="4800" levels="1" name="Raid Boss - Level 53">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4801" levels="1" name="Raid Boss - Level 58">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4802" levels="1" name="Raid Boss - Level 70">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4803" levels="1" name="Raid Boss - Level 28">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4804" levels="1" name="Raid Boss - Level 35">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4805" levels="1" name="Raid Boss - Level 47">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4806" levels="1" name="Raid Boss - Level 49">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4807" levels="1" name="Raid Boss - Level 51">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4808" levels="1" name="Raid Boss - Level 65">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4809" levels="1" name="Raid Boss - Level 75">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4810" levels="1" name="Raid Boss - Level 45">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4811" levels="1" name="Raid Boss - Level 24">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4812" levels="1" name="Raid Boss - Level 35">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4813" levels="1" name="Raid Boss - Level 40">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4814" levels="1" name="Raid Boss - Level 52">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4815" levels="1" name="Raid Boss - Level 55">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4816" levels="1" name="Raid Boss - Level 69">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4817" levels="1" name="Raid Boss - Level 25">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4818" levels="1" name="Raid Boss - Level 30">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4819" levels="1" name="Raid Boss - Level 39">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4820" levels="1" name="Raid Boss - Level 44">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4821" levels="1" name="Raid Boss - Level 43">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4822" levels="1" name="Raid Boss - Level 59">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4823" levels="1" name="Raid Boss - Level 70">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4824" levels="1" name="Raid Boss - Level 29">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4825" levels="1" name="Raid Boss - Level 35">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4826" levels="1" name="Raid Boss - Level 44">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4827" levels="1" name="Raid Boss - Level 45">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4828" levels="1" name="Raid Boss - Level 55">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4829" levels="1" name="Raid Boss - Level 60">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4830" levels="1" name="Raid Boss - Level 74">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4831" levels="1" name="Raid Boss - Level 30">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4832" levels="1" name="Raid Boss - Level 40">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4833" levels="1" name="Raid Boss - Level 35">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4834" levels="1" name="Raid Boss - Level 50">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4835" levels="1" name="Raid Boss - Level 56">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4836" levels="1" name="Raid Boss - Level 65">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4837" levels="1" name="Raid Boss - Level 79">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4838" levels="1" name="Raid Boss - Level 24">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4839" levels="1" name="Raid Boss - Level 33">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4840" levels="1" name="Raid Boss - Level 50">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4841" levels="1" name="Raid Boss - Level 40">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4842" levels="1" name="Raid Boss - Level 55">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4843" levels="1" name="Raid Boss - Level 65">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4844" levels="1" name="Raid Boss - Level 78">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4845" levels="1" name="Raid Boss - Level 21">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4846" levels="1" name="Raid Boss - Level 25">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4847" levels="1" name="Raid Boss - Level 35">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4848" levels="1" name="Raid Boss - Level 40">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4849" levels="1" name="Raid Boss - Level 48">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4850" levels="1" name="Raid Boss - Level 54">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4851" levels="1" name="Raid Boss - Level 60">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4852" levels="1" name="Raid Boss - Level 70">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4853" levels="1" name="Raid Boss - Level 25">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4854" levels="1" name="Raid Boss - Level 30">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4855" levels="1" name="Raid Boss - Level 38">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4856" levels="1" name="Raid Boss - Level 45">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4857" levels="1" name="Raid Boss - Level 55">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4858" levels="1" name="Raid Boss - Level 60">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4859" levels="1" name="Raid Boss - Level 59">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4860" levels="1" name="Raid Boss - Level 35">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4861" levels="1" name="Raid Boss - Level 30">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4862" levels="1" name="Raid Boss - Level 34">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4863" levels="1" name="Raid Boss - Level 43">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4864" levels="1" name="Raid Boss - Level 40">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4865" levels="1" name="Raid Boss - Level 36">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4866" levels="1" name="Raid Boss - Level 40">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4867" levels="1" name="Raid Boss - Level 50">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4868" levels="1" name="Raid Boss - Level 73">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4869" levels="1" name="Raid Boss - Level 35">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4870" levels="1" name="Raid Boss - Level 62">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4871" levels="1" name="Raid Boss - Level 75">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4872" levels="1" name="Raid Boss - Level 57">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4873" levels="1" name="Raid Boss - Level 69">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4874" levels="1" name="Raid Boss - Level 60">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4875" levels="1" name="Raid Boss - Level 72">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4876" levels="1" name="Raid Boss - Level 59">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4877" levels="1" name="Raid Boss - Level 55">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4878" levels="1" name="Raid Boss - Level 75">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4879" levels="1" name="Raid Boss - Level 78">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4880" levels="1" name="Raid Boss - Level 72">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4881" levels="1" name="Raid Boss - Level 75">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4882" levels="1" name="Raid Boss - Level 70">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4883" levels="1" name="Raid Boss - Level 65">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4884" levels="1" name="Raid Boss - Level 60">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4885" levels="1" name="Raid Boss - Level 55">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4886" levels="1" name="Raid Boss - Level 45">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4887" levels="1" name="Raid Boss - Level 67">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4888" levels="1" name="Raid Boss - Level 75">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4889" levels="1" name="Raid Boss - Level 70">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4890" levels="1" name="Raid Boss - Level 28">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4891" levels="1" name="Raid Boss - Level 50">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4892" levels="1" name="Raid Boss - Level 75">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4893" levels="1" name="Raid Boss - Level 50">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4894" levels="1" name="Raid Boss - Level 55">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4895" levels="1" name="Raid Boss - Level 70">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4896" levels="1" name="Raid Boss - Level 75">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4897" levels="1" name="Raid Boss - Level 80">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4898" levels="1" name="Raid Boss - Level 80">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4899" levels="1" name="Raid Boss - Level 20">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
</list>

View File

@@ -0,0 +1,762 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="4900" levels="1" name="Raid Boss - Level 78">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4901" levels="1" name="Raid Boss - Level 78">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4902" levels="1" name="Raid Boss - Level 74">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4903" levels="1" name="Raid Boss - Level 80">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4904" levels="1" name="Raid Boss - Level 80">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4905" levels="1" name="Raid Boss - Level 80">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4906" levels="1" name="Raid Boss - Level 80">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4907" levels="1" name="Raid Boss - Level 80">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4908" levels="1" name="Raid Boss - Level 80">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4909" levels="1" name="Raid Boss - Level 80">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4910" levels="1" name="Raid Boss - Level 80">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4911" levels="1" name="Raid Boss - Level 80">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4912" levels="1" name="Raid Boss - Level 66">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4913" levels="1" name="Raid Boss - Level 70">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4914" levels="1" name="Raid Boss - Level 71">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4915" levels="1" name="Raid Boss - Level 28">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4916" levels="1" name="Raid Boss - Level 38">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4917" levels="1" name="Raid Boss - Level 48">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4918" levels="1" name="Raid Boss - Level 58">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4919" levels="1" name="Raid Boss - Level 68">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4920" levels="1" name="Raid Boss - Level 78">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4921" levels="1" name="Raid Boss - Level 80">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4922" levels="1" name="Raid Boss - Level 80">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4923" levels="1" name="Raid Boss - Level 80">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4924" levels="1" name="Raid Boss - Level 80">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4925" levels="1" name="Raid Boss - Level 30">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4926" levels="1" name="Raid Boss - Level 35">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4927" levels="1" name="Raid Boss - Level 21">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4928" levels="1" name="Raid Boss - Level 26">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4929" levels="1" name="Raid Boss - Level 23">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4930" levels="1" name="Raid Boss - Level 26">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4931" levels="1" name="Raid Boss - Level 23">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4932" levels="1" name="Raid Boss - Level 25">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4933" levels="1" name="Raid Boss - Level 20">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4934" levels="1" name="Raid Boss - Level 21">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4935" levels="1" name="Raid Boss - Level 20">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4936" levels="1" name="Raid Boss - Level 21">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4937" levels="1" name="Raid Boss - Level 34">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4938" levels="1" name="Raid Boss - Level 36">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4939" levels="1" name="Raid Boss - Level 35">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4940" levels="1" name="Raid Boss - Level 33">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4941" levels="1" name="Raid Boss - Level 32">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4942" levels="1" name="Raid Boss - Level 38">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4943" levels="1" name="Raid Boss - Level 45">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4944" levels="1" name="Raid Boss - Level 35">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4945" levels="1" name="Raid Boss - Level 32">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4946" levels="1" name="Raid Boss - Level 33">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4947" levels="1" name="Raid Boss - Level 60">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4948" levels="1" name="Raid Boss - Level 40">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4949" levels="1" name="Raid Boss - Level 47">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4950" levels="1" name="Raid Boss - Level 40">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4951" levels="1" name="Raid Boss - Level 44">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4952" levels="1" name="Raid Boss - Level 48">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4953" levels="1" name="Raid Boss - Level 61">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4954" levels="1" name="Raid Boss - Level 25">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4955" levels="1" name="Raid Boss - Level 55">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4956" levels="1" name="Raid Boss - Level 45">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4957" levels="1" name="Raid Boss - Level 44">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4958" levels="1" name="Raid Boss - Level 45">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4959" levels="1" name="Raid Boss - Level 65">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4960" levels="1" name="Raid Boss - Level 71">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4961" levels="1" name="Raid Boss - Level 79">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4962" levels="1" name="Raid Boss - Level 70">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4963" levels="1" name="Raid Boss - Level 49">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4964" levels="1" name="Raid Boss - Level 51">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4965" levels="1" name="Raid Boss - Level 56">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4966" levels="1" name="Raid Boss - Level 64">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4967" levels="1" name="Raid Boss - Level 66">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4968" levels="1" name="Raid Boss - Level 52">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4969" levels="1" name="Raid Boss - Level 55">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4970" levels="1" name="Raid Boss - Level 65">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4971" levels="1" name="Raid Boss - Level 53">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4972" levels="1" name="Raid Boss - Level 50">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4973" levels="1" name="Raid Boss - Level 40">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4974" levels="1" name="Raid Boss - Level 40">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4975" levels="1" name="Raid Boss - Level 55">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4976" levels="1" name="Raid Boss - Level 52">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4977" levels="1" name="Raid Boss - Level 45">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4978" levels="1" name="Raid Boss - Level 81">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4979" levels="1" name="Raid Boss - Level 82">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4980" levels="1" name="Raid Boss - Level 83">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4981" levels="1" name="Raid Boss - Level 84">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4982" levels="1" name="Raid Boss - Level 85">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4983" levels="1" name="Raid Boss - Level 25">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4984" levels="1" name="Raid Boss - Level 44">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4985" levels="1" name="Raid Boss - Level 70">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4986" levels="1" name="Raid Boss - Level 72">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4987" levels="1" name="Raid Boss - Level 74">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4988" levels="1" name="Raid Boss - Level 76">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4989" levels="1" name="Npc - Hot Spring Nectar">
<!-- TODO -->
<set name="effectPoint" val="-100" />
<set name="magicLvl" val="1" />
<set name="operateType" val="A1" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4990" levels="1" name="Npc - Hot Spring Mineral">
<!-- TODO -->
<set name="effectPoint" val="-100" />
<set name="magicLvl" val="1" />
<set name="operateType" val="A1" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4991" levels="1" name="Hot Spring Sulfur">
<!-- TODO -->
<!-- Decreases Atk. Spd. and Casting Spd. Effect 5. -->
<set name="abnormalLvl" val="5" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="ALL_SPEED_DOWN" />
<set name="effectPoint" val="-100" />
<set name="icon" val="icon.etc_hot_spring_sulfur_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="A2" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4992" levels="1" name="Stun">
<!-- TODO -->
<!-- Shocks and instantly Immobilizes. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="effectPoint" val="-100" />
<set name="magicLvl" val="1" />
<set name="operateType" val="A2" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
<set name="trait" val="SHOCK" />
</skill>
<skill id="4993" levels="1" name="Venom - Strike">
<!-- Confirmed CT2.5 -->
<!-- Benom Skills -->
<set name="castRange" val="40" />
<set name="coolTime" val="660" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="200" />
<set name="hitTime" val="830" />
<set name="magicLvl" val="79" />
<set name="mpConsume" val="88" />
<set name="operateType" val="A1" />
<set name="power" val="57742" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
<for>
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="4994" levels="1" name="Venom - Sonic Storm">
<!-- Confirmed CT2.5 -->
<!-- Benom Skills -->
<set name="affectRange" val="150" />
<set name="castRange" val="500" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="1000" />
<set name="hitTime" val="1900" />
<set name="magicLvl" val="79" />
<set name="mpConsume" val="88" />
<set name="operateType" val="A1" />
<set name="power" val="28871" />
<set name="reuseDelay" val="20000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="AREA" />
<for>
<effect name="PhysicalAttack" />
</for>
</skill>
<skill id="4995" levels="1" name="Venom - Teleport">
<!-- Confirmed CT2.5 -->
<!-- Benom Skills -->
<set name="castRange" val="800" />
<set name="coolTime" val="100" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="1300" />
<set name="hitTime" val="2900" />
<set name="magicLvl" val="79" />
<set name="operateType" val="A1" />
<set name="rideState" val="NONE" />
<set name="targetType" val="ONE" />
</skill>
<skill id="4996" levels="1" name="Venom - Range Teleport">
<!-- Confirmed CT2.5 -->
<!-- Benom Skills -->
<set name="affectRange" val="300" />
<set name="castRange" val="800" />
<set name="coolTime" val="100" />
<set name="effectPoint" val="-100" />
<set name="effectRange" val="1300" />
<set name="hitTime" val="2900" />
<set name="magicLvl" val="79" />
<set name="operateType" val="A1" />
<set name="rideState" val="NONE" />
<set name="targetType" val="AREA" />
</skill>
<skill id="4997" levels="1" name="Lidia - Regen">
<!-- TODO: Needs to be done -->
<set name="abnormalLvl" val="3" />
<set name="abnormalTime" val="180" />
<set name="abnormalType" val="HP_REGEN_UP" />
<set name="effectPoint" val="100" />
<set name="magicLvl" val="77" />
<set name="operateType" val="A2" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4998" levels="1" name="Lidia - Twister">
<!-- TODO: Needs to be done -->
<set name="effectPoint" val="-100" />
<set name="element" val="2" /> <!-- Wind -->
<set name="hitTime" val="2500" />
<set name="magicLvl" val="77" />
<set name="operateType" val="A1" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
</skill>
<skill id="4999" levels="1" name="Lidia - Range Life Drain">
<!-- TODO: Needs to be done -->
<set name="effectPoint" val="-100" />
<set name="hitTime" val="2000" />
<set name="magicLvl" val="77" />
<set name="operateType" val="A1" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
</skill>
</list>

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@@ -0,0 +1,903 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="6500" levels="28" name="NPC holy shot">
<table name="#effectPoints"> -138 -204 -285 -379 -477 -566 -597 -624 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 -702 -704 -706 -707 -709 </table>
<set name="coolTime" val="500" />
<set name="effectPoint" val="#effectPoints" />
<set name="magicLvl" val="10" />
<set name="operateType" val="A1" />
<set name="rideState" val="NONE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6501" levels="28" name="NPC holy shot">
<table name="#effectPoints"> -138 -204 -285 -379 -477 -566 -597 -624 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 -702 -704 -706 -707 -709 </table>
<set name="coolTime" val="500" />
<set name="effectPoint" val="#effectPoints" />
<set name="magicLvl" val="10" />
<set name="operateType" val="A1" />
<set name="rideState" val="NONE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6502" levels="28" name="NPC holy shot">
<table name="#effectPoints"> -138 -204 -285 -379 -477 -566 -597 -624 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 -702 -704 -706 -707 -709 </table>
<set name="coolTime" val="500" />
<set name="effectPoint" val="#effectPoints" />
<set name="magicLvl" val="10" />
<set name="operateType" val="A1" />
<set name="rideState" val="NONE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6503" levels="28" name="NPC holy shot">
<table name="#effectPoints"> -138 -204 -285 -379 -477 -566 -597 -624 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 -702 -704 -706 -707 -709 </table>
<set name="coolTime" val="500" />
<set name="effectPoint" val="#effectPoints" />
<set name="magicLvl" val="10" />
<set name="operateType" val="A1" />
<set name="rideState" val="NONE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6504" levels="28" name="NPC holy magic">
<table name="#effectPoints"> -138 -204 -285 -379 -477 -566 -597 -624 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 -702 -704 -706 -707 -709 </table>
<set name="coolTime" val="500" />
<set name="effectPoint" val="#effectPoints" />
<set name="magicLvl" val="10" />
<set name="operateType" val="A1" />
<set name="rideState" val="NONE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6505" levels="28" name="NPC holy magic">
<table name="#effectPoints"> -138 -204 -285 -379 -477 -566 -597 -624 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 -702 -704 -706 -707 -709 </table>
<set name="coolTime" val="500" />
<set name="effectPoint" val="#effectPoints" />
<set name="magicLvl" val="10" />
<set name="operateType" val="A1" />
<set name="rideState" val="NONE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6506" levels="28" name="NPC holy magic">
<table name="#effectPoints"> -138 -204 -285 -379 -477 -566 -597 -624 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 -702 -704 -706 -707 -709 </table>
<set name="coolTime" val="500" />
<set name="effectPoint" val="#effectPoints" />
<set name="magicLvl" val="10" />
<set name="operateType" val="A1" />
<set name="rideState" val="NONE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6507" levels="28" name="NPC holy magic">
<table name="#effectPoints"> -138 -204 -285 -379 -477 -566 -597 -624 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 -702 -704 -706 -707 -709 </table>
<set name="coolTime" val="500" />
<set name="effectPoint" val="#effectPoints" />
<set name="magicLvl" val="10" />
<set name="operateType" val="A1" />
<set name="rideState" val="NONE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6508" levels="28" name="NPC holy magic">
<table name="#effectPoints"> -138 -204 -285 -379 -477 -566 -597 -624 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 -702 -704 -706 -707 -709 </table>
<set name="coolTime" val="500" />
<set name="effectPoint" val="#effectPoints" />
<set name="magicLvl" val="10" />
<set name="operateType" val="A1" />
<set name="rideState" val="NONE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6509" levels="28" name="NPC holy magic">
<table name="#effectPoints"> -138 -204 -285 -379 -477 -566 -597 -624 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 -702 -704 -706 -707 -709 </table>
<set name="coolTime" val="500" />
<set name="effectPoint" val="#effectPoints" />
<set name="magicLvl" val="10" />
<set name="operateType" val="A1" />
<set name="rideState" val="NONE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6510" levels="28" name="NPC holy magic">
<table name="#effectPoints"> -138 -204 -285 -379 -477 -566 -597 -624 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 -702 -704 -706 -707 -709 </table>
<set name="coolTime" val="500" />
<set name="effectPoint" val="#effectPoints" />
<set name="magicLvl" val="10" />
<set name="operateType" val="A1" />
<set name="rideState" val="NONE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6511" levels="28" name="NPC holy magic">
<table name="#effectPoints"> -138 -204 -285 -379 -477 -566 -597 -624 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 -702 -704 -706 -707 -709 </table>
<set name="coolTime" val="500" />
<set name="effectPoint" val="#effectPoints" />
<set name="magicLvl" val="10" />
<set name="operateType" val="A1" />
<set name="rideState" val="NONE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6512" levels="28" name="NPC holy magic">
<table name="#effectPoints"> -138 -204 -285 -379 -477 -566 -597 -624 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 -702 -704 -706 -707 -709 </table>
<set name="coolTime" val="500" />
<set name="effectPoint" val="#effectPoints" />
<set name="magicLvl" val="10" />
<set name="operateType" val="A1" />
<set name="rideState" val="NONE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6513" levels="28" name="NPC dark attack">
<table name="#effectPoints"> -138 -204 -285 -379 -477 -566 -597 -624 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 -702 -704 -706 -707 -709 </table>
<set name="coolTime" val="500" />
<set name="effectPoint" val="#effectPoints" />
<set name="magicLvl" val="10" />
<set name="operateType" val="A1" />
<set name="rideState" val="NONE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6514" levels="28" name="NPC dark attack">
<table name="#effectPoints"> -138 -204 -285 -379 -477 -566 -597 -624 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 -702 -704 -706 -707 -709 </table>
<set name="coolTime" val="500" />
<set name="effectPoint" val="#effectPoints" />
<set name="magicLvl" val="10" />
<set name="operateType" val="A1" />
<set name="rideState" val="NONE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6515" levels="28" name="NPC dark attack">
<table name="#effectPoints"> -138 -204 -285 -379 -477 -566 -597 -624 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 -702 -704 -706 -707 -709 </table>
<set name="coolTime" val="500" />
<set name="effectPoint" val="#effectPoints" />
<set name="magicLvl" val="10" />
<set name="operateType" val="A1" />
<set name="rideState" val="NONE" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6516" levels="28" name="NPC dark attack">
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</skill>
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<set name="magicLvl" val="10" />
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</skill>
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<set name="magicLvl" val="10" />
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<set name="magicLvl" val="10" />
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<set name="magicLvl" val="10" />
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<skill id="6559" levels="28" name="NPC water attack">
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</list>

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<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="6907" levels="1" name="85 level Raid Boss">
<!-- High Five Skill -->
<set name="icon" val="icon.skillraid" />
<set name="magicLvl" val="1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
</skill>
<skill id="6908" levels="1" name="Transform Master">
<!-- High Five Skill -->
<!-- Transforms into a game Master. -->
<set name="abnormalTime" val="-1" />
<set name="operateType" val="A2" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Transformation">
<param id="22" />
</effect>
</for>
</skill>
<skill id="6909" levels="1" name="Charming">
<!-- Shows the game master's charming actions. -->
<set name="operateType" val="P" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6910" levels="1" name="Dance">
<!-- Shows the game master's dancing skills. -->
<set name="operateType" val="P" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6911" levels="1" name="Greeting">
<!-- Shows the game master's greeting. -->
<set name="operateType" val="P" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6912" levels="1" name="Stigma Aftermath">
<!-- "Antharas's Stigma Aftermath. For 10 seconds, decreases 500 HP and 300 MP per second." -->
<set name="operateType" val="P" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6913" levels="1" name="Challenge of Faith">
<!-- High Five Skill -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="15" />
<set name="blockedInOlympiad" val="true" />
<set name="icon" val="icon.skill0985" />
<set name="isTriggeredSkill" val="true" />
<set name="magicLvl" val="83" />
<set name="operateType" val="A2" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<add stat="pDef" val="360" />
<add stat="mDef" val="270" />
</effect>
</for>
</skill>
<skill id="6914" levels="10" name="NPC Haste">
<!-- none -->
<set name="operateType" val="P" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6915" levels="10" name="npc Acumen">
<!-- none -->
<set name="operateType" val="P" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6916" levels="1" name="Antharas's Cute Tricks">
<!-- You can see the summoned spirit's cute tricks. -->
<set name="operateType" val="P" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6917" levels="1" name="Kanna's Splendor">
<!-- Able to see the summoned spirit's splendor. -->
<set name="operateType" val="P" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6918" levels="1" name="Kallesin's Splendor">
<!-- Able to see the summoned spirit's splendor. -->
<set name="operateType" val="P" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6919" levels="1" name="Challenge Acceptance">
<!-- none -->
<set name="operateType" val="P" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6920" levels="1" name="Collector's Fortune">
<!-- High Five Skill -->
<!-- Triggered Skill for Collector's Experience -->
<set name="abnormalTime" val="10" />
<set name="blockedInOlympiad" val="true" />
<set name="icon" val="BranchSys2.icon.skill0952" />
<set name="isTriggeredSkill" val="true" />
<set name="magicLvl" val="74" />
<set name="operateType" val="A2" /> <!-- FIXME: value unconfirmed -->
<set name="reuseDelay" val="15000" /> <!-- FIXME: value unconfirmed -->
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.15" />
<mul stat="rCrit" val="1.1" />
<mul stat="cAtk" val="1.1" />
<mul stat="pAtkSpd" val="1.03" />
<add stat="runSpd" val="5" />
</effect>
</for>
</skill>
<skill id="6921" levels="1" name="Penetration Attack">
<!-- P. Def. is decreased momentarily. -->
<set name="abnormalTime" val="30" />
<set name="activateRate" val="80" />
<set name="basicProperty" val="CON" />
<set name="blockedInOlympiad" val="true" />
<set name="effectPoint" val="-671" />
<set name="icon" val="icon.skill0122" />
<set name="operateType" val="P" />
<set name="targetType" val="NONE" />
</skill>
<skill id="6922" levels="3" name="Adventurer's Might">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 8%. -->
<set name="icon" val="icon.skill1068" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="6923" levels="3" name="Adventurer's Empower">
<!-- AUTO GENERATED SKILL -->
<!-- M. Atk. + 55%. -->
<set name="icon" val="icon.skill1059" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="6924" levels="3" name="Adventurer's Shield">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. + 8%. -->
<set name="icon" val="icon.skill1040" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="6925" levels="2" name="Adventurer's Magic Barrier">
<!-- AUTO GENERATED SKILL -->
<!-- M. Def. + 23%. -->
<set name="icon" val="icon.skill1036" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="6926" levels="6" name="Adventurer's Blessed Body">
<!-- AUTO GENERATED SKILL -->
<!-- Max HP + 10%. -->
<set name="icon" val="icon.skill1045" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="6927" levels="6" name="Adventurer's Blessed Soul">
<!-- AUTO GENERATED SKILL -->
<!-- Max MP + 10%. -->
<set name="icon" val="icon.skill1048" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="6928" levels="3" name="Adventurer's Focus">
<!-- AUTO GENERATED SKILL -->
<!-- P. Critical Rate + 20%. -->
<set name="icon" val="icon.skill1077" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="6929" levels="2" name="Adventurer's Wild Magic">
<!-- AUTO GENERATED SKILL -->
<!-- M. Critical Rate + 1. -->
<set name="icon" val="icon.skill1303" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="6930" levels="2" name="Adventurer's Haste">
<!-- AUTO GENERATED SKILL -->
<!-- Atk. Spd. + 15%. -->
<set name="icon" val="icon.skill1086" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="6931" levels="3" name="Adventurer's Acumen">
<!-- AUTO GENERATED SKILL -->
<!-- Casting Spd. + 15%. -->
<set name="icon" val="icon.skill1085" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="6932" levels="4" name="Adventurer's Vampiric Rage">
<!-- AUTO GENERATED SKILL -->
<!-- Has a chance of absorbing 6% of damage inflicted on the enemy as HP. -->
<set name="icon" val="icon.skill1268" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="6933" levels="2" name="Adventurer's Berserker Spirit">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 5%, M. Atk. + 10%, Atk. Spd. + 5%, Casting Spd. + 5%, and Speed + 5. P. Def. - 5%, M. Def. - 10%, and Evasion - 2. -->
<set name="icon" val="icon.skill1062" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="6934" levels="3" name="Adventurer's Death Whisper">
<!-- AUTO GENERATED SKILL -->
<!-- P. Critical Rate + 25%. -->
<set name="icon" val="icon.skill1242" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="6935" levels="2" name="Adventurer's Wind Walk">
<!-- AUTO GENERATED SKILL -->
<!-- Speed + 20. -->
<set name="icon" val="icon.skill1204" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="7100" levels="1" name="Clan-exclusive Pet Stun">
<!-- AUTO GENERATED SKILL -->
<!-- Stuns the target for 3 seconds. -->
<set name="icon" val="icon.skill5168" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="5" />
<set name="castRange" val="900" />
<set name="hitTime" val="1000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="7101" levels="1" name="Clan-exclusive Pet Aerial Thrust">
<!-- AUTO GENERATED SKILL -->
<!-- Lifts and holds the target in the air for 3 seconds. -->
<set name="icon" val="icon.skill11276" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="5" />
<set name="castRange" val="900" />
<set name="hitTime" val="1500" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="7102" levels="1" name="Summon Clan Pet">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="5000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="7103" levels="1" name="Helping Tree CP Recovery Range">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="300" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="7104" levels="1" name="Pa'agrio's Hand">
<!-- AUTO GENERATED SKILL -->
<!-- Raise the temperature of the Draco Egg through Pa'agrio's Hand. It raises the temperature by 1 - 10 degrees on a Small Draco Egg and 0.1 - 1.0 degrees on a Large Draco Egg. The Fire Spirit Agathion must be summoned for it to be used. -->
<set name="icon" val="icon.skill11775" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="100" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="7105" levels="1" name="Incubation Possible">
<!-- AUTO GENERATED SKILL -->
<!-- Incubation Possible -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="100" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="7106" levels="1" name="Optimal Temperature Incubation Success">
<!-- AUTO GENERATED SKILL -->
<!-- Optimal Temperature Incubation Success -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="coolTime" val="800" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="7107" levels="1" name="Incubation Success">
<!-- AUTO GENERATED SKILL -->
<!-- Incubation Success -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="coolTime" val="800" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="7108" levels="1" name="Incubation Failure">
<!-- AUTO GENERATED SKILL -->
<!-- Incubation Failure -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="coolTime" val="800" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="7109" levels="1" name="Summon Bratty Angma">
<!-- AUTO GENERATED SKILL -->
<!-- Summon a Bratty Angma. -->
<set name="icon" val="icon.skill0028" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="7110" levels="1" name="Summon Bratty Angma">
<!-- AUTO GENERATED SKILL -->
<!-- Summon a Bratty Angma. -->
<set name="icon" val="icon.skill0028" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="7111" levels="1" name="Summon Bratty Angma">
<!-- AUTO GENERATED SKILL -->
<!-- Summon a Bratty Angma. -->
<set name="icon" val="icon.skill0028" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="7112" levels="1" name="Summon Bratty Angma">
<!-- AUTO GENERATED SKILL -->
<!-- Summon a Bratty Angma. -->
<set name="icon" val="icon.skill0028" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="7113" levels="1" name="Pet Invincibility Effect">
<!-- AUTO GENERATED SKILL -->
<!-- Invincibility Effect -->
<set name="icon" val="icon.skill0442" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="78" />
<set name="hitTime" val="500" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="7114" levels="1" name="Spellbook: Clan Flag">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="7115" levels="1" name="Energy of Chaos">
<!-- AUTO GENERATED SKILL -->
<!-- Character's hair and cloak have been changed due to participation in the Ceremony of Chaos. -->
<set name="icon" val="icon.skill0810" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="7116" levels="1" name="Spellbook: Air Bike">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="isDebuff" val="false" />
</skill>
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="8600" levels="1" name="Summon Royal Aegis">
<!-- AUTO GENERATED SKILL -->
<!-- Mounts a Knight exclusive horse. -->
<set name="icon" val="icon.skill8600" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8601" levels="1" name="Summon Battle Scar">
<!-- AUTO GENERATED SKILL -->
<!-- Mounts a Warrior exclusive horse. -->
<set name="icon" val="icon.skill8601" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8602" levels="1" name="Summon Blood Tail">
<!-- AUTO GENERATED SKILL -->
<!-- Mounts a Rogue exclusive horse. -->
<set name="icon" val="icon.skill8602" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8603" levels="1" name="Summon Tempest Arrow">
<!-- AUTO GENERATED SKILL -->
<!-- Mounts an Archer exclusive horse. -->
<set name="icon" val="icon.skill8603" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8604" levels="1" name="Summon Blue Phantom">
<!-- AUTO GENERATED SKILL -->
<!-- Mounts a Wizard exclusive horse. -->
<set name="icon" val="icon.skill8604" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8605" levels="1" name="Summon White Wing">
<!-- AUTO GENERATED SKILL -->
<!-- Mounts a Summoner exclusive horse. -->
<set name="icon" val="icon.skill8605" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8606" levels="1" name="Summon Swift Melody">
<!-- AUTO GENERATED SKILL -->
<!-- Mounts an Enchanter exclusive horse. -->
<set name="icon" val="icon.skill8606" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8607" levels="1" name="Summon Silver Saint">
<!-- AUTO GENERATED SKILL -->
<!-- Mounts a Healer exclusive horse. -->
<set name="icon" val="icon.skill8607" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8608" levels="1" name="Talisman (R-grade) - P. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk by 37 when equipped. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8609" levels="1" name="Talisman (R90-grade) - P. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk by 43 when equipped. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8610" levels="1" name="Talisman (R95-grade) - P. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk by 52 when equipped. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8611" levels="1" name="Talisman (R99-grade) - P. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk by 60 when equipped. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8612" levels="1" name="Talisman (R-grade) - P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Def. by 38 when equipped. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8613" levels="1" name="Talisman (R90-grade) - P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Def. by 43 when equipped. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8614" levels="1" name="Talisman (R95-grade) - P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Def. by 49 when equipped. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8615" levels="1" name="Talisman (R99-grade) - P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Def. by 54 when equipped. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8616" levels="1" name="Talisman (R-grade) - M. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Atk. by 37 when equipped. -->
<set name="icon" val="icon.r85_talisman_ma_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8617" levels="1" name="Talisman (R90-grade) - M. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Atk. by 46 when equipped. -->
<set name="icon" val="icon.r85_talisman_ma_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8618" levels="1" name="Talisman (R95-grade) - M. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Atk. by 56 when equipped. -->
<set name="icon" val="icon.r85_talisman_ma_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8619" levels="1" name="Talisman (R99-grade) - M. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Atk. by 66 when equipped. -->
<set name="icon" val="icon.r85_talisman_ma_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8620" levels="1" name="Talisman (R-grade) - M. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Def. by 21 when equipped. -->
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8621" levels="1" name="Talisman (R90-grade) - M. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Def. by 24 when equipped. -->
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8622" levels="1" name="Talisman (R95-grade) - M. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Def. by 28 when equipped. -->
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8623" levels="1" name="Talisman (R99-grade) - M. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Def. by 32 when equipped. -->
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8624" levels="1" name="Talisman (R-grade) - Max HP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP by 219 when equipped. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8625" levels="1" name="Talisman (R90-grade) - Max HP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP by 246 when equipped. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8626" levels="1" name="Talisman (R95-grade) - Max HP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP by 277 when equipped. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8627" levels="1" name="Talisman (R99-grade) - Max HP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP by 305 when equipped. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8628" levels="1" name="Talisman (R-grade) - Max MP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max MP by 119 when equipped. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8629" levels="1" name="Talisman (R90-grade) - Max MP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max MP by 119 when equipped. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8630" levels="1" name="Talisman (R95-grade) - Max MP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max MP by 130 when equipped. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8631" levels="1" name="Talisman (R99-grade) - Max MP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max MP by 139 when equipped. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8632" levels="1" name="Talisman (R-grade) - Max CP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 99 when equipped. -->
<set name="icon" val="icon.r85_talisman_cp_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8633" levels="1" name="Talisman (R90-grade) - Max CP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 108 when equipped. -->
<set name="icon" val="icon.r85_talisman_cp_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8634" levels="1" name="Talisman (R95-grade) - Max CP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 116 when equipped. -->
<set name="icon" val="icon.r85_talisman_cp_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8635" levels="1" name="Talisman (R99-grade) - Max CP">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 124 when equipped. -->
<set name="icon" val="icon.r85_talisman_cp_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8636" levels="1" name="Talisman (R-grade) - Critical Damage">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical Damage by 135 when equipped. -->
<set name="icon" val="icon.r85_talisman_ca_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8637" levels="1" name="Talisman (R90-grade) - Critical Damage">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical Damage by 142 when equipped. -->
<set name="icon" val="icon.r85_talisman_ca_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8638" levels="1" name="Talisman (R95-grade) - Critical Damage">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical Damage by 149 when equipped. -->
<set name="icon" val="icon.r85_talisman_ca_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8639" levels="1" name="Talisman (R99-grade) - Critical Damage">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical Damage by 155 when equipped. -->
<set name="icon" val="icon.r85_talisman_ca_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8640" levels="1" name="Talisman (R-grade) - Critical P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical Damage by 135 when equipped. -->
<set name="icon" val="icon.r85_talisman_ca_down_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8641" levels="1" name="Talisman (R90-grade) - Critical P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical Damage by 142 when equipped. -->
<set name="icon" val="icon.r85_talisman_ca_down_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8642" levels="1" name="Talisman (R95-grade) - Critical P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical Damage by 149 when equipped. -->
<set name="icon" val="icon.r85_talisman_ca_down_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8643" levels="1" name="Talisman (R99-grade) - Critical P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical Damage by 155 when equipped. -->
<set name="icon" val="icon.r85_talisman_ca_down_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8644" levels="1" name="Talisman (R-grade) - M. Critical Rate">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Critical Rate by 2% when equipped. -->
<set name="icon" val="icon.r_talisman_mc_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8645" levels="1" name="Talisman (R-grade) - P. Accuracy">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Accuracy by 2 when equipped. -->
<set name="icon" val="icon.r_talisman_ph_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8646" levels="1" name="Talisman (R-grade) - M. Accuracy">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Accuracy by 2 when equipped. -->
<set name="icon" val="icon.r_talisman_mh_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8647" levels="1" name="Talisman (R-grade) - P. Evasion">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Evasion by 2 when equipped. -->
<set name="icon" val="icon.r_talisman_pm_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8648" levels="1" name="Talisman (R-grade) - M. Evasion">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Evasion by 2 when equipped. -->
<set name="icon" val="icon.r_talisman_mm_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8649" levels="1" name="Talisman (R-grade) - P. Critical Rate">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Critical Rate by 2% when equipped. -->
<set name="icon" val="icon.r_talisman_cr_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8650" levels="1" name="Talisman (R-grade) - P. Critical Evasion">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases the chance of receiving a physical critical attack by 2% when equipped. -->
<set name="icon" val="icon.r_talisman_cm_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8651" levels="1" name="Talisman (R-grade) - P. Atk. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk. by 111 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8652" levels="1" name="Talisman (R90-grade) - P. Atk. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk. by 129 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8653" levels="1" name="Talisman (R95-grade) - P. Atk. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk. by 156 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8654" levels="1" name="Talisman (R99-grade) - P. Atk. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk. by 180 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8655" levels="1" name="Talisman (R-grade) - P. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Def. by 114 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8656" levels="1" name="Talisman (R90-grade) - P. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Def. by 129 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8657" levels="1" name="Talisman (R95-grade) - P. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Def. by 147 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8658" levels="1" name="Talisman (R99-grade) - P. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Def. by 162 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8659" levels="1" name="Talisman (R-grade) - M. Atk. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Atk. by 111 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ma_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8660" levels="1" name="Talisman (R90-grade) - M. Atk. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Atk. by 138 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ma_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8661" levels="1" name="Talisman (R95-grade) - M. Atk. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Atk. by 168 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ma_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8662" levels="1" name="Talisman (R99-grade) - M. Atk. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Atk. by 198 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ma_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8663" levels="1" name="Talisman (R-grade) - M. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Def. by 63 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8664" levels="1" name="Talisman (R90-grade) - M. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Def. by 72 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8665" levels="1" name="Talisman (R95-grade) - M. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Def. by 84 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8666" levels="1" name="Talisman (R99-grade) - M. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Def. by 96 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8667" levels="1" name="Talisman (R-grade) - Max HP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP by 657 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_hp_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8668" levels="1" name="Talisman (R90-grade) - Max HP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP by 738 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_hp_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8669" levels="1" name="Talisman (R95-grade) - Max HP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP by 831 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_hp_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8670" levels="1" name="Talisman (R99-grade) - Max HP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP by 915 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_hp_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8671" levels="1" name="Talisman (R-grade) - Max MP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max MP by 327 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_mp_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8672" levels="1" name="Talisman (R90-grade) - Max MP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max MP by 357 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_mp_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8673" levels="1" name="Talisman (R95-grade) - Max MP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max MP by 390 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_mp_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8674" levels="1" name="Talisman (R99-grade) - Max MP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max MP by 417 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_mp_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8675" levels="1" name="Talisman (R-grade) - Max CP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 297 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_cp_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8676" levels="1" name="Talisman (R90-grade) - Max CP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 324 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_cp_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8677" levels="1" name="Talisman (R95-grade) - Max CP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 390 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_cp_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8678" levels="1" name="Talisman (R99-grade) - Max CP (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 417 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_cp_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8679" levels="1" name="Talisman (R-grade) - Critical Damage (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Critical Damage by 405 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ca_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8680" levels="1" name="Talisman (R90-grade) - Critical Damage (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Critical Damage by 426 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ca_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8681" levels="1" name="Talisman (R95-grade) - Critical Damage (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Critical Damage by 447 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ca_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8682" levels="1" name="Talisman (R99-grade) - Critical Damage (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Critical Damage by 465 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ca_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8683" levels="1" name="Talisman (R-grade) - Critical P. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical P. Def. by 405 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ca_down_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8684" levels="1" name="Talisman (R90-grade) - Critical P. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical P. Def. by 426 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ca_down_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8685" levels="1" name="Talisman (R95-grade) - Critical P. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical P. Def. by 447 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ca_down_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8686" levels="1" name="Talisman (R99-grade) - Critical P. Def. (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical P. Def. by 465 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ca_down_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8687" levels="1" name="Talisman (R-grade) - M. Critical Rate (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Critical Rate by 4% momentarily through the power of the talisman. -->
<set name="icon" val="icon.r_talisman_mc_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8688" levels="1" name="Talisman (R-grade) - P. Accuracy (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Accuracy by 4 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r_talisman_ph_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8689" levels="1" name="Talisman (R-grade) - M. Accuracy (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Accuracy by 4 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r_talisman_mh_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8690" levels="1" name="Talisman (R-grade) - P. Evasion (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Evasion by 4 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r_talisman_pm_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8691" levels="1" name="Talisman (R-grade) - M. Evasion (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Evasion by 4 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r_talisman_mm_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8692" levels="1" name="Talisman (R-grade) - P. Critical Rate (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Critical Rate by 4% momentarily through the power of the talisman. -->
<set name="icon" val="icon.r_talisman_cr_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8693" levels="1" name="Talisman (R-grade) - P. Critical Evasion (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Critical Evasion Rate by 4% momentarily through the power of the talisman. -->
<set name="icon" val="icon.r_talisman_cm_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8694" levels="1" name="Special Talisman (R-grade) - Shield Defense">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Shield Defense by 414 when equipped. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8695" levels="1" name="Special Talisman (R90-grade) - Shield Defense">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Shield Defense by 457 when equipped. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8696" levels="1" name="Special Talisman (R95-grade) - Shield Defense">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Shield Defense by 505 when equipped. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8697" levels="1" name="Special Talisman (R99-grade) - Shield Defense">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Shield Defense by 546 when equipped. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8698" levels="1" name="Special Talisman (R-grade) - Shield Defense (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Shield Defense by 1242 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8699" levels="1" name="Special Talisman (R90-grade) - Shield Defense (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Shield Defense by 1371 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
</list>

