This commit is contained in:
mobius
2015-01-01 20:02:50 +00:00
parent eeae660458
commit a6a3718849
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<html><body>Weaver Olf Adams:<br>
Recently, our weavers' guild learned how to imbed the souls of monsters into the clothes that we make.<br>
This method allows us to make clothes that are far superior, and gives the wearer a monster-like appearance.<br>
If you can collect souls of boss monsters, I can make you a new cloak. Interested?<br>
<a action="bypass -h Quest Q10503_FrintezzaEmbroideredSoulCloak 32612-04.html">"Yes!"</a>
</body></html>

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<html><body>Weaver Olf Adams:<br>
I'm sorry, but you're not ready to take this on.<br>
(Only characters of level 80 or above can take on this quest.)
</body></html>

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<html><body>Weaver Olf Adams:<br>
If I remember correctly, you have already received my cloak, right?<br>
(You have already completed this quest.)
</body></html>

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<html><body>Weaver Olf Adams:<br>
OK.<br>
From now on, every time you succeed in a <font color="LEVEL">Frintezza</font> raid, you will receive <font color="LEVEL">Frintezza Soul Fragments</font>. Please bring back <font color="LEVEL">20</font> of them!
</body></html>

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<html><body>Weaver Olf Adams:<br>
There still aren't enough soul fragments.<br>
Every time you succeed in a <font color="LEVEL">Frintezza</font> raid, you will receive <font color="LEVEL">Frintezza Soul Fragments</font>. Please bring back <font color="LEVEL">20</font> of them!
</body></html>

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<html><body>Weaver Olf Adams:<br>
You've finally collected all the soul fragments! Here is the cloak as promised!
</body></html>

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/*
* Copyright (C) 2004-2014 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package quests.Q10503_FrintezzaEmbroideredSoulCloak;
import com.l2jserver.gameserver.enums.QuestSound;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.quest.QuestState;
import com.l2jserver.gameserver.model.quest.State;
import com.l2jserver.gameserver.util.Util;
/**
* Frintezza Embroidered Soul Cloak (10503)
* @author Zoey76
*/
public class Q10503_FrintezzaEmbroideredSoulCloak extends Quest
{
// NPC
private static final int OLF_ADAMS = 32612;
// Monster
// private static final int FRINTEZZA = 29045;
private static final int SCARLET_VAN_HALISHA = 29047;
// Items
private static final int FRINTEZZAS_SOUL_FRAGMENT = 21724;
private static final int SOUL_CLOAK_OF_FRINTEZZA = 21721;
// Misc
private static final int MIN_LEVEL = 80;
private static final int FRAGMENT_COUNT = 20;
public Q10503_FrintezzaEmbroideredSoulCloak()
{
super(10503, Q10503_FrintezzaEmbroideredSoulCloak.class.getSimpleName(), "Frintezza Embroidered Soul Cloak");
addStartNpc(OLF_ADAMS);
addTalkId(OLF_ADAMS);
addKillId(SCARLET_VAN_HALISHA);
registerQuestItems(FRINTEZZAS_SOUL_FRAGMENT);
}
@Override
public void actionForEachPlayer(L2PcInstance player, L2Npc npc, boolean isSummon)
{
final QuestState st = getQuestState(player, false);
if ((st != null) && st.isCond(1) && Util.checkIfInRange(1500, npc, player, false))
{
final long currentCount = st.getQuestItemsCount(FRINTEZZAS_SOUL_FRAGMENT);
final long count = getRandom(1, 3);
if (count >= (FRAGMENT_COUNT - currentCount))
{
st.giveItems(FRINTEZZAS_SOUL_FRAGMENT, FRAGMENT_COUNT - currentCount);
st.setCond(2, true);
}
else
{
st.giveItems(FRINTEZZAS_SOUL_FRAGMENT, count);
st.playSound(QuestSound.ITEMSOUND_QUEST_ITEMGET);
}
}
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
final QuestState st = getQuestState(player, false);
if ((st != null) && (player.getLevel() >= MIN_LEVEL) && event.equals("32612-04.html"))
{
st.startQuest();
return event;
}
return null;
}
@Override
public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
{
executeForEachPlayer(killer, npc, isSummon, true, true);
return super.onKill(npc, killer, isSummon);
}
@Override
public String onTalk(L2Npc npc, L2PcInstance player)
{
final QuestState st = getQuestState(player, true);
if (st == null)
{
return getNoQuestMsg(player);
}
String htmltext = getNoQuestMsg(player);
switch (st.getState())
{
case State.CREATED:
{
htmltext = (player.getLevel() < MIN_LEVEL) ? "32612-02.html" : "32612-01.htm";
break;
}
case State.STARTED:
{
switch (st.getCond())
{
case 1:
{
htmltext = "32612-05.html";
break;
}
case 2:
{
if (st.getQuestItemsCount(FRINTEZZAS_SOUL_FRAGMENT) >= FRAGMENT_COUNT)
{
st.giveItems(SOUL_CLOAK_OF_FRINTEZZA, 1);
st.playSound(QuestSound.ITEMSOUND_QUEST_ITEMGET);
st.exitQuest(false, true);
htmltext = "32612-06.html";
}
break;
}
}
break;
}
case State.COMPLETED:
{
htmltext = "32612-03.html";
break;
}
}
return htmltext;
}
}