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trunk/dist/game/data/scripts/quests/Q10505_JewelOfValakas/31540-01.htm
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trunk/dist/game/data/scripts/quests/Q10505_JewelOfValakas/31540-01.htm
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<html><body>Watcher of Valakas Klein:<br>
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You again... I thought I gave you a different errand. Or was it someone else?<br>
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<a action="bypass -h Quest Q10505_JewelOfValakas 31540-05.htm">"No, you've given me a few things to do."</a>
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</body></html>
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trunk/dist/game/data/scripts/quests/Q10505_JewelOfValakas/31540-02.html
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trunk/dist/game/data/scripts/quests/Q10505_JewelOfValakas/31540-02.html
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<html><body>Watcher of Valakas Klein:<br>
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You do not have the ability to hear my request... Please come back after raising your caliber...<br>
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(Only characters above level 83 can undertake this quest.)
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</body></html>
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trunk/dist/game/data/scripts/quests/Q10505_JewelOfValakas/31540-03.html
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trunk/dist/game/data/scripts/quests/Q10505_JewelOfValakas/31540-03.html
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<html><body>Watcher of Valakas Klein:<br>
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Praise unto you for your great achievement in fulfilling my request...<br>
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(You have already completed this quest.)
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</body></html>
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trunk/dist/game/data/scripts/quests/Q10505_JewelOfValakas/31540-04.html
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trunk/dist/game/data/scripts/quests/Q10505_JewelOfValakas/31540-04.html
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<html><body>Watcher of Valakas Klein:<br>
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The fact that you don't have the <font color="LEVEL">Vacualite Floating Stone</font> means you did not satisfy the minimum requirement for this mission.<br>
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If you really want to hear my request, you must first obtain a <font color="LEVEL">Vacualite Floating Stone</font>.
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</body></html>
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trunk/dist/game/data/scripts/quests/Q10505_JewelOfValakas/31540-05.htm
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trunk/dist/game/data/scripts/quests/Q10505_JewelOfValakas/31540-05.htm
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<html><body>Watcher of Valakas Klein:<br>
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Really? Okay... Hmm...<br>
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Why don't you take... ah... this <font color="LEVEL">Empty Crystal</font> and... fill it with... the energy of Valakas.<br>
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<a action="bypass -h Quest Q10505_JewelOfValakas 31540-06.htm">"Fill the crystal with energy... why?"</a>
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</body></html>
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trunk/dist/game/data/scripts/quests/Q10505_JewelOfValakas/31540-06.htm
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trunk/dist/game/data/scripts/quests/Q10505_JewelOfValakas/31540-06.htm
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<html><body>Watcher of Valakas Klein:<br>
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Never you mind, that's why!<br>
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You think it is easy coming up with different reasons for you adventurers to go fight Valakas? He's big, bad, evil and scary. You want a reward for killing him then you bring me back a <font color="LEVEL">Crystal filled with the energy of Valakas!</font><br>
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<a action="bypass -h Quest Q10505_JewelOfValakas 31540-07.html">"Okay... I'll go fill the crystal with the energy of Valakas"</a>
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</body></html>
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trunk/dist/game/data/scripts/quests/Q10505_JewelOfValakas/31540-07.html
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trunk/dist/game/data/scripts/quests/Q10505_JewelOfValakas/31540-07.html
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<html><body>Watcher of Valakas Klein:<br>
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Good. Here is the <font color="LEVEL">Empty Crystal</font>.<br>
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As always, the same rules apply. Don't go alone, it's dangerous in there, be sure to <font color="LEVEL">gather a large group of skilled adventurers</font>, and try not to die.<br>
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Kill the beast, grab the energy, and visit me once you have completed your task.
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</body></html>
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trunk/dist/game/data/scripts/quests/Q10505_JewelOfValakas/31540-08.html
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trunk/dist/game/data/scripts/quests/Q10505_JewelOfValakas/31540-08.html
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<html><body>Watcher of Valakas Klein:<br>
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If you truly defeat the fire dragon, that <font color="LEVEL">Empty Crystal</font> shall be filled with Valakas's energy. Now, please be on your way. I shall be watching you.
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</body></html>
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trunk/dist/game/data/scripts/quests/Q10505_JewelOfValakas/31540-09.html
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trunk/dist/game/data/scripts/quests/Q10505_JewelOfValakas/31540-09.html
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<html><body>Watcher of Valakas Klein:<br>
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Excellent. I can finally make my Valakas Martini. I would share with you, but given your condition of being alive I wouldn't recommend it. It has a killer bite... literally.<br>
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Oh, don't look so upset... once you've become undead maybe you can try a sip, but until that time you are just going to have to accept the consolation prize.<br>
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The Jewel of Valakas... a one way trip straight to the doorstep of Valakas himself. It will come in handy so you don't have to go through the business just to get there.<br>
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Now if you will excuse me... its me time.
