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trunk/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-01.htm
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trunk/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-01.htm
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<html><body>Matras:<br>
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Welcome, traveler! Would you be interested in a job, by any chance?<br>
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<a action="bypass -h Quest Q00691_MatrasSuspiciousRequest 32245-02.htm">Ask him for details.</a>
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-02.htm
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trunk/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-02.htm
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<html><body>Matras:<br>
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I must go up to the tower of the Steel Citadel, but to do so requires passing Bate Tower. The guards there refused to let me enter.
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That's why I need your help...<br>
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<a action="bypass -h Quest Q00691_MatrasSuspiciousRequest 32245-04.htm">"How can I help you?"</a>
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-03.html
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trunk/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-03.html
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<html><body>Matras:<br>
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I am desperate for help, true, but still not so foolish as to engage someone of your obvious inexperience. Come back to me when you are a little more seasoned!<br>
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(Only characters level 76 and above are permitted to undertake this quest.)
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-04.htm
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trunk/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-04.htm
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<html><body>Matras:<br>
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All you have to do is simply draw their attention and I will take care of the rest. Although now that I think it through, it would be even better if you could, uh, get rid of them.<br>
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Do so and bring me the <font color="LEVEL">Red Stones</font> that they carry. No questions! I told you I would reward you well for your trouble. In fact, if you bring <font color="LEVEL">744 Red Stones</font>, I'll give you something very special. Understand? Good -- we're agreed!<br>
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Remember, all you have to do is to get rid of whoever you find on <font color="LEVEL">the first and second floors </font>of the tower.
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Good luck!
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-05.html
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trunk/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-05.html
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<html><body>Matras:<br>
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Thanks to your help, it has definitely already become easier for me to go in and out. You did well, my friend. Now, do you have the Red Stones I asked for?<br>
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<a action="bypass -h Quest Q00691_MatrasSuspiciousRequest 32245-08.html">Show him the Red Stones.</a>
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-06.html
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trunk/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-06.html
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<html><body>Matras:<br>
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Go do what I asked of you: get rid of the <font color="LEVEL">tower guards</font> and bring me the <font color="LEVEL">Red Stones</font> they carry. Hurry!
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-07.html
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trunk/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-07.html
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<html><body>Matras:<br>
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Ah, I see that you've brought me %itemcount% Red Stones. What sort of reward would you like?<br>
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<a action="bypass -h Quest Q00691_MatrasSuspiciousRequest take_reward">"Give me what you promised for bringing you 744 stones."</a><br>
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<a action="bypass -h Quest Q00691_MatrasSuspiciousRequest 32245-11.html">"I will go back and get some more stones."</a><br>
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<a action="bypass -h Quest Q00691_MatrasSuspiciousRequest 32245-12.html">"I've had enough of this. Give me a reward for the stones I have brought you."</a>
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-08.html
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trunk/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-08.html
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<html><body>Matras:<br>
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You have brought %itemcount% Red Stones. I wish it were more, but it looks like you have worked hard to get these. What do you want me to do with these?<br>
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<a action="bypass -h Quest Q00691_MatrasSuspiciousRequest take_reward">"Give me what you promised for bringing you 744 stones."</a><br>
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<a action="bypass -h Quest Q00691_MatrasSuspiciousRequest 32245-11.html">"I will go back and get some more stones."</a><br>
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<a action="bypass -h Quest Q00691_MatrasSuspiciousRequest 32245-12.html">"I've had enough of this. Give me a reward for the stones I have brought you."</a>
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-09.html
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trunk/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-09.html
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<html><body>Matras:<br>
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Here you go. I hope this will help you in your travels. Take care!
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-10.html
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trunk/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-10.html
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<html><body>Matras:<br>
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Look, I've told you many times that I need 744 Red Stones. However, you've given me only %itemcount% so far. Go get some more if you expect me to reward you.
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-11.html
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trunk/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-11.html
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<html><body>Matras:<br>
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Thank you! I will not forget your help. Allow me to compensate you for your excellent work.
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-12.html
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trunk/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-12.html
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<html><body>Matras:<br>
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Good work! If I need your services again, I won't hesitate to call on you.