View File

@@ -0,0 +1,877 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="8700" levels="1" name="Special Talisman (R95-grade) - Shield Defense (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Shield Defense by 1515 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8701" levels="1" name="Special Talisman (R99-grade) - Shield Defense (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Shield Defense by 1638 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8702" levels="1" name="Special Talisman (R-grade) - Momentum">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8703" levels="1" name="Special Talisman (R90-grade) - Momentum">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8704" levels="1" name="Special Talisman (R95-grade) - Momentum">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8705" levels="1" name="Special Talisman (R99-grade) - Momentum">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8706" levels="1" name="Special Talisman (R-grade) - Momentum (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Momentum by 5 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8707" levels="1" name="Special Talisman (R90-grade) - Momentum (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Momentum by 5 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8708" levels="1" name="Special Talisman (R95-grade) - Momentum (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Momentum by 5 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8709" levels="1" name="Special Talisman (R99-grade) - Momentum (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Momentum by 5 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8710" levels="1" name="Special Talisman (R-grade) - Mana Drain (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily absorbs 2 MP per attack with the power of Talisman. -->
<set name="icon" val="icon.r_talisman_mh_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8711" levels="1" name="Special Talisman (R90-grade) - Mana Drain (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily absorbs 3 MP per attack with the power of Talisman. -->
<set name="icon" val="icon.r_talisman_mh_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8712" levels="1" name="Special Talisman (R95-grade) - Mana Drain (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily absorbs 4 MP per attack with the power of Talisman. -->
<set name="icon" val="icon.r_talisman_mh_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8713" levels="1" name="Special Talisman (R99-grade) - Mana Drain (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily absorbs 5 MP per attack with the power of Talisman. -->
<set name="icon" val="icon.r_talisman_mh_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8714" levels="1" name="Steal Mana">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.r_talisman_mh_up_active" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8715" levels="1" name="Steal Mana">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.r_talisman_mh_up_active" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8716" levels="1" name="Steal Mana">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.r_talisman_mh_up_active" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8717" levels="1" name="Steal Mana">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.r_talisman_mh_up_active" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8718" levels="1" name="Special Talisman (R-grade) - Blood Siphon (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily absorbs HP by 1% per attack with the power of Talisman. -->
<set name="icon" val="icon.r_talisman_cr_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8719" levels="1" name="Special Talisman (R90-grade) - Blood Siphon (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily absorbs HP by 1% per attack with the power of Talisman. -->
<set name="icon" val="icon.r_talisman_cr_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8720" levels="1" name="Special Talisman (R95-grade) - Blood Siphon (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily absorbs HP by 1% per attack with the power of Talisman. -->
<set name="icon" val="icon.r_talisman_cr_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8721" levels="1" name="Special Talisman (R99-grade) - Blood Siphon (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily absorbs HP by 1% per attack with the power of Talisman. -->
<set name="icon" val="icon.r_talisman_cr_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8722" levels="1" name="Special Talisman (R-grade) - Increase Range">
<!-- AUTO GENERATED SKILL -->
<!-- Increases the range of bows and crossbows by 10 when equipped. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8723" levels="1" name="Special Talisman (R90-grade) - Increase Range">
<!-- AUTO GENERATED SKILL -->
<!-- Increases the range of bows and crossbows by 10 when equipped. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8724" levels="1" name="Special Talisman (R95-grade) - Increase Range">
<!-- AUTO GENERATED SKILL -->
<!-- Increases the range of bows and crossbows by 10 when equipped. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8725" levels="1" name="Special Talisman (R99-grade) - Increase Range">
<!-- AUTO GENERATED SKILL -->
<!-- Increases the range of bows and crossbows by 10 when equipped. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8726" levels="1" name="Special Talisman (R-grade) - Increase Range (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases the range of bows and crossbows by 20 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8727" levels="1" name="Special Talisman (R90-grade) - Increase Range (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases the range of bows and crossbows by 20 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8728" levels="1" name="Special Talisman (R95-grade) - Increase Range (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases the range of bows and crossbows by 20 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8729" levels="1" name="Special Talisman (R99-grade) - Increase Range (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases the range of bows and crossbows by 20 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8730" levels="1" name="Special Talisman (R-grade) - Increase Servitor Enhancement (Active)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.r85_sp_talisman_sm_st_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8731" levels="1" name="Special Talisman (R90-grade) - Increase Servitor Enhancement (Active)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.r90_sp_talisman_sm_st_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8732" levels="1" name="Special Talisman (R95-grade) - Increase Servitor Enhancement (Active)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.r95_sp_talisman_sm_st_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8733" levels="1" name="Special Talisman (R99-grade) - Increase Servitor Enhancement (Active)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.r99_sp_talisman_sm_st_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8734" levels="1" name="Special Talisman (R99-grade) - Increase Servitor Enhancement (Active)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.r_sp_talisman_sm_rt_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8735" levels="1" name="Special Talisman (R-grade) - Increase Magic Cancel">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases Magic Cancel Rate by 10% when equipped. -->
<set name="icon" val="icon.r85_talisman_ma_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8736" levels="1" name="Special Talisman (R-grade) - Increase Magic Cancel (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Prevents magic from being canceled momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ma_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8737" levels="1" name="Special Talisman (R-grade) - MP Recovery">
<!-- AUTO GENERATED SKILL -->
<!-- Increases natural MP recovery amount by 0.66 when equipped. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8738" levels="1" name="Special Talisman (R90-grade) - MP Recovery">
<!-- AUTO GENERATED SKILL -->
<!-- Increases natural MP recovery amount by 0.68 when equipped. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8739" levels="1" name="Special Talisman (R95-grade) - MP Recovery">
<!-- AUTO GENERATED SKILL -->
<!-- Increases natural MP recovery amount by 0.70 when equipped. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8740" levels="1" name="Special Talisman (R99-grade) - MP Recovery">
<!-- AUTO GENERATED SKILL -->
<!-- Increases natural MP recovery amount by 0.72 when equipped. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8741" levels="1" name="Special Talisman (R-grade) - Decrease MP Consumption">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases MP Consumption by 15% when equipped. -->
<set name="icon" val="icon.r85_talisman_mp_up_active" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8742" levels="1" name="Special Talisman (R-grade) - Enhance Heal">
<!-- AUTO GENERATED SKILL -->
<!-- Increases heal rate by 75 when equipped. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8743" levels="1" name="Special Talisman (R90-grade) - Enhance Heal">
<!-- AUTO GENERATED SKILL -->
<!-- Increases heal rate by 82 when equipped. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8744" levels="1" name="Special Talisman (R95-grade) - Enhance Heal">
<!-- AUTO GENERATED SKILL -->
<!-- Increases heal rate by 90 when equipped. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8745" levels="1" name="Special Talisman (R99-grade) - Enhance Heal">
<!-- AUTO GENERATED SKILL -->
<!-- Increases heal rate by 96 when equipped. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8746" levels="1" name="Special Talisman (R-grade) - Increase Heal Enhancement (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases heal rate by 225 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_hp_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8747" levels="1" name="Special Talisman (R90-grade) - Increase Heal Enhancement (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases heal rate by 246 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_hp_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8748" levels="1" name="Special Talisman (R95-grade) - Increase Heal Enhancement (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases heal rate by 270 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_hp_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8749" levels="1" name="Special Talisman (R99-grade) - Increase Heal Enhancement (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Increases heal rate by 288 momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_hp_up_active" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="360000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8750" levels="1" name="Special Ability: Infinity Cutter">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases the enemy's P. Def. during a critical attack. Also increases Max HP, Max MP, Max CP, shield defense capability. Inflicts additional damage during PvP. Reflects some of the damage received back to the enemy. -->
<set name="icon" val="icon.weapon_the_sword_of_hero_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8751" levels="1" name="Decrease P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- Temporarily reduces P. Def. Effect 3. -->
<set name="icon" val="icon.skill0122" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="8752" levels="1" name="Special Ability: Infinity Avenger">
<!-- AUTO GENERATED SKILL -->
<!-- Seduces the enemy during a critical attack. Also increases Max HP, Max MP, Max CP, shield defense capability. Inflicts additional damage during PvP. Reflects some of the damage received back to the enemy. -->
<set name="icon" val="icon.weapon_the_axe_of_hero_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8753" levels="1" name="Discord">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8754" levels="1" name="Special Ability: Infinity Slasher">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical Rate/damage, Max HP, and Max CP. Inflicts additional damage during PvP. Reflects debuff attack back on enemy. -->
<set name="icon" val="icon.weapon_the_two_handed_sword_of_hero_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8755" levels="1" name="Special Ability: Infinity Crusher">
<!-- AUTO GENERATED SKILL -->
<!-- Throws enemy into a state of stun during a critical attack. Increases Max HP, Max CP, Atk. Spd. Inflicts additional damage during PvP. Reflects debuff attack back on enemy. -->
<set name="icon" val="icon.weapon_the_hammer_of_hero_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8756" levels="1" name="Stun">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily stunned and unable to move. -->
<set name="icon" val="icon.skill0100" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="8757" levels="1" name="Special Ability: Infinity Dual">
<!-- AUTO GENERATED SKILL -->
<!-- Blocks enemy's ability to use physical skills during a critical attack. Increases Max HP, Max MP, Max CP, Critical Rate. Inflicts additional damage during PvP. Reflects debuff attack back on enemy. -->
<set name="icon" val="icon.weapon_the_dualsword_of_hero_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8758" levels="1" name="Restrain Physical Skills">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily blocks opponent's ability to use physical skills. -->
<set name="icon" val="icon.skill1064" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="8759" levels="1" name="Special Ability: Infinity Fighter">
<!-- AUTO GENERATED SKILL -->
<!-- Throws enemy into a state of stun during a critical attack. Increases Max HP, Max MP, Max CP, and Evasion. Inflicts additional damage during PvP. Reflects debuff attack back on enemy. -->
<set name="icon" val="icon.weapon_the_fist_of_hero_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8760" levels="1" name="Stun">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily stunned and unable to move. -->
<set name="icon" val="icon.skill0100" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="8761" levels="1" name="Special Ability: Infinity Dagger">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily the enemy's magic skills during a critical attack. Increases Max MP / Max CP / Atk. Spd. / MP Regeneration, Critical Rate when attacking from behind, and damage inflicted during PvP. restores HP by using some of the damage inflicted upon the enemy with a certain probability. -->
<set name="icon" val="icon.weapon_the_dagger_of_hero_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8762" levels="1" name="Restrain Magic Skills">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily blocks magic skills. -->
<set name="icon" val="icon.skill1064" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="8763" levels="1" name="Special Ability: Infinity Stormer">
<!-- AUTO GENERATED SKILL -->
<!-- During a critical attack, this ability removes one or more of the enemy's buffs. It increases Max HP, Max CP, Atk. Spd., and Accuracy, and gives a bonus to damage inflicted on the enemy during PvP. It reflects debuffs targeted upon the character back upon the enemy. It enables the character to attack multiple enemies. -->
<set name="icon" val="icon.weapon_the_pole_of_hero_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8764" levels="1" name="Dispel">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8765" levels="1" name="Special Ability: Infinity Thrower">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases the enemy's Speed during a critical attack. Increases Max MP, Max CP, and damage inflicted during PvP. The skill Cooldown is short. Has a chance to decrease MP Consumption. -->
<set name="icon" val="icon.weapon_the_bow_of_hero_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8766" levels="1" name="Decrease Speed">
<!-- AUTO GENERATED SKILL -->
<!-- Temporarily decreases Speed. Effect 3. -->
<set name="icon" val="icon.skill1160" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="8767" levels="1" name="Special Ability: Infinity Retributer">
<!-- AUTO GENERATED SKILL -->
<!-- Regenerates HP by 100% when using a good magic. Increases Max HP, Max CP, M. Atk., and Critical Rate of a magic damage. Inflicts additional damage during PvP. Decreases MP Consumption and cancel rate when casting a magic. -->
<set name="icon" val="icon.weapon_the_staff_of_hero_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8768" levels="1" name="Full Recovery">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8769" levels="1" name="Special Ability: Infinity Magic">
<!-- AUTO GENERATED SKILL -->
<!-- Regenerates HP by 100% when using a good magic. Increases Max MP, Max CP, Casting Spd, MP Recovery Rate, and damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_the_mace_of_hero_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8770" levels="1" name="Full Recovery">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8771" levels="1" name="Special Ability: Infinity Rapier">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases the enemy's P. Def. on a critical attack. Increases Max HP, Max MP, Max CP. Inflicts additional damage during PvP. Reflects some of the damage received back to the enemy. In addition, when a critical hit occurs during a regular attack, there is a chance that the capacity of a party member's skills will be maximized. -->
<set name="icon" val="icon.weapon_infinity_rapier_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8772" levels="1" name="Special Ability: Infinity Sword">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical Rate/damage, Max HP, and Max CP. Inflicts additional damage during PvP. Reflects debuff attack back on enemy. -->
<set name="icon" val="icon.weapon_infinity_sword_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8773" levels="1" name="Special Ability: Infinity Shooter">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases the enemy's Speed during a critical attack. Increases Max MP, Max CP, and damage inflicted during PvP. The skill Cooldown is short. Has a chance to decrease MP Consumption. -->
<set name="icon" val="icon.weapon_infinity_shooter_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8774" levels="1" name="Special Talisman (R-grade) - Cancel Debuff (Active)">
<!-- AUTO GENERATED SKILL -->
<!-- Cancels all debuffs momentarily through the power of the talisman. -->
<set name="icon" val="icon.r85_talisman_ma_up_active" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="50" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="320000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8775" levels="1" name="Immortal Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- 5 Talisman can be equipped. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8776" levels="1" name="Twilight Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- 5 Talisman can be equipped. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8777" levels="1" name="Seraph Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- 5 Talisman can be equipped. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8778" levels="1" name="Eternal Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- 5 Talisman can be equipped. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8779" levels="1" name="Istina's Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- 5 Talisman can be equipped. -->
<set name="icon" val="icon.istina_bracelet_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8780" levels="1" name="Octavis' Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- 5 Talisman can be equipped. -->
<set name="icon" val="icon.octavis_bracelet_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8781" levels="1" name="Equip Shield">
<!-- AUTO GENERATED SKILL -->
<!-- Shield Defense is additionally increased. -->
<set name="icon" val="icon.weapon_sacon_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8782" levels="1" name="Equip Shield">
<!-- AUTO GENERATED SKILL -->
<!-- Shield Defense is additionally increased. -->
<set name="icon" val="icon.kratere_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8783" levels="1" name="Equip Shield">
<!-- AUTO GENERATED SKILL -->
<!-- Shield Defense is additionally increased. -->
<set name="icon" val="icon.beranka_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8784" levels="1" name="Equip Shield">
<!-- AUTO GENERATED SKILL -->
<!-- Shield Defense is additionally increased. -->
<set name="icon" val="icon.weapon_akra_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8785" levels="1" name="Equip Shield">
<!-- AUTO GENERATED SKILL -->
<!-- Shield Defense is additionally increased. -->
<set name="icon" val="icon.heavengate_shield_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8786" levels="1" name="Top-grade Royal Guard Earring - Gludio">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 5% and Bleed Resistance by 15%, effectiveness of Stun attacks by 15% and Water Resistance by 10. -->
<set name="icon" val="icon.accessory_earring_of_domi_protection_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8787" levels="1" name="Top-grade Royal Guard Earring - Dion">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 5%, Poison Resistance by 15%, effectiveness of hold attacks by 15% and Holy Resistance by 10. -->
<set name="icon" val="icon.accessory_earring_of_domi_protection_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8788" levels="1" name="Top-grade Royal Guard Earring - Giran">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 5%, Paralysis Resistance by 15%, effectiveness of bleed attacks by 15% and Wind Resistance by 10. -->
<set name="icon" val="icon.accessory_earring_of_domi_protection_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8789" levels="1" name="Top-grade Royal Guard Earring - Oren">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 5%, Hold Resistance by 15%, effectiveness of paralysis attacks by 15% and Dark Resistance by 10. -->
<set name="icon" val="icon.accessory_earring_of_domi_protection_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8790" levels="1" name="Top-grade Royal Guard Earring - Aden">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 5% and Stun Resistance by 15%, effectiveness of mental attacks by 15% and Earth Resistance by 10. -->
<set name="icon" val="icon.accessory_earring_of_domi_protection_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8791" levels="1" name="Top-grade Royal Guard Earring - Innadril">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 5% and Stun Resistance by 15%, effectiveness of sleep attacks by 15% and Water Resistance by 10. -->
<set name="icon" val="icon.accessory_earring_of_domi_protection_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8792" levels="1" name="Top-grade Royal Guard Earring - Goddard">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 5% and Sleep Resistance by 15%, effectiveness of Stun attacks by 15% and Fire Resistance by 10. -->
<set name="icon" val="icon.accessory_earring_of_domi_protection_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8793" levels="1" name="Top-grade Royal Guard Earring - Rune">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 5%, Hold Resistance by 15%, effectiveness of Poison attacks by 15% and Fire Resistance by 10. -->
<set name="icon" val="icon.accessory_earring_of_domi_protection_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8794" levels="1" name="Top-grade Royal Guard Earring - Schuttgart">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 5%, Mental Attack Resistance by 15%, effectiveness of hold attacks by 15% and Wind Resistance by 10. -->
<set name="icon" val="icon.accessory_earring_of_domi_protection_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8795" levels="1" name="Top-grade Royal Guard Ring - Gludio">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Earth Resistance by 15. -->
<set name="icon" val="icon.accessory_ring_of_domi_protection_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8796" levels="1" name="Top-grade Royal Guard Ring - Dion">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Water Resistance by 15. -->
<set name="icon" val="icon.accessory_ring_of_domi_protection_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8797" levels="1" name="Top-grade Royal Guard Ring - Giran">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Fire Resistance by 15. -->
<set name="icon" val="icon.accessory_ring_of_domi_protection_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8798" levels="1" name="Top-grade Royal Guard Ring - Oren">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Earth Resistance by 15. -->
<set name="icon" val="icon.accessory_ring_of_domi_protection_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8799" levels="1" name="Top-grade Royal Guard Ring - Aden">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Holy Resistance by 15. -->
<set name="icon" val="icon.accessory_ring_of_domi_protection_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
</list>