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</body></html>
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trunk/dist/game/data/scripts/quests/Q10505_JewelOfValakas/31540-10.html
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trunk/dist/game/data/scripts/quests/Q10505_JewelOfValakas/31540-10.html
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<html><body>Watcher of Valakas Klein:<br>
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Praise unto you for your great feat!<br>
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You have heard my request.<br>
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You have obtained the fire dragon's energy.<br>
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But the fire dragon has not fully retreated...<br>
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When you go against the beast in earnest, I shall give this to you...
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</body></html>
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trunk/dist/game/data/scripts/quests/Q10505_JewelOfValakas/Q10505_JewelOfValakas.java
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trunk/dist/game/data/scripts/quests/Q10505_JewelOfValakas/Q10505_JewelOfValakas.java
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/*
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* Copyright (C) 2004-2014 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package quests.Q10505_JewelOfValakas;
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import com.l2jserver.gameserver.enums.QuestSound;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.quest.Quest;
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import com.l2jserver.gameserver.model.quest.QuestState;
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import com.l2jserver.gameserver.model.quest.State;
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import com.l2jserver.gameserver.util.Util;
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/**
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* Jewel of Valakas (10505)
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* @author Zoey76
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*/
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public class Q10505_JewelOfValakas extends Quest
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{
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// NPC
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private static final int KLEIN = 31540;
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// Monster
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private static final int VALAKAS = 29028;
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// Items
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private static final int EMPTY_CRYSTAL = 21906;
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private static final int FILLED_CRYSTAL_VALAKAS_ENERGY = 21908;
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private static final int JEWEL_OF_VALAKAS = 21896;
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private static final int VACUALITE_FLOATING_STONE = 7267;
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// Misc
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private static final int MIN_LEVEL = 83;
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public Q10505_JewelOfValakas()
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{
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super(10505, Q10505_JewelOfValakas.class.getSimpleName(), "Jewel of Valakas");
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addStartNpc(KLEIN);
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addTalkId(KLEIN);
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addKillId(VALAKAS);
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registerQuestItems(EMPTY_CRYSTAL, FILLED_CRYSTAL_VALAKAS_ENERGY);
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}
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@Override
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public void actionForEachPlayer(L2PcInstance player, L2Npc npc, boolean isSummon)
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{
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final QuestState st = getQuestState(player, false);
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if ((st != null) && st.isCond(1) && Util.checkIfInRange(1500, npc, player, false))
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{
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st.takeItems(EMPTY_CRYSTAL, -1);
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st.giveItems(FILLED_CRYSTAL_VALAKAS_ENERGY, 1);
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st.playSound(QuestSound.ITEMSOUND_QUEST_ITEMGET);
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st.setCond(2, true);
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}
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}
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@Override
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public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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{
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final QuestState st = getQuestState(player, false);
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if (st == null)
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{
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return null;
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}
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String htmltext = null;
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if ((player.getLevel() >= MIN_LEVEL) && st.hasQuestItems(VACUALITE_FLOATING_STONE))
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{
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switch (event)
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{
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case "31540-05.htm":
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case "31540-06.htm":
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{
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htmltext = event;
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break;
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}
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case "31540-07.html":
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{
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st.startQuest();
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st.giveItems(EMPTY_CRYSTAL, 1);
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htmltext = event;
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break;
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}
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}
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}
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return htmltext;
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}
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@Override
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public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
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{
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executeForEachPlayer(killer, npc, isSummon, true, true);
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return super.onKill(npc, killer, isSummon);
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}
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@Override
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public String onTalk(L2Npc npc, L2PcInstance player)
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{
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QuestState st = getQuestState(player, true);
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if (st == null)
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{
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return getNoQuestMsg(player);
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}
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String htmltext = getNoQuestMsg(player);
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switch (st.getState())
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{
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case State.CREATED:
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{
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if (player.getLevel() < MIN_LEVEL)
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{
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htmltext = "31540-02.html";
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}
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else if (!st.hasQuestItems(VACUALITE_FLOATING_STONE))
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{
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htmltext = "31540-04.html";
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}
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else
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{
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htmltext = "31540-01.htm";
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}
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break;
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}
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case State.STARTED:
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{
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switch (st.getCond())
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{
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case 1:
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{
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if (st.hasQuestItems(EMPTY_CRYSTAL))
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{
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htmltext = "31540-08.html";
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}
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else
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{
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st.giveItems(EMPTY_CRYSTAL, 1);
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htmltext = "31540-09.html";
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}
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break;
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}
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case 2:
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{
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st.giveItems(JEWEL_OF_VALAKAS, 1);
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st.playSound(QuestSound.ITEMSOUND_QUEST_ITEMGET);
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st.exitQuest(false, true);
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htmltext = "31540-10.html";
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break;
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}
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}
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break;
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}
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case State.COMPLETED:
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{
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htmltext = "31540-03.html";
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break;
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}
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}
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return htmltext;
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}
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}
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