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</body></html>
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/*
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* Copyright (C) 2004-2014 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package quests.Q00691_MatrasSuspiciousRequest;
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import java.util.HashMap;
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import java.util.Map;
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import com.l2jserver.Config;
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import com.l2jserver.gameserver.enums.QuestSound;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.quest.Quest;
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import com.l2jserver.gameserver.model.quest.QuestState;
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import com.l2jserver.gameserver.model.quest.State;
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/**
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* Matras' Suspicious Request (691)
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* @author GKR
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*/
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public final class Q00691_MatrasSuspiciousRequest extends Quest
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{
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// NPC
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private static final int MATRAS = 32245;
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// Items
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private static final int RED_GEM = 10372;
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private static final int DYNASTY_SOUL_II = 10413;
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// Reward
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private static final Map<Integer, Integer> REWARD_CHANCES = new HashMap<>();
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static
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{
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REWARD_CHANCES.put(22363, 890);
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REWARD_CHANCES.put(22364, 261);
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REWARD_CHANCES.put(22365, 560);
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REWARD_CHANCES.put(22366, 560);
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REWARD_CHANCES.put(22367, 190);
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REWARD_CHANCES.put(22368, 129);
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REWARD_CHANCES.put(22369, 210);
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REWARD_CHANCES.put(22370, 787);
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REWARD_CHANCES.put(22371, 257);
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REWARD_CHANCES.put(22372, 656);
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}
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// Misc
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private static final int MIN_LEVEL = 76;
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public Q00691_MatrasSuspiciousRequest()
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{
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super(691, Q00691_MatrasSuspiciousRequest.class.getSimpleName(), "Matras' Suspicious Request");
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addStartNpc(MATRAS);
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addTalkId(MATRAS);
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addKillId(REWARD_CHANCES.keySet());
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}
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@Override
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public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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{
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final QuestState st = getQuestState(player, false);
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if (st == null)
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{
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return null;
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}
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String htmltext = null;
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switch (event)
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{
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case "32245-02.htm":
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case "32245-11.html":
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htmltext = event;
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break;
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case "32245-04.htm":
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st.startQuest();
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htmltext = event;
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break;
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case "take_reward":
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if (st.isStarted())
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{
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final int gemsCount = st.getInt("submitted_gems");
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if (gemsCount >= 744)
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{
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st.set("submitted_gems", Integer.toString(gemsCount - 744));
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st.giveItems(DYNASTY_SOUL_II, 1);
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htmltext = "32245-09.html";
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}
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else
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{
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htmltext = getHtm(player.getHtmlPrefix(), "32245-10.html").replace("%itemcount%", st.get("submitted_gems"));
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}
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}
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break;
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case "32245-08.html":
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if (st.isStarted())
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{
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final int submittedCount = st.getInt("submitted_gems");
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final int broughtCount = (int) st.getQuestItemsCount(RED_GEM);
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final int finalCount = submittedCount + broughtCount;
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st.takeItems(RED_GEM, broughtCount);
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st.set("submitted_gems", Integer.toString(finalCount));
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htmltext = getHtm(player.getHtmlPrefix(), "32245-08.html").replace("%itemcount%", Integer.toString(finalCount));
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}
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break;
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case "32245-12.html":
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if (st.isStarted())
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{
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st.giveAdena((st.getInt("submitted_gems") * 10000), true);
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st.exitQuest(true, true);
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htmltext = event;
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}
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break;
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}
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return htmltext;
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}
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@Override
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public final String onKill(L2Npc npc, L2PcInstance player, boolean isSummon)
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{
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final L2PcInstance pl = getRandomPartyMember(player, 1);
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if (pl == null)
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{
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return super.onKill(npc, player, isSummon);
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}
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final QuestState st = getQuestState(pl, false);
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int chance = (int) (Config.RATE_QUEST_DROP * REWARD_CHANCES.get(npc.getId()));
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int numItems = Math.max((chance / 1000), 1);
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chance = chance % 1000;
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if (getRandom(1000) <= chance)
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{
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st.giveItems(RED_GEM, numItems);
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st.playSound(QuestSound.ITEMSOUND_QUEST_ITEMGET);
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}
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return super.onKill(npc, player, isSummon);
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}
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@Override
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public final String onTalk(L2Npc npc, L2PcInstance player)
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{
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String htmltext = getNoQuestMsg(player);
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final QuestState st = getQuestState(player, true);
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if (st == null)
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{
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return htmltext;
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}
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switch (st.getState())
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{
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case State.CREATED:
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htmltext = (player.getLevel() >= MIN_LEVEL) ? "32245-01.htm" : "32245-03.html";
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break;
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case State.STARTED:
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if (st.hasQuestItems(RED_GEM))
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{
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htmltext = "32245-05.html";
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}
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else if (st.getInt("submitted_gems") > 0)
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{
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htmltext = getHtm(player.getHtmlPrefix(), "32245-07.html").replace("%itemcount%", st.get("submitted_gems"));
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}
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else
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{
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htmltext = "32245-06.html";
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}
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break;
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}
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return htmltext;
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}
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}
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