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mobius
2015-01-01 20:02:50 +00:00
parent eeae660458
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<html><body>Maestro Nikola:<br>
Have you given Lorain a great deal of help?<br>
<a action="bypass -h Quest Q00188_SealRemoval 30621-02.html">Show him a metal piece and explain the situation to him.</a>
</body></html>

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<html><body>Maestro Nikola:<br>
Hmm... This damage is too extensive for me to repair, but I know a person who can do work of this kind.<br>
<a action="bypass -h Quest Q00188_SealRemoval 30621-03.html">"Who is it? Tell me."</a>
</body></html>

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<html><body>Maestro Nikola:<br>
<font color="LEVEL">Locksmith Dorothy in Heine</font> is the foremost expert for this kind of work. I know it's a long journey, but I think it would be worth your while to go visit her.<br>
<a action="bypass -h Quest Q00188_SealRemoval 30621-04.html">"I understand. Dorothy, you said?"</a>
</body></html>

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<html><body>Maestro Nikola:<br>
That's right. <font color="LEVEL">Locksmith Dorothy</font>. I am sure she can help you in this matter.
</body></html>

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<html><body>Maestro Nikola:<br>
Didn't you already tell me that? Go and find <font color="LEVEL">Dorothy</font>.
</body></html>

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<html><body>Researcher Lorain:<br>
Good to see you! I tried to reconstruct these broken metal pieces, but it's beyond my skill. I think we must ask <font color="LEVEL">Nikola</font> for help -- he knows a lot of people, one of whom may be able to repair this. I know I should probably visit him myself, but I'm still a litle worried about the argument we had before. Would you help me?<br>
<a action="bypass -h Quest Q00188_SealRemoval 30673-03.htm">"You can count on me."</a>
</body></html>

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<html><body>Researcher Lorain:<br>
I've been studying the metal plate you brought me. I'm very pleased that I can continue my research...<br>
(Only characters level 41 and above are permitted to undertake this quest.)
</body></html>

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<html><body>Researcher Lorain:<br>
Tell him these metal fragments are actually parts of an ancient recording device, and ask him if he knows how to restore it. If there's a way to do so, I trust you to see that it gets done.
</body></html>

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<html><body>Researcher Lorain:<br>
Did you visit <font color="LEVEL">Nikola</font>? Please find a way to repair these broken metal pieces.
</body></html>

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<html><body>Locksmith Dorothy:<br>
Why have you come to see me?<br>
<a action="bypass -h Quest Q00188_SealRemoval 30970-02.html">"Nikola thought you might be able to repair these broken metal pieces."</a>
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<html><body>Locksmith Dorothy:<br>
Hmm, this is badly broken. Where did you get it?<br>
<a action="bypass -h Quest Q00188_SealRemoval 30970-03.html">"I found it on the 2nd floor of Cruma Tower, a place that looked like the Giants' research laboratory."</a>
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<html><body>Locksmith Dorothy:<br>
This might be a recording device... I assume you'd like me to try and repair it so you can recover whatever information it contains?<br>
This is going to take some time, but I'll give it my best.<br>
Come back later and we'll see what we find.
</body></html>

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/*
* Copyright (C) 2004-2014 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package quests.Q00188_SealRemoval;
import quests.Q00186_ContractExecution.Q00186_ContractExecution;
import quests.Q00187_NikolasHeart.Q00187_NikolasHeart;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.quest.QuestState;
import com.l2jserver.gameserver.model.quest.State;
/**
* Seal Removal (188)
* @author ivantotov
*/
public final class Q00188_SealRemoval extends Quest
{
// NPCs
private static final int MAESTRO_NIKOLA = 30621;
private static final int RESEARCHER_LORAIN = 30673;
private static final int DOROTHY_LOCKSMITH = 30970;
// Items
private static final int LORAINES_CERTIFICATE = 10362;
private static final int BROKEN_METAL_PIECES = 10369;
// Misc
private static final int MIN_LEVEL = 41;
private static final int MAX_LEVEL_FOR_EXP_SP = 47;
public Q00188_SealRemoval()
{
super(188, Q00188_SealRemoval.class.getSimpleName(), "Seal Removal");
addStartNpc(RESEARCHER_LORAIN);
addTalkId(RESEARCHER_LORAIN, MAESTRO_NIKOLA, DOROTHY_LOCKSMITH);
registerQuestItems(BROKEN_METAL_PIECES);
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
final QuestState st = getQuestState(player, false);
if (st == null)
{
return null;
}
String htmltext = null;
switch (event)
{
case "30970-02.html":
case "30621-02.html":
case "30621-04.html":
{
htmltext = event;
break;
}
case "30673-03.htm":
{
if (st.isCreated())
{
st.startQuest();
st.giveItems(BROKEN_METAL_PIECES, 1);
htmltext = event;
}
break;
}
case "30621-03.html":
{
if (st.isCond(1))
{
st.setCond(2, true);
htmltext = event;
}
break;
}
case "30970-03.html":
{
if (st.isCond(2))
{
st.giveAdena(98583, true);
if (player.getLevel() < MAX_LEVEL_FOR_EXP_SP)
{
st.addExpAndSp(285935, 18711);
}
st.exitQuest(false, true);
htmltext = event;
}
break;
}
}
return htmltext;
}
@Override
public String onTalk(L2Npc npc, L2PcInstance player)
{
String htmltext = getNoQuestMsg(player);
final QuestState st = getQuestState(player, true);
if (st == null)
{
return htmltext;
}
switch (npc.getId())
{
case RESEARCHER_LORAIN:
{
switch (st.getState())
{
case State.CREATED:
{
if (st.hasQuestItems(LORAINES_CERTIFICATE))
{
final QuestState q184 = player.getQuestState("184_Nikolas_Cooperation_Contract"); // TODO: Update.
if ((q184 != null) && q184.isCompleted())
{
htmltext = (player.getLevel() >= MIN_LEVEL) ? "30673-01.htm" : "30673-02.htm";
}
}
else
{
final QuestState q185 = player.getQuestState("185_Nikolas_Cooperation_Consideration"); // TODO: Update.
final QuestState q186 = player.getQuestState(Q00186_ContractExecution.class.getSimpleName());
final QuestState q187 = player.getQuestState(Q00187_NikolasHeart.class.getSimpleName());
if ((q185 != null) && q185.isCompleted() && (q186 != null) && q186.isCompleted() && (q187 != null) && q187.isCompleted())
{
htmltext = (player.getLevel() >= MIN_LEVEL) ? "30673-01.htm" : "30673-02.htm";
}
}
break;
}
case State.STARTED:
{
if (st.getCond() >= 1)
{
htmltext = "30673-04.html";
}
break;
}
case State.COMPLETED:
{
htmltext = getAlreadyCompletedMsg(player);
break;
}
}
break;
}
case MAESTRO_NIKOLA:
{
if (st.isStarted())
{
htmltext = st.isCond(1) ? "30621-01.html" : "30621-05.html";
}
break;
}
case DOROTHY_LOCKSMITH:
{
if (st.isCond(2))
{
htmltext = "30970-01.html";
}
break;
}
}
return htmltext;
}
}