View File

@@ -0,0 +1,792 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="8800" levels="1" name="Top-grade Royal Guard Ring - Innadril">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Holy Resistance by 15. -->
<set name="icon" val="icon.accessory_ring_of_domi_protection_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8801" levels="1" name="Top-grade Royal Guard Ring - Goddard">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Dark Resistance by 15. -->
<set name="icon" val="icon.accessory_ring_of_domi_protection_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8802" levels="1" name="Top-grade Royal Guard Ring - Rune">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Wind Resistance by 15. -->
<set name="icon" val="icon.accessory_ring_of_domi_protection_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8803" levels="1" name="Top-grade Royal Guard Ring - Schuttgart">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Dark Resistance by 15. -->
<set name="icon" val="icon.accessory_ring_of_domi_protection_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8804" levels="1" name="Enhanced Tauti's Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- Can equip 5 Talismans. STR + 1, INT + 1 -->
<set name="icon" val="icon.accessory_bangel_of_tauti_i01" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8805" levels="1" name="Dark Eternal Helmet">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases PvP Damage by 3% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8806" levels="1" name="Dark Eternal Breastplate">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases PvP Damage by 8% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8807" levels="1" name="Dark Eternal Gaiters">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases PvP Damage by 5% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8808" levels="1" name="Dark Eternal Gauntlets">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases PvP Damage by 2% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8809" levels="1" name="Dark Eternal Boots">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases PvP Damage by 2% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8810" levels="1" name="Dark Eternal Leather Helmet">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases PvP Damage by 3% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8811" levels="1" name="Dark Eternal Leather Armor">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases PvP Damage by 8% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8812" levels="1" name="Dark Eternal Leather Leggings">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases PvP Damage by 5% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8813" levels="1" name="Dark Eternal Leather Gloves">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases PvP Damage by 2% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8814" levels="1" name="Dark Eternal Leather Boots">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases PvP Damage by 2% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8815" levels="1" name="Dark Eternal Circlet">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases PvP Damage by 3% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8816" levels="1" name="Dark Eternal Tunic">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases PvP Damage by 8% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8817" levels="1" name="Dark Eternal Stockings">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases PvP Damage by 5% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8818" levels="1" name="Dark Eternal Gloves">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases PvP Damage by 2% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8819" levels="1" name="Dark Eternal Shoes">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases PvP Damage by 2% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8820" levels="1" name="Dark Amaranthine Shaper">
<!-- AUTO GENERATED SKILL -->
<!-- PvP Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8821" levels="1" name="Dark Amaranthine Cutter">
<!-- AUTO GENERATED SKILL -->
<!-- PvP Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8822" levels="1" name="Dark Amaranthine Slasher">
<!-- AUTO GENERATED SKILL -->
<!-- PvP Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8823" levels="1" name="Dark Amaranthine Avenger">
<!-- AUTO GENERATED SKILL -->
<!-- PvP Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8824" levels="1" name="Dark Amaranthine Fighter">
<!-- AUTO GENERATED SKILL -->
<!-- PvP Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8825" levels="1" name="Dark Amaranthine Stormer">
<!-- AUTO GENERATED SKILL -->
<!-- PvP Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8826" levels="1" name="Dark Amaranthine Thrower">
<!-- AUTO GENERATED SKILL -->
<!-- PvP Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8827" levels="1" name="Dark Amaranthine Shooter">
<!-- AUTO GENERATED SKILL -->
<!-- PvP Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8828" levels="1" name="Dark Amaranthine Buster">
<!-- AUTO GENERATED SKILL -->
<!-- PvP Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8829" levels="1" name="Dark Amaranthine Caster">
<!-- AUTO GENERATED SKILL -->
<!-- PvP Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8830" levels="1" name="Dark Amaranthine Retributer">
<!-- AUTO GENERATED SKILL -->
<!-- PvP Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8831" levels="1" name="Dark Amaranthine Dualsword">
<!-- AUTO GENERATED SKILL -->
<!-- PvP Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8832" levels="1" name="Dark Amaranthine Dual Dagger">
<!-- AUTO GENERATED SKILL -->
<!-- PvP Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8833" levels="1" name="Dark Amaranthine Dual Blunt Weapon">
<!-- AUTO GENERATED SKILL -->
<!-- PvP Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.karma" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8834" levels="1" name="Bloody Eternal Helmet">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 1%, M. Atk. + 2% and NPC damage - 3%. -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8835" levels="1" name="Bloody Eternal Breastplate">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 1%, M. Atk. + 2% and NPC damage - 8%. -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8836" levels="1" name="Bloody Eternal Gaiters">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 1%, M. Atk. + 2% and NPC damage - 5%. -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8837" levels="1" name="Bloody Eternal Gauntlets">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 1%, M. Atk. + 2% and NPC damage - 2%. -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8838" levels="1" name="Bloody Eternal Boots">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 1%, M. Atk. + 2% and NPC damage - 2%. -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8839" levels="1" name="Bloody Eternal Leather Helmet">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 1%, M. Atk. + 2% and NPC damage - 3%. -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8840" levels="1" name="Bloody Eternal Leather Armor">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 1%, M. Atk. + 2% and NPC damage - 8%. -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8841" levels="1" name="Bloody Eternal Leather Leggings">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 1%, M. Atk. + 2% and NPC damage - 5%. -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8842" levels="1" name="Bloody Eternal Leather Gloves">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 1%, M. Atk. + 2% and NPC damage - 2%. -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8843" levels="1" name="Bloody Eternal Leather Boots">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 1%, M. Atk. + 2% and NPC damage - 2%. -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8844" levels="1" name="Bloody Eternal Circlet">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 1%, M. Atk. + 2% and NPC damage - 3%. -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8845" levels="1" name="Bloody Eternal Tunic">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 1%, M. Atk. + 2% and NPC damage - 8%. -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8846" levels="1" name="Bloody Eternal Stockings">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 1%, M. Atk. + 2% and NPC damage - 5%. -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8847" levels="1" name="Bloody Eternal Gloves">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 1%, M. Atk. + 2% and NPC damage - 2%. -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8848" levels="1" name="Bloody Eternal Shoes">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 1%, M. Atk. + 2% and NPC damage - 2%. -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8849" levels="1" name="Bloody Amaranthine Shaper">
<!-- AUTO GENERATED SKILL -->
<!-- NPC Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8850" levels="1" name="Bloody Amaranthine Cutter">
<!-- AUTO GENERATED SKILL -->
<!-- NPC Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8851" levels="1" name="Bloody Amaranthine Slasher">
<!-- AUTO GENERATED SKILL -->
<!-- NPC Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8852" levels="1" name="Bloody Amaranthine Avenger">
<!-- AUTO GENERATED SKILL -->
<!-- NPC Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8853" levels="1" name="Bloody Amaranthine Fighter">
<!-- AUTO GENERATED SKILL -->
<!-- NPC Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8854" levels="1" name="Bloody Amaranthine Stormer">
<!-- AUTO GENERATED SKILL -->
<!-- NPC Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8855" levels="1" name="Bloody Amaranthine Thrower">
<!-- AUTO GENERATED SKILL -->
<!-- NPC Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8856" levels="1" name="Bloody Amaranthine Shooter">
<!-- AUTO GENERATED SKILL -->
<!-- NPC Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8857" levels="1" name="Bloody Amaranthine Buster">
<!-- AUTO GENERATED SKILL -->
<!-- NPC Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8858" levels="1" name="Bloody Amaranthine Caster">
<!-- AUTO GENERATED SKILL -->
<!-- NPC Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8859" levels="1" name="Bloody Amaranthine Retributer">
<!-- AUTO GENERATED SKILL -->
<!-- NPC Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8860" levels="1" name="Bloody Amaranthine Dualsword">
<!-- AUTO GENERATED SKILL -->
<!-- NPC Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8861" levels="1" name="Bloody Amaranthine Dual Dagger">
<!-- AUTO GENERATED SKILL -->
<!-- NPC Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8862" levels="1" name="Bloody Amaranthine Dual Blunt">
<!-- AUTO GENERATED SKILL -->
<!-- NPC Damage + 15%, Max HP/MP/CP + 10% -->
<set name="icon" val="icon.pk" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8863" levels="1" name="Tauti's Bracelet">
<!-- AUTO GENERATED SKILL -->
<!-- Can equip 5 talismans. -->
<set name="icon" val="icon.accessory_bracelet_of_tauti_i01" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8864" levels="7" name="Talisman - Infinity">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP/MP/CP by 100, P. Accuracy and M. Accuracy by 1, P. Evasion and M. Evasion by 1, Vampiric Rage by 2%, and Atk. Spd. And Casting Spd. By 10 when equipped. -->
<table name="#icons"> icon.r85_talisman_pa_up_passive icon.r85_talisman_pa_up_passive icon.r85_talisman_pa_up_passive icon.r85_talisman_pa_up_passive icon.r85_talisman_pa_up_passive icon.r85_talisman_pa_up_passive icon.accessory_punishment_talisman_i01 </table>
<set name="icon" val="#icons" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="3" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8870" levels="1" name="Tauti's Ring">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Critical Damage by 15%, Skill Attack by 5%, damage inflicted during PvP by 5%, Paralysis/Yoke/Exile Resistance by 10, Damage Reflect Resistance by 5, HP Drain Resistance by 5, and decreases damage received during PvP by 5%. Increases Critical by 54 when equipped with a blunt. -->
<set name="icon" val="icon.accessary_tauti_ring" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8871" levels="1" name="Glorious T-shirt">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP by 465. -->
<set name="icon" val="icon.skill0211" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8872" levels="1" name="Refined Romantic Chapeau containing the GM's Sincerity">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk. By 5%. -->
<set name="icon" val="icon.accessory_archer_hat2_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8873" levels="1" name="Refined Romantic Chapeau containing the GM's Sincerity">
<!-- AUTO GENERATED SKILL -->
<!-- Increases M. Atk. By 10%. -->
<set name="icon" val="icon.accessory_archer_hat2_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8874" levels="1" name="Refined Romantic Chapeau containing the GM's Sincerity">
<!-- AUTO GENERATED SKILL -->
<!-- WIT + 3. -->
<set name="icon" val="icon.accessory_archer_hat2_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8875" levels="1" name="Refined Romantic Chapeau containing the GM's Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk. By 5%, and Critical Rate + 50. -->
<set name="icon" val="icon.accessory_archer_hat2_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8876" levels="1" name="Refined Romantic Chapeau containing the GM's Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- M. Atk. + 10%, and INT + 3. -->
<set name="icon" val="icon.accessory_archer_hat2_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8877" levels="1" name="Refined Romantic Chapeau containing the GM's Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- WIT + 3, MEN + 3. -->
<set name="icon" val="icon.accessory_archer_hat2_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8878" levels="1" name="Tauti's Special Ability: One-handed Axe">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP, P. Atk., Atk. Spd., Critical Rate, and damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_tauti_one_hand_axe_i01" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8879" levels="1" name="Tauti's Special Ability: Axe">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP, P. Atk., Atk. Spd., Critical Rate, and damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_tauti_one_hand_magic_axe_i01" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8880" levels="1" name="Tauti's Special Ability: Two-handed Axe">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max HP, P. Atk., Atk. Spd., Critical Rate, and damage inflicted during PvP. -->
<set name="icon" val="icon.weapon_tauti_dual_axe_i01" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8881" levels="1" name="Top-grade Resistance Earring - Stun">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 5%, Stun Bonus by 20%, and Stun Resistance by 20. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8882" levels="1" name="Top-grade Resistance Earring - Hold">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 5%, Hold Bonus by 20%, and Hold Resistance by 20. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8883" levels="1" name="Top-grade Resistance Earring - Bleed">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 5%, Bleed Bonus by 20%, and Bleed Resistance by 20. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8884" levels="1" name="Top-grade Resistance Earring - Paralyze">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 5%, Paralyze Bonus by 20%, and Paralysis Resistance by 20. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8885" levels="1" name="Top-grade Resistance Earring - Mental Attack">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 5%, Mental Bonus by 20%, and Mental Attack Resistance by 20. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8886" levels="1" name="Top-grade Resistance Earring - Sleep">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 5%, Sleep Bonus by 20%, and Sleep Resistance by 20. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8887" levels="1" name="Top-grade Resistance Earring - Poison">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 5%, Poison Bonus by 20%, and Poison Resistance by 20. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8888" levels="1" name="Top-grade Resistance Earring - Knock Back/Knock Down">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 5%, Knock Back/Knock Down Bonus by 20%, and Knock Back/Knock Down Resistance by 20. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8889" levels="1" name="Top-grade Resistance Earring - Aerial Yoke">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Max CP by 5%, Aerial Yoke Bonus by 20%, and Aerial Yoke Resistance by 20. -->
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8890" levels="1" name="Protection">
<!-- AUTO GENERATED SKILL -->
<!-- For 2 minutes, Speed + 100 and becomes resistant to all Debuffs. Requires 1 Dragon Blood. Cooldown is 10 minutes. -->
<set name="icon" val="icon.skill5662" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8891" levels="1" name="Worship">
<!-- AUTO GENERATED SKILL -->
<!-- Renders nearby enemies unconscious for 5 sec. Requires 1 Dragon Blood. Cooldown is 5 minutes. -->
<set name="icon" val="icon.skill10026" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="8892" levels="1" name="Bleed">
<!-- AUTO GENERATED SKILL -->
<!-- Bleeds nearby enemies. Requires 1 Dragon Blood. -->
<set name="icon" val="icon.skill0096" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="8893" levels="1" name="Antharas' Breath">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases nearby target's P. Atk./Casting Spd./Speed by 90% for 5 sec., after which they are rendered immobile for another 10 sec. Requires 1 Dragon Blood. Cooldown is 5 min. -->
<set name="icon" val="icon.item_gragonskill_i02" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="8894" levels="1" name="Paralyzing Breath">
<!-- AUTO GENERATED SKILL -->
<!-- Petrified to immobility. -->
<set name="icon" val="icon.skill1170" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="8895" levels="1" name="Antharas Tail Blow">
<!-- AUTO GENERATED SKILL -->
<!-- Dissolves nearby enemies' CP. Requires 1 Dragon Blood. Cooldown is 5 min. -->
<set name="icon" val="icon.item_gragonskill_i04" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="8896" levels="1" name="Valakas' Breath">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases nearby target's P. Atk./Casting Spd./Speed by 90% for 5 sec., after which they are rendered immobile for another 10 sec. Requires 1 Dragon Blood. Cooldown is 5 min. -->
<set name="icon" val="icon.skill4683" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="8897" levels="1" name="Valakas' Meteor">
<!-- AUTO GENERATED SKILL -->
<!-- Dissolves nearby enemies' CP. Requires 1 Dragon Blood. Cooldown is 5 min. -->
<set name="icon" val="icon.skill1467" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="8898" levels="1" name="Lindvior's Breath">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases nearby target's P. Atk./Casting Spd./Speed by 90% for 5 sec., after which they are rendered immobile for another 10 sec. Requires 1 Dragon Blood. Cooldown is 5 min. -->
<set name="icon" val="icon.item_gragonskill_i03" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="8899" levels="1" name="Lindvior's Wingbeat">
<!-- AUTO GENERATED SKILL -->
<!-- Dissolves nearby enemies' CP. Requires 1 Dragon Blood. Cooldown is 5 min. -->
<set name="icon" val="icon.item_gragonskill_i05" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" />
<set name="isDebuff" val="true" />
</skill>
</list>

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@@ -0,0 +1,53 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="8900" levels="1" name="Dragon's Sealed Power(Warrior)">
<!-- AUTO GENERATED SKILL -->
<!-- PvP Damage + 15%, HP/MP/CP + 30%, Atk. Spd. + 300, P. Critical Rate + 100, and added damage to dragons + 100%. -->
<set name="icon" val="icon.skill5860" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8901" levels="1" name="Dragon's Power (Warrior)">
<!-- AUTO GENERATED SKILL -->
<!-- PvP Damage + 30%, HP/MP + 100%, CP + 200%, Atk. Spd. + 1500, P. Critical Rate + 500, and added damage to dragons + 300%. -->
<set name="icon" val="icon.skill5861" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8902" levels="1" name="Dragon's Sealed Power(Wizard)">
<!-- AUTO GENERATED SKILL -->
<!-- PvP Damage + 15%, HP/MP/CP + 30%, Casting Spd. + 300, M. Critical Rate + 100, and added damage to dragons + 100%. -->
<set name="icon" val="icon.skill5860" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8903" levels="1" name="Dragon's Power (Wizard)">
<!-- AUTO GENERATED SKILL -->
<!-- PvP Damage + 30%, HP/MP + 100%, CP + 200%, Casting Spd. + 1999, M. Critical Rate + 500, and added damage to dragons + 300%. -->
<set name="icon" val="icon.skill5861" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8904" levels="1" name="Summon Eviscerator Fox">
<!-- AUTO GENERATED SKILL -->
<!-- Mount the Eviscerator's pet fox. -->
<set name="icon" val="icon.skill8904" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="8905" levels="1" name="Summon Sayha's Seer Fox">
<!-- AUTO GENERATED SKILL -->
<!-- Mount the Sayha's Seer's pet fox. -->
<set name="icon" val="icon.skill8905" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isDebuff" val="false" />
</skill>
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="9200" levels="1" name="Elixir: Lute Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 minutes, increases Atk. Spd. by 34% and Casting Spd. by 31%. Also there is a chance of triggering a 9% Vampiric Rage effect during a normal attack. -->
<set name="icon" val="icon.skill11518" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9201" levels="1" name="Elixir: Pipe Organ Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 minutes, increases Max HP by 37%, Max MP by 37%, Max CP by 37%, and HP recovery bonus by 20%. -->
<set name="icon" val="icon.skill11519" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9202" levels="1" name="Elixir: Guitar Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 minutes, increases P. Critical Rate by 32%, P. Critical Damage by 35%, and M. Critical Rate by 20. Decreases P. Skill MP consumption by 20%, M. Skill MP consumption by 10%, and buffs skill MP consumption for Iss Enchanters by 20%. -->
<set name="icon" val="icon.skill11520" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9203" levels="1" name="Elixir: Harp Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 minutes, increases P. Accuracy by 5, P. Evasion and M. Evasion by 5, and Speed by 34. Decreases received critical damage by 30%. -->
<set name="icon" val="icon.skill11521" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9204" levels="1" name="Kukuru">
<!-- AUTO GENERATED SKILL -->
<!-- Mounts a Kukuru. -->
<set name="icon" val="icon.skilltransform3" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9205" levels="1" name="Sturdy Kukuru">
<!-- AUTO GENERATED SKILL -->
<!-- Feels sturdy while riding a kukuru. -->
<set name="icon" val="icon.skill0169" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="45000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9206" levels="1" name="Fast Run">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 seconds, Speed + 95. -->
<set name="icon" val="icon.skill9206" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="45000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9207" levels="1" name="Lucky Clover (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9208" levels="1" name="Lucky Clover (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9209" levels="1" name="Kukuru">
<!-- AUTO GENERATED SKILL -->
<!-- Mounts a Kukuru. -->
<set name="icon" val="icon.skilltransform3" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9210" levels="1" name="Dismount">
<!-- AUTO GENERATED SKILL -->
<!-- Dismounts from a ridable mount. -->
<set name="icon" val="icon.skill9210" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9211" levels="1" name="Dismount">
<!-- AUTO GENERATED SKILL -->
<!-- Dismounts from a kukuru. -->
<set name="icon" val="icon.skill0217" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9212" levels="1" name="Kukuru Dismount">
<!-- AUTO GENERATED SKILL -->
<!-- Dismounts from a kukuru. -->
<set name="icon" val="icon.skilltransform2" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9213" levels="1" name="Kukurin">
<!-- AUTO GENERATED SKILL -->
<!-- Mounts a Kukurin. -->
<set name="icon" val="icon.skilltransform3" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9214" levels="1" name="Divine Inspiration">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9215" levels="1" name="Divine Inspiration">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9216" levels="1" name="Divine Inspiration">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9217" levels="1" name="Divine Inspiration">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9218" levels="1" name="Elixir of Blessing - Horn Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, and M. Def. + 30%. -->
<set name="icon" val="icon.skill11517" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9219" levels="1" name="Elixir of Blessing - Drum Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 2, P. Critical Rate + 20%, P. Atk. + 20%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, and Debuff Resistance + 10%. Received Critical Damage - 30% and Speed - 15%. Increases Critical Damage during a standard attack if you receive more than a certain amount of damage. -->
<set name="icon" val="icon.skill11522" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9220" levels="1" name="Elixir of Blessing - Lute Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Atk. Spd. + 34%, and Casting Spd. + 31%. Has a chance of applying 9% Vampiric Rage. -->
<set name="icon" val="icon.skill11518" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9221" levels="1" name="Elixir of Blessing - Pipe Organ Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Max HP/MP/CP + 37%, and HP Recovery Bonus + 20%. -->
<set name="icon" val="icon.skill11519" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9222" levels="1" name="Elixir of Blessing - Guitar Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Critical Rate + 32%, P. Critical Damage + 35%, and M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, and Iss Enchanter's Enchant Skill MP Consumption - 20%. -->
<set name="icon" val="icon.skill11520" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9223" levels="1" name="Elixir of Blessing - Harp Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Accuracy + 5, P. Evasion/M. Evasion + 5, and Speed + 34. Received Critical Damage - 30%. -->
<set name="icon" val="icon.skill11521" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9224" levels="1" name="Scroll of Escape: Talking Island Village">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="20000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9225" levels="1" name="Specter of Light">
<!-- AUTO GENERATED SKILL -->
<!-- Summons the Specter of Light. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="reuseDelay" val="10000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9226" levels="1" name="Fragment of Light">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="200" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9227" levels="1" name="Mentor's Horn Melody">
<!-- Ertheia skill -->
<!-- Mentor's assistance. P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, and M. Def. + 30%. Applied only when mentor is logged in. The buff lasts 5 minutes if your mentor logs out. -->
<set name="abnormalTime" val="-1" />
<set name="canBeDispeled" val="false" />
<set name="icon" val="icon.skill11517" />
<set name="isMagic" val="1" />
<set name="magicLvl" val="99" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMentoring" val="true" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.17" />
<mul stat="pDef" val="1.15" />
<mul stat="mAtk" val="1.79" />
<mul stat="mDef" val="1.30" />
</effect>
</for>
</skill>
<skill id="9228" levels="1" name="Mentor's Drum Melody">
<!-- Ertheia skill -->
<!-- Mentor's assistance. Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 2, P. Critical Damage + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, and Debuff Resistance + 10%. When hit with a critical attack, received damage - 30% and Speed - 15%. Increases Critical Damage during a standard attack for a member equipped with a melee weapon who receives more than a certain amount of damage. Applied only when mentor is logged in. The buff lasts 5 minutes if your mentor logs out. -->
<set name="abnormalTime" val="-1" />
<set name="canBeDispeled" val="false" />
<set name="icon" val="icon.skill11522" />
<set name="isMagic" val="1" />
<set name="magicLvl" val="99" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMentoring" val="true" />
<for>
<effect name="TriggerSkillByAttack">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" />
<param isCritical="true" />
<param minDamage="1" chance="80" />
<param skillId="6059" skillLevel="1" />
<param targetType="SELF" />
<param allowWeapons="ALL" />
</effect>
<effect name="Buff">
<mul stat="maxMp" val="1.2" />
<mul stat="regHp" val="1.2" />
<add stat="mCritRate" val="20" />
<mul stat="rCrit" val="1.2" />
<mul stat="pAtk" val="1.1" />
<mul stat="pDef" val="1.2" />
<mul stat="pAtkSpd" val="1.2" />
<mul stat="mAtk" val="1.2" />
<mul stat="mDef" val="1.2" />
<mul stat="mAtkSpd" val="1.2" />
<sub stat="debuffVuln" val="10" />
<mul stat="runSpd" val="0.85" />
<!-- TODO: increases P. Def. upon evading a critical attack ??? -->
</effect>
</for>
</skill>
<skill id="9229" levels="1" name="Mentor's Lute Melody">
<!-- Ertheia skill -->
<!-- Mentor's assistance. Atk. Spd. + 34%, Casting Spd. + 31%, and has a chance of applying 9% Vampiric Rage effect. Applied only when mentor is logged in. The buff lasts 5 minutes if your mentor logs out. -->
<set name="abnormalTime" val="-1" />
<set name="canBeDispeled" val="false" />
<set name="icon" val="icon.skill11518" />
<set name="isMagic" val="1" />
<set name="magicLvl" val="99" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMentoring" val="true" />
<for>
<effect name="Buff">
<add stat="absorbDam" val="9" />
<mul stat="pAtkSpd" val="1.34" />
<mul stat="mAtkSpd" val="1.31" />
</effect>
</for>
</skill>
<skill id="9230" levels="1" name="Mentor's Pipe Organ Melody">
<!-- Ertheia skill -->
<!-- Mentor's assistance. Max HP/MP/CP + 37%, and HP Recovery Bonus + 20%. The buff lasts 5 minutes if your mentor logs out. -->
<set name="abnormalTime" val="-1" />
<set name="canBeDispeled" val="false" />
<set name="icon" val="icon.skill11519" />
<set name="isMagic" val="1" />
<set name="magicLvl" val="99" />
<set name="operateType" val="A2" />
<set name="skillType" val="BUFF" />
<set name="targetType" val="SELF" />
<set name="isMentoring" val="true" />
<for>
<effect name="Buff">
<mul stat="maxHp" val="1.37" />
<mul stat="maxMp" val="1.37" />
<mul stat="maxCp" val="1.37" />
<mul stat="regHp" val="1.2" />
</effect>
</for>
</skill>
<skill id="9231" levels="1" name="Mentor's Guitar Melody">
<!-- Ertheia skill -->
<!-- Mentor's assistance. P. Critical Rate + 32%, P. Critical Damage + 35%, and M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, and Iss Enchanter's Enchant Skill MP Consumption - 20%. Applied only when mentor is logged in. The buff lasts 5 minutes if your mentor logs out. -->
<set name="abnormalTime" val="-1" />
<set name="canBeDispeled" val="false" />
<set name="icon" val="icon.skill11520" />
<set name="isMagic" val="1" />
<set name="magicLvl" val="99" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMentoring" val="true" />
<for>
<effect name="Buff">
<mul stat="rCrit" val="1.32" />
<mul stat="cAtk" val="1.35" />
<add stat="mCritRate" val="20" />
<mul stat="MagicalMpConsumeRate" val="0.9" />
<mul stat="PhysicalMpConsumeRate" val="0.9" />
<mul stat="DanceMpConsumeRate" val="0.8" />
<mul stat="MagicalMpConsumeRate" val="0.8">
<player class_id_restriction="144" />
</mul>
</effect>
</for>
</skill>
<skill id="9232" levels="1" name="Mentor's Harp Melody">
<!-- Ertheia skill -->
<!-- Mentor's assistance. P. Accuracy + 5, P. Evasion/M. Evasion + 5, and Speed + 34. Received Critical Damage - 30%. Applied only when mentor is logged in. The buff lasts 5 minutes if your mentor logs out. -->
<set name="abnormalTime" val="-1" />
<set name="canBeDispeled" val="false" />
<set name="icon" val="icon.skill11521" />
<set name="isMagic" val="1" />
<set name="magicLvl" val="99" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMentoring" val="true" />
<for>
<effect name="Buff">
<add stat="runSpd" val="34" />
<add stat="rEvas" val="5" />
<add stat="mEvas" val="5" />
<add stat="accCombat" val="5" />
<mul stat="defCritRate" val="0.7" />
</effect>
</for>
</skill>
<skill id="9233" levels="1" name="Mentor's Guidance">
<!-- Ertheia skill -->
<!-- Mentor's assistance. Obtained XP/SP + 50%. Buff remains 5 min. after mentor logs out. -->
<set name="abnormalTime" val="-1" />
<set name="canBeDispeled" val="false" />
<set name="icon" val="br_cashtex.skill.br_cash_rune_of_exp_buff_1" />
<set name="isMagic" val="2" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMentoring" val="true" />
<for>
<effect name="Buff">
<mul stat="bonusExp" val="1.50" />
<mul stat="bonusSp" val="1.50" />
</effect>
</for>
</skill>
<skill id="9234" levels="1" name="Scroll: Enchant Hair Accessory">
<!-- AUTO GENERATED SKILL -->
<!-- Enchants Hair Accessory. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9235" levels="1" name="Gift of Tersi's Light 1">
<!-- AUTO GENERATED SKILL -->
<!-- Give a gift. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2700" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9236" levels="1" name="Gift of Tersi's Light 2">
<!-- AUTO GENERATED SKILL -->
<!-- Give a gift. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2700" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9237" levels="1" name="Gift of Tersi's Light 3">
<!-- AUTO GENERATED SKILL -->
<!-- Give a gift. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2700" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9238" levels="1" name="Gift of Tersi's Light 4">
<!-- AUTO GENERATED SKILL -->
<!-- Give a gift. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2700" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9239" levels="1" name="Gift of Tersi's Light 5">
<!-- AUTO GENERATED SKILL -->
<!-- Give a gift. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2700" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9240" levels="2" name="XP Rune I (Lv. 1-85)">
<!-- AUTO GENERATED SKILL -->
<!-- Obtained XP/SP + 100%. -->
<table name="#icons"> br_cashtex.skill.br_cash_rune_of_exp_buff_1 br_cashtex.skill.br_cash_rune_of_exp_buff_2 </table>
<set name="icon" val="#icons" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9241" levels="1" name="Giant's Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9242" levels="1" name="Bound Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9243" levels="1" name="Box of Destruction">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9244" levels="1" name="Giant's Scroll: Enchant Weapon (D-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9245" levels="1" name="Giant's Scroll: Enchant Armor (D-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9246" levels="1" name="Giant's Scroll: Enchant Weapon (C-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9247" levels="1" name="Giant's Scroll: Enchant Armor (C-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9248" levels="1" name="Giant's Scroll: Enchant Weapon (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9249" levels="1" name="Giant's Scroll: Enchant Armor (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9250" levels="1" name="Giant's Scroll: Enchant Weapon (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9251" levels="1" name="Giant's Scroll: Enchant Armor (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9252" levels="1" name="Giant's Scroll: Enchant Weapon (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9253" levels="1" name="Giant's Scroll: Enchant Armor (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9254" levels="1" name="Giant's Scroll: Enchant Weapon (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9255" levels="1" name="Giant's Scroll: Enchant Armor (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9256" levels="3" name="Mentee's Appreciation">
<!-- AUTO GENERATED SKILL -->
<!-- Mentee's appreciation. Obtained XP/SP + 5%. Applied only when mentee is logged in. -->
<table name="#isMagics"> 3 0 0 </table>
<set name="icon" val="br_cashtex.item.br_cash_rune_of_exp_i00" />
<set name="abnormalTime" val="-1" />
<set name="canBeDispeled" val="false" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMentoring" val="true" />
<set name="isMagic" val="#isMagics" />
<for>
<effect name="Buff">
<mul stat="bonusExp" val="1.05" />
<mul stat="bonusSp" val="1.05" />
</effect>
</for>
</skill>
<skill id="9257" levels="1" name="Mentor's Scroll: Enchant Weapon (D-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9258" levels="1" name="Mentor's Scroll: Enchant Armor (D-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9259" levels="1" name="Mentor's Scroll: Enchant Weapon (C-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9260" levels="1" name="Mentor's Scroll: Enchant Armor (C-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9261" levels="1" name="Mentor's Scroll: Enchant Weapon (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9262" levels="1" name="Mentor's Scroll: Enchant Armor (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9263" levels="1" name="Mentor's Scroll: Enchant Weapon (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9264" levels="1" name="Mentor's Scroll: Enchant Armor (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9265" levels="1" name="Mentor's Scroll: Enchant Weapon (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9266" levels="1" name="Mentor's Scroll: Enchant Armor (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9267" levels="1" name="Mentor's Scroll: Enchant Weapon (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9268" levels="1" name="Mentor's Scroll: Enchant Armor (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9269" levels="1" name="Improved Giant's Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9270" levels="1" name="Improved Bound Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9271" levels="1" name="Improved Box of Destruction">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9272" levels="1" name="Mentor's Surprise Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9273" levels="1" name="Player Commendation - Horn Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, and M. Def. + 30%. PC Cafes only. -->
<set name="icon" val="icon.skill11517" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9274" levels="1" name="Player Commendation - Drum Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 2, P. Critical Rate + 20%, P. Atk. + 20%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, and Debuff Resistance + 10%. Received Critical Damage - 30% and Speed - 15%. Increases Critical Damage during a standard attack if you receive more than a certain amount of damage. PC Cafes only. -->
<set name="icon" val="icon.skill11522" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9275" levels="1" name="Player Commendation - Lute Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Atk. Spd. + 34%, and Casting Spd. + 31%. Has a chance of applying 9% Vampiric Rage. PC Cafes only. -->
<set name="icon" val="icon.skill11518" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9276" levels="1" name="Player Commendation - Pipe Organ Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Max HP/MP/CP + 37%, and HP Recovery Bonus + 20%. PC Cafes only. -->
<set name="icon" val="icon.skill11519" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9277" levels="1" name="Player Commendation - Guitar Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Critical Rate + 32%, P. Critical Damage + 35%, and M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, and Iss Enchanter's Enchant Skill MP Consumption - 20%. PC Cafes only. -->
<set name="icon" val="icon.skill11520" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9278" levels="1" name="Player Commendation - Harp Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Accuracy + 5, P. Evasion/M. Evasion + 5, and Speed + 34. Received Critical Damage - 30%. PC Cafes only. -->
<set name="icon" val="icon.skill11521" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9279" levels="1" name="PC Progression Support">
<!-- AUTO GENERATED SKILL -->
<!-- Obtained XP/SP + 30%. Not for pets/servitors. PC Cafes only. -->
<set name="icon" val="icon.etc_pccafe_exp_i00" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="3" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9280" levels="2" name="Horn Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, and M. Def. + 30%. Buff remains even after death, and cannot be forcefully deleted. -->
<set name="icon" val="icon.etc_fruit_cocktail_i01" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9281" levels="2" name="Drum Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 2, P. Critical Rate + 20%, P. Atk. + 20%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, and Debuff Resistance + 10%. Received Critical Damage - 30% and Speed - 10%. Increases Critical Damage during a standard attack if you receive more than a certain amount of damage. Buff remains even after death, and cannot be forcefully deleted. -->
<set name="icon" val="icon.etc_fruit_cocktail_i01" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9282" levels="2" name="Lute Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Atk. Spd. + 34%, and Casting Spd. + 31%. Has a chance of applying 9% Vampiric Rage. Buff remains even after death, and cannot be forcefully deleted. -->
<set name="icon" val="icon.etc_fruit_cocktail_i01" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9283" levels="2" name="Pipe Organ Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Max HP/MP/CP + 37%, and HP Recovery Bonus + 20%. Buff remains even after death, and cannot be forcefully deleted. -->
<set name="icon" val="icon.etc_fruit_cocktail_i01" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9284" levels="2" name="Guitar Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Critical Rate + 32%, P. Critical Damage + 35%, and M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, and Iss Enchanter's Enchant Skill MP Consumption - 20%. Buff remains even after death, and cannot be forcefully deleted. -->
<set name="icon" val="icon.etc_fruit_cocktail_i01" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9285" levels="2" name="Harp Melody - Heavenly Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Accuracy + 5, P. Evasion/M. Evasion + 5, and Speed + 34. Received Critical Damage - 30%. Buff remains even after death, and cannot be forcefully deleted. -->
<set name="icon" val="icon.etc_fruit_cocktail_i01" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9286" levels="1" name="Player Commendation - Scroll: Enchant Weapon (D-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9287" levels="1" name="Player Commendation - Scroll: Enchant Weapon (C-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9288" levels="1" name="Player Commendation - Scroll: Enchant Weapon (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9289" levels="1" name="Player Commendation - Scroll: Enchant Weapon (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9290" levels="1" name="Player Commendation - Scroll: Enchant Weapon (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9291" levels="1" name="Player Commendation - Scroll: Enchant Weapon (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9292" levels="1" name="Player Commendation - Quick Healing Potion">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9293" levels="1" name="Player Commendation - Soulshot (No-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9294" levels="1" name="Player Commendation - Soulshot (D-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9295" levels="1" name="Player Commendation - Soulshot (C-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9296" levels="1" name="Player Commendation - Soulshot (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9297" levels="1" name="Player Commendation - Soulshot (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9298" levels="1" name="Player Commendation - Soulshot (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9299" levels="1" name="Player Commendation - Soulshot (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
</list>

