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trunk/dist/game/data/scripts/quests/Q00906_TheCallOfValakas/31540-01.htm
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trunk/dist/game/data/scripts/quests/Q00906_TheCallOfValakas/31540-01.htm
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<html><body>Watcher of Valakas Klein:<br>
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Is it hot in here or is it just me? Ha, that one never gets old... well, maybe a little. As you probably know this path leads to the lair of Valakas.<br>
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Oh how many have come and became one with the flame that fills these halls...<br>
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Valakas calls and those brave souls answer. Not like you though. Destiny has brought you here to face and defeat Valakas.<br>
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But Valakas has guardians... do you know about the Lavasaurus Alpha?<br>
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<a action="bypass -h Quest Q00906_TheCallOfValakas 31540-05.htm">"No, but I think I've got time for a history lesson."</a></body></html>
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trunk/dist/game/data/scripts/quests/Q00906_TheCallOfValakas/31540-02.html
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trunk/dist/game/data/scripts/quests/Q00906_TheCallOfValakas/31540-02.html
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<html><body>Watcher of Valakas Klein:<br>
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Thank you for bringing back a Lavasaurus Alpha fragment.<br>
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If you obtain them again, bring them to me.<br>
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(This quest can be completed only once a day. This quest gets initialized everyday at 6:30 am.)
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00906_TheCallOfValakas/31540-03.html
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trunk/dist/game/data/scripts/quests/Q00906_TheCallOfValakas/31540-03.html
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<html><body>Watcher of Valakas Klein:<br>
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You are not qualified to hear my request...<br>
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(Only characters above level 83 can undertake this quest.)
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00906_TheCallOfValakas/31540-04.html
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trunk/dist/game/data/scripts/quests/Q00906_TheCallOfValakas/31540-04.html
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<html><body>Watcher of Valakas Klein:<br>
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The fact that you don't have the <font color="LEVEL">Vacualite Floating Stone</font> means you did not satisfy the minimum requirement for this request.<br>
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If you really want to hear my request, you must first obtain a <font color="LEVEL">Vacualite Floating Stone</font>.
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00906_TheCallOfValakas/31540-05.htm
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trunk/dist/game/data/scripts/quests/Q00906_TheCallOfValakas/31540-05.htm
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<html><body>Watcher of Valakas Klein:<br>
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Would you believe that the Lavasaurus never used to exist? The Lavasaurus Alpha was the very first Lavasaurus ever created by Valakas here in the Forge of the Gods.<br>
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Valakas created it to protect his lair. Created using a piece of Valakas's own energy.<br>
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Now, that is a bit of information worth having. If you could bring me a piece of the Lavasaurus Alpha I bet I could make you an item that would aid you in your attack against Valakas.<br>
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<a action="bypass -h Quest Q00906_TheCallOfValakas 31540-06.html">Agree to gather the fragment.</a>
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00906_TheCallOfValakas/31540-06.html
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trunk/dist/game/data/scripts/quests/Q00906_TheCallOfValakas/31540-06.html
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<html><body>Watcher of Valakas Klein:<br>
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Excellent! I await your return with the Lavasaurus Alpha fragment. I'll be right here... as always. Won't move a step. Never have. In fact I haven't been outside this cave for who knows how long. Is Heine still around? It is? I swear one day the ocean is going to swallow that place.
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00906_TheCallOfValakas/31540-07.html
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trunk/dist/game/data/scripts/quests/Q00906_TheCallOfValakas/31540-07.html
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<html><body>Watcher of Valakas Klein:<br>
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Watch me pull a Lavasaurus Alpha fragment out of my hat. Ta-da! What? I don't have a Lavasaurus Alpha? What a coincidence, neither do you.<br>
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Quit wasting my time... it's... valuable? Come talk to me when you have a Lavasaurus Alpha fragment.
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00906_TheCallOfValakas/31540-08.html
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trunk/dist/game/data/scripts/quests/Q00906_TheCallOfValakas/31540-08.html
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<html><body>Watcher of Valakas Klein:<br>
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Would you look at that... a real Lavasaurus Alpha fragment.<br>
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Give me a moment while I add this to the pile of Lavasaurus Alpha fragments all the other adventurers brought me... what? Oh, that's right. I said I would make you something with it.<br>
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Well, I've got to be honest here... I didn't think you, or any of the others, would actually be successful. What little magic I was able to extract I can put into small objects, such as this scroll. This will bring you back here any time in an instant... but don't expect much more out of it.<br>
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Why would you want to come back here? I don't know... maybe because Valakas seems to come back to life every couple of weeks.<br>
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I need people like you so I can stay in business.
