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trunk/dist/game/data/scripts/quests/Q10503_FrintezzaEmbroideredSoulCloak/32612-01.htm
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trunk/dist/game/data/scripts/quests/Q10503_FrintezzaEmbroideredSoulCloak/32612-01.htm
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<html><body>Weaver Olf Adams:<br>
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Recently, our weavers' guild learned how to imbed the souls of monsters into the clothes that we make.<br>
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This method allows us to make clothes that are far superior, and gives the wearer a monster-like appearance.<br>
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If you can collect souls of boss monsters, I can make you a new cloak. Interested?<br>
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<a action="bypass -h Quest Q10503_FrintezzaEmbroideredSoulCloak 32612-04.html">"Yes!"</a>
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</body></html>
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trunk/dist/game/data/scripts/quests/Q10503_FrintezzaEmbroideredSoulCloak/32612-02.html
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trunk/dist/game/data/scripts/quests/Q10503_FrintezzaEmbroideredSoulCloak/32612-02.html
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<html><body>Weaver Olf Adams:<br>
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I'm sorry, but you're not ready to take this on.<br>
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(Only characters of level 80 or above can take on this quest.)
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</body></html>
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trunk/dist/game/data/scripts/quests/Q10503_FrintezzaEmbroideredSoulCloak/32612-03.html
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trunk/dist/game/data/scripts/quests/Q10503_FrintezzaEmbroideredSoulCloak/32612-03.html
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<html><body>Weaver Olf Adams:<br>
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If I remember correctly, you have already received my cloak, right?<br>
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(You have already completed this quest.)
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</body></html>
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trunk/dist/game/data/scripts/quests/Q10503_FrintezzaEmbroideredSoulCloak/32612-04.html
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trunk/dist/game/data/scripts/quests/Q10503_FrintezzaEmbroideredSoulCloak/32612-04.html
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<html><body>Weaver Olf Adams:<br>
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OK.<br>
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From now on, every time you succeed in a <font color="LEVEL">Frintezza</font> raid, you will receive <font color="LEVEL">Frintezza Soul Fragments</font>. Please bring back <font color="LEVEL">20</font> of them!
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</body></html>
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trunk/dist/game/data/scripts/quests/Q10503_FrintezzaEmbroideredSoulCloak/32612-05.html
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trunk/dist/game/data/scripts/quests/Q10503_FrintezzaEmbroideredSoulCloak/32612-05.html
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<html><body>Weaver Olf Adams:<br>
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There still aren't enough soul fragments.<br>
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Every time you succeed in a <font color="LEVEL">Frintezza</font> raid, you will receive <font color="LEVEL">Frintezza Soul Fragments</font>. Please bring back <font color="LEVEL">20</font> of them!
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</body></html>
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trunk/dist/game/data/scripts/quests/Q10503_FrintezzaEmbroideredSoulCloak/32612-06.html
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trunk/dist/game/data/scripts/quests/Q10503_FrintezzaEmbroideredSoulCloak/32612-06.html
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<html><body>Weaver Olf Adams:<br>
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You've finally collected all the soul fragments! Here is the cloak as promised!
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</body></html>
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/*
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* Copyright (C) 2004-2014 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package quests.Q10503_FrintezzaEmbroideredSoulCloak;
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import com.l2jserver.gameserver.enums.QuestSound;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.quest.Quest;
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import com.l2jserver.gameserver.model.quest.QuestState;
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import com.l2jserver.gameserver.model.quest.State;
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import com.l2jserver.gameserver.util.Util;
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/**
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* Frintezza Embroidered Soul Cloak (10503)
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* @author Zoey76
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*/
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public class Q10503_FrintezzaEmbroideredSoulCloak extends Quest
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{
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// NPC
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private static final int OLF_ADAMS = 32612;
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// Monster
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// private static final int FRINTEZZA = 29045;
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private static final int SCARLET_VAN_HALISHA = 29047;
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// Items
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private static final int FRINTEZZAS_SOUL_FRAGMENT = 21724;
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private static final int SOUL_CLOAK_OF_FRINTEZZA = 21721;
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// Misc
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private static final int MIN_LEVEL = 80;
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private static final int FRAGMENT_COUNT = 20;
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public Q10503_FrintezzaEmbroideredSoulCloak()
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{
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super(10503, Q10503_FrintezzaEmbroideredSoulCloak.class.getSimpleName(), "Frintezza Embroidered Soul Cloak");
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addStartNpc(OLF_ADAMS);
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addTalkId(OLF_ADAMS);
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addKillId(SCARLET_VAN_HALISHA);
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registerQuestItems(FRINTEZZAS_SOUL_FRAGMENT);
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}
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@Override
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public void actionForEachPlayer(L2PcInstance player, L2Npc npc, boolean isSummon)
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{
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final QuestState st = getQuestState(player, false);
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if ((st != null) && st.isCond(1) && Util.checkIfInRange(1500, npc, player, false))
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{
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final long currentCount = st.getQuestItemsCount(FRINTEZZAS_SOUL_FRAGMENT);
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final long count = getRandom(1, 3);
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if (count >= (FRAGMENT_COUNT - currentCount))
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{
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st.giveItems(FRINTEZZAS_SOUL_FRAGMENT, FRAGMENT_COUNT - currentCount);
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st.setCond(2, true);
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}
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else
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{
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st.giveItems(FRINTEZZAS_SOUL_FRAGMENT, count);
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st.playSound(QuestSound.ITEMSOUND_QUEST_ITEMGET);
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}
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}
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}
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@Override
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public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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{
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final QuestState st = getQuestState(player, false);
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if ((st != null) && (player.getLevel() >= MIN_LEVEL) && event.equals("32612-04.html"))
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{
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st.startQuest();
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return event;
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}
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return null;
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}
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@Override
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public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
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{
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executeForEachPlayer(killer, npc, isSummon, true, true);
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return super.onKill(npc, killer, isSummon);
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}
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@Override
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public String onTalk(L2Npc npc, L2PcInstance player)
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{
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final QuestState st = getQuestState(player, true);
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if (st == null)
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{
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return getNoQuestMsg(player);
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}
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String htmltext = getNoQuestMsg(player);
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switch (st.getState())
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{
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case State.CREATED:
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{
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htmltext = (player.getLevel() < MIN_LEVEL) ? "32612-02.html" : "32612-01.htm";
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break;
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}
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case State.STARTED:
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{
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switch (st.getCond())
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{
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case 1:
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{
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htmltext = "32612-05.html";
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break;
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}
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case 2:
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{
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if (st.getQuestItemsCount(FRINTEZZAS_SOUL_FRAGMENT) >= FRAGMENT_COUNT)
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{
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st.giveItems(SOUL_CLOAK_OF_FRINTEZZA, 1);
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st.playSound(QuestSound.ITEMSOUND_QUEST_ITEMGET);
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st.exitQuest(false, true);
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htmltext = "32612-06.html";
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}
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break;
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}
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}
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break;
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}
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case State.COMPLETED:
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{
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htmltext = "32612-03.html";
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break;
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}
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}
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return htmltext;
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}
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}
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