View File

@@ -0,0 +1,822 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="9300" levels="1" name="Player Commendation - Blessed Spiritshot (No-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9301" levels="1" name="Player Commendation - Blessed Spiritshot (D-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9302" levels="1" name="Player Commendation - Blessed Spiritshot (C-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9303" levels="1" name="Player Commendation - Blessed Spiritshot (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9304" levels="1" name="Player Commendation - Blessed Spiritshot (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9305" levels="1" name="Player Commendation - Blessed Spiritshot (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9306" levels="1" name="Player Commendation - Blessed Spiritshot (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9307" levels="1" name="Release Agathion's Seal">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Agathion's seal. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9308" levels="1" name="Release Agathion's Seal">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Agathion's seal. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9309" levels="1" name="Release Agathion's Seal">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Agathion's seal. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9310" levels="1" name="Release Agathion's Seal">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Agathion's seal. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9311" levels="1" name="Agathion Cute Trick">
<!-- AUTO GENERATED SKILL -->
<!-- See Agathion's cute trick. -->
<set name="icon" val="icon.skill_agathion_cute" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9312" levels="1" name="Agathion Cute Trick">
<!-- AUTO GENERATED SKILL -->
<!-- See Agathion's cute trick. -->
<set name="icon" val="icon.skill_agathion_cute" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9313" levels="1" name="Agathion Cute Trick">
<!-- AUTO GENERATED SKILL -->
<!-- See Agathion's cute trick. -->
<set name="icon" val="icon.skill_agathion_cute" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9314" levels="1" name="Agathion Cute Trick">
<!-- AUTO GENERATED SKILL -->
<!-- See Agathion's cute trick. -->
<set name="icon" val="icon.skill_agathion_cute" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9315" levels="1" name="Agathion's Gift 1">
<!-- AUTO GENERATED SKILL -->
<!-- Give a gift. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2700" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9316" levels="1" name="Agathion's Gift 2">
<!-- AUTO GENERATED SKILL -->
<!-- Give a gift. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2700" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9317" levels="1" name="Agathion's Gift 3">
<!-- AUTO GENERATED SKILL -->
<!-- Give a gift. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2700" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9318" levels="1" name="Open PC Points Coupon">
<!-- AUTO GENERATED SKILL -->
<!-- Use PC Point Coupon. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2700" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="10000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9319" levels="1" name="Use PC Points Coupon">
<!-- AUTO GENERATED SKILL -->
<!-- Use PC Point Coupon. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2700" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="10000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9320" levels="1" name="Player Commendation - Mount: Black Bear">
<!-- AUTO GENERATED SKILL -->
<!-- Mount Black Bear. -->
<set name="icon" val="icon.skilltransform3" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9321" levels="1" name="Dismount">
<!-- AUTO GENERATED SKILL -->
<!-- Dismount Black Bear. -->
<set name="icon" val="icon.skill9210" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9322" levels="1" name="Fast Run">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 sec., Black Bear runs at top speed. -->
<set name="icon" val="icon.skill9206" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="45000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9323" levels="1" name="Player Commendation - Transform Rose (Male)">
<!-- AUTO GENERATED SKILL -->
<!-- For 10 min., transform into Rose (Male) -->
<set name="icon" val="icon.skilltransform3" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9324" levels="1" name="Player Commendation - Transform Rose (Female)">
<!-- AUTO GENERATED SKILL -->
<!-- For 10 min., transform into Rose (Female) -->
<set name="icon" val="icon.skilltransform3" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9325" levels="2" name="Fire Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9326" levels="2" name="Water Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9327" levels="2" name="Wind Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9328" levels="2" name="Earth Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9329" levels="2" name="Holy Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9330" levels="2" name="Dark Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9331" levels="1" name="Horn Melody - Enhanced Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, and M. Def. + 30%. PC Cafes only. -->
<set name="icon" val="icon.etc_fruit_cocktail_i01" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9332" levels="1" name="Drum Melody - Enhanced Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 2, P. Critical Rate + 20%, P. Atk. + 20%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, and Debuff Resistance + 10%. Received Critical Damage - 30% and Speed - 15%. Increases Critical Damage during a standard attack if you receive more than a certain amount of damage. PC Cafes only. -->
<set name="icon" val="icon.etc_fruit_cocktail_i01" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9333" levels="1" name="Lute Melody - Enhanced Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Atk. Spd. + 34%, and Casting Spd. + 31%. Has a chance of applying 9% Vampiric Rage. PC Cafes only. -->
<set name="icon" val="icon.etc_fruit_cocktail_i01" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9334" levels="1" name="Pipe Organ Melody - Enhanced Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Max HP/MP/CP + 37%, and HP Recovery Bonus + 20%. PC Cafes only. -->
<set name="icon" val="icon.etc_fruit_cocktail_i01" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9335" levels="1" name="Guitar Melody - Enhanced Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Critical Rate + 32%, P. Critical Damage + 35%, and M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, and Iss Enchanter's Enchant Skill MP Consumption - 20%. PC Cafes only. -->
<set name="icon" val="icon.etc_fruit_cocktail_i01" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9336" levels="1" name="Harp Melody - Enhanced Cocktail">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Accuracy + 5, P. Evasion/M. Evasion + 5, and Speed + 34. Received Critical Damage - 30%. PC Cafes only. -->
<set name="icon" val="icon.etc_fruit_cocktail_i01" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9337" levels="1" name="Hair Accessory Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9338" levels="1" name="Pendant Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9339" levels="1" name="Attribute Stone Fragment Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9340" levels="1" name="Hero's Attribute Crystal Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9341" levels="1" name="Hero's Lucky Enchant Stone Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9342" levels="1" name="Hero's Destruction Enchant Scroll Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9343" levels="1" name="Hero's Blessed Enchant Scroll Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9344" levels="1" name="Hero's Unbind Scroll Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9345" levels="1" name="Treasure Chest">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9346" levels="1" name="Hero's Treasure Chest">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9347" levels="1" name="Escape: Village">
<!-- AUTO GENERATED SKILL -->
<!-- Teleports party members to nearby town. -->
<set name="icon" val="Icon.skill1050" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="5000" />
<set name="reuseDelay" val="3600000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9348" levels="1" name="Player Commendation - Mount: Black Bear">
<!-- AUTO GENERATED SKILL -->
<!-- Mount Black Bear. -->
<set name="icon" val="icon.skilltransform3" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9349" levels="1" name="Dismount">
<!-- AUTO GENERATED SKILL -->
<!-- Dismount Black Bear. -->
<set name="icon" val="icon.skill9210" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9350" levels="1" name="Fast Run">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 sec., Black Bear runs at top speed. -->
<set name="icon" val="icon.skill9206" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="45000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9351" levels="1" name="Pirate's Eyepatch - STR">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 3. -->
<set name="icon" val="icon.accessory_eye_bandage_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9352" levels="1" name="Pirate's Eyepatch - DEX">
<!-- AUTO GENERATED SKILL -->
<!-- DEX + 3. -->
<set name="icon" val="icon.accessory_eye_bandage_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9353" levels="1" name="Outlaw's Eyepatch - CON">
<!-- AUTO GENERATED SKILL -->
<!-- CON + 3. -->
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9354" levels="1" name="Outlaw's Eyepatch - MEN">
<!-- AUTO GENERATED SKILL -->
<!-- MEN + 3. -->
<set name="icon" val="icon.accessory_outlaw_eyepatch_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9355" levels="1" name="Eyepatch - INT">
<!-- AUTO GENERATED SKILL -->
<!-- INT + 3. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9356" levels="1" name="Eyepatch - WIT">
<!-- AUTO GENERATED SKILL -->
<!-- WIT + 3. -->
<set name="icon" val="icon.Accessary_one_eye_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9357" levels="1" name="Party Hat - Critical Rate">
<!-- AUTO GENERATED SKILL -->
<!-- Critical Rate + 50. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9358" levels="1" name="Party Hat - Critical Damage">
<!-- AUTO GENERATED SKILL -->
<!-- P. Critical Damage + 90, and M. Critical Damage + 68. -->
<set name="icon" val="icon.accessory_party_hat_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9359" levels="1" name="Refined Angel Ring - P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. + 5%. -->
<set name="icon" val="icon.accessory_angel_ring_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9360" levels="1" name="Refined Angel Ring - M. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- M. Def. + 5%. -->
<set name="icon" val="icon.accessory_angel_ring_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9361" levels="1" name="Refined Angel Ring - Evasion">
<!-- AUTO GENERATED SKILL -->
<!-- Evasion + 5. -->
<set name="icon" val="icon.accessory_angel_ring_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9362" levels="1" name="Refined Devil Horn - P. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 5%. -->
<set name="icon" val="icon.accessory_devil_horn_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9363" levels="1" name="Refined Devil Horn - M. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- M. Atk. + 10%. -->
<set name="icon" val="icon.accessory_devil_horn_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9364" levels="1" name="Refined Devil Horn - Accuracy">
<!-- AUTO GENERATED SKILL -->
<!-- P. Accuracy + 5. -->
<set name="icon" val="icon.accessory_devil_horn_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9365" levels="2" name="Power of Eva">
<!-- AUTO GENERATED SKILL -->
<!-- Recovers HP/MP by 20%, and CP by 30%. Can be used in the Olympiad. -->
<set name="icon" val="icon.pi_shirt_of_wolf_2nd_water" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="1800000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9367" levels="2" name="Power of Pa'agrio">
<!-- AUTO GENERATED SKILL -->
<!-- All abnormal status removed. Invincible for 5 sec. Cannot be used when immobile. Can be used in the Olympiad. -->
<set name="icon" val="icon.pi_shirt_of_wolf_2nd_fire" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="1800000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9369" levels="2" name="Power of Maphr">
<!-- AUTO GENERATED SKILL -->
<!-- Enchant success rate + 10%. Not for No-grade items. -->
<set name="icon" val="icon.pi_shirt_of_wolf_2nd_earth" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9371" levels="1" name="Sayha's Portal">
<!-- AUTO GENERATED SKILL -->
<!-- Summons a portal that stays for 5 min. Cannot be used in special places like the GM Consultation Services. -->
<set name="icon" val="icon.skill0788" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="1800000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9372" levels="1" name="Sayha's Portal">
<!-- AUTO GENERATED SKILL -->
<!-- Portal summoned. -->
<set name="icon" val="icon.skill0788" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9373" levels="2" name="Power of Sayha">
<!-- AUTO GENERATED SKILL -->
<!-- Instantly teleport through the portal you summoned. Cannot be used in special places like the GM Consultation Services. -->
<set name="icon" val="icon.pi_shirt_of_wolf_2nd_wind" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9375" levels="1" name="Einhasad's Energy">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., Vitality replenished if XP is gained through hunting. Buff remains even after death. -->
<set name="icon" val="icon.etc_fruit_juice_glass_bottle_i05" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9376" levels="1" name="Mentor's Knight's Harmony">
<!-- AUTO GENERATED SKILL -->
<!-- For 2 hr., selected mentee's P. Atk. + 12% P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30%, and Shield Defense + 50%. The buff lasts 5 minutes if your mentor logs out. -->
<set name="icon" val="icon.skill11523" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="140" />
<set name="castRange" val="900" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9377" levels="1" name="Mentor's Wizard's Harmony">
<!-- AUTO GENERATED SKILL -->
<!-- For 2 hr., selected mentee's M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Speed + 8, M. Def. + 14%, and MP Recovery Bonus + 20%. M. Skill MP Consumption - 15%, P. Skill MP Consumption - 5%, and Skill Cooldown - 20%. The buff lasts 5 minutes if your mentor logs out. -->
<set name="icon" val="icon.skill11525" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="140" />
<set name="castRange" val="900" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9378" levels="1" name="Mentor's Warrior's Harmony">
<!-- AUTO GENERATED SKILL -->
<!-- For 2 hr., selected mentee's P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, and Speed + 8. The buff lasts 5 minutes if your mentor logs out. -->
<set name="icon" val="icon.skill11524" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="140" />
<set name="castRange" val="900" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9379" levels="1" name="Mentee's Mentor Summon">
<!-- AUTO GENERATED SKILL -->
<!-- Summons a Mentor. -->
<set name="icon" val="icon.skill1403" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="20" />
<set name="castRange" val="-2" />
<set name="hitTime" val="15000" />
<set name="reuseDelay" val="600000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9380" levels="1" name="Soulshot Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9381" levels="1" name="Blessed Spiritshot Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9382" levels="1" name="Stone Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9383" levels="1" name="Crystal Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9384" levels="1" name="Scroll: Enchant Armor Pack (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9385" levels="1" name="Scroll: Enchant Armor Pack (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9386" levels="1" name="Scroll: Enchant Weapon Pack (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9387" levels="1" name="Scroll: Enchant Weapon Pack (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9388" levels="1" name="Squash Accessory Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9389" levels="1" name="Soul Crystal Pack (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9390" levels="1" name="Soul Crystal Pack (R95-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9391" levels="1" name="Soul Crystal Pack (R99-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9392" levels="1" name="Talisman Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9393" levels="1" name="Elixir Pack (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9394" levels="1" name="Elixir Pack (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9395" levels="1" name="Scroll of Blessing Pack (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9396" levels="1" name="Scroll: Enchant Elemental Shirt">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9397" levels="1" name="Blessed Scroll: Enchant Elemental Shirt">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9398" levels="1" name="Blessed Scroll of Resurrection">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9399" levels="1" name="Fearsome Firecracker">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_small_ultra_bomb_i00" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="75" />
<set name="reuseDelay" val="1000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
</list>

View File

@@ -0,0 +1,801 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="9400" levels="1" name="Squash Ring Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9401" levels="1" name="Squash Earring Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9402" levels="1" name="Squash Necklace Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9403" levels="1" name="Pirate Elixir">
<!-- AUTO GENERATED SKILL -->
<!-- For 2 hr., Vitality replenished if XP is gained through hunting. Buff remains even after death. -->
<set name="icon" val="icon.etc_hot_spring_nectar_i00" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9404" levels="1" name="Wondrous Herb of Power">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 min. 30 sec., P. Atk. + 100%. -->
<set name="icon" val="icon.etc_warrior_set_i00" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9405" levels="1" name="Wondrous Herb of Magic">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 min. 30 sec., M. Atk. + 400%. -->
<set name="icon" val="icon.etc_magic_set_i00" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9406" levels="1" name="Ingredient and Hardener Pouch (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9407" levels="1" name="Release Agathion's Seal - Jang Heejin">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Agathion's seal. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9408" levels="1" name="Release Agathion's Seal - Jang Hyuk">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Agathion's seal. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9409" levels="1" name="Release Agathion's Seal - Kim Sooro">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Agathion's seal. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9410" levels="1" name="Release Agathion's Seal - Park Jaebum">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Agathion's seal. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9411" levels="1" name="Release Agathion's Seal - Kim Shinyoung">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Agathion's seal. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9412" levels="1" name="Agathion Cute Trick - Jang Heejin">
<!-- AUTO GENERATED SKILL -->
<!-- See Agathion's cute trick. -->
<set name="icon" val="icon.skill_agathion_cute" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9413" levels="1" name="Agathion Cute Trick - Jang Hyuk">
<!-- AUTO GENERATED SKILL -->
<!-- See Agathion's cute trick. -->
<set name="icon" val="icon.skill_agathion_cute" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3800" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9414" levels="1" name="Agathion Cute Trick - Kim Sooro">
<!-- AUTO GENERATED SKILL -->
<!-- See Agathion's cute trick. -->
<set name="icon" val="icon.skill_agathion_cute" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3400" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9415" levels="1" name="Agathion Cute Trick - Park Jaebum">
<!-- AUTO GENERATED SKILL -->
<!-- See Agathion's cute trick. -->
<set name="icon" val="icon.skill_agathion_cute" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="6200" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9416" levels="1" name="Agathion Cute Trick - Kim Shinyoung">
<!-- AUTO GENERATED SKILL -->
<!-- See Agathion's cute trick. -->
<set name="icon" val="icon.skill_agathion_cute" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3700" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9417" levels="1" name="Dimension Keeper's Blue Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9418" levels="1" name="Dimension Keeper's Red Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9419" levels="1" name="Dimension Keeper's Golden Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9420" levels="1" name="Dimension Traveler's Blue Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9421" levels="1" name="Dimension Traveler's Red Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9422" levels="1" name="Dimension Traveler's Golden Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9423" levels="1" name="Campaign Reward Pouch">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9424" levels="1" name="Campaign Reward Pouch">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9425" levels="1" name="Lv. 2 Giant Dye Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9426" levels="1" name="Lv. 2 Legendary Dye Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9427" levels="1" name="Lv. 2 Ancient Dye Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9428" levels="1" name="Lv. 3 Giant Dye Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9429" levels="1" name="Lv. 3 Legendary Dye Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9430" levels="1" name="Lv. 3 Ancient Dye Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9431" levels="1" name="Lv. 4 Giant Dye Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9432" levels="1" name="Lv. 4 Legendary Dye Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9433" levels="1" name="Lv. 4 Ancient Dye Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9434" levels="1" name="Lv. 5 Giant Dye Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9435" levels="1" name="Lv. 5 Legendary Dye Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9436" levels="1" name="Lv. 5 Ancient Dye Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9437" levels="1" name="Scroll of Escape Pack: Village">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9438" levels="1" name="Letter Collector's Gift (9th Anniversary)">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., Atk. Spd. + 10%, Casting Spd. + 10%, Max HP/MP + 10%, and Speed + 10. -->
<set name="icon" val="icon.shield_bread_i02" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="1800000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9439" levels="1" name="Scroll: 10,000 Individual Fame">
<!-- AUTO GENERATED SKILL -->
<!-- Restores 10,000 Individual Fame. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="3000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9440" levels="1" name="Scroll: 50,000 Individual Fame">
<!-- AUTO GENERATED SKILL -->
<!-- Restores 50,000 Individual Fame. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="3000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9441" levels="1" name="Scroll: 100,000 Individual Fame">
<!-- AUTO GENERATED SKILL -->
<!-- Restores 100,000 Individual Fame. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="3000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9442" levels="1" name="Trowel">
<!-- AUTO GENERATED SKILL -->
<!-- Gathers the Flame Flower. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="6000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9443" levels="1" name="Empty Hot Spring Water Bottle">
<!-- AUTO GENERATED SKILL -->
<!-- Gathers Water from the Hot Springs. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="5000" />
<set name="reuseDelay" val="6000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9444" levels="1" name="Helping Seed">
<!-- AUTO GENERATED SKILL -->
<!-- Summons the Helping Tree. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="230" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9445" levels="1" name="Summoning Stone">
<!-- AUTO GENERATED SKILL -->
<!-- Summons Lanya. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9446" levels="1" name="Scroll of Escape: Hot Springs">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9447" levels="1" name="Scroll of Escape: Forge of the Gods">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9448" levels="1" name="Scroll of Escape: Isle of Prayer">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9449" levels="1" name="Scroll of Escape: Aden Battlefield">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9450" levels="1" name="Scroll of Escape: Rune Battlefield">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9451" levels="1" name="Item Skill: Warp">
<!-- AUTO GENERATED SKILL -->
<!-- Stuns and removes the targeting of nearby enemies and teleport forward. Cooldown is 24 sec. Consumes 10 Gemstones (B-grade). -->
<set name="icon" val="icon.wizard_danger_warppow" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="24000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9452" levels="1" name="Item Skill: Dash">
<!-- AUTO GENERATED SKILL -->
<!-- For 10 sec., Speed + 30, P. Evasion + 7, and HP Recovery Bonus + 7. Consumes 10 Gemstones (B-grade). -->
<set name="icon" val="icon.rogue_shadow_dash" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="90000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9453" levels="1" name="Item Skill: Undying Will">
<!-- AUTO GENERATED SKILL -->
<!-- Invincible for 5 sec. Can only be used when HP is 20% or below. Consumes 20 Gemstones (B-grade). -->
<set name="icon" val="icon.race_orc_immortality" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="480000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9454" levels="1" name="Item Skill: Silence">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 sec., cannot use P. Atk./M. Atk. Consumes 30 Gemstones (B-grade). -->
<set name="icon" val="icon.song_of_silence" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1000" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="240000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9455" levels="1" name="Item Skill: Disable Target">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 sec., enemy cannot target you. Consumes 10 Gemstones (B-grade). -->
<set name="icon" val="icon.notargetting" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="800" />
<set name="reuseDelay" val="480000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9456" levels="3" name="Item Skill: Damage Reflect Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 sec., Damage Reflect Resistance + 10%. -->
<set name="icon" val="icon.active_damage_shield1" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="4000" />
<set name="reuseDelay" val="4000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9459" levels="1" name="Tauti's Wrath">
<!-- AUTO GENERATED SKILL -->
<!-- Tauti's Wrath. Inflicts 27557 damage and Knocks Down nearby enemies. -->
<set name="icon" val="icon.weapon_tauti_one_hand_axe_i01" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="191" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9460" levels="1" name="Tauti's Authority">
<!-- AUTO GENERATED SKILL -->
<!-- Tauti's Authority. Inflicts 371 damage and Knocks Down nearby enemies. -->
<set name="icon" val="icon.skill1181" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="279" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="15000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9461" levels="1" name="Scroll of Escape: Guillotine Fortress">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="20000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9464" levels="1" name="Treasure Chest of the King of Aden">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9465" levels="1" name="Bundle">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9466" levels="1" name="Treasure Chest of the King of Rune">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9467" levels="1" name="Contaminated Draco Egg">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="10000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9468" levels="1" name="Small Draco Egg">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="reuseDelay" val="3000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9469" levels="1" name="Large Draco Egg">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="reuseDelay" val="3000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9470" levels="1" name="Draco's Gift">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9471" levels="1" name="Draco's Shiny Gift">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9472" levels="1" name="Release Agathion's Seal - Flame Spirit">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Agathion's seal. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9473" levels="1" name="Deadman's Chest">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9474" levels="1" name="Deadman's Chest">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9475" levels="1" name="Engineer Zofan's Supply Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9476" levels="1" name="Rebel's Supply Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9477" levels="1" name="Aku's Supply Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9478" levels="1" name="Chat Prohibition Active">
<!-- AUTO GENERATED SKILL -->
<!-- Blocks chat for a certain time. -->
<set name="icon" val="icon.shutup" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="castRange" val="900" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="180000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9479" levels="1" name="Extra Pass">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9480" levels="1" name="Extra Pass">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9481" levels="1" name="Extra Pass">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9482" levels="1" name="Extra Pass">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9483" levels="1" name="Extra Pass">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9484" levels="1" name="Extra Pass">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9485" levels="1" name="Contaminated Draco Egg - Item Obtained">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9486" levels="1" name="Chat Prohibited">
<!-- AUTO GENERATED SKILL -->
<!-- When standard attack results in a Critical, has a 10% chance of blocking the target's chat for a certain time. -->
<set name="icon" val="icon.shutup" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9487" levels="1" name="Angel Cat's Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Atk. + 5%, M. Atk. + 20%, P. Def./M. Def. + 5%, Atk. Spd./Casting Spd. + 5%, Max HP/MP + 5%, and XP/SP gained through hunting + 30%. -->
<set name="icon" val="icon.skilltransform4" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="1800000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9488" levels="1" name="Holiday Blessing Stage 1">
<!-- AUTO GENERATED SKILL -->
<!-- Holiday Blessing. For 10 min., P. Atk. + 1%, M. Atk. + 2%, and Vitality is replenished when XP is gained through hunting. -->
<set name="icon" val="BranchSys.icon.br_xmas_reward_buff_i00" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9489" levels="1" name="Holiday Blessing Stage 2">
<!-- AUTO GENERATED SKILL -->
<!-- Holiday Blessing. For 10 min., P. Atk. + 2%, M. Atk. + 4%, and Vitality is replenished when XP is gained through hunting. -->
<set name="icon" val="BranchSys.icon.br_xmas_reward_buff_i00" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9490" levels="1" name="Holiday Blessing Stage 3">
<!-- AUTO GENERATED SKILL -->
<!-- Holiday Blessing. For 10 min., P. Atk. + 3%, M. Atk. + 6%, and Vitality is replenished when XP is gained through hunting. -->
<set name="icon" val="BranchSys.icon.br_xmas_reward_buff_i00" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9491" levels="1" name="Holiday Blessing Stage 4">
<!-- AUTO GENERATED SKILL -->
<!-- Holiday Blessing. For 10 min., P. Atk. + 4%, M. Atk. + 8%, and Vitality is replenished when XP is gained through hunting. -->
<set name="icon" val="BranchSys.icon.br_xmas_reward_buff_i00" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9492" levels="1" name="Holiday Blessing Stage 5">
<!-- AUTO GENERATED SKILL -->
<!-- Holiday Blessing. For 10 min., P. Atk. + 5%, M. Atk. + 10%, and Vitality is replenished when XP is gained through hunting. -->
<set name="icon" val="BranchSys.icon.br_xmas_reward_buff_i00" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9493" levels="1" name="Lingering Holiday Blessing Stage 1">
<!-- AUTO GENERATED SKILL -->
<!-- Feeling the lingering glow of the Holiday Blessing. Seems you need 3 hr. to receive the Holiday Blessing Stage 1 again. -->
<set name="icon" val="BranchSys.icon.br_xmas_reward_buff_i00" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9494" levels="1" name="Lingering Holiday Blessing Stage 2">
<!-- AUTO GENERATED SKILL -->
<!-- Feeling the lingering glow of the Holiday Blessing. Seems you need 3 hr. to receive the Holiday Blessing Stage 2 again. -->
<set name="icon" val="BranchSys.icon.br_xmas_reward_buff_i00" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9495" levels="1" name="Lingering Holiday Blessing Stage 3">
<!-- AUTO GENERATED SKILL -->
<!-- Feeling the lingering glow of the Holiday Blessing. Seems you need 3 hr. to receive the Holiday Blessing Stage 3 again. -->
<set name="icon" val="BranchSys.icon.br_xmas_reward_buff_i00" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9496" levels="1" name="Lingering Holiday Blessing Stage 4">
<!-- AUTO GENERATED SKILL -->
<!-- Feeling the lingering glow of the Holiday Blessing. Seems you need 3 hr. to receive the Holiday Blessing Stage 4 again. -->
<set name="icon" val="BranchSys.icon.br_xmas_reward_buff_i00" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9497" levels="1" name="Lingering Holiday Blessing Stage 5">
<!-- AUTO GENERATED SKILL -->
<!-- Feeling the lingering glow of the Holiday Blessing. Seems you need 3 hr. to receive the Holiday Blessing Stage 5 again. -->
<set name="icon" val="BranchSys.icon.br_xmas_reward_buff_i00" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9498" levels="1" name="Santa Girl's Cloak">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. + 50, and M. Def. + 40. -->
<set name="icon" val="icon.vesper_cloack_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9499" levels="1" name="Antharas Pocket">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
</list>