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00906_TheCallOfValakas/Q00906_TheCallOfValakas.java
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trunk/dist/game/data/scripts/quests/Q00906_TheCallOfValakas/Q00906_TheCallOfValakas.java
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/*
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* Copyright (C) 2004-2014 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package quests.Q00906_TheCallOfValakas;
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import com.l2jserver.gameserver.enums.QuestSound;
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import com.l2jserver.gameserver.enums.QuestType;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.quest.Quest;
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import com.l2jserver.gameserver.model.quest.QuestState;
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import com.l2jserver.gameserver.model.quest.State;
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import com.l2jserver.gameserver.util.Util;
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/**
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* The Call of Valakas (906)
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* @author Zoey76
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*/
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public class Q00906_TheCallOfValakas extends Quest
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{
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// NPC
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private static final int KLEIN = 31540;
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// Monster
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private static final int LAVASAURUS_ALPHA = 29029;
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// Items
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private static final int LAVASAURUS_ALPHA_FRAGMENT = 21993;
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private static final int SCROLL_VALAKAS_CALL = 21895;
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private static final int VACUALITE_FLOATING_STONE = 7267;
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// Misc
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private static final int MIN_LEVEL = 83;
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public Q00906_TheCallOfValakas()
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{
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super(906, Q00906_TheCallOfValakas.class.getSimpleName(), "The Call of Valakas");
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addStartNpc(KLEIN);
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addTalkId(KLEIN);
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addKillId(LAVASAURUS_ALPHA);
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registerQuestItems(LAVASAURUS_ALPHA_FRAGMENT);
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}
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@Override
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public void actionForEachPlayer(L2PcInstance player, L2Npc npc, boolean isSummon)
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{
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final QuestState st = getQuestState(player, false);
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if ((st != null) && Util.checkIfInRange(1500, npc, player, false))
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{
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st.giveItems(LAVASAURUS_ALPHA_FRAGMENT, 1);
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st.playSound(QuestSound.ITEMSOUND_QUEST_ITEMGET);
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st.setCond(2, true);
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}
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}
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@Override
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public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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{
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final QuestState st = getQuestState(player, false);
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if (st == null)
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{
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return null;
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}
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String htmltext = null;
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if ((player.getLevel() >= MIN_LEVEL) && st.hasQuestItems(VACUALITE_FLOATING_STONE))
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{
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switch (event)
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{
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case "31540-05.htm":
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{
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htmltext = event;
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break;
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}
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case "31540-06.html":
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{
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st.startQuest();
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htmltext = event;
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break;
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}
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}
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}
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return htmltext;
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}
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@Override
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public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
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{
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executeForEachPlayer(killer, npc, isSummon, true, false);
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return super.onKill(npc, killer, isSummon);
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}
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@Override
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public String onTalk(L2Npc npc, L2PcInstance player)
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{
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final QuestState st = getQuestState(player, true);
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if (st == null)
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{
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return getNoQuestMsg(player);
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}
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String htmltext = getNoQuestMsg(player);
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switch (st.getState())
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{
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case State.CREATED:
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{
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if (player.getLevel() < MIN_LEVEL)
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{
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htmltext = "31540-03.html";
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}
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else if (!st.hasQuestItems(VACUALITE_FLOATING_STONE))
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{
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htmltext = "31540-04.html";
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}
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else
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{
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htmltext = "31540-01.htm";
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}
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break;
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}
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case State.STARTED:
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{
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switch (st.getCond())
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{
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case 1:
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{
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htmltext = "31540-07.html";
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break;
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}
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case 2:
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{
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st.giveItems(SCROLL_VALAKAS_CALL, 1);
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st.playSound(QuestSound.ITEMSOUND_QUEST_ITEMGET);
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st.exitQuest(QuestType.DAILY, true);
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htmltext = "31540-08.html";
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break;
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}
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}
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break;
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}
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case State.COMPLETED:
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{
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if (!st.isNowAvailable())
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{
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htmltext = "31540-02.html";
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}
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else
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{
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st.setState(State.CREATED);
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if (player.getLevel() < MIN_LEVEL)
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{
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htmltext = "31540-03.html";
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}
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else if (!st.hasQuestItems(VACUALITE_FLOATING_STONE))
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{
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htmltext = "31540-04.html";
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}
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else
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{
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htmltext = "31540-01.htm";
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}
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}
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break;
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}
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}
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return htmltext;
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}
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}
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Reference in New Issue
Block a user