View File

@@ -0,0 +1,930 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="9500" levels="1" name="Echo Crystal - Eternal Adventures">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="64000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9501" levels="1" name="Echo Crystal - The Stirrings of War">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="67000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9502" levels="1" name="Echo Crystal - Reload">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="62000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9503" levels="1" name="Zofan's Supply Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9504" levels="1" name="Scroll: PK (Low-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="3000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9505" levels="1" name="Scroll: PK (Mid-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="3000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9506" levels="1" name="Scroll: PK (High-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="3000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9507" levels="1" name="Scroll: PK (Top-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="3000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9508" levels="1" name="Scroll: Reputation (Low-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="3000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9509" levels="1" name="Scroll: Reputation (Mid-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="3000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9510" levels="1" name="Scroll: Reputation (High-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="3000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9511" levels="1" name="Scroll: Reputation (Top-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="3000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9512" levels="1" name="Draco's Accessory Gift Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="3000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9513" levels="1" name="Draco's Health Potion">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9514" levels="1" name="Draco's Mana Potion">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9515" levels="1" name="Draco's Warrior Hat">
<!-- AUTO GENERATED SKILL -->
<!-- STR +2, DEX +2, CON +2. -->
<set name="icon" val="icon.etc_ev_draco_hair_acc" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9516" levels="1" name="Draco's Hat: Wizard">
<!-- AUTO GENERATED SKILL -->
<!-- INT +2, WIT +2, MEN +2. -->
<set name="icon" val="icon.etc_ev_draco_hair_acc" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9517" levels="1" name="Draco's Hat">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9518" levels="1" name="Draco's Blessing (30-minute)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., obtained XP/SP + 200%. -->
<set name="icon" val="icon.etc_ev_draco_exp_up" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9519" levels="1" name="Draco's Blessing (1-hour)">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., obtained XP/SP+ 200%. -->
<set name="icon" val="icon.etc_ev_draco_exp_up" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9520" levels="1" name="Draco's Blessing (1-hour)">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., obtained XP/SP+ 100%. -->
<set name="icon" val="icon.etc_ev_draco_exp_up" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9521" levels="1" name="Draco's Blessing (3-hour)">
<!-- AUTO GENERATED SKILL -->
<!-- For 3 hr., obtained XP/SP+ 200%. -->
<set name="icon" val="icon.etc_ev_draco_exp_up" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9522" levels="1" name="Summon Clan Member">
<!-- AUTO GENERATED SKILL -->
<!-- Summon selected clan member to current location. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="-2" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="3600000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9523" levels="1" name="Mysterious Incantation">
<!-- AUTO GENERATED SKILL -->
<!-- Suddenly teleported to town due to a mysterious curse. -->
<set name="icon" val="icon.skill1570" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="reuseDelay" val="1800000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9524" levels="1" name="Healing Potion of Chaos">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9525" levels="1" name="Draco's Warrior Hat - Blessed Resurrection">
<!-- AUTO GENERATED SKILL -->
<!-- Can use Blessed Resurrection. -->
<set name="icon" val="icon.etc_ev_draco_hair_acc" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="3600000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9526" levels="1" name="Draco's Wizard Hat - Blessed Resurrection">
<!-- AUTO GENERATED SKILL -->
<!-- Can use Blessed Resurrection. -->
<set name="icon" val="icon.etc_ev_draco_hair_acc" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="3600000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9527" levels="1" name="Verdof's Vitality Replenishing Herb">
<!-- AUTO GENERATED SKILL -->
<!-- Vitality is replenished when XP is gained. -->
<set name="icon" val="icon.skilltransform4" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9528" levels="1" name="Dragon Vitality Replenishing Potion">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_potion_of_energy_i00" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9529" levels="1" name="XP Rune II (Lv. 1-95) 100%">
<!-- AUTO GENERATED SKILL -->
<!-- Obtained XP/SP + 100%. Lv. 95 or below. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9530" levels="1" name="Jang Heejin Agathion's Effect">
<!-- AUTO GENERATED SKILL -->
<!-- CON +3, MEN +3, Weight Gauge + 10000, Max HP/MP/CP + 300, M. Def. + 5%, and Max HP + 5%. -->
<set name="icon" val="icon.skill_agathion_cute" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9531" levels="1" name="Jang Heejin Agathion's Blessed Escape">
<!-- AUTO GENERATED SKILL -->
<!-- Can use Blessed Escape. Cooldown is 1 hr. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="3600000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9532" levels="1" name="Jang Hyuk Agathion's Effect">
<!-- AUTO GENERATED SKILL -->
<!-- CON +3, MEN +3, Weight Gauge + 10000, Max HP/MP/CP + 300, P. Atk. + 5%. -->
<set name="icon" val="icon.skill_agathion_cute" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9533" levels="1" name="Jang Hyuk Agathion's Blessed Escape">
<!-- AUTO GENERATED SKILL -->
<!-- Can use Blessed Escape. Cooldown is 1 hr. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="3600000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9534" levels="1" name="Kim Sooro Agathion's Effect">
<!-- AUTO GENERATED SKILL -->
<!-- CON +3, MEN +3, Weight Gauge + 10000, Max HP/MP/CP + 300, P. Def. + 5%, Max HP 5%. -->
<set name="icon" val="icon.skill_agathion_cute" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9535" levels="1" name="Kim Sooro Agathion's Blessed Escape">
<!-- AUTO GENERATED SKILL -->
<!-- Can use Blessed Escape. Cooldown is 1 hr. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="3600000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9536" levels="1" name="Park Jaebum Agathion's Effect">
<!-- AUTO GENERATED SKILL -->
<!-- CON +3, MEN +3, Weight Gauge + 10000, Max HP/MP/CP + 300, M. Atk. + 6%. -->
<set name="icon" val="icon.skill_agathion_cute" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9537" levels="1" name="Park Jaebum Agathion's Blessed Escape">
<!-- AUTO GENERATED SKILL -->
<!-- Can use Blessed Escape. Cooldown is 1 hr. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="3600000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9538" levels="1" name="Kim Shinyoung Agathion's Effect">
<!-- AUTO GENERATED SKILL -->
<!-- CON +3, MEN +3, Weight Gauge + 10000, Max HP/MP/CP + 300. Skill Cooldown - 3%, Skill MP Consumption - 3%. -->
<set name="icon" val="icon.skill_agathion_cute" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9539" levels="1" name="Kim Shinyoung Agathion's Blessed Escape">
<!-- AUTO GENERATED SKILL -->
<!-- Can use Blessed Escape. Cooldown is 1 hr. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="3600000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9540" levels="1" name="Mysterious Herb of Power">
<!-- AUTO GENERATED SKILL -->
<!-- For Ceremony of Chaos participants. For 5 min., P. Atk. toward monsters + 100%. Doesn't apply to boss monsters. -->
<set name="icon" val="icon.etc_warrior_set_i00" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9541" levels="1" name="Mysterious Herb of Magic">
<!-- AUTO GENERATED SKILL -->
<!-- For Ceremony of Chaos participants. For 5 min., M. Atk. toward monsters + 400%. Doesn't apply to boss monsters. -->
<set name="icon" val="icon.etc_magic_set_i00" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9542" levels="1" name="Mysterious Vitality Recovery">
<!-- AUTO GENERATED SKILL -->
<!-- For Ceremony of Chaos participants. For 5 min., Vitality is replenished when XP is gained through hunting. -->
<set name="icon" val="BranchSys.icon.br_black_gem_mask_i00" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="3600000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9543" levels="1" name="HP Recovery Herb">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9544" levels="1" name="Power Herb">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 sec., P. Atk. + 100%, and M. Atk. + 400%. -->
<set name="icon" val="icon.etc_warrior_set_i00" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9545" levels="1" name="Ceremony of Chaos - Horn Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, and M. Def. + 30%. -->
<set name="icon" val="icon.skill11517" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9546" levels="1" name="Ceremony of Chaos - Drum Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%. Received Critical Damage - 30%, Speed - 15%. Increases Critical Damage during a standard attack if you receive more than a certain amount of damage. -->
<set name="icon" val="icon.skill11522" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9547" levels="1" name="Ceremony of Chaos - Pipe Organ Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., Max HP/MP/CP + 37%, and HP Recovery Bonus + 20%. -->
<set name="icon" val="icon.skill11519" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9548" levels="1" name="Ceremony of Chaos - Guitar Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., P. Critical Rate + 32%, P. Critical Damage + 35%, and M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, and Iss Enchanter's Enchant Skill MP Consumption - 20%. -->
<set name="icon" val="icon.skill11520" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9549" levels="1" name="Ceremony of Chaos - Harp Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., P. Accuracy + 5, P. Evasion/M. Evasion + 5, and Speed + 34. Received Critical Damage - 30%. -->
<set name="icon" val="icon.skill11521" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9550" levels="1" name="Ceremony of Chaos - Lute Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., Atk. Spd. + 34%, and Casting Spd. + 31%. Has a chance of applying 9% Vampiric Rage. -->
<set name="icon" val="icon.skill11518" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9551" levels="1" name="Ceremony of Chaos - Knight's Harmony">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., P. Atk. + 12% P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30%, and Shield Defense + 50%. -->
<set name="icon" val="icon.skill11523" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9552" levels="1" name="Ceremony of Chaos - Warrior's Harmony">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, Casting Spd. + 8%, and Speed + 8. -->
<set name="icon" val="icon.skill11524" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9553" levels="1" name="Ceremony of Chaos - Wizard's Harmony">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Atk. Spd. + 8%, Speed + 8, M. Def. + 14%, MP and Recovery Bonus + 20%. Magic Skill MP Consumption - 15%, P. Skill MP Consumption - 5%, and Skill Cooldown - 20%. -->
<set name="icon" val="icon.skill11525" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="100" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9554" levels="1" name="Hair Accessory: STR">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 3. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9555" levels="1" name="Hair Accessory: DEX">
<!-- AUTO GENERATED SKILL -->
<!-- DEX + 3. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9556" levels="1" name="Hair Accessory: CON">
<!-- AUTO GENERATED SKILL -->
<!-- CON + 3. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9557" levels="1" name="Hair Accessory: MEN">
<!-- AUTO GENERATED SKILL -->
<!-- MEN + 3. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9558" levels="1" name="Hair Accessory: INT">
<!-- AUTO GENERATED SKILL -->
<!-- INT + 3. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9559" levels="1" name="Hair Accessory: WIT">
<!-- AUTO GENERATED SKILL -->
<!-- WIT + 3. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9560" levels="1" name="Hair Accessory: Critical Rate">
<!-- AUTO GENERATED SKILL -->
<!-- Critical Rate + 50. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9561" levels="1" name="Hair Accessory: Critical Damage">
<!-- AUTO GENERATED SKILL -->
<!-- P. Critical Damage + 90, and M. Critical Damage + 68. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9562" levels="1" name="Hair Accessory Circlet: P. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. + 5%. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9563" levels="1" name="Hair Accessory: M. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- M. Def. + 5%. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9564" levels="1" name="Hair Accessory: Evasion">
<!-- AUTO GENERATED SKILL -->
<!-- Evasion + 5. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9565" levels="1" name="Hair Accessory: P. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 5%. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9566" levels="1" name="Hair Accessory: M. Atk.">
<!-- AUTO GENERATED SKILL -->
<!-- M. Atk. + 10%. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9567" levels="1" name="Hair Accessory: Accuracy">
<!-- AUTO GENERATED SKILL -->
<!-- P. Accuracy + 5. -->
<set name="icon" val="icon.etc_hairacc_pandent_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9568" levels="1" name="Tauti's Treasure Chest">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9569" levels="1" name="Heavenly P. Atk. Cookie">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, Casting Spd. + 8%, and Speed + 8. -->
<set name="icon" val="icon.etc_bm_attack_cookie" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9570" levels="1" name="Heavenly P. Def. Cookie">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30%, and Shield Defense + 50%. -->
<set name="icon" val="icon.etc_bm_defence_cookie" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9571" levels="1" name="Heavenly Magic Cookie">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Atk. Spd. + 8%, Speed + 8, M. Def. + 14%, MP and Recovery Bonus + 20%. Magic Skill MP Consumption - 15%, P. Skill MP Consumption - 5%, and Skill Cooldown - 20%. -->
<set name="icon" val="icon.etc_bm_magic_cookie" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9572" levels="1" name="Heavenly CP Cookie">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., Max CP + 20%. Buff remains even after death. -->
<set name="icon" val="icon.etc_bm_cp_cookie" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9573" levels="1" name="High-grade Lucky Enchant Stone: Weapon (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9574" levels="1" name="High-grade Lucky Enchant Stone: Armor (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9575" levels="1" name="Returning Hero's Health Potion">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9576" levels="1" name="Returning Hero's Wondrous Cubic">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9577" levels="1" name="Returning Hero's Vitality Replenishing Juice">
<!-- AUTO GENERATED SKILL -->
<!-- Vitality Recovery for 4 hr. No effect when Birthday Vitality Buff is applied. Cooldown is 60 min. -->
<set name="icon" val="BranchSys2.icon.br_breath_of_hero_i00" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9579" levels="1" name="Clearest Water">
<!-- AUTO GENERATED SKILL -->
<!-- Clearest Water given by the Lady of the Lake. You can use it on the Mother Tree in the Elven Village. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="100" />
<set name="hitTime" val="5000" />
<set name="reuseDelay" val="10000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9580" levels="1" name="Brightest Light">
<!-- AUTO GENERATED SKILL -->
<!-- Brightest Light given by Nerupa in the Arms of Timiniel of Magmeld. You can use it at Shilen's Stone Statue in the Dark Elf Village. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="100" />
<set name="hitTime" val="5000" />
<set name="reuseDelay" val="10000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9581" levels="1" name="Purest Soul">
<!-- AUTO GENERATED SKILL -->
<!-- Purest Soul given by Enfeux in the Valley of Saints. You can use it at the Cave of Souls near Kamael Village. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="100" />
<set name="hitTime" val="5000" />
<set name="reuseDelay" val="10000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9582" levels="1" name="Fiercest Flame">
<!-- AUTO GENERATED SKILL -->
<!-- Fiercest Flame given by Vulcan, the Blacksmith of Flame at the Forge of the Gods. You can use it at the Pa'agrio Temple in the Orc Village. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="100" />
<set name="hitTime" val="5000" />
<set name="reuseDelay" val="10000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9583" levels="1" name="Fondest Heart">
<!-- AUTO GENERATED SKILL -->
<!-- Letter containing the fond heart of Vulcan, the Blacksmith of Flame. You can use it at the ruined Dwarven Village. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="100" />
<set name="hitTime" val="5000" />
<set name="reuseDelay" val="10000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9584" levels="1" name="Verna's Vaccine">
<!-- AUTO GENERATED SKILL -->
<!-- Vaccine made by Verna. You can use it on the Virus-infected Golem in Nornil's Cave. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="200" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9585" levels="1" name="Chef's Sand Spray">
<!-- AUTO GENERATED SKILL -->
<!-- Cannot target. -->
<set name="icon" val="icon.skill_transform_debuff" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="100" />
<set name="hitTime" val="1500" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9586" levels="1" name="Repair Stone-gathering Robot">
<!-- AUTO GENERATED SKILL -->
<!-- Usable through the Multi Hammer 1 item. Skill is used in Clan Handicrafting Request Type A. Repairs Stone-gathering Robot. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9587" levels="1" name="Destroy Destroyer Robot">
<!-- AUTO GENERATED SKILL -->
<!-- Usable through the Multi Hammer 1 item. Skill is used in Clan Handicrafting Request Type A. Attacks Destroyer Robot. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9588" levels="1" name="Repair Crystal-gathering Robot">
<!-- AUTO GENERATED SKILL -->
<!-- Usable through the Multi Hammer 2 item. Skill is used in Clan Handicrafting Request Type B. Repairs Crystal-gathering Robot. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9589" levels="1" name="Destroy Crystal Raider">
<!-- AUTO GENERATED SKILL -->
<!-- Usable through the Multi Hammer 2 item. Skill is used in Clan Handicrafting Request Type B. Attacks Crystal Raider. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9590" levels="1" name="Attack Silvermane White Tiger">
<!-- AUTO GENERATED SKILL -->
<!-- Usable through the Multi Hammer 3 item. Skill is used in Clan Production Request Type A. Attacks Silvermane White Tiger. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9591" levels="1" name="Repair Toad Robot">
<!-- AUTO GENERATED SKILL -->
<!-- Usable through the Multi Hammer 5 item. Skill is used in Clan Alteration Request Type A. Repairs Toad Robot. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9592" levels="1" name="Destroy Destroyer Robot">
<!-- AUTO GENERATED SKILL -->
<!-- Usable through the Multi Hammer 5 item. Skill is used in Clan Alteration Request Type A. Attacks Destroyer Robot. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9593" levels="1" name="Repair Robot of Repairs">
<!-- AUTO GENERATED SKILL -->
<!-- Usable through the Multi Hammer 6 item. Skill is used in Clan Alteration Request Type B. Repairs Repair Robot. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9594" levels="1" name="Mysterious Incantation">
<!-- AUTO GENERATED SKILL -->
<!-- Pulls selected target toward you. -->
<set name="icon" val="icon.skill10015" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="500" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="300000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9595" levels="1" name="Mysterious Defense">
<!-- AUTO GENERATED SKILL -->
<!-- Invincible for 5 sec. -->
<set name="icon" val="icon.skill11758" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="300000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9596" levels="1" name="Stronghold Siege (10-second)">
<!-- AUTO GENERATED SKILL -->
<!-- Used for Stronghold Siege. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="50" />
<set name="hitTime" val="10000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9597" levels="1" name="Stronghold Siege (20-second)">
<!-- AUTO GENERATED SKILL -->
<!-- Used for Stronghold Siege. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="50" />
<set name="hitTime" val="20000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9598" levels="1" name="Stronghold Siege (30-second)">
<!-- AUTO GENERATED SKILL -->
<!-- Used for Stronghold Siege. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="50" />
<set name="hitTime" val="30000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9599" levels="1" name="Stronghold Siege (40-second)">
<!-- AUTO GENERATED SKILL -->
<!-- Used for Stronghold Siege. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="50" />
<set name="hitTime" val="40000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
</list>

View File

@@ -0,0 +1,926 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="9600" levels="1" name="Stronghold Siege (50-second)">
<!-- AUTO GENERATED SKILL -->
<!-- Used for Stronghold Siege. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="50" />
<set name="hitTime" val="50000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9601" levels="1" name="Release Agathion's Seal - Sin Eater">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Sin Eater Agathion's seal. Main class of Lv. 85 or above only. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="5000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9602" levels="1" name="Release Agathion's Seal - Sin Eater">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Sin Eater Agathion's seal. Main class of Lv. 85 or above only. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="5000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9603" levels="1" name="Release Agathion's Seal - Sin Eater">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Sin Eater Agathion's seal. Main class of Lv. 85 or above only. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="5000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9604" levels="1" name="Release Agathion's Seal - Sin Eater">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Sin Eater Agathion's seal. Main class of Lv. 85 or above only. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="5000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9605" levels="1" name="Release Agathion's Seal - Sin Eater">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Sin Eater Agathion's seal. Main class of Lv. 85 or above only. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="5000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9606" levels="1" name="Sealing Agathion">
<!-- AUTO GENERATED SKILL -->
<!-- Seal the summoned Agathion. Not affected by Hour of Penitence for 10 sec. -->
<set name="icon" val="icon.etc_leash_i00" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9607" levels="1" name="Blessing of Light">
<!-- AUTO GENERATED SKILL -->
<!-- Obtained XP + 3% for clan members for the Castle of Light. -->
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="17000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9608" levels="1" name="Blessing of Darkness">
<!-- AUTO GENERATED SKILL -->
<!-- Recovers CP by 50%. -->
<set name="icon" val="icon.etc_cp_potion_i01" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="17000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9609" levels="1" name="Clan Association - Horn Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, and M. Def. + 30%. Buff remains even after death. -->
<set name="icon" val="icon.skill11517" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="10" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9610" levels="1" name="Clan Association - Drum Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20%, P. Critical Damage + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, and Debuff Resistance + 10%. Received Critical Damage - 30%, Speed - 15%. Increases Critical Damage during a standard attack if you receive more than a certain amount of damage. Buff remains even after death. -->
<set name="icon" val="icon.skill11522" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="10" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9611" levels="1" name="Clan Association - Pipe Organ Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Max HP/MP/CP + 37%, and HP Recovery Bonus + 20%. Buff remains even after death. -->
<set name="icon" val="icon.skill11519" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="10" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9612" levels="1" name="Clan Association - Guitar Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Critical Rate + 32%, P. Critical Damage + 35%, and M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, and Iss Enchanter's Enchant Skill MP Consumption - 20%. Buff remains even after death. -->
<set name="icon" val="icon.skill11520" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="10" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9613" levels="1" name="Clan Association - Harp Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Accuracy + 5, P. Evasion/M. Evasion + 5, and Speed + 34. Received Critical Damage - 30%. Buff remains even after death. -->
<set name="icon" val="icon.skill11521" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="10" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9614" levels="1" name="Clan Association - Lute Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 7 min., Atk. Spd. + 34%, and Casting Spd. + 31%. Has a chance of applying 9% Vampiric Rage. Buff remains even after death. -->
<set name="icon" val="icon.skill11518" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="10" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9615" levels="1" name="Summon Association Request Manager">
<!-- AUTO GENERATED SKILL -->
<!-- Summons the Association Request Manager. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="10" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9616" levels="1" name="Summon Association Quest Manager">
<!-- AUTO GENERATED SKILL -->
<!-- Summons Association Quest Manager. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="10" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9617" levels="1" name="Scroll of Escape: Isle of Souls - Dystopia">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Isle of Souls: Dystopia. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="20000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9618" levels="1" name="Yum Yum Candy">
<!-- AUTO GENERATED SKILL -->
<!-- Obtained XP/SP + 25%. Stacks with effects of Nom Nom Candy. When two identical candies are in the inventory, only one effect is applied. -->
<set name="icon" val="etc_whiteday_candy_i05" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9619" levels="1" name="Nom Nom Candy">
<!-- AUTO GENERATED SKILL -->
<!-- Obtained XP/SP + 25%. Stacks with effects of Yum Yum Candy. When two identical candies are in the inventory, only one effect is applied. -->
<set name="icon" val="etc_whiteday_candy_i06" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9620" levels="1" name="Yummy Gift Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9621" levels="1" name="Blessed Scroll of Escape: Gludio">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Gludio. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="200" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9622" levels="1" name="Innocent Heejin Teleport: Talking Island Village">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Talking Island Village. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9623" levels="1" name="Innocent Heejin Teleport: Town of Aden">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Aden. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9624" levels="1" name="Innocent Heejin Teleport: Magmeld">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Ancient City Arcan of Magmeld. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9625" levels="1" name="Innocent Heejin Teleport: Keucereus Alliance Base">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Keucereus Alliance Base. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9626" levels="1" name="Innocent Heejin's Gift">
<!-- AUTO GENERATED SKILL -->
<!-- Receive Star Agathion's Gift. -->
<set name="icon" val="icon.etc_pi_gift_box_i02" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="72000000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9627" levels="1" name="Innocent Heejin's Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., obtained XP/SP + 30%. -->
<set name="icon" val="icon.exp_bottle_scroll" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="300000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9628" levels="1" name="Star Agathion's Gift Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9629" levels="1" name="Vitality Replenishing Star Candy">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="BranchSys.br_rudolf_food_red_i00" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9630" levels="1" name="Vitality Recovering Star Candy">
<!-- AUTO GENERATED SKILL -->
<!-- For 10 min., Vitality is replenished when XP is gained through hunting. -->
<set name="icon" val="BranchSys.br_rudolf_food_purple_i00" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9631" levels="1" name="Vitality Maintaining Star Candy">
<!-- AUTO GENERATED SKILL -->
<!-- For 10 min., Vitality is maintained. -->
<set name="icon" val="BranchSys.br_rudolf_food_blue_i00" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9632" levels="1" name="Star Agathion Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9633" levels="1" name="Transformation Scroll Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9634" levels="1" name="Destroy Greedy Pixie">
<!-- AUTO GENERATED SKILL -->
<!-- Usable through the Multi Hammer 4 item. Skill is used in Clan Production Request Type B. Attacks Greedy Pixie. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9635" levels="1" name="Dandy Hyuk Teleport: Talking Island Village">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Talking Island Village. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9636" levels="1" name="Dandy Hyuk Teleport: Town of Aden">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Aden. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9637" levels="1" name="Dandy Hyuk Teleport: Magmeld">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Ancient City Arcan of Magmeld. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9638" levels="1" name="Dandy Hyuk Teleport: Keucereus Alliance Base">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Keucereus Alliance Base. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9639" levels="1" name="Dandy Hyuk's Gift">
<!-- AUTO GENERATED SKILL -->
<!-- Receive Star Agathion's Gift. -->
<set name="icon" val="icon.etc_pi_gift_box_i02" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="72000000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9640" levels="1" name="Dandy Hyuk's Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., obtained XP/SP + 30%. -->
<set name="icon" val="icon.exp_bottle_scroll" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="300000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9641" levels="1" name="Powerful Sooro Teleport: Talking Island Village">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Talking Island Village. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9642" levels="1" name="Powerful Sooro Teleport: Town of Aden">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Aden. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9643" levels="1" name="Powerful Sooro Teleport: Magmeld">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Ancient City Arcan of Magmeld. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9644" levels="1" name="Powerful Sooro Teleport: Keucereus Alliance Base">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Keucereus Alliance Base. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9645" levels="1" name="Powerful Sooro's Gift">
<!-- AUTO GENERATED SKILL -->
<!-- Receive Star Agathion's Gift. -->
<set name="icon" val="icon.etc_pi_gift_box_i02" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="72000000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9646" levels="1" name="Powerful Sooro's Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., obtained XP/SP + 30%. -->
<set name="icon" val="icon.exp_bottle_scroll" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="300000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9647" levels="1" name="Chic Jaebum Teleport: Talking Island Village">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Talking Island Village. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9648" levels="1" name="Chic Jaebum Teleport: Town of Aden">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Aden. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9649" levels="1" name="Chic Jaebum Teleport: Magmeld">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Ancient City Arcan of Magmeld. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9650" levels="1" name="Chic Jaebum Teleport: Keucereus Alliance Base">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Keucereus Alliance Base. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9651" levels="1" name="Chic Jaebum's Gift">
<!-- AUTO GENERATED SKILL -->
<!-- Receive Star Agathion's Gift. -->
<set name="icon" val="icon.etc_pi_gift_box_i02" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="72000000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9652" levels="1" name="Chic Jaebum's Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., obtained XP/SP + 30%. -->
<set name="icon" val="icon.exp_bottle_scroll" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="300000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9653" levels="1" name="Cute Shinyoung Teleport: Talking Island Village">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Talking Island Village. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9654" levels="1" name="Cute Shinyoung Teleport: Town of Aden">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Aden. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9655" levels="1" name="Cute Shinyoung Teleport: Magmeld">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Ancient City Arcan of Magmeld. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9656" levels="1" name="Cute Shinyoung Teleport: Keucereus Alliance Base">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Keucereus Alliance Base. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="reuseDelay" val="1800000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9657" levels="1" name="Cute Shinyoung's Gift">
<!-- AUTO GENERATED SKILL -->
<!-- Receive Star Agathion's Gift. -->
<set name="icon" val="icon.etc_pi_gift_box_i02" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="72000000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9658" levels="1" name="Cute Shinyoung's Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., obtained XP/SP + 30%. -->
<set name="icon" val="icon.exp_bottle_scroll" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="300000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9659" levels="1" name="Repair Energy Supplier">
<!-- AUTO GENERATED SKILL -->
<!-- Usable through the Multi Hammer 3 item. Skill is used in Clan Production Request Type A. Repairs Energy Supplier. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9660" levels="1" name="Heavenly P. Atk. Cookie (Event)">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, Casting Spd. + 8%, and Speed + 8. -->
<set name="icon" val="icon.etc_bm_attack_cookie" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9661" levels="1" name="Heavenly P. Def. Cookie (Event)">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30%, and Shield Defense + 50%. -->
<set name="icon" val="icon.etc_bm_defence_cookie" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9662" levels="1" name="Heavenly Magic Cookie (Event)">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Atk. Spd. + 8%, Speed + 8, M. Def. + 14%, MP and Recovery Bonus + 20%. Magic Skill MP Consumption - 15%, P. Skill MP Consumption - 5%, and Skill Cooldown - 20%. -->
<set name="icon" val="icon.etc_bm_magic_cookie" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9663" levels="1" name="Heavenly CP Cookie (Event)">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., Max CP + 20%. Buff remains even after death. -->
<set name="icon" val="icon.etc_bm_cp_cookie" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9664" levels="1" name="Kaliel's Treasure Chest (Low-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Kaliel's Treasure Chest skill (Low-grade). -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9665" levels="1" name="Kaliel's Treasure Chest (Mid-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Kaliel's Treasure Chest skill (Mid-grade). -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9666" levels="1" name="Kaliel's Treasure Chest (High-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Kaliel's Treasure Chest skill (High-grade). -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9667" levels="1" name="Mysterious Pouch">
<!-- AUTO GENERATED SKILL -->
<!-- What could be inside this pouch? -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9668" levels="1" name="Summon Association Request Manager">
<!-- AUTO GENERATED SKILL -->
<!-- Summons the Association Request Manager. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="10" />
<set name="hitTime" val="1000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9669" levels="1" name="CON/MEN Pendant Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9670" levels="1" name="INT/WIT Pendant Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9671" levels="1" name="STR/DEX Pendant Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9672" levels="1" name="P. Def./P. Evasion Pendant Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9673" levels="1" name="P. Atk./P. Accuracy Pendant Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9674" levels="1" name="Critical Pendant Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9675" levels="1" name="Double Crystal Enhancement Reward: Amaranthine Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9676" levels="1" name="Double Crystal Enhancement Reward: Amaranthine Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9677" levels="1" name="Double Crystal Enhancement Reward: Amaranthine Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9678" levels="1" name="Bloody Amaranthine Weapon Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9679" levels="1" name="Dark Amaranthine Weapon Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9680" levels="1" name="Kaliel's Attribute Crystal Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9681" levels="1" name="Enhanced Kaliel's Attribute Stone Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9682" levels="1" name="Enhanced Kaliel's Attribute Crystal Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9683" levels="1" name="Kaliel's Soul Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9684" levels="1" name="Kaliel's Gift Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9685" levels="1" name="Kaliel's Hourglass">
<!-- AUTO GENERATED SKILL -->
<!-- Obtained XP + 50%. -->
<set name="icon" val="icon.etc_dragons_blood_i03" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9686" levels="1" name="Kaliel's Training Scroll">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., obtained XP/SP + 100%. -->
<set name="icon" val="icon.etc_ev_draco_exp_up" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9687" levels="1" name="Giant's Scroll: Enchant Weapon (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9688" levels="1" name="Giant's Scroll: Enchant Armor (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9689" levels="1" name="Activate Summon Device">
<!-- AUTO GENERATED SKILL -->
<!-- Activates Summon Device. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="12000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9690" levels="1" name="Scroll of Escape: Fog of Blood Region">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="20000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9691" levels="1" name="Scroll of Escape: Isle of Souls Harbor">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="20000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9692" levels="1" name="Scroll of Escape: Ruins of Ye Sagira">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="20000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9693" levels="1" name="Scroll of Escape: Guillotine Fortress">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="20000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9694" levels="1" name="Scroll of Escape: Parnassus">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="20000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9695" levels="1" name="Scroll of Escape: Seal of Shilen">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="20000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9696" levels="1" name="2012 World Olympiad Hero">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 5, DEX +5, CON +5, INT +5, WIT +5, MEN +5 -->
<set name="icon" val="icon.accessory_archer_hat2_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9697" levels="1" name="2012 World Olympiad Hero">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 5, DEX +5, CON +5, INT +5, WIT +5, MEN +5 -->
<set name="icon" val="icon.accessory_archer_hat2_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9698" levels="1" name="2012 World Olympiad Hero">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 5, DEX +5, CON +5, INT +5, WIT +5, MEN +5 -->
<set name="icon" val="icon.accessory_archer_hat2_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9699" levels="1" name="2012 World Olympiad Hero">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 5, DEX +5, CON +5, INT +5, WIT +5, MEN +5 -->
<set name="icon" val="icon.accessory_archer_hat2_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
</list>

View File

@@ -0,0 +1,855 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="9700" levels="1" name="2012 World Olympiad Hero">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 5, DEX +5, CON +5, INT +5, WIT +5, MEN +5 -->
<set name="icon" val="icon.accessory_archer_hat2_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9701" levels="1" name="2012 World Olympiad Hero">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 5, DEX +5, CON +5, INT +5, WIT +5, MEN +5 -->
<set name="icon" val="icon.accessory_archer_hat2_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9702" levels="1" name="2012 World Olympiad Hero">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 5, DEX +5, CON +5, INT +5, WIT +5, MEN +5 -->
<set name="icon" val="icon.accessory_archer_hat2_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9703" levels="1" name="2012 World Olympiad Hero">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 5, DEX +5, CON +5, INT +5, WIT +5, MEN +5 -->
<set name="icon" val="icon.accessory_archer_hat2_i00" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9704" levels="1" name="Kaliel's Energy Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9705" levels="1" name="Kaliel's Wish">
<!-- AUTO GENERATED SKILL -->
<!-- Participating in the Kaliel's Blessing event. Buff is deleted when sub/dual class is changed. -->
<set name="icon" val="icon.etc_blessed_kalie_i00" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9706" levels="1" name="Kaliel's Wish Pouch">
<!-- AUTO GENERATED SKILL -->
<!-- Kaliel's Wish Pouch. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9707" levels="1" name="Heroes' Power">
<!-- AUTO GENERATED SKILL -->
<!-- Use to obtain Shaper Imbued with Heroes' Power (2-hr). Needs Scroll Imbued with Heroes' Power. -->
<set name="icon" val="icon.etc_kalie_hero_scroll" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9708" levels="1" name="Heroes' Power">
<!-- AUTO GENERATED SKILL -->
<!-- Use to obtain Cutter Imbued with Heroes' Power (2-hr). Needs Scroll Imbued with Heroes' Power. -->
<set name="icon" val="icon.etc_kalie_hero_scroll" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9709" levels="1" name="Heroes' Power">
<!-- AUTO GENERATED SKILL -->
<!-- Use to obtain Slasher Imbued with Heroes' Power (2-hr). Needs Scroll Imbued with Heroes' Power. -->
<set name="icon" val="icon.etc_kalie_hero_scroll" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9710" levels="1" name="Heroes' Power">
<!-- AUTO GENERATED SKILL -->
<!-- Use to obtain Avenger Imbued with Heroes' Power (2-hr). Needs Scroll Imbued with Heroes' Power. -->
<set name="icon" val="icon.etc_kalie_hero_scroll" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9711" levels="1" name="Heroes' Power">
<!-- AUTO GENERATED SKILL -->
<!-- Use to obtain Fighter Imbued with Heroes' Power (2-hr). Needs Scroll Imbued with Heroes' Power. -->
<set name="icon" val="icon.etc_kalie_hero_scroll" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9712" levels="1" name="Heroes' Power">
<!-- AUTO GENERATED SKILL -->
<!-- Use to obtain Stormer Imbued with Heroes' Power (2-hr). Needs Scroll Imbued with Heroes' Power. -->
<set name="icon" val="icon.etc_kalie_hero_scroll" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9713" levels="1" name="Heroes' Power">
<!-- AUTO GENERATED SKILL -->
<!-- Use to obtain Thrower Imbued with Heroes' Power (2-hr). Needs Scroll Imbued with Heroes' Power. -->
<set name="icon" val="icon.etc_kalie_hero_scroll" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9714" levels="1" name="Heroes' Power">
<!-- AUTO GENERATED SKILL -->
<!-- Use to obtain Shooter Imbued with Heroes' Power (2-hr). Needs Scroll Imbued with Heroes' Power. -->
<set name="icon" val="icon.etc_kalie_hero_scroll" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9715" levels="1" name="Heroes' Power">
<!-- AUTO GENERATED SKILL -->
<!-- Use to obtain Buster Imbued with Heroes' Power (2-hr). Needs Scroll Imbued with Heroes' Power. -->
<set name="icon" val="icon.etc_kalie_hero_scroll" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9716" levels="1" name="Heroes' Power">
<!-- AUTO GENERATED SKILL -->
<!-- Use to obtain Caster Imbued with Heroes' Power (2-hr). Needs Scroll Imbued with Heroes' Power. -->
<set name="icon" val="icon.etc_kalie_hero_scroll" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9717" levels="1" name="Heroes' Power">
<!-- AUTO GENERATED SKILL -->
<!-- Use to obtain Retributer Imbued with Heroes' Power (2-hr). Needs Scroll Imbued with Heroes' Power. -->
<set name="icon" val="icon.etc_kalie_hero_scroll" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9718" levels="1" name="Heroes' Power">
<!-- AUTO GENERATED SKILL -->
<!-- Use to obtain Dual Sword Imbued with Heroes' Power (2-hr). Needs Scroll Imbued with Heroes' Power. -->
<set name="icon" val="icon.etc_kalie_hero_scroll" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9719" levels="1" name="Heroes' Power">
<!-- AUTO GENERATED SKILL -->
<!-- Use to obtain Dual Dagger Imbued with Heroes' Power (2-hr). Needs Scroll Imbued with Heroes' Power. -->
<set name="icon" val="icon.etc_kalie_hero_scroll" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9720" levels="1" name="Heroes' Power">
<!-- AUTO GENERATED SKILL -->
<!-- Use to obtain Dual Blunt Imbued with Heroes' Power (2-hr). Needs Scroll Imbued with Heroes' Power. -->
<set name="icon" val="icon.etc_kalie_hero_scroll" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9721" levels="1" name="Boss Accessory Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="10000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9722" levels="1" name="Summon Dimensional Door">
<!-- AUTO GENERATED SKILL -->
<!-- Summons Dimensional Door. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9723" levels="1" name="Charlotte's Vitality Replenishing Potion">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="BranchSys.br_rudolf_food_red_i00" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9724" levels="1" name="Kaliel's Cube">
<!-- AUTO GENERATED SKILL -->
<!-- Kaliel's Cube. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9725" levels="1" name="Extra Pass: Kartia's Labyrinth Lv. 85 Solo">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9726" levels="1" name="Extra Pass: Kartia's Labyrinth Lv. 90 Solo">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9727" levels="1" name="Extra Pass: Kartia's Labyrinth Lv. 95 Solo">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9728" levels="1" name="Extra Pass: Kartia's Labyrinth Lv. 85 Party">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9729" levels="1" name="Extra Pass: Kartia's Labyrinth Lv. 90 Party">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9730" levels="1" name="Extra Pass: Kartia's Labyrinth Lv. 95 Party">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9731" levels="1" name="Entrance Pass: Teredor">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9732" levels="1" name="Entrance Pass: Fortuna">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9733" levels="1" name="Entrance Pass: Spezion (Normal)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9734" levels="1" name="Entrance Pass: Spezion (Epic)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9735" levels="1" name="Entrance Pass: Baylor">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9736" levels="1" name="Key of Pagans">
<!-- AUTO GENERATED SKILL -->
<!-- Key to opening the doors inside the Pagan Temple. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="3000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9737" levels="1" name="Entrance Pass: Istina">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9738" levels="1" name="Entrance Pass: Nornil's Garden">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9739" levels="1" name="Entrance Pass: Octavis">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9740" levels="1" name="Memorable Raid Box: Queen Ant">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9741" levels="1" name="Memorable Raid Box: Orfen">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9742" levels="1" name="Memorable Raid Box: Anakim">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9743" levels="1" name="Memorable Raid Box: Lilith">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9744" levels="1" name="Transformation Scroll: Anakim">
<!-- AUTO GENERATED SKILL -->
<!-- Transforms into Anakim. -->
<set name="icon" val="icon.skilltransform1" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="14400000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9745" levels="1" name="Transformation Potion: Queen Ant">
<!-- AUTO GENERATED SKILL -->
<!-- Transforms into Queen Ant for 10 min. -->
<set name="icon" val="icon.skilltransform3" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9746" levels="1" name="Transformation Potion: Orfen">
<!-- AUTO GENERATED SKILL -->
<!-- Transforms into Orfen for 10 min. -->
<set name="icon" val="icon.skilltransform3" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9747" levels="1" name="Transformation Potion: Anakim">
<!-- AUTO GENERATED SKILL -->
<!-- Transforms into Anakim for 10 min. -->
<set name="icon" val="icon.skilltransform3" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9748" levels="1" name="Transformation Potion: Lilith">
<!-- AUTO GENERATED SKILL -->
<!-- Transforms into Lilith for 10 min. -->
<set name="icon" val="icon.skilltransform3" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9749" levels="1" name="Divine Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9750" levels="1" name="Vitality Replenishing Potion">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9751" levels="1" name="Vitality Replenishing Potion">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9752" levels="1" name="Dragon Vitality Replenishing Potion">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_potion_of_energy_i00" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9753" levels="1" name="Star Food">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9754" levels="1" name="Star Food">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9755" levels="1" name="Star Food">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9756" levels="1" name="Star Food">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9757" levels="1" name="Horn Melody (Battleground)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, and M. Def. + 30%. Buff remains even after death, and cannot forcefully be deleted. -->
<set name="icon" val="icon.etc_roll_of_paper_blue_i00" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9758" levels="1" name="Drum Melody (Battleground)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 2, P. Critical Rate + 20%, P. Atk. + 20%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, and Debuff Resistance + 10%. Received Critical Damage - 30% and Speed - 15%. Increases Critical Damage during a standard attack for a member equipped with a melee weapon/bow/crossbow who receives more than a certain amount of damage. Buff remains even after death, and cannot be forcefully deleted. -->
<set name="icon" val="icon.etc_roll_of_paper_blue_i00" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9759" levels="1" name="Lute Melody (Battleground)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Atk. Spd. + 34%, and Casting Spd. + 31%. Has a chance of applying 9% Vampiric Rage. Buff remains even after death, and cannot be forcefully deleted. -->
<set name="icon" val="icon.etc_roll_of_paper_blue_i00" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9760" levels="1" name="Pipe Organ Melody (Battleground)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Max HP/MP/CP + 37%, and HP Recovery Bonus + 20%. Buff remains even after death, and cannot be forcefully deleted. -->
<set name="icon" val="icon.etc_roll_of_paper_blue_i00" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9761" levels="1" name="Guitar Melody (Battleground)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Critical Rate + 32%, P. Critical Damage + 35%, and M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, and Iss Enchanter's Enchant Skill MP Consumption - 20%. Buff remains even after death, and cannot be forcefully deleted. -->
<set name="icon" val="icon.etc_roll_of_paper_blue_i00" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9762" levels="1" name="Harp Melody (Battleground)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Accuracy + 5, P. Evasion/M. Evasion + 5, and Speed + 34. Received Critical Damage - 30%. Buff remains even after death, and cannot be forcefully deleted. -->
<set name="icon" val="icon.etc_roll_of_paper_blue_i00" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9763" levels="1" name="Healing Potion (Battleground)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9764" levels="1" name="Battleground Scroll: Damage Reflect Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- Increases Damage Reflect Resistance. -->
<set name="icon" val="icon.etc_roll_of_paper_black_i00" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9765" levels="1" name="Battleground Scroll: Sleep">
<!-- AUTO GENERATED SKILL -->
<!-- Sleeps target for 10 sec. -->
<set name="icon" val="icon.skill4046" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="9766" levels="1" name="Battleground Scroll: Remove Invincibility">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="reuseDelay" val="600000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9767" levels="1" name="Small Draco Egg x10">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="reuseDelay" val="3000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9768" levels="1" name="Small Draco Egg x50">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="reuseDelay" val="3000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9769" levels="1" name="Lyn Draco's Gift">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9770" levels="1" name="Lyn Draco's Accessory Pack">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9771" levels="1" name="Draco's Gift (Event)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9772" levels="1" name="Draco's Shiny Gift (Event)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9773" levels="1" name="Draco's Shiny Accessory Pack (Event)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9775" levels="1" name="Birthday Vitality Potion">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., Vitality is replenished when XP is gained through hunting. Buff is deleted when subclass is changed. Cooldown is 60 min. Buff remains even after death. -->
<set name="icon" val="icon.etc_potion_blue_i00" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9776" levels="1" name="Freya's Refreshing Breeze (1-hour)">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., Vitality is replenished when XP is gained through hunting. Cooldown is 60 min. Buff remains even after death. -->
<set name="icon" val="icon.etc_I.etc_hot_spring_mineral_i00" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9777" levels="1" name="Pa'agrio's Warm Breeze (1-hour)">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., Vitality is replenished when XP is gained through hunting. Cooldown is 60 min. Buff remains even after death. -->
<set name="icon" val="BranchSys2.Icon.pi_wind_of_paagrio" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9778" levels="1" name="Sweet Chocolate (1-hour)">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., Vitality is replenished when XP is gained through hunting. Cooldown is 60 min. Buff remains even after death. -->
<set name="icon" val="BranchSys.icon.br_valentine_darkchoco_i00" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9779" levels="1" name="Returning Hero's Vitality Replenishing Juice">
<!-- AUTO GENERATED SKILL -->
<!-- Vitality Recovery for 1 hr. No effect when Birthday Vitality Buff is applied. Cooldown is 60 min. -->
<set name="icon" val="BranchSys2.icon.br_breath_of_hero_i00" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9780" levels="1" name="Pirate Elixir (1-hour)">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., Vitality is replenished when XP is gained through hunting. Cooldown is 60 min. Buff remains even after death. -->
<set name="icon" val="icon.etc_hot_spring_nectar_i00" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="3600000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9781" levels="1" name="Mysterious Box">
<!-- AUTO GENERATED SKILL -->
<!-- Mysterious box. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9782" levels="1" name="Release Agathion's Seal - Jr. Cocoring">
<!-- AUTO GENERATED SKILL -->
<!-- Releases Agathion's seal. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="3000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9783" levels="1" name="Agathion's Gift: Jr. Cocoring">
<!-- AUTO GENERATED SKILL -->
<!-- Receive Jr. Cocoring Agathion's gift. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2700" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9784" levels="1" name="Jr. Cocoring's Gift">
<!-- AUTO GENERATED SKILL -->
<!-- Vitality is replenished in peace zones. -->
<set name="icon" val="icon.skill_agathion_cute" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9785" levels="1" name="Scroll of Glory">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., obtained XP/SP + 30%. -->
<set name="icon" val="icon.etc_london_olympic_scroll_i01" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9786" levels="1" name="Adrenaline Energy Drink">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Speed + 15. -->
<set name="icon" val="icon.etc_london_olympic_scroll_i02" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="1000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9787" levels="1" name="Caffeine Energy Drink">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., DEX + 10. -->
<set name="icon" val="icon.etc_london_olympic_scroll_i02" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="1000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9788" levels="1" name="Protein Energy Drink">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., STR + 10. -->
<set name="icon" val="icon.etc_london_olympic_scroll_i02" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="1000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9789" levels="1" name="DHA Energy Drink">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., INT + 10. -->
<set name="icon" val="icon.etc_london_olympic_scroll_i02" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="1000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9790" levels="1" name="Omega 3 Energy Drink">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., WIT + 10. -->
<set name="icon" val="icon.etc_london_olympic_scroll_i02" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="1000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9791" levels="1" name="Golden Chest">
<!-- AUTO GENERATED SKILL -->
<!-- Golden Chest. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9792" levels="1" name="Luminous Golden Chest">
<!-- AUTO GENERATED SKILL -->
<!-- Luminous Golden Chest. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9793" levels="1" name="Agathion's Gift: Jr. Cocoring">
<!-- AUTO GENERATED SKILL -->
<!-- Receive Jr. Cocoring Agathion's gift. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2700" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9794" levels="1" name="Agathion's Gift: Jr. Cocoring">
<!-- AUTO GENERATED SKILL -->
<!-- Receive Jr. Cocoring Agathion's gift. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2700" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9795" levels="1" name="Agathion's Gift: Jr. Cocoring">
<!-- AUTO GENERATED SKILL -->
<!-- Receive Jr. Cocoring Agathion's gift. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2700" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9796" levels="1" name="Agathion's Gift: Jr. Cocoring">
<!-- AUTO GENERATED SKILL -->
<!-- Receive Jr. Cocoring Agathion's gift. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="2700" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9797" levels="1" name="Hero's Treasure Chest">
<!-- AUTO GENERATED SKILL -->
<!-- Hero's Treasure Chest. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9798" levels="1" name="Hair Accessory Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Hair Accessory Pack. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9799" levels="1" name="Pendant Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Pendant Pack. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
</list>

View File

@@ -0,0 +1,781 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="9800" levels="1" name="Enchant Scroll Pack (S-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Enchant Scroll Pack (S-grade) -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9801" levels="1" name="Enchant Scroll Pack (R-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Enchant Scroll Pack (R-grade) -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9802" levels="1" name="Attribute Stone Fragment Box">
<!-- AUTO GENERATED SKILL -->
<!-- Attribute Stone Fragment Box -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9803" levels="1" name="Ingredient Box">
<!-- AUTO GENERATED SKILL -->
<!-- Ingredient Box -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9804" levels="1" name="Hero's Lucky Enchant Stone Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Hero's Lucky Enchant Stone Pack -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9805" levels="1" name="Destruction Enchant Scroll Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Destruction Enchant Scroll Pack -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9806" levels="1" name="Hero's Giant Enchant Scroll Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Hero's Giant Enchant Scroll Pack -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9807" levels="1" name="Hero's Blessed Enchant Scroll Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Hero's Blessed Enchant Scroll Pack -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9808" levels="1" name="Hero's Unbind Scroll Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Hero's Unbind Scroll Pack -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9809" levels="1" name="Hero's Attribute Crystal Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Hero's Attribute Crystal Pack -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9810" levels="1" name="PK Pack">
<!-- AUTO GENERATED SKILL -->
<!-- PK Pack -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9811" levels="1" name="Reputation Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Reputation Pack -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9812" levels="1" name="Mysterious Shot Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Mysterious Shot box. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9813" levels="1" name="Kaliel's Energy Box">
<!-- AUTO GENERATED SKILL -->
<!-- Kaliel's Energy Box. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9814" levels="1" name="Giant's Scroll: Enchant Weapon (R-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Giant's Scroll: Enchant Weapon (R-grade) -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9815" levels="1" name="Giant's Scroll: Enchant Weapon (S-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Giant's Scroll: Enchant Weapon (S-grade) -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9816" levels="1" name="Giant's Scroll: Enchant Weapon (A-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Giant's Scroll: Enchant Weapon (A-grade) -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9817" levels="1" name="Giant's Scroll: Enchant Armor (R-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Giant's Scroll: Enchant Armor (R-grade) -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9818" levels="1" name="Giant's Scroll: Enchant Armor (S-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Giant's Scroll: Enchant Armor (S-grade) -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9819" levels="1" name="Giant's Scroll: Enchant Armor (A-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Giant's Scroll: Enchant Armor (A-grade) -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9820" levels="1" name="Potion Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Potion pack in Olympic Golden Chest. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9821" levels="1" name="Reward Box">
<!-- AUTO GENERATED SKILL -->
<!-- Reward pack in Olympic Golden Chest. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9822" levels="1" name="Release Seal">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="5000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="6000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9823" levels="1" name="Escort's Supply Box">
<!-- AUTO GENERATED SKILL -->
<!-- Supply box. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9824" levels="1" name="Chest of Glory">
<!-- AUTO GENERATED SKILL -->
<!-- Chest of Glory given by Cocoring. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9825" levels="1" name="Chest of Victory">
<!-- AUTO GENERATED SKILL -->
<!-- Chest of Victory given by Cocoring. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9826" levels="1" name="Chest of Friendship">
<!-- AUTO GENERATED SKILL -->
<!-- Chest of Friendship given by Cocoring. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9827" levels="1" name="Treasure Chest">
<!-- AUTO GENERATED SKILL -->
<!-- Treasure Chest. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9828" levels="1" name="XP Buff 50% (1-hour)">
<!-- AUTO GENERATED SKILL -->
<!-- Obtained XP + 50%. -->
<set name="icon" val="icon.etc_dragons_blood_i03" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9829" levels="1" name="Rare Accessory Pack (Permanent)">
<!-- AUTO GENERATED SKILL -->
<!-- Rare accessory pack. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9830" levels="1" name="Weapon Pack (R99-grade)">
<!-- AUTO GENERATED SKILL -->
<!-- Weapon pack (R99-grade). -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9831" levels="1" name="Unbind Scroll Pack">
<!-- AUTO GENERATED SKILL -->
<!-- Unbind Scroll pack. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9832" levels="1" name="Scroll: Midsummer Passion">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 hr., obtained XP/SP + 30%. -->
<set name="icon" val="icon.etc_aidcharm_cancel_deathfire_i00" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9833" levels="1" name="Summon Friend">
<!-- AUTO GENERATED SKILL -->
<!-- Summons selected target. Only while in a party. Cooldown is 30 min. -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="-2" />
<set name="hitTime" val="5000" />
<set name="reuseDelay" val="1800000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9834" levels="1" name="Yum Yum Candy">
<!-- AUTO GENERATED SKILL -->
<!-- Obtained XP/SP + 15%. Same effect as Nom Nom Candy. Effect does not stack. -->
<set name="icon" val="etc_whiteday_candy_i05" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9835" levels="1" name="Nom Nom Candy">
<!-- AUTO GENERATED SKILL -->
<!-- Obtained XP/SP + 15%. Same effect as Yum Yum Candy. Effect does not stack. -->
<set name="icon" val="etc_whiteday_candy_i06" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9836" levels="1" name="Friendship Cube">
<!-- AUTO GENERATED SKILL -->
<!-- Lineage II All Together Friends Cube. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9837" levels="1" name="Weapon Appearance Stone (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9838" levels="1" name="Weapon Appearance Stone (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9839" levels="1" name="Weapon Appearance Stone (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9840" levels="1" name="Weapon Appearance Stone (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9841" levels="1" name="Weapon Appearance Stone (C-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9842" levels="1" name="Weapon Appearance Stone (D-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9843" levels="1" name="Blessed Weapon Appearance Stone (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9844" levels="1" name="Blessed Weapon Appearance Stone (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9845" levels="1" name="Blessed Weapon Appearance Stone (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9846" levels="1" name="Blessed Weapon Appearance Stone (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9847" levels="1" name="Blessed Weapon Appearance Stone (C-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9848" levels="1" name="Blessed Weapon Appearance Stone (D-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9849" levels="1" name="Armor Appearance Stone (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9850" levels="1" name="Armor Appearance Stone (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9851" levels="1" name="Armor Appearance Stone (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9852" levels="1" name="Armor Appearance Stone (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9853" levels="1" name="Armor Appearance Stone (C-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9854" levels="1" name="Armor Appearance Stone (D-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9855" levels="1" name="Blessed Armor Appearance Stone (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9856" levels="1" name="Blessed Armor Appearance Stone (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9857" levels="1" name="Blessed Armor Appearance Stone (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9858" levels="1" name="Blessed Armor Appearance Stone (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9859" levels="1" name="Blessed Armor Appearance Stone (C-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9860" levels="1" name="Blessed Armor Appearance Stone (D-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9861" levels="1" name="Equipment Restoration Stone (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9862" levels="1" name="Equipment Restoration Stone (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9863" levels="1" name="Equipment Restoration Stone (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9864" levels="1" name="Equipment Restoration Stone (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9865" levels="1" name="Equipment Restoration Stone (C-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9866" levels="1" name="Equipment Restoration Stone (D-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9867" levels="1" name="Hair Accessory Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9868" levels="1" name="Blessed Hair Accessory Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9869" levels="1" name="Emerald Weapon Appearance Stone: Sword">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9870" levels="1" name="Emerald Weapon Appearance Stone: Dagger">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9871" levels="1" name="Emerald Weapon Appearance Stone: Two-handed Sword">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9872" levels="1" name="Emerald Weapon Appearance Stone: Fist Weapon">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9873" levels="1" name="Emerald Weapon Appearance Stone: Spear">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9874" levels="1" name="Emerald Weapon Appearance Stone: Bow">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9875" levels="1" name="Emerald Weapon Appearance Stone: Crossbow">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9876" levels="1" name="Emerald Weapon Appearance Stone: One-handed Blunt">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9877" levels="1" name="Emerald Weapon Appearance Stone: Two-handed Blunt">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9878" levels="1" name="Emerald Weapon Appearance Stone: One-handed Magic Blunt">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9879" levels="1" name="Emerald Weapon Appearance Stone: Two-handed Magic Blunt">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9880" levels="1" name="Emerald Weapon Appearance Stone: Dualsword">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9881" levels="1" name="Emerald Weapon Appearance Stone: Dual Dagger">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9882" levels="1" name="Emerald Weapon Appearance Stone: Dual Blunt">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9883" levels="1" name="Emerald Weapon Appearance Stone: Shield">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9884" levels="1" name="Emerald Weapon Appearance Stone: Sigil">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9885" levels="1" name="Weapon Appearance Stone (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9886" levels="1" name="Weapon Appearance Stone (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9887" levels="1" name="Weapon Appearance Stone (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9888" levels="1" name="Weapon Appearance Stone (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9889" levels="1" name="Weapon Appearance Stone (C-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9890" levels="1" name="Weapon Appearance Stone (D-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9891" levels="1" name="Blessed Weapon Appearance Stone (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9892" levels="1" name="Blessed Weapon Appearance Stone (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9893" levels="1" name="Blessed Weapon Appearance Stone (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9894" levels="1" name="Blessed Weapon Appearance Stone (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9895" levels="1" name="Blessed Weapon Appearance Stone (C-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9896" levels="1" name="Blessed Weapon Appearance Stone (D-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9897" levels="1" name="Armor Appearance Stone (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9898" levels="1" name="Armor Appearance Stone (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9899" levels="1" name="Armor Appearance Stone (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
</list>

View File

@@ -0,0 +1,882 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="9900" levels="1" name="Armor Appearance Stone (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9901" levels="1" name="Armor Appearance Stone (C-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9902" levels="1" name="Armor Appearance Stone (D-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9903" levels="1" name="Blessed Armor Appearance Stone (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9904" levels="1" name="Blessed Armor Appearance Stone (S-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9905" levels="1" name="Blessed Armor Appearance Stone (A-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9906" levels="1" name="Blessed Armor Appearance Stone (B-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9907" levels="1" name="Blessed Armor Appearance Stone (C-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9908" levels="1" name="Blessed Armor Appearance Stone (D-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9909" levels="1" name="Hair Accessory Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9910" levels="1" name="Blessed Hair Accessory Appearance Stone">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9911" levels="3" name="Mentor's Encouragement: Might">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 8%. Buff remains 5 min. after the mentor has logged out. -->
<set name="icon" val="icon.skill1068" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9912" levels="3" name="Mentor's Encouragement: Empower">
<!-- AUTO GENERATED SKILL -->
<!-- M. Atk. + 55%. Buff remains 5 min. after the mentor has logged out. -->
<set name="icon" val="icon.skill1059" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9913" levels="3" name="Mentor's Encouragement: Shield">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. + 8%. Buff remains 5 min. after the mentor has logged out. -->
<set name="icon" val="icon.skill1040" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9914" levels="2" name="Mentor's Encouragement: Magic Barrier">
<!-- AUTO GENERATED SKILL -->
<!-- M. Def. + 23%. Buff remains 5 min. after the mentor has logged out. -->
<set name="icon" val="icon.skill1036" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9915" levels="6" name="Mentor's Encouragement: Blessed Body">
<!-- AUTO GENERATED SKILL -->
<!-- Max HP + 10%. Buff remains 5 min. after the mentor has logged out. -->
<set name="icon" val="icon.skill1045" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9916" levels="6" name="Mentor's Encouragement: Blessed Soul">
<!-- AUTO GENERATED SKILL -->
<!-- Max MP + 10%. Buff remains 5 min. after the mentor has logged out. -->
<set name="icon" val="icon.skill1048" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9917" levels="3" name="Mentor's Encouragement: Focus">
<!-- AUTO GENERATED SKILL -->
<!-- P. Critical Rate + 20%. Buff remains 5 min. after the mentor has logged out. -->
<set name="icon" val="icon.skill1077" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9918" levels="2" name="Mentor's Encouragement: Wild Magic">
<!-- AUTO GENERATED SKILL -->
<!-- M. Critical Rate + 1. Buff remains 5 min. after the mentor has logged out. -->
<set name="icon" val="icon.skill1303" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9919" levels="2" name="Mentor's Encouragement: Haste">
<!-- AUTO GENERATED SKILL -->
<!-- Atk. Spd. + 15%. Buff remains 5 min. after the mentor has logged out. -->
<set name="icon" val="icon.skill1086" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9920" levels="3" name="Mentor's Encouragement: Acumen">
<!-- AUTO GENERATED SKILL -->
<!-- Casting Spd. + 15%. Buff remains 5 min. after the mentor has logged out. -->
<set name="icon" val="icon.skill1085" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9921" levels="4" name="Mentor's Encouragement: Vampiric Rage">
<!-- AUTO GENERATED SKILL -->
<!-- Has a chance of absorbing 6% of physical damage inflicted on enemy as HP. Buff remains 5 min. after the mentor has logged out. -->
<set name="icon" val="icon.skill1268" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9922" levels="2" name="Mentor's Encouragement: Berserker Spirit">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 5%, M. Atk. + 10%, Atk. Spd. + 5%, and Casting Spd. + 5%. P. Def. - 5%, M. Def. - 10, and P. Evasion - 2. Buff remains 5 min. after the mentor has logged out. -->
<set name="icon" val="icon.skill1062" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9923" levels="3" name="Mentor's Encouragement: Death Whisper">
<!-- AUTO GENERATED SKILL -->
<!-- Critical Damage + 25%. Buff remains 5 min. after the mentor has logged out. -->
<set name="icon" val="icon.skill1242" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9924" levels="2" name="Mentor's Encouragement: Wind Walk">
<!-- AUTO GENERATED SKILL -->
<!-- Speed + 20. Buff remains 5 min. after the mentor has logged out. -->
<set name="icon" val="icon.skill1204" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9925" levels="1" name="Mentor's Encouragement: Prophecy of Water">
<!-- AUTO GENERATED SKILL -->
<!-- For 2 hr., selected mentee's M. Critical Rate + 2, MP Recovery Bonus + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, and Debuff Resistance + 10%. Speed - 20%, and Skill MP Consumption - 5%. -->
<set name="icon" val="icon.skill1355" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="120" />
<set name="castRange" val="900" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9926" levels="1" name="Mentor's Encouragement: Prophecy of Fire">
<!-- AUTO GENERATED SKILL -->
<!-- For 2 hr., selected mentee's Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 2, Critical Damage + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, and Debuff Resistance + 10%. Speed - 20%. -->
<set name="icon" val="icon.skill1356" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="120" />
<set name="castRange" val="900" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9927" levels="1" name="Mentor's Encouragement: Prophecy of Wind">
<!-- AUTO GENERATED SKILL -->
<!-- For 2 hr., selected mentee's Max HP + 20%, P. Critical Rate + 20%, M. Critical Rate + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, and Debuff Resistance + 10%. Speed - 20%. Has a chance of absorbing 5% of damage inflicted on the enemy as HP. -->
<set name="icon" val="icon.skill1357" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="120" />
<set name="castRange" val="900" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9928" levels="1" name="Scroll of Escape: Heine">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Heine. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9929" levels="1" name="Scroll of Escape: Heine">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Heine. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9930" levels="1" name="Scroll of Escape: Town of Oren">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Oren. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9931" levels="1" name="Scroll of Escape: Town of Oren">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Oren. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9932" levels="1" name="Scroll of Escape: Town of Oren">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Oren. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9933" levels="1" name="Scroll of Escape: Town of Goddard">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Oren. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9934" levels="1" name="Scroll of Escape: Town of Goddard">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Goddard. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9935" levels="1" name="Scroll of Escape: Town of Goddard">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Goddard. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9936" levels="1" name="Scroll of Escape: Town of Goddard">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Goddard. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9937" levels="1" name="Scroll of Escape: Town of Goddard">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Goddard. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9938" levels="1" name="9th Anniversary Blessing">
<!-- AUTO GENERATED SKILL -->
<!-- 9th Anniversary Blessing. All stats + 5, and Vitality is replenished in peace zones. -->
<set name="icon" val="icon.etc_blessed_kalie_i00" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9939" levels="3" name="Super Stone: Fire">
<!-- AUTO GENERATED SKILL -->
<!-- Fire Attribute + 60. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9940" levels="3" name="Super Stone: Water">
<!-- AUTO GENERATED SKILL -->
<!-- Water Attribute + 60. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9941" levels="3" name="Super Stone: Wind">
<!-- AUTO GENERATED SKILL -->
<!-- Wind Attribute + 60 -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9942" levels="3" name="Super Stone: Earth">
<!-- AUTO GENERATED SKILL -->
<!-- Earth Attribute + 60. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9943" levels="3" name="Super Stone: Holy">
<!-- AUTO GENERATED SKILL -->
<!-- Holy Attribute + 60. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9944" levels="3" name="Super Stone: Dark">
<!-- AUTO GENERATED SKILL -->
<!-- Dark Attribute + 60. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9945" levels="1" name="Scroll: Enchant Hair Accessory">
<!-- AUTO GENERATED SKILL -->
<!-- Enchants Hair Accessory. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9946" levels="1" name="9th Anniversary Cube (30-day) (Event)">
<!-- AUTO GENERATED SKILL -->
<!-- 9th Anniversary Cube. 30-day. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9947" levels="1" name="9th Anniversary Cube (20-day) (Event)">
<!-- AUTO GENERATED SKILL -->
<!-- 9th Anniversary Cube. 20-day. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9948" levels="1" name="9th Anniversary Cube (10-day) (Event)">
<!-- AUTO GENERATED SKILL -->
<!-- 9th Anniversary Cube. 10-day. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9949" levels="1" name="9th Anniversary Cube (5-day) (Event)">
<!-- AUTO GENERATED SKILL -->
<!-- 9th Anniversary Cube. 5-day. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="-1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9950" levels="1" name="Letter Collector's Pouch: TOGETHER">
<!-- AUTO GENERATED SKILL -->
<!-- Magic Pouch containing the letters TOGETHE. Double-click to obtain one of the letters. 'R' can be obtained by chance from the RIIS Pouch. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9951" levels="1" name="Letter Collector's Pouch: LINEAGE II">
<!-- AUTO GENERATED SKILL -->
<!-- Magic Pouch containing the letters LINEAGE. Double-click to obtain one of the letters. 'II' can be obtained by chance from the RIIS Pouch. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9952" levels="1" name="Letter Collector's Pouch: NCSOFT">
<!-- AUTO GENERATED SKILL -->
<!-- Magic Pouch containing the letters NCOFT. Double-click to obtain one of the letters. 'S' can be obtained by chance from the RIIS Pouch. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9953" levels="1" name="Letter Collector's Pouch: RIIS">
<!-- AUTO GENERATED SKILL -->
<!-- Magic Pouch containing R, II, and S. Double-click to obtain one of the letters. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9954" levels="1" name="Letter Collector's Lucky Pouch">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9955" levels="1" name="Strawberry Cake (HP)">
<!-- AUTO GENERATED SKILL -->
<!-- Restores 50% of HP. Cooldown is 2 min. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="120000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9956" levels="1" name="Blueberry Cake (MP)">
<!-- AUTO GENERATED SKILL -->
<!-- Restores 20% of MP. Cooldown is 2 min. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="120000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9957" levels="1" name="Cheesecake (CP)">
<!-- AUTO GENERATED SKILL -->
<!-- Restores 50% of CP. Cooldown is 2 min. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="120000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9958" levels="1" name="Horn Melody (9th Anniversary)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, and M. Def. + 30%. -->
<set name="icon" val="icon.skill11517" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9959" levels="1" name="Drum Melody (9th Anniversary)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 2, P. Critical Rate + 20%, P. Atk. + 20%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, and Debuff Resistance + 10%. Received Critical Damage - 30% and Speed - 15%. Increases Critical Damage during a standard attack for a member equipped with a melee weapon/bow/crossbow who receives more than a certain amount of damage. -->
<set name="icon" val="icon.skill11522" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9960" levels="1" name="Lute Melody (9th Anniversary)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Atk. Spd. + 34%, and Casting Spd. + 31%. Has a chance of applying 9% Vampiric Rage. -->
<set name="icon" val="icon.skill11518" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9961" levels="1" name="Pipe Organ Melody (9th Anniversary)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Max HP/MP/CP + 37%, and HP Recovery Bonus + 20%. -->
<set name="icon" val="icon.skill11519" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9962" levels="1" name="Guitar Melody (9th Anniversary)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Critical Rate + 32%, P. Critical Damage + 35%, and M. Critical Rate + 20. P. Skill MP Consumption - 20%, M. Skill MP Consumption - 10%, and Iss Enchanter's Enchant Skill MP Consumption - 20%. -->
<set name="icon" val="icon.skill11520" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9963" levels="1" name="Harp Melody (9th Anniversary)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Accuracy + 5, P. Evasion/M. Evasion + 5, and Speed + 34. Received Critical Damage - 30%. -->
<set name="icon" val="icon.skill11521" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9964" levels="1" name="Warrior's Harmony (9th Anniversary)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., selected party member's P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, and Speed + 8. -->
<set name="icon" val="icon.skill11524" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9965" levels="1" name="Knight's Harmony (9th Anniversary)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., selected party member's P. Atk. + 12% P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30%, and Shield Defense + 50%. -->
<set name="icon" val="icon.skill11523" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9966" levels="1" name="Wizard's Harmony (9th Anniversary)">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., selected party member's M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Speed + 8, M. Def. + 14%, and MP Recovery Bonus + 20%. M. Skill MP Consumption - 15%, P. Skill MP Consumption - 5%, and Skill Cooldown - 20%. -->
<set name="icon" val="icon.skill11525" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9967" levels="1" name="Scroll of Escape: Alligator Island">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Alligator Island. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9968" levels="1" name="Scroll of Escape: Outlaw Forest">
<!-- AUTO GENERATED SKILL -->
<!-- Return to Outlaw Forest. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9969" levels="1" name="Scroll of Escape: Sea of Spores">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Sea of Spores. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9970" levels="1" name="Scroll of Escape: Forsaken Plains">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Forsaken Plains. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9971" levels="1" name="Scroll of Escape: Fields of Massacre">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Fields of Massacre. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9972" levels="1" name="Scroll of Escape: Swamp of Screams">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Swamp of Screams. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9973" levels="1" name="Scroll of Escape: Forest of the Dead">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Forest of the Dead. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9974" levels="1" name="Scroll of Escape: Wall of Argos">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Wall of Argos. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9975" levels="1" name="Scroll of Escape: Varka Silenos Barracks">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Varka Silenos Barracks. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9976" levels="1" name="Scroll of Escape: Ketra Orc Outpost">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Ketra Orc Outpost. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9977" levels="1" name="Scroll of Escape: Den of Evil">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Den of Evil. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9978" levels="1" name="Scroll of Escape: Sel Mahum Training Grounds">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Sel Mahum Training Grounds. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9979" levels="1" name="Scroll of Escape: Plains of the Lizardmen">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Plains of the Lizardmen. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9980" levels="1" name="Scroll of Escape: Field of Silence">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Field of Silence. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9981" levels="1" name="Scroll of Escape: Field of Whispers">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Field of Whispers. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9982" levels="1" name="Elixir: Divine Protection">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., Max HP/MP/CP + 30%, and M. Def. + 30%. Effect disappears when Art of Seduction is applied by the Rose Spirit. Cooldown is 5 min. -->
<set name="icon" val="icon.etc_evil_soul_core_i00" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="300000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9983" levels="1" name="Scroll of Escape: Wall of Argos">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Wall of Argos. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9984" levels="1" name="9th Anniversary Cube (1-time use)">
<!-- AUTO GENERATED SKILL -->
<!-- 9th Anniversary Cube. 1-time use. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9985" levels="1" name="High-grade Elixir of Life (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="120000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9986" levels="1" name="High-grade Elixir of Mind (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="120000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9987" levels="1" name="High-grade Elixir of CP (R-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="120000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9988" levels="1" name="Elixir of Aggression">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., selected party member's P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, and Speed + 8. -->
<set name="icon" val="icon.skill11524" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="120000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9989" levels="1" name="Elixir of Protection">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., selected party member's P. Atk. + 12% P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30%, and Shield Defense + 50%. -->
<set name="icon" val="icon.skill11523" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="120000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9990" levels="1" name="Elixir of Magic">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., selected party member's M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Speed + 8, M. Def. + 14%, and MP Recovery Bonus + 20%. M. Skill MP Consumption - 15%, P. Skill MP Consumption - 5%, and Skill Cooldown - 20%. -->
<set name="icon" val="icon.skill11525" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="120000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9991" levels="1" name="Scroll of Escape: Town of Rune">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Rune. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9992" levels="1" name="Scroll of Escape: Town of Rune">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Rune. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9993" levels="1" name="Scroll of Escape: Town of Aden">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Aden. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9994" levels="1" name="Scroll of Escape: Town of Aden">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Aden. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9995" levels="1" name="Scroll of Escape: Town of Oren">
<!-- AUTO GENERATED SKILL -->
<!-- Return to the Town of Oren. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1500" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9996" levels="1" name="Fated Support Box">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.etc_summon_aga_agit_i00" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="10000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9997" levels="1" name="Steel Door Guild Reward Box (Low-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9998" levels="1" name="Steel Door Guild Reward Box (Mid-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="9999" levels="1" name="Steel Door Guild Reward Box (High-grade)">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10100" levels="4" name="Guardian's Frenzy">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 min., P./M. Def. +50%, Attribute Resistance + 10, Speed + 10. When equipped with a sword or blunt weapon, Accuracy + 4, Atk. Spd. + 10%, Critical Rate + 30, Critical Damage + 30%. -->
<table name="#mpConsumes"> 20 21 23 24 </table>
<set name="icon" val="icon.skill10100" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10101" levels="4" name="Templar's Frenzy">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 min., P. Skill Power + 5%, P./M. Def. + 50%, Speed + 10. When equipped with a sword or blunt weapon, Accuracy + 4, Atk. Spd. + 10%, Critical Rate + 30, Critical Damage + 30%. -->
<table name="#mpConsumes"> 20 21 23 24 </table>
<set name="icon" val="icon.skill10101" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10102" levels="3" name="Shadow Slash">
<!-- AUTO GENERATED SKILL -->
<!-- Summons a Dark Panther to attack enemies in front of you with 33505 Power added to P. Atk. and knocks them down. Requires a shield. Consumes 6 Soulstones. Over-hit. -->
<table name="#mpConsumes"> 185 191 197 </table>
<set name="icon" val="icon.skill10102" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="40" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10103" levels="4" name="Mass Freezing Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Freezes the air, inflicting 18151 damage to target and nearby enemies, and for 10 sec., decreases enemy Speed by 100. Consumes 6 Soulstones. -->
<table name="#mpConsumes"> 185 191 197 197 </table>
<set name="icon" val="icon.skill10103" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="400" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="true" />
</skill>
</list>

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<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10244" levels="3" name="True Vanguard">
<!-- AUTO GENERATED SKILL -->
<!-- Damage inflicted on monsters + 50%, and M. Skill MP Consumption + 30%. -->
<set name="icon" val="icon.skill0810" />
<set name="operateType" val="T" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10245" levels="1" name="Wizard - Individual Passive">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0217" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10246" levels="1" name="Wizard - Individual">
<!-- AUTO GENERATED SKILL -->
<!-- Atk. Spd. + 30% for 5 seconds. -->
<set name="icon" val="icon.skill1543" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10247" levels="1" name="Knight - Individual Passive">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0217" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10248" levels="1" name="Knight - Individual">
<!-- AUTO GENERATED SKILL -->
<!-- Atk. Spd. + 30% for 5 seconds. -->
<set name="icon" val="icon.skill1543" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="6000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10249" levels="1" name="Heavy Hit">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts a powerful blow on target. -->
<set name="icon" val="icon.skill10317" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10250" levels="1" name="Heavy Hit">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts a powerful blow on target. -->
<set name="icon" val="icon.skill10317" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10251" levels="1" name="Superior Weapon Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 2, P. Atk. + 30%, and Atk. Spd. + 25%. P. Atk. + 1252 and P. Accuracy + 8 when a sword, blunt, or spear is equipped. Increases the number of possible targets during a spear attack. 50% chance of triggering Lightning Force during a normal attack. Depending on your STR, the Cooldown resets or the duration increases by 2 times. -->
<set name="icon" val="icon.skill10251" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10252" levels="1" name="Superior Dual Weapon Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 2. P. Atk. + 1252 and P. Accuracy + 8 when using a dualsword, dual blunt, or fist weapon. -->
<set name="icon" val="icon.skill10252" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10253" levels="1" name="Superior Heavy Armor Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 2. Max HP + 5368 and P. Def. + 1327 when equipped with Heavy Armor. -->
<set name="icon" val="icon.skill10253" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10254" levels="1" name="Superior Light Armor Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 2. Max HP + 5368, P. Def. + 1271, P. Accuracy + 3, P. Evasion + 6, Spd. + 10, and Atk. Spd. + 10% when equipped with Light Armor. Chance of receiving a critical attack - 35%. -->
<set name="icon" val="icon.skill10254" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10255" levels="1" name="Superior Momentum Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- Absorbs Momentum by 20% during a normal physical attack and 40% during a critical attack. Can absorb up to 10 Momentum levels. -->
<set name="icon" val="icon.skill10255" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10256" levels="1" name="Superior HP Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 2, Max HP + 606, Max CP + 296 and HP Recovery Bonus + 7.3. While sitting, HP Recovery Bonus + 7 and MP recovery bonus + 3.7. When HP falls below 60%, P. Atk. + 629. When damaged to a point, has a chance of recovering 10% of Max HP. -->
<set name="icon" val="icon.skill10256" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10257" levels="1" name="Superior Spirit Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 2 and Hold/Sleep/Bleed/Mind/Poison Resistance + 30. -->
<set name="icon" val="icon.skill10257" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10258" levels="8" name="Armor Destruction">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 11159 Power added to P. Atk. Weakens P. Def. and absorbs Momentum. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. -->
<table name="#mpConsumes"> 50 52 53 54 57 59 60 62 </table>
<set name="icon" val="icon.skill10258" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="40" />
<set name="hitTime" val="1090" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="2000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10260" levels="8" name="Mega Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 19893 added to P. Atk. and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense. -->
<table name="#mpConsumes"> 65 66 69 71 73 76 78 80 </table>
<set name="icon" val="icon.skill10260" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="40" />
<set name="hitTime" val="1490" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="7000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10262" levels="6" name="Power Bomber">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts a powerful strike on target with 20483 Power added to P. Atk., knocking them down for 3 sec., and increases damage as Momentum increases. Increases damage by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Critical. Ignores Shield Defense. -->
<table name="#mpConsumes"> 84 89 93 98 102 105 </table>
<set name="icon" val="icon.skill10262" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="40" />
<set name="hitTime" val="1690" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10263" levels="8" name="Hurricane Blaster">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 551 power, lowers P. Def., and absorbs Momentum. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. -->
<table name="#mpConsumes"> 58 59 61 63 65 67 69 71 </table>
<set name="icon" val="icon.skill10263" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="600" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="300" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10265" levels="8" name="Eruption">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks nearby enemies with 11557 Power added to P. Atk., Stuns them for 2 seconds and remove their target. Power is decreased by 10% when equipped with a sword/blunt/fist weapon and increased by 50% when equipped with a spear. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. -->
<table name="#mpConsumes"> 122 124 129 133 137 142 146 151 </table>
<set name="icon" val="icon.skill10265" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="40" />
<set name="hitTime" val="1390" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="5000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10266" levels="8" name="Giant Punch">
<!-- AUTO GENERATED SKILL -->
<!-- Strikes down at the ground with a fist to Knock Down nearby enemies for 5 sec. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. -->
<table name="#mpConsumes"> 76 79 81 84 87 90 92 95 </table>
<set name="icon" val="icon.skill10266" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10267" levels="6" name="Hurricane Rush">
<!-- AUTO GENERATED SKILL -->
<!-- Shoulder charge target to Stun it for 3 seconds. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. -->
<table name="#mpConsumes"> 38 39 41 43 44 47 </table>
<set name="icon" val="icon.skill10267" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="600" />
<set name="hitTime" val="500" />
<set name="coolTime" val="100" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10268" levels="6" name="Rolling Thunder">
<!-- AUTO GENERATED SKILL -->
<!-- Becomes enveloped with the energy of a whirlwind. Continuously decreases nearby enemies' HP. Continuously decreases your MP. -->
<table name="#mpConsumes"> 40 42 43 45 46 47 </table>
<set name="icon" val="icon.skill10268" />
<set name="operateType" val="T" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10269" levels="7" name="Jump Attack">
<!-- AUTO GENERATED SKILL -->
<!-- Jumps to attack frontal enemies with 10508 Power added to P. Atk. and decreases their Speed by 180 for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. -->
<table name="#mpConsumes"> 111 114 118 122 126 130 134 </table>
<set name="icon" val="icon.skill10269" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="600" />
<set name="hitTime" val="890" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="5000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10270" levels="1" name="Second Wind">
<!-- AUTO GENERATED SKILL -->
<!-- Instantly recovers 35% of Max HP and 15% of Max CP. For 2 minutes, Max HP + 35% and Max CP + 15%. -->
<set name="icon" val="icon.skill10270" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="43" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="120000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10271" levels="2" name="Power Provoke">
<!-- AUTO GENERATED SKILL -->
<!-- Provokes nearby enemies. Raises their P. Atk. and Atk. Spd. for 10 seconds but lower their P. Def. -->
<table name="#mpConsumes"> 76 83 </table>
<set name="icon" val="icon.skill10271" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="4000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10273" levels="4" name="Lightning Disarm">
<!-- AUTO GENERATED SKILL -->
<!-- Disarms nearby enemies for 5 seconds. Lowers P. Atk. and M. Atk. by 10%. -->
<set name="icon" val="icon.skill10273" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="92" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="120000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10274" levels="4" name="Berserker">
<!-- AUTO GENERATED SKILL -->
<!-- You have reached your physical limit. Increases debuff resistance, Speed, P. Atk., Accuracy, P. Def., Atk. Spd., and Critical Damage. When target is killed, recovers HP by 20%. When HP falls below 60%, increases P. Atk. by 10% and Critical Rate by 100. When HP falls below 30%, increases P. Atk. by 30% and Critical Rate by an additional 300. Can be used when HP is below 70%. -->
<table name="#mpConsumes"> 38 41 45 47 </table>
<set name="icon" val="icon.skill10274" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10275" levels="1" name="Infinity Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts a powerful attack on target with 65085 Power added to P. Atk. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. -->
<set name="icon" val="icon.skill10275" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1178" />
<set name="castRange" val="40" />
<set name="hitTime" val="5000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10276" levels="1" name="Force of Nature">
<!-- AUTO GENERATED SKILL -->
<!-- Immediately increases Momentum to its maximum level. -->
<set name="icon" val="icon.skill10276" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="38" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10277" levels="4" name="Final Cry">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk. + 20% and skill damage + 10% for 2 minutes. Increases general/skill attack damage + 5% during PvP. -->
<table name="#mpConsumes"> 38 41 45 47 </table>
<set name="icon" val="icon.skill10277" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="180000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10278" levels="8" name="Reduce Anger">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases the aggression of nearby enemies toward the caster. -->
<table name="#mpConsumes"> 76 77 80 83 86 88 91 94 </table>
<set name="icon" val="icon.skill10278" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10279" levels="1" name="Giant Barrier">
<!-- AUTO GENERATED SKILL -->
<!-- Removes all debuffs and for 10 seconds, becomes invincible against normal attacks, skills, and debuffs. Spd. + 30%. Available when HP is 70% or lower. -->
<set name="icon" val="icon.skill10279" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="42" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="300000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10280" levels="1" name="Momentum Charge">
<!-- AUTO GENERATED SKILL -->
<!-- Continuously consumes HP to produce Momentum. -->
<set name="icon" val="icon.skill10283" />
<set name="operateType" val="T" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="58" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10281" levels="2" name="Sonic Star">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks and knocks down nearby enemies at the speed of light with 44711 Power added to P. Atk. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon. Over-hit. Critical. -->
<table name="#mpConsumes"> 1103 1158 </table>
<set name="icon" val="icon.skill10281" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="7500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10283" levels="1" name="Increase Momentum">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill10283" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="10000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10284" levels="3" name="Lightning Force">
<!-- AUTO GENERATED SKILL -->
<!-- You are imbued with Rage. P. Atk. + 10% and Speed + 5 when equipped with a fist weapon/sword/blunt/dualsword/spear. 20% chance of raising Lightning Force to level 2 during a critical attack. -->
<table name="#icons"> icon.skill10284 icon.skill10284_2 icon.skill10284_3 </table>
<set name="icon" val="#icons" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10285" levels="1" name="HP Drain">
<!-- AUTO GENERATED SKILL -->
<!-- Recovers HP by 20%. -->
<set name="icon" val="icon.skill10285" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="10000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10286" levels="1" name="Superior Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 2, M. Def. + 199, and Fire/Water/Wind/Earth Resistance + 20. When receiving damage, has a chance of increasing M. Def. and Attribute Resistance momentarily. -->
<set name="icon" val="icon.skill10005" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10287" levels="6" name="Rolling Thunder">
<!-- AUTO GENERATED SKILL -->
<!-- HP decreases by 225 per second. -->
<set name="icon" val="icon.skill0494" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="3000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10288" levels="8" name="Hurricane Storm">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks near the enemy with 11557 Power added to P. Atk. Power - 10% when using a sword, dualsword, blunt, or fist weapon. Power + 50% when using a spear. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. Over-hit. Critical hit. -->
<table name="#mpConsumes"> 161 163 169 175 180 186 192 198 </table>
<set name="icon" val="icon.skill10288" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="500" />
<set name="hitTime" val="1790" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="10000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10289" levels="4" name="Boost">
<!-- AUTO GENERATED SKILL -->
<!-- Increases skills' effect by 30% for 60 seconds and normal/skill attack damage by 5% during PvP. -->
<set name="icon" val="icon.skill10289" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="143" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="180000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10290" levels="8" name="Hurricane Slasher">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks around the enemy with 11557 Power added to P. Atk. Decreases power - 10% when equipped with a sword/blunt/fist weapon. Increases power + 50% when equipped with a spear. Requires a dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Critical. -->
<table name="#mpConsumes"> 138 141 146 150 155 160 165 170 </table>
<set name="icon" val="icon.skill0007" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="1800" />
<set name="reuseDelay" val="7000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10291" levels="1" name="Feral Bear Cry">
<!-- AUTO GENERATED SKILL -->
<!-- Shouts loudly to invoke the power of the Bear. For 5 minutes, increases your P. Atk. and P. Critical Damage by 30%. -->
<set name="icon" val="icon.skill10291" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="38" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10292" levels="1" name="Feral Ogre Cry">
<!-- AUTO GENERATED SKILL -->
<!-- Shouts loudly to invoke the power of the Ogre. For 5 minutes, increases your P. Atk., P. Def. And M. Def. by 35% and P. Critical Damage and Max HP by 10%. -->
<set name="icon" val="icon.skill10292" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="38" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10293" levels="1" name="Feral Puma Cry">
<!-- AUTO GENERATED SKILL -->
<!-- Shouts loudly to invoke the power of the Puma. For 5 minutes, increases your P. Accuracy by 10 and Atk. Spd. by 20%, and decreases Critical Damage received by 40%. -->
<set name="icon" val="icon.skill10293" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="38" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10294" levels="1" name="Feral Rabbit Cry">
<!-- AUTO GENERATED SKILL -->
<!-- Shouts loudly to invoke the power of the Rabbit. For 5 minutes, increases your Atk. Spd. by 30%, Speed by 35% and P. Evasion by 15. -->
<set name="icon" val="icon.skill10294" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="38" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10295" levels="1" name="Hawk Cry">
<!-- AUTO GENERATED SKILL -->
<!-- Shouts loudly to invoke the power of the Hawk. For 5 minutes, increases your P. Accuracy by 8, Critical Rate by 120 and Critical Damage by 30%. -->
<set name="icon" val="icon.skill10295" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="38" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10296" levels="1" name="Spirit of the Hunter">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 minutes, increases damage against insects/plants/animals + 10%. -->
<set name="icon" val="icon.skill0359" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="38" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10297" levels="1" name="Spirit of the Slayer">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 minutes, increases damage against monsters/magic creatures/giants/dragons + 10%. -->
<set name="icon" val="icon.skill0360" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="38" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10298" levels="1" name="Power Revival">
<!-- AUTO GENERATED SKILL -->
<!-- Recovers all of your HP. -->
<set name="icon" val="icon.skill10298" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="38" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="600000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10299" levels="1" name="Stun Spear">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicted with stun and unable to move for 3 seconds. -->
<set name="icon" val="icon.skill10299" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="isDebuff" val="true" />
</skill>
</list>

View File

@@ -0,0 +1,334 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10300" levels="3" name="Last Attack">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 52746 Power added to P. Atk. Cuts regular monsters' HP down to 1. Usable when target's HP is 10% or below. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. -->
<table name="#mpConsumes"> 276 297 315 </table>
<set name="icon" val="icon.skill10300" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="40" />
<set name="hitTime" val="1690" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10301" levels="1" name="Maximum Force Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- Max Momentum increases to Stage 15. -->
<set name="icon" val="icon.skill11842" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10302" levels="4" name="Triple Sonic Slash">
<!-- AUTO GENERATED SKILL -->
<!-- Gathers Momentum to inflict 22531 damage onto the enemy, increasing the damage as Momentum is consumed. Damage + 30% at max Momentum consumption of 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. -->
<table name="#mpConsumes"> 98 105 112 119 </table>
<set name="icon" val="icon.skill10302" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="40" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10303" levels="4" name="Superior Combat Master">
<!-- AUTO GENERATED SKILL -->
<!-- Max CP/ HP + 2%. -->
<set name="icon" val="icon.skill0430" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10304" levels="4" name="Superior Dual Sword Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- When a dualsword or dual blunt is equipped, P. Atk. + 2% and additional + 709. -->
<set name="icon" val="icon.skill11835" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10305" levels="4" name="Broad Pull">
<!-- AUTO GENERATED SKILL -->
<!-- Spear Resistance - 10%. Pulls enemies from a large radius nearby. Requires a sword, blunt, spear, fist weapon, dual blunt, or dual sword. -->
<table name="#mpConsumes"> 62 69 76 83 </table>
<set name="icon" val="icon.skill11833" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="4000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10306" levels="4" name="Superior Polearm Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- When a spear is equipped, P. Atk. + 2% and additional P. Atk. 583. Increases the number of possible targets by 1. -->
<set name="icon" val="icon.skill11836" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10307" levels="1" name="Fist of Fury">
<!-- AUTO GENERATED SKILL -->
<!-- Greatly increases Atk. Spd. Continuously consumes HP. Requires a sword, blunt, spear, fist weapon, dual blunt, or dual sword. -->
<set name="icon" val="icon.skill10307new" />
<set name="operateType" val="T" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10308" levels="1" name="Wild Roar">
<!-- AUTO GENERATED SKILL -->
<!-- Shouts loudly to invoke the power of the Bison. For 5 minutes, P. Atk. and Critical Damage + 45%, Critical Rate + 45, and Atk. Spd. - 15%. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. -->
<set name="icon" val="icon.skill11834" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="38" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10309" levels="4" name="Superior Fist Weapon Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- When a fist weapon is equipped, P. Atk. + 2 % and additional + 709. -->
<set name="icon" val="icon.skill11837" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10310" levels="1" name="Primal Rage">
<!-- AUTO GENERATED SKILL -->
<!-- For 10 min., P. Atk. + 15%. Requires a sword, blunt, spear, fist weapon, dual blunt, or dual sword. -->
<set name="icon" val="icon.skill10310" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="38" />
<set name="hitTime" val="1500" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10311" levels="4" name="Superior Two-handed Weapon Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- When a two-handed sword or two handed blunt is equipped, P. Atk. + 2 % and additional + 709. -->
<set name="icon" val="icon.skill11838" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10312" levels="4" name="Crafting Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- There is a small chance that the item quantity will double upon crafting. Critical level 1. -->
<set name="icon" val="icon.skill10312" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10313" levels="4" name="Infinite Rush">
<!-- AUTO GENERATED SKILL -->
<!-- Rush toward the frontal enemies to inflict Shock for 9 sec. Requires a sword, blunt, spear, fist weapon, dual blunt, or dual sword. -->
<table name="#mpConsumes"> 92 98 104 110 </table>
<set name="icon" val="icon.skill10313" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="600" />
<set name="hitTime" val="500" />
<set name="coolTime" val="500" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10314" levels="4" name="Disarmament">
<!-- AUTO GENERATED SKILL -->
<!-- Disarms enemies for 5 sec. and decreases their P. Atk./ M. Atk. by 40%. Requires a sword, blunt, spear, fist weapon, dual blunt, or dual sword. -->
<set name="icon" val="icon.skill0485" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="38" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10315" levels="2" name="Superior Polearm Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- When a spear is equipped, P. Atk. + 2 % and additional P. Atk. + 583. -->
<set name="icon" val="icon.skill11836" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10316" levels="4" name="Bloodthirst">
<!-- AUTO GENERATED SKILL -->
<!-- PvP P. Atk. + 5%. -->
<set name="icon" val="icon.skill0193" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10317" levels="4" name="Thunder Slasher">
<!-- AUTO GENERATED SKILL -->
<!-- Swings a spear to inflict 26003 added to P. Atk. on nearby enemies and Stuns them for 5 sec. Requires a spear. Ignores Shield Defense. Over-hit. Critical. -->
<table name="#mpConsumes"> 122 124 129 133 </table>
<set name="icon" val="icon.skill10317new" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="1390" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10318" levels="4" name="Sonic Flash">
<!-- AUTO GENERATED SKILL -->
<!-- Launches a wave of sword energy to inflict 17348 damage added to P. Atk., increasing the damage as Momentum is consumed. Can consume up to 3. Requires a dual sword, sword, or blunt. Over-hit. Critical. -->
<table name="#mpConsumes"> 98 105 112 119 </table>
<set name="icon" val="icon.skill10318new" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="600" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10319" levels="1" name="Duelist's Fury">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 30%, Spd. + 66, and increases debuff resistance. -->
<set name="icon" val="icon.skll10319" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="300" />
<set name="reuseDelay" val="300000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10320" levels="1" name="Faceoff">
<!-- AUTO GENERATED SKILL -->
<!-- Engages target in 1:1 combat. Ignores all normal attacks, skills, and debuffs, except those of the opponent. Increases your P. Atk., Spd., and debuff resistance. -->
<set name="icon" val="icon.skll10319" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="43" />
<set name="castRange" val="600" />
<set name="hitTime" val="300" />
<set name="reuseDelay" val="600000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10321" levels="4" name="Thunder Spear">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks near the enemy by throwing a spear with 22536 Power added to P. Atk. Stuns for 9 seconds. Requires a spear. Over-hit. Critical hit. Ignores Shield Defense. Target cancel. -->
<table name="#mpConsumes"> 122 124 129 133 </table>
<set name="icon" val="icon.skll10321" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="900" />
<set name="hitTime" val="2500" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10322" levels="1" name="Wolf's Cry">
<!-- AUTO GENERATED SKILL -->
<!-- Shouts loudly to invoke the power of the Wolf. For 5 minutes, P. Def. and M. Def. + 50%, Max HP + 25%, and Spd. + 20. Requires a sword, blunt, spear, fist weapon, dual blunt, or dualsword. -->
<set name="icon" val="icon.skll10320" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="38" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10323" levels="1" name="Self Heal (Warrior)">
<!-- AUTO GENERATED SKILL -->
<!-- Recovers 10% of Max HP. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="reuseDelay" val="5000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10324" levels="3" name="Momentum Master">
<!-- AUTO GENERATED SKILL -->
<!-- Power of skills that consume Momentum increase by 10%. -->
<set name="icon" val="icon.skill10324" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10325" levels="3" name="Dreadful Roar">
<!-- AUTO GENERATED SKILL -->
<!-- Cancels at least one buff of nearby enemies. Consumes 10 Soulstones. -->
<table name="#mpConsumes"> 149 151 154 </table>
<set name="icon" val="icon.skill10325" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="120000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10326" levels="3" name="Bloody Fury">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 sec., P. Atk. + 450, Skill Power + 5%, and HP Recovery is limited to 70%. -->
<table name="#mpConsumes"> 45 50 55 </table>
<set name="icon" val="icon.skill10326" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="180000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10327" levels="4" name="Momentum Flash">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 17348 Power added to P. Atk. Requires a sword/dagger/blunt weapon/fist weapon. Damage increases when using Momentum, which you can use up to 3. Over-hit. Critical. -->
<table name="#mpConsumes"> 98 105 112 119 </table>
<set name="icon" val="icon.skill10327" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="600" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10328" levels="3" name="Soul Berserker">
<!-- AUTO GENERATED SKILL -->
<!-- When equipped with a sword or blunt weapon, P. Atk. +10%, P. Critical Damage + 10%, and P. Skill MP Consumption + 10%. -->
<set name="icon" val="icon.skill10328" />
<set name="operateType" val="T" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10329" levels="1" name="Superior Blunt Weapon Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- When equipped with a one-handed blunt weapon, P. Atk. + 21% and P. Critical Rate + 60. -->
<set name="icon" val="icon.skill10329" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10330" levels="4" name="Power Hammer Crush">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 18005 Power added to P. Atk. while ignoring 30% of their P. Def. Stuns for 5 sec. Requires a blunt weapon. Over-hit. Critical. -->
<table name="#mpConsumes"> 92 96 101 105 </table>
<set name="icon" val="icon.skill10330" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="40" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="7000" />
<set name="isDebuff" val="true" />
</skill>
</list>

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@@ -0,0 +1,33 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10497" levels="1" name="Warrior - Individual Passive">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0217" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10498" levels="1" name="Warrior - Individual">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. increases by 10% for 5 seconds. -->
<set name="icon" val="icon.skill1543" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10499" levels="1" name="Heavy Hit">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts a powerful blow on target. -->
<set name="icon" val="icon.skill10317" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
<set name="isDebuff" val="false" />
</skill>
</list>

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@@ -0,0 +1,693 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10500" levels="1" name="Heavy Hit">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts a powerful blow on target. -->
<set name="icon" val="icon.skill10317" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="5000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10501" levels="1" name="Superior Dagger Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 2 and P. Atk. + 344 when a dagger is equipped. Increases Atk. Spd. + 25% and Vital Spot Attack Rate + 5%. Additionally, there is a chance the Cooldown of skills will reset or the duration double depending on your STR. -->
<set name="icon" val="icon.skill10501" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10502" levels="1" name="Superior Dual Dagger Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 2 and P. Accuracy + 8. P. Atk. + 344 when using a dual dagger. -->
<set name="icon" val="icon.skill10502" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10503" levels="1" name="Superior Light Armor Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 2. Max HP + 4880, P. Def. + 1386, P. Evasion + 20, and chance of receiving Critical Damage -35% when equipped with Light Armor. Depending on your DEX, Spd. and P. Skill Critical Rate change. Upon evasion, 10% chance of obtaining an Assassin's Reflex effect that raises Atk. Spd. -->
<set name="icon" val="icon.skill10503" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10504" levels="1" name="Superior Movement">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 2. While sitting, increases HP Recovery Bonus by 7 and MP recovery bonus by 3.7. While running, increases P. Evasion by 7, HP Recovery Bonus by 6.3, MP recovery bonus by 2.6, and speed by 17. Also increases P. Evasion by 17 when HP is below 30%. -->
<set name="icon" val="icon.skill10504" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10505" levels="1" name="Superior Critical Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 2, P. Critical Damage + 539 and P. Critical Rate + 60%. + 1000% chance of triggering skill mastery. -->
<set name="icon" val="icon.skill10505" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10506" levels="1" name="Superior Spirit Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 2 and Hold/Sleep/Bleed/Mind/Poison Resistance + 30. -->
<set name="icon" val="icon.skill10506" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10507" levels="1" name="Death Clock">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 200. Also, when using Shadow Flash, triggers the Blind Spot effect that increases P. Atk., Critical Rate, Critical Damage, and Vital Spot Attack Rate. -->
<set name="icon" val="icon.skill10507" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10508" levels="8" name="Blood Stab">
<!-- AUTO GENERATED SKILL -->
<!-- Strike's the enemy's unprotected back with 32401 Power and additionally inflicts bleed. Over-hit. Critical hit. Half-kill. Requires a dagger or dual dagger. -->
<table name="#mpConsumes"> 59 60 62 64 66 68 71 73 </table>
<set name="icon" val="icon.skill10508" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="40" />
<set name="hitTime" val="830" />
<set name="coolTime" val="700" />
<set name="reuseDelay" val="5000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10509" levels="8" name="Heart Breaker">
<!-- AUTO GENERATED SKILL -->
<!-- Stabs target's heart with 21344 Power added to P. Atk. to inflict a powerful vital spot attack. Increases Spd. + 40, Evasion + 5, and Rear Critical Damage + 30%. Over-hit. Critical hit. Half-kill. Requires a dagger or dual dagger. -->
<table name="#mpConsumes"> 67 68 70 73 75 77 80 82 </table>
<set name="icon" val="icon.skill10509" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="40" />
<set name="hitTime" val="1030" />
<set name="coolTime" val="700" />
<set name="reuseDelay" val="5000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10510" levels="8" name="Chain Blow">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts damage with 22718 Power added to P. Atk. Additional Skill Power 20% to damage if used during bleed. Over-hit. Critical hit. Half-kill. Requires a dagger or dual dagger. -->
<table name="#mpConsumes"> 71 73 75 78 80 83 86 88 </table>
<set name="icon" val="icon.skill10510" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="40" />
<set name="hitTime" val="1130" />
<set name="coolTime" val="700" />
<set name="reuseDelay" val="5000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10511" levels="4" name="Reverse">
<!-- AUTO GENERATED SKILL -->
<!-- Attempts a vital spot attack with 26320 Power added to P. Atk. Over-hit. Critical. Half-kill. Requires a dagger or dual dagger to be equipped. -->
<table name="#mpConsumes"> 90 98 106 112 </table>
<set name="icon" val="icon.skill10511" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="40" />
<set name="hitTime" val="2030" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="5000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10512" levels="8" name="Dagger Explosion">
<!-- AUTO GENERATED SKILL -->
<!-- Detonates a blade to attack nearby enemies with 11903 Power added to P. Atk. Requires a dagger/dual dagger. Over-hit. Critical. -->
<table name="#mpConsumes"> 125 128 132 136 141 145 150 154 </table>
<set name="icon" val="icon.skill10512" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="600" />
<set name="hitTime" val="1430" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="10000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10513" levels="7" name="Razor Rain">
<!-- AUTO GENERATED SKILL -->
<!-- Calls down a rain of blades to attack nearby enemies with 13649 Power added to P. Atk. and inflicts Bleed. Requires a dagger or dual dagger. Over-hit. Critical hit. -->
<table name="#mpConsumes"> 138 142 147 152 156 161 166 </table>
<set name="icon" val="icon.skill10513" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="1530" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="10000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10514" levels="5" name="Dark Paralysis">
<!-- AUTO GENERATED SKILL -->
<!-- Seals an enemy with the power of darkness. Causes the enemy's body to go completely rigid for 10 seconds and causes paralysis for 5 seconds. -->
<table name="#mpConsumes"> 38 40 42 44 46 </table>
<set name="icon" val="icon.skill10514" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="120000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10515" levels="6" name="Paralyzed">
<!-- AUTO GENERATED SKILL -->
<!-- Your body is paralyzed. -->
<set name="icon" val="icon.skill1170" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1200" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10516" levels="6" name="Shadow Chase">
<!-- AUTO GENERATED SKILL -->
<!-- Moves behind an enemy, cancels his target, and inflicts Stun. -->
<table name="#mpConsumes"> 38 39 41 43 45 47 </table>
<set name="icon" val="icon.skill10516" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="600" />
<set name="hitTime" val="800" />
<set name="coolTime" val="100" />
<set name="reuseDelay" val="7000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10517" levels="1" name="Shadow Hide">
<!-- AUTO GENERATED SKILL -->
<!-- You go into Hide state, cancel debuffs and Hold effects on you, increase HP Recovery Bonus, and eliminate enemy enmity toward you. -->
<set name="icon" val="icon.skill10517" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="38" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="400" />
<set name="reuseDelay" val="180000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10518" levels="1" name="Assassin's Reflex">
<!-- AUTO GENERATED SKILL -->
<!-- Atk. Spd. + 20% for 10 seconds. -->
<set name="icon" val="icon.skill10518" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="700" />
<set name="reuseDelay" val="8000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10520" levels="4" name="Final Ultimate Evasion">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 sec., increases P. Evasion by 60, M. Evasion by 60, M. Def. by 20%, P. Skill Evasion Rate by 60% and Debuff Resistance. Has a 40% chance of canceling the enemy's targeting when attacked. -->
<table name="#mpConsumes"> 38 41 45 47 </table>
<set name="icon" val="icon.skill10520" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="800" />
<set name="coolTime" val="100" />
<set name="reuseDelay" val="600000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10522" levels="6" name="Poison Zone">
<!-- AUTO GENERATED SKILL -->
<!-- Sprays poison onto nearby targets for 15 seconds. Decreases P. Atk., Speed, Shield Defense, P. Def., and M. Def. Inflicts Poison that blocks the use of magic. -->
<table name="#mpConsumes"> 76 79 83 87 91 95 </table>
<set name="icon" val="icon.skill10522" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="900" />
<set name="hitTime" val="800" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10523" levels="6" name="Poisoned">
<!-- AUTO GENERATED SKILL -->
<!-- Poisoned by a toxin cloud. Decreases Speed, P. Atk., Shield Defense, P. Def., and M. Def., and blocks the use of magic. Decreases HP by 687 per second. -->
<set name="icon" val="icon.skill1167" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10524" levels="3" name="Evasive Counterstrike">
<!-- AUTO GENERATED SKILL -->
<!-- For 10 seconds, evades physical skill attacks and reflects part of the damage received. -->
<table name="#mpConsumes"> 42 45 47 </table>
<set name="icon" val="icon.skill10524" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="200" />
<set name="coolTime" val="100" />
<set name="reuseDelay" val="150000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10525" levels="4" name="Shadow Dash">
<!-- AUTO GENERATED SKILL -->
<!-- For 15 seconds, increases Speed by 66, P. Evasion by 4, and HP Recovery Bonus by 10. -->
<table name="#mpConsumes"> 38 41 45 47 </table>
<set name="icon" val="icon.skill10525" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="800" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10526" levels="6" name="Mischief">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts confusion on target to stop him from attacking target with the highest hostility. Speed - 70. -->
<table name="#mpConsumes"> 38 39 41 43 45 47 </table>
<set name="icon" val="icon.skill10526" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="600" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10527" levels="1" name="Mass Trick">
<!-- AUTO GENERATED SKILL -->
<!-- Cancels target of frontal enemies. Eliminates their aggression and prevent them from targeting anything for 3 seconds. -->
<set name="icon" val="icon.skill10527" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="92" />
<set name="castRange" val="400" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10528" levels="1" name="Shadow Fake Death">
<!-- AUTO GENERATED SKILL -->
<!-- Acts dead to stop monsters from attacking. Cannot be targeted until you get back up. Consumes 300 MP per second. -->
<set name="icon" val="icon.skill10528" />
<set name="operateType" val="T" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="hitTime" val="800" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10529" levels="1" name="Shadow Flash">
<!-- AUTO GENERATED SKILL -->
<!-- Moves behind the enemy, cancels his target, and inflicts Stun. Additionally increases Critical Damage on target, and prevents target's HP from recovering more than 50%. -->
<set name="icon" val="icon.skill10529" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="71" />
<set name="castRange" val="600" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10530" levels="1" name="Blind Spot">
<!-- AUTO GENERATED SKILL -->
<!-- Increases P. Atk., Critical Rate, Critical Damage and Vital Spot Attack Rate. -->
<set name="icon" val="icon.skill10529" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="hitTime" val="800" />
<set name="coolTime" val="100" />
<set name="reuseDelay" val="1000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10531" levels="2" name="Angel of Death">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily increases Speed by 30, P. Evasion by 40, skill Evasion by 75, Vital Spot Attack Rate by 40%, and Debuff Resistance by 80%. Casts Crippling Poison on enemies attacking you. Requires a dagger/dual dagger to be equipped. -->
<table name="#mpConsumes"> 45 47 </table>
<set name="icon" val="icon.skill10531" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10532" levels="4" name="Clone Attack">
<!-- AUTO GENERATED SKILL -->
<!-- Melt into a target's shadow and summons clones to attack it. Requires a dagger or dual dagger to be equipped. -->
<table name="#mpConsumes"> 38 41 45 47 </table>
<set name="icon" val="icon.skill10532" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="400" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10534" levels="1" name="Toad Poison">
<!-- AUTO GENERATED SKILL -->
<!-- During normal attacks, has a chance of inflicting Poison on the enemy and blocking the use of magic skills. -->
<set name="icon" val="icon.skill10534" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="75" />
<set name="hitTime" val="800" />
<set name="coolTime" val="100" />
<set name="reuseDelay" val="600000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10535" levels="4" name="Scorpion Poison">
<!-- AUTO GENERATED SKILL -->
<!-- Injects a poison that decreases an enemy's Spd. during a normal attack or disables magic skills. Increases poison and bleed attack success rate. -->
<set name="icon" val="icon.skill10535" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="castRange" val="0" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10537" levels="2" name="Block Magic">
<!-- AUTO GENERATED SKILL -->
<!-- Poisoned. Speed is decreased and M. Skills are disabled momentarily. -->
<set name="icon" val="icon.skill0129" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="castRange" val="500" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="100" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10538" levels="4" name="Weakness Critical">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicted with Poison. Increases received Critical Damage by 35% momentarily. Increases the chance of receiving a critical attack by 10%. -->
<set name="icon" val="icon.skill1222" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="castRange" val="500" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="100" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10539" levels="8" name="Throw Dagger">
<!-- AUTO GENERATED SKILL -->
<!-- Throws a dagger at the enemy with 7396 Power added to P. Atk. For 10 sec., Speed - 180. Requires a dagger/dual dagger to be equipped. Over-hit. -->
<table name="#mpConsumes"> 71 72 74 77 79 82 84 87 </table>
<set name="icon" val="icon.skill10539" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="800" />
<set name="hitTime" val="1730" />
<set name="coolTime" val="100" />
<set name="reuseDelay" val="45000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10540" levels="5" name="Throw Sand">
<!-- AUTO GENERATED SKILL -->
<!-- Hurls poisonous sand at the enemy. For 5 seconds, greatly decreases P. accuracy and lures the enemy to you. Requires a dagger/dual dagger to be equipped. -->
<table name="#mpConsumes"> 38 40 42 44 46 </table>
<set name="icon" val="icon.skill10540" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="800" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10541" levels="6" name="Throw Poison Needle">
<!-- AUTO GENERATED SKILL -->
<!-- Throws a poison needle to cancel the enemy's skill casting. Requires a dagger/dual dagger to be equipped. -->
<table name="#mpConsumes"> 38 38 40 43 45 47 </table>
<set name="icon" val="icon.skill10541" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="800" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="400" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10542" levels="1" name="Maximum Critical">
<!-- AUTO GENERATED SKILL -->
<!-- Critical Damage + 609 and vital spot attack success rate + 10%. Side Critical Rate + 30% and Critical Damage + 40%. Rear Critical Rate + 60% and Critical Damage + 70%. -->
<set name="icon" val="icon.skill10542_1" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10543" levels="1" name="Silent Step">
<!-- AUTO GENERATED SKILL -->
<!-- Allows you to move unnoticed by most monsters. Decreases P. Def. by 20% and increases Speed by 20%. MP is consumed continuously. -->
<set name="icon" val="icon.skill10543" />
<set name="operateType" val="T" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="hitTime" val="800" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10544" levels="4" name="Cancel target">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0445" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="5000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10545" levels="4" name="Crippling Poison">
<!-- AUTO GENERATED SKILL -->
<!-- Causes the body to gradually become rigid for 4 seconds. Once fully rigid, paralysis lasts for 5 seconds. -->
<set name="icon" val="icon.skill1170" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="castRange" val="900" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="120000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10546" levels="4" name="Uppercut">
<!-- AUTO GENERATED SKILL -->
<!-- Delivers a powerful blow to Knock Down target for 2 seconds. Requires a dagger or dual dagger to be equipped. -->
<table name="#mpConsumes"> 40 43 45 47 </table>
<set name="icon" val="icon.skill10546" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="40" />
<set name="hitTime" val="1800" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10547" levels="1" name="Shadow Attack">
<!-- AUTO GENERATED SKILL -->
<!-- Not in use. -->
<set name="icon" val="icon.skill0263" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="114" />
<set name="castRange" val="50" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="400" />
<set name="reuseDelay" val="7000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10548" levels="8" name="Plunder">
<!-- AUTO GENERATED SKILL -->
<!-- Steals an item from the enemy. -->
<table name="#mpConsumes"> 38 39 40 42 43 45 46 47 </table>
<set name="icon" val="icon.skill10548" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="40" />
<set name="hitTime" val="800" />
<set name="reuseDelay" val="10000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10549" levels="5" name="Kick">
<!-- AUTO GENERATED SKILL -->
<!-- Powerfully Knock Back target with a kick. -->
<table name="#mpConsumes"> 38 40 42 44 46 </table>
<set name="icon" val="icon.skill10549" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="40" />
<set name="hitTime" val="800" />
<set name="coolTime" val="1000" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10550" levels="4" name="Illusion Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts a powerful vital spot attack and decreases speed by 23% for 7 seconds. -->
<table name="#mpConsumes"> 106 115 125 129 </table>
<set name="icon" val="icon.skill10550" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="40" />
<set name="hitTime" val="1080" />
<set name="coolTime" val="720" />
<set name="reuseDelay" val="4000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10551" levels="4" name="Illusion Trick">
<!-- AUTO GENERATED SKILL -->
<!-- Cancels the enemy's target and stops him from targeting for 1 second. -->
<table name="#mpConsumes"> 58 63 68 71 </table>
<set name="icon" val="icon.skill10551" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="600" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="4000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10552" levels="1" name="Superior Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 2, M. Def. + 199, and Fire/Water/Wind/Earth Resistance + 20. When receiving damage, M. Def. and Attribute Resistance momentarily increase. -->
<set name="icon" val="icon.skill10005" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10553" levels="8" name="Dagger Storm">
<!-- AUTO GENERATED SKILL -->
<!-- Attack nearby enemies with 6871 Power added to P. Atk. Over-hit. -->
<table name="#mpConsumes"> 133 135 140 145 149 154 159 164 </table>
<set name="icon" val="icon.skill0005" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="1530" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="10000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10554" levels="1" name="Power Bluff">
<!-- AUTO GENERATED SKILL -->
<!-- For 3 sec., turns the enemy's back to you and Stuns them. Requires a dagger or dual dagger. -->
<set name="icon" val="icon.skill10554" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="40" />
<set name="castRange" val="40" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="8000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10555" levels="1" name="Impaired">
<!-- AUTO GENERATED SKILL -->
<!-- Cannot move for 5 seconds. -->
<set name="icon" val="icon.skill1201" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1200" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10556" levels="1" name="Illusion Hide">
<!-- AUTO GENERATED SKILL -->
<!-- Becomes hidden momentarily. -->
<set name="icon" val="icon.skill10517" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="reuseDelay" val="1000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10557" levels="2" name="Maximize Critical">
<!-- AUTO GENERATED SKILL -->
<!-- For 20 sec., side Critical Rate + 30% and rear Critical Rate + 60%. During a critical attack, 50 % chance of triggering Critical level 2. -->
<table name="#icons"> icon.skill10542 icon.skill10542_2 </table>
<set name="icon" val="#icons" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="800" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10558" levels="1" name="Elusive Mirage">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 sec., has a chance of cancelling target of the enemy that attacked you. Requires a dagger or dual dagger. -->
<set name="icon" val="icon.skill11861" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="72" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10559" levels="1" name="Elusive Mirage">
<!-- AUTO GENERATED SKILL -->
<!-- Cannot target for 2 sec. -->
<set name="icon" val="icon.skill11861" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="900" />
<set name="reuseDelay" val="5000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10560" levels="1" name="Maximum Blow">
<!-- AUTO GENERATED SKILL -->
<!-- For 20 sec., Vital Spot Attack Rate + 10%. Requires a dagger or dual dagger. -->
<set name="icon" val="icon.skill11877" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="38" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10561" levels="4" name="Superior Vitality">
<!-- AUTO GENERATED SKILL -->
<!-- Max HP and CP + 7%. Increases resistance to poison, bleed, and stun + 4. -->
<set name="icon" val="icon.skill11864" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10562" levels="1" name="Critical Adventures">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 min., Critical Damage + 304 and vital spot attack success rate + 10%. Front Critical Damage - 30%, Side Critical Rate + 20% and Critical Damage + 20%. Rear Critical Rate + 40% and Critical Damage + 40%. Requires a dagger or dual dagger. -->
<set name="icon" val="icon.skill10562" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="36" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="false" />
</skill>
</list>

View File

@@ -0,0 +1,97 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10606" levels="1" name="Shadow Dodge">
<!-- AUTO GENERATED SKILL -->
<!-- For 10 sec., has a 90% of evading melee and ranged P. Skill attacks. Requires a dagger or dual dagger. -->
<set name="icon" val="icon.skill11862" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="38" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="120000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10607" levels="1" name="Maximum Mortality">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 min., Vital Spot Attack Rate + 20%. Requires a dagger or dual dagger. -->
<set name="icon" val="icon.skill10607" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="38" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10608" levels="4" name="Superior Haste">
<!-- AUTO GENERATED SKILL -->
<!-- Physical skill Cooldown - 5%. Spd. + 5. -->
<set name="icon" val="icon.skill10608" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10609" levels="1" name="Critical Chances">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 min., Critical Damage + 304 and vital spot attack success rate + 15%. Front Critical Damage - 30%, Side Critical Rate + 30% and Critical Damage + 30%. Rear Critical Rate + 50% and Critical Damage + 50%. Requires a dagger or dual dagger. -->
<set name="icon" val="icon.skill10878" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="36" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10610" levels="1" name="Critical Expansions">
<!-- AUTO GENERATED SKILL -->
<!-- Max P. Critical increases. Applies when a dagger or dual dagger is equipped. -->
<set name="icon" val="icon.skill0819" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10653" levels="1" name="Melee Reflect">
<!-- AUTO GENERATED SKILL -->
<!-- For 10 sec, has a 90% chance of reflecting physical skill damage to the attacker. Requires a dagger or dual dagger. -->
<set name="icon" val="icon.skill11863" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="38" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="120000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10654" levels="1" name="Maximum Mortality">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 min., Vital Spot Attack Rate + 20%. Requires a dagger or dual dagger. -->
<set name="icon" val="icon.skill10607" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="38" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="300000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10655" levels="4" name="Superior Critical Damage">
<!-- AUTO GENERATED SKILL -->
<!-- Critical Damage + 5%, Speed + 2. -->
<set name="icon" val="icon.skill10655" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10656" levels="1" name="Critical Prowess">
<!-- AUTO GENERATED SKILL -->
<!-- For 5 min., Critical Damage + 608 and vital spot attack success rate + 5%. Front Critical Damage - 30%, Side Critical Rate + 30% and Critical Damage + 30%. Rear Critical Rate + 50% and Critical Damage + 50%. Requires a dagger or dual dagger. -->
<set name="icon" val="icon.skill10656" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="36" />
<set name="hitTime" val="2000" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="false" />
</skill>
</list>

View File

@@ -0,0 +1,667 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10700" levels="4" name="Mug">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts 11903 damage onto nearby enemies and steals their item. Requires a dagger or dual dagger. -->
<table name="#mpConsumes"> 18 21 24 27 </table>
<set name="icon" val="icon.skill10700" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="40" />
<set name="hitTime" val="1030" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="3000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10701" levels="4" name="Superior Vitality">
<!-- AUTO GENERATED SKILL -->
<!-- Max HP and CP + 5%. P. Atk. + 5%. Increases damage inflicted on an NPC by 30%. -->
<set name="icon" val="icon.skill0211" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10702" levels="4" name="Plunder">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts 13580 damage onto target and steals their item. Requires a dagger or dual dagger. -->
<table name="#mpConsumes"> 12 14 16 18 </table>
<set name="icon" val="icon.skill10548" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="40" />
<set name="hitTime" val="830" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="3000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10747" levels="1" name="Rogue - Individual Passive">
<!-- AUTO GENERATED SKILL -->
<set name="icon" val="icon.skill0217" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10748" levels="1" name="Rogue - Individual">
<!-- AUTO GENERATED SKILL -->
<!-- Pierce through target to inflict a fatal blow. Attacks with 8875 Power added to P. Atk. Over-hit. Half-kill. -->
<set name="icon" val="icon.skill1543" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="50" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="400" />
<set name="reuseDelay" val="5000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10749" levels="1" name="Heavy Hit">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts a powerful blow on target. -->
<set name="icon" val="icon.skill10317" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="40" />
<set name="hitTime" val="2000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10750" levels="1" name="Heavy Hit">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicts a powerful blow on target. -->
<set name="icon" val="icon.skill10317" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="10000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10751" levels="1" name="Superior Bow/Crossbow Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 2 and P. Accuracy + 8. P. Atk. + 1316 and Atk. Spd. + 12% when using a bow or crossbow. Depending on your STR, the Cooldown resets or the abnormal status duration increases + 2 times. -->
<set name="icon" val="icon.skill10751" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10752" levels="1" name="Superior Light Armor Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 2. Max HP + 4783, P. Def. + 1386, P. Evasion + 7, MP recovery bonus + 10%, and chance of receiving critical attacks - 35% when equipped with Light Armor. Spd. and P. Skill Critical Rate change depending on DEX. -->
<set name="icon" val="icon.skill10752" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10753" levels="1" name="Superior Hawkeye Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- When using a bow/crossbow, increases range by 500 and Max MP by 25%, and decreases MP consumption upon skill use by 30%. -->
<set name="icon" val="icon.skill0113" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10754" levels="1" name="Superior Survival Ability">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 2, speed + 17, terrain damage - 30% and weight limit + 50%. When inflicting a critical during a normal Bow/Crossbow attack, Survival Movement is triggered. Once Survival Movement is triggered, it will not trigger again for 30 seconds. -->
<set name="icon" val="icon.skill0295" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10755" levels="1" name="Superior Mental Attack Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 2. Resistance + 20 to Hold, Sleep, Paralysis, Mental attack, Poison, Bleed, and Stun. In addition, has a chance of reflecting debuffs back to the attacker. -->
<set name="icon" val="icon.skill10005" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10756" levels="1" name="Superior Critical Arrow">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 2, Critical Rate + 25%, and Critical Damage + 774. Increases Skill Mastery rate + 1000%. -->
<set name="icon" val="icon.skill10756" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10757" levels="4" name="Dead Eye Stance">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Atk. + 10%, and skill power + 5% when equipped with a bow or crossbow. -->
<set name="icon" val="icon.skill10757" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="10" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10758" levels="4" name="Rapid Fire Stance">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Atk. + 10% and P. Skill Cooldown - 5% when a bow or crossbow is equipped. -->
<set name="icon" val="icon.skill10758" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="10" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10759" levels="4" name="Sniper Stance">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 min., P. Atk. + 10% and Atk. Spd. + 5% when a bow or crossbow is equipped. -->
<set name="icon" val="icon.skill10759" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="10" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10760" levels="8" name="Tornado Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 20814 Power added to P. Atk. Requires a bow or crossbow to be equipped. Over-hit. Critical. -->
<table name="#mpConsumes"> 98 100 103 107 110 114 117 121 </table>
<set name="icon" val="icon.skill10760" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="2200" />
<set name="coolTime" val="350" />
<set name="reuseDelay" val="7000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10761" levels="8" name="Bow Strike">
<!-- AUTO GENERATED SKILL -->
<!-- Knocks back frontal enemies. Attacks target with 2681 Power added to P. Atk. Requires a bow or crossbow to be equipped. Over-hit. Critical. -->
<table name="#mpConsumes"> 60 61 63 65 67 69 71 74 </table>
<set name="icon" val="icon.skill10761" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="40" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="350" />
<set name="reuseDelay" val="5000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10762" levels="8" name="Quick Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 19477 Power added to P. Atk. Requires a bow or crossbow to be equipped. Over-hit. Critical. -->
<table name="#mpConsumes"> 79 82 84 87 90 93 96 99 </table>
<set name="icon" val="icon.skill10762" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="1800" />
<set name="coolTime" val="250" />
<set name="reuseDelay" val="7000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10763" levels="8" name="Pinpoint Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Aims for target's weak points to attack with 22198 Power added to P. Atk. Disregards 30% of target's P. Def. Requires a bow or crossbow to be equipped. Over-hit. Critical. Half-kill. -->
<table name="#mpConsumes"> 117 119 123 128 132 136 140 144 </table>
<set name="icon" val="icon.skill10763" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="2200" />
<set name="coolTime" val="850" />
<set name="reuseDelay" val="7000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10764" levels="1" name="Knock Back">
<!-- AUTO GENERATED SKILL -->
<!-- Knock Back -->
<set name="icon" val="icon.skill0101" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10765" levels="1" name="Knock Back">
<!-- AUTO GENERATED SKILL -->
<!-- Knock Back -->
<set name="icon" val="icon.skill0101" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10766" levels="1" name="Additional Effect">
<!-- AUTO GENERATED SKILL -->
<!-- Critical Exposure -->
<set name="icon" val="icon.skill0522" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="600" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10767" levels="1" name="Half-kill">
<!-- AUTO GENERATED SKILL -->
<!-- Half-kill. -->
<set name="icon" val="icon.skill0056" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1100" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10768" levels="1" name="Blink">
<!-- AUTO GENERATED SKILL -->
<!-- Evasion -->
<set name="icon" val="icon.skill10768" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="300" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10769" levels="5" name="Impact Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Fires an arrow at the enemy with 19867 Power added to P. Atk. Stuns the enemy for 5 seconds. Requires a bow or crossbow to be equipped. Over-hit. -->
<table name="#mpConsumes"> 98 103 108 114 119 </table>
<set name="icon" val="icon.skill10769" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="2200" />
<set name="coolTime" val="350" />
<set name="reuseDelay" val="10000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10770" levels="8" name="Recoil Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Shoots an arrow with 24888 Power added to P. Atk. to Knock Back target. Requires a bow or crossbow to be equipped. Over-hit. Critical. Chance of canceling the enemy's target. -->
<table name="#mpConsumes"> 102 106 109 113 116 120 124 127 </table>
<set name="icon" val="icon.skill10770" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="2200" />
<set name="coolTime" val="450" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10771" levels="8" name="Multiple Arrow">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks frontal enemies with 23391 Power added to P. Atk. Requires a bow or crossbow to be equipped. Over-hit. Critical. -->
<table name="#mpConsumes"> 124 128 133 137 142 146 151 155 </table>
<set name="icon" val="icon.skill10771" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="2900" />
<set name="coolTime" val="350" />
<set name="reuseDelay" val="7000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10772" levels="8" name="Heavy Arrow Rain">
<!-- AUTO GENERATED SKILL -->
<!-- Showers the enemy and nearby enemies with a rain of arrows, to inflict damage with 22526 damage added to P. Atk. Requires a bow or crossbow to be equipped. Over-hit. Critical. -->
<table name="#mpConsumes"> 125 127 131 136 140 145 149 154 </table>
<set name="icon" val="icon.skill10772" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="2900" />
<set name="coolTime" val="350" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10773" levels="1" name="Not in Use">
<!-- AUTO GENERATED SKILL -->
<!-- Not in use -->
<set name="icon" val="icon.skill0773" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1" />
<set name="castRange" val="900" />
<set name="hitTime" val="2200" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10774" levels="4" name="Quick Evasion">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily teleports 300 backward. -->
<table name="#castRanges"> 300 350 400 450 </table>
<table name="#mpConsumes"> 27 32 33 33 </table>
<set name="icon" val="icon.skill10774" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="#castRanges" />
<set name="hitTime" val="700" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10775" levels="3" name="Confusion Decoy">
<!-- AUTO GENERATED SKILL -->
<!-- Summons a decoy that receives attacks for you. -->
<table name="#mpConsumes"> 60 66 72 </table>
<set name="icon" val="icon.skill10775" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10776" levels="4" name="Final Ultimate Escape">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 sec., P. Evasion + 60, M. Evasion + 60, M. Def. + 20%, Debuff Resistance + 95%, and P. Skill Evasion Rate + 80%. -->
<table name="#mpConsumes"> 58 63 68 72 </table>
<set name="icon" val="icon.skill10776" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="900000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10777" levels="1" name="Lure Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Draws in the enemy's attention. -->
<set name="icon" val="icon.skill10777" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="77" />
<set name="castRange" val="1100" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10778" levels="1" name="Diversion">
<!-- AUTO GENERATED SKILL -->
<!-- Transfer the aggression of nearby enemies around target to another party member. -->
<set name="icon" val="icon.skill10778" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="85" />
<set name="castRange" val="1100" />
<set name="hitTime" val="1500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="60000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10779" levels="4" name="Quick Fire">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 sec., Atk. Spd. + 20% when equipped with a bow/crossbow. -->
<table name="#mpConsumes"> 39 42 46 48 </table>
<set name="icon" val="icon.skill10779" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="800" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="120000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10780" levels="6" name="Slow Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 9338 Power added to P. Atk. For 10 sec., Speed - 70. Requires a bow or crossbow to be equipped. -->
<table name="#mpConsumes"> 94 96 101 106 111 116 </table>
<set name="icon" val="icon.skill10780" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="2100" />
<set name="coolTime" val="350" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10781" levels="1" name="Phoenix Arrow">
<!-- AUTO GENERATED SKILL -->
<!-- Shoots a magical arrow to obliterate an area. Attacks targets within the skill's range with 45215 power. -->
<set name="icon" val="icon.skill10781" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="1067" />
<set name="castRange" val="1100" />
<set name="hitTime" val="7500" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10782" levels="1" name="Deadly Move 2">
<!-- AUTO GENERATED SKILL -->
<!-- Death blow! Please do not use. -->
<set name="icon" val="icon.skill10782" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="226" />
<set name="castRange" val="600" />
<set name="hitTime" val="2200" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="3600000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10783" levels="4" name="Mind's Eye">
<!-- AUTO GENERATED SKILL -->
<!-- For 1 minute, opens the eye of infinity to increase Accuracy + 25, Critical Rate + 200, and Critical Damage + 70%. -->
<table name="#mpConsumes"> 54 59 64 64 </table>
<set name="icon" val="icon.skill10783" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="600000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10784" levels="1" name="Camouflage">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 sec., blends into the environment and hides. Decreases Speed by 30%. -->
<set name="icon" val="icon.skill10784" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="9" />
<set name="hitTime" val="200" />
<set name="reuseDelay" val="120000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10785" levels="1" name="Flare">
<!-- AUTO GENERATED SKILL -->
<!-- Fires a Flare to reveal nearby hiding enemies or traps. Requires a bow or crossbow to be equipped. -->
<set name="icon" val="icon.skill10785" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="70" />
<set name="hitTime" val="1200" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="20000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10786" levels="3" name="Time Bomb">
<!-- AUTO GENERATED SKILL -->
<!-- Plants a bomb on target that detonates after 10 seconds to inflict damage with 30000 power. While the bomb is being installed, target's P. Accuracy decreases by 10. -->
<table name="#mpConsumes"> 66 69 72 </table>
<set name="icon" val="icon.skill10786" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="1500" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10787" levels="8" name="Summon Thunder Hawk">
<!-- AUTO GENERATED SKILL -->
<!-- Summons a Thunder Hawk. -->
<table name="#mpConsumes"> 123 127 132 136 140 145 149 154 </table>
<set name="icon" val="icon.skill10787" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10788" levels="1" name="Remote Control">
<!-- AUTO GENERATED SKILL -->
<!-- Remotely controls a trap to set it off. -->
<set name="icon" val="icon.skill10788" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="10" />
<set name="hitTime" val="800" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="10000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10789" levels="1" name="Flash Trap">
<!-- AUTO GENERATED SKILL -->
<!-- Flash Trap -->
<set name="icon" val="icon.skill0517" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="47" />
<set name="hitTime" val="800" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="45000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10790" levels="1" name="Explosion Trap">
<!-- AUTO GENERATED SKILL -->
<!-- Damage Trap -->
<set name="icon" val="icon.skill0514" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="39" />
<set name="hitTime" val="800" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="45000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10791" levels="1" name="Frost Trap">
<!-- AUTO GENERATED SKILL -->
<!-- Plants a Frost Trap, decreasing the enemy's Speed, Atk. Spd. and Casting Spd. -->
<set name="icon" val="icon.skill10791" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="39" />
<set name="hitTime" val="800" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="45000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10792" levels="1" name="Gravity Trap">
<!-- AUTO GENERATED SKILL -->
<!-- Plants a Gravity Trap, immobilizing the enemy. -->
<set name="icon" val="icon.skill10792" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="39" />
<set name="hitTime" val="800" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="45000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10793" levels="1" name="Flash">
<!-- AUTO GENERATED SKILL -->
<!-- Cancels targets of nearby enemies. Increases Speed + 50 for 5 seconds and prevents enemies from targeting you. -->
<set name="icon" val="icon.skill10793" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="77" />
<set name="hitTime" val="800" />
<set name="coolTime" val="200" />
<set name="reuseDelay" val="60000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10794" levels="8" name="Thunder Flight">
<!-- AUTO GENERATED SKILL -->
<!-- Flies straight into the enemy. -->
<set name="icon" val="icon.skill6041" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="400" />
<set name="hitTime" val="800" />
<set name="coolTime" val="750" />
<set name="reuseDelay" val="10000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10795" levels="1" name="Thunder Purity">
<!-- AUTO GENERATED SKILL -->
<!-- Purifies the master. -->
<set name="icon" val="icon.skill6042" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="96" />
<set name="castRange" val="600" />
<set name="hitTime" val="2500" />
<set name="reuseDelay" val="180000" />
<set name="isMagic" val="1" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10796" levels="1" name="Hawk Gust">
<!-- AUTO GENERATED SKILL -->
<!-- Pushes the enemies around the master. -->
<set name="icon" val="icon.skill0092" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="46" />
<set name="castRange" val="600" />
<set name="hitTime" val="500" />
<set name="coolTime" val="100" />
<set name="reuseDelay" val="120000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10797" levels="8" name="Thunder Feather Blast">
<!-- AUTO GENERATED SKILL -->
<!-- Hurls feathers toward the enemy. -->
<table name="#mpConsumes"> 71 78 84 86 86 86 86 86 </table>
<set name="icon" val="icon.skill6044" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="40" />
<set name="hitTime" val="1080" />
<set name="coolTime" val="770" />
<set name="reuseDelay" val="15000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10798" levels="8" name="Thunder Sharp Claw">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks the enemy with sharp talon to inflict bleed. -->
<table name="#mpConsumes"> 71 78 84 86 86 86 86 86 </table>
<set name="icon" val="icon.skill0096" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="40" />
<set name="hitTime" val="1080" />
<set name="coolTime" val="770" />
<set name="reuseDelay" val="25000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10799" levels="1" name="Superior M. Def.">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 2 and M. Def. + 199. When receiving damage, has a chance of increasing M. Def. and Attribute Resistance momentarily. -->
<set name="icon" val="icon.skill10004" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
</list>

View File

@@ -0,0 +1,183 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10800" levels="1" name="Superior Elemental Resistance">
<!-- AUTO GENERATED SKILL -->
<!-- STR + 2 and Fire/Water/Wind/Earth Resistance + 20. -->
<set name="icon" val="icon.skill10044" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10801" levels="5" name="Bullseye">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases target's Bow/Crossbow Resistance by 40% and M. Def. by 5%. -->
<table name="#mpConsumes"> 20 21 22 23 24 </table>
<set name="icon" val="icon.skill10801" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="500" />
<set name="reuseDelay" val="10000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10802" levels="1" name="Mass Bullseye">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases target's and nearby enemies' Bow/Crossbow Resistance by 60% and M. Def. by 25%. After a certain time, target explodes, suffering heavy damage. -->
<set name="icon" val="icon.skill10782" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="93" />
<set name="castRange" val="1100" />
<set name="hitTime" val="3000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="180000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10803" levels="1" name="Time Bomb">
<!-- AUTO GENERATED SKILL -->
<!-- Boom! -->
<set name="icon" val="icon.skill0099" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10804" levels="1" name="Bullseye">
<!-- AUTO GENERATED SKILL -->
<!-- Boom! -->
<set name="icon" val="icon.skill0099" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10805" levels="4" name="Quick Charge">
<!-- AUTO GENERATED SKILL -->
<!-- Momentarily teleport 500 forward. -->
<table name="#castRanges"> 500 600 700 800 </table>
<table name="#mpConsumes"> 41 44 46 48 </table>
<set name="icon" val="icon.skill10805" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="#castRanges" />
<set name="hitTime" val="100" />
<set name="coolTime" val="400" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10806" levels="1" name="Frost Trap">
<!-- AUTO GENERATED SKILL -->
<!-- Decreases Speed, Atk. Spd. and Casting Spd. -->
<set name="icon" val="icon.skill0516" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10807" levels="1" name="Gravity Trap">
<!-- AUTO GENERATED SKILL -->
<!-- Inflicted with Hold and unable to move. -->
<set name="icon" val="icon.skill0518" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10808" levels="1" name="Decoy Provocation">
<!-- AUTO GENERATED SKILL -->
<!-- Decoy's provocation. Cannot change target. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="hitTime" val="1000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10809" levels="1" name="Survival Movement">
<!-- AUTO GENERATED SKILL -->
<!-- P. Evasion + 15. Disappears after 4 strikes. -->
<set name="icon" val="icon.skill1087" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="30000" />
<set name="isMagic" val="4" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10810" levels="4" name="Sniping">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 minutes when a bow or crossbow is equipped, P. Atk. + 5%, Atk. Spd. + 5%, and P. Def./M. Def. + 5%. -->
<table name="#mpConsumes"> 62 69 76 83 </table>
<set name="icon" val="icon.skill11870" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10811" levels="4" name="Superior Hawk Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- P. Atk. + 5% when equipped with a bow or crossbow. -->
<set name="icon" val="icon.skill10811" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10812" levels="3" name="Sneak Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks distant target with 29176 Power added to P. Atk. Inflicts Stun when attacking from behind. Requires a bow/crossbow. Over-hit. Critical. -->
<table name="#mpConsumes"> 93 96 99 </table>
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="1100" />
<set name="hitTime" val="1800" />
<set name="coolTime" val="250" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10813" levels="3" name="Sneak Shot: Stun">
<!-- AUTO GENERATED SKILL -->
<!-- Stuns the enemy for 5 sec. Has a chance of canceling enemy's targeting. Requires a bow/crossbow. Over-hit. -->
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="castRange" val="1100" />
<set name="reuseDelay" val="5000" />
<set name="isDebuff" val="true" />
</skill>
<skill id="10856" levels="4" name="Rapid Fire Position">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 minutes when a bow or crossbow is equipped, P. Atk. + 5%, chance of receiving an M. Critical Hit - 5%, and P. Skill Cooldown - 5%. -->
<table name="#mpConsumes"> 62 69 76 83 </table>
<set name="icon" val="icon.skill11871" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="1000" />
<set name="coolTime" val="500" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10857" levels="4" name="Superior Speed Mastery">
<!-- AUTO GENERATED SKILL -->
<!-- Speed + 10. -->
<set name="icon" val="icon.skill10857" />
<set name="operateType" val="P" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="10858" levels="3" name="Retreating Shot">
<!-- AUTO GENERATED SKILL -->
<!-- Attacks target with 29176 Power added to P. Atk., cancels their targeting, and retreats 400 grids backward. -->
<table name="#castRanges"> 400 400 450 </table>
<table name="#mpConsumes"> 32 33 34 </table>
<set name="icon" val="icon.skill0000" />
<set name="operateType" val="A1" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="castRange" val="#castRanges" />
<set name="hitTime" val="700" />
<set name="reuseDelay" val="30000" />
<set name="isDebuff" val="false" />
</skill>
</list>

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