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trunk/dist/game/data/scripts/quests/Q00187_NikolasHeart/30512-01.html
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trunk/dist/game/data/scripts/quests/Q00187_NikolasHeart/30512-01.html
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<html><body>Head Blacksmith Kusto:<br>
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Long time no see! Do you have any good news?<br>
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<a action="bypass -h Quest Q00187_NikolasHeart 30512-02.html">"I heard that you also gave Nikola some work."</a>
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00187_NikolasHeart/30512-02.html
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trunk/dist/game/data/scripts/quests/Q00187_NikolasHeart/30512-02.html
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<html><body>Head Blacksmith Kusto:<br>
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Ha ha! I don't know how you found that out. Well... since you already know, I will tell you. I wouldn't mind if Nikola and Lorain would work together, actually, but since they despise each other I thought it best to let them work separately. But as you discovered, this is not something that you can finish on your own, is it?<br>
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<a action="bypass -h Quest Q00187_NikolasHeart 30512-03.html">"That problem has been resolved. I found something that looks like a relic, but we need the password."</a>
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00187_NikolasHeart/30512-03.html
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trunk/dist/game/data/scripts/quests/Q00187_NikolasHeart/30512-03.html
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<html><body>Head Blacksmith Kusto:<br>
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Ah! Let me see it!<br>
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Hmm. I see. Yes, we certainly need the password. It might take me some time, but I think I can puzzle it out. Excellent work, my young friend! Please accept this as a token of my gratitude. Farewell -- I must take this to my lab!
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00187_NikolasHeart/30621-01.html
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trunk/dist/game/data/scripts/quests/Q00187_NikolasHeart/30621-01.html
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<html><body>Maestro Nikola:<br>
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I have been waiting for you. Do you have any good news for me?<br>
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<a action="bypass -h Quest Q00187_NikolasHeart 30621-02.html">Ask him to decode the password on the metal plate.</a>
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00187_NikolasHeart/30621-02.html
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trunk/dist/game/data/scripts/quests/Q00187_NikolasHeart/30621-02.html
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<html><body>Maestro Nikola:<br>
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She said that, eh?<br>
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It was a good thing that I listened to you, I see. I will do my best to help you. May I see it?<br>
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Hmm... this is beyond my abilities. But there is a Dwarf who can help you...<br>
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<a action="bypass -h Quest Q00187_NikolasHeart 30621-03.html">"Who is it? Tell me."</a>
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00187_NikolasHeart/30621-03.html
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trunk/dist/game/data/scripts/quests/Q00187_NikolasHeart/30621-03.html
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<html><body>Maestro Nikola:<br>
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He is <font color="LEVEL">Head Blacksmith Kusto in the town of Giran</font>. He will certainly be able to decode this password for sure. Surprised? You shouldn't be. But go visit him for yourself and you'll see why he is ideal for this task.
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00187_NikolasHeart/30621-04.html
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trunk/dist/game/data/scripts/quests/Q00187_NikolasHeart/30621-04.html
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<html><body>Maestro Nikola:<br>
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I will introduce you to <font color="LEVEL">Head Blacksmith Kusto in the town of Giran</font>, who I am confident can solve this riddle. Go visit him.
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00187_NikolasHeart/30673-01.htm
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trunk/dist/game/data/scripts/quests/Q00187_NikolasHeart/30673-01.htm
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<html><body>Researcher Lorain:<br>
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Good to see you again. I've found out some interesting things about the type of metal used to construct this plate, but I haven't been able to determine what's inside. Apparently, we need to decode the password. As much as I hate to admit it, I think we need Nikola's help to solve this riddle. Would you go visit him for me -- I'm still worried about the fight we had...<br>
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<a action="bypass -h Quest Q00187_NikolasHeart 30673-03.htm">"You can count on me."</a>
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00187_NikolasHeart/30673-02.htm
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<html><body>Researcher Lorain:<br>
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I've been studying the metal plate you brought me. I'm very pleased that I can continue my research...<br>
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(Only characters level 41 and above are permitted to undertake this quest.)
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00187_NikolasHeart/30673-03.htm
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<html><body>Researcher Lorain:<br>
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It seems that this metal plate is actually an ancient recording device used in a research lab in the Tower of Cruma. Please tell that to <font color="LEVEL">Nikola</font>, and ask him to help us solve the password. Perhaps we can set aside our differences in the face of this amazing new discovery...
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00187_NikolasHeart/30673-04.html
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trunk/dist/game/data/scripts/quests/Q00187_NikolasHeart/30673-04.html
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<html><body>Researcher Lorain:<br>
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Did you visit <font color="LEVEL">Nikola</font>? To continue our research, we need to solve the password so we can access the secrets of the metal plate. Please hurry!
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00187_NikolasHeart/Q00187_NikolasHeart.java
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trunk/dist/game/data/scripts/quests/Q00187_NikolasHeart/Q00187_NikolasHeart.java
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/*
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* Copyright (C) 2004-2014 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package quests.Q00187_NikolasHeart;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.quest.Quest;
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import com.l2jserver.gameserver.model.quest.QuestState;
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import com.l2jserver.gameserver.model.quest.State;
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/**
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* Nikola's Heart (187)
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* @author ivantotov
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*/
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public final class Q00187_NikolasHeart extends Quest
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{
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// NPCs
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private static final int HEAD_BLACKSMITH_KUSTO = 30512;
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private static final int MAESTRO_NIKOLA = 30621;
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private static final int RESEARCHER_LORAIN = 30673;
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// Items
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private static final int LORAINES_CERTIFICATE = 10362;
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private static final int METALLOGRAPH = 10368;
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// Misc
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private static final int MIN_LEVEL = 41;
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private static final int MIN_LEVEL_FOR_EXP_SP = 47;
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public Q00187_NikolasHeart()
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{
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super(187, Q00187_NikolasHeart.class.getSimpleName(), "Nikola's Heart");
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addStartNpc(RESEARCHER_LORAIN);
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addTalkId(HEAD_BLACKSMITH_KUSTO, RESEARCHER_LORAIN, MAESTRO_NIKOLA);
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registerQuestItems(METALLOGRAPH);
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}
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@Override
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public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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{
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final QuestState st = getQuestState(player, false);
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if (st == null)
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{
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return null;
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}
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String htmltext = null;
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switch (event)
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{
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case "30621-02.html":
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case "30512-02.html":
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{
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htmltext = event;
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break;
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}
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case "30673-03.htm":
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{
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if (st.isCreated())
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{
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st.startQuest();
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st.takeItems(LORAINES_CERTIFICATE, -1);
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st.giveItems(METALLOGRAPH, 1);
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htmltext = event;
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}
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break;
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}
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case "30621-03.html":
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{
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if (st.isCond(1))
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{
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st.setCond(2, true);
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htmltext = event;
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}
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break;
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}
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case "30512-03.html":
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{
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if (st.isCond(2))
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{
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st.giveAdena(93383, true);
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if (player.getLevel() < MIN_LEVEL_FOR_EXP_SP)
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{
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st.addExpAndSp(285935, 18711);
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}
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st.exitQuest(false, true);
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htmltext = event;
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}
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break;
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}
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}
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return htmltext;
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}
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@Override
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public String onTalk(L2Npc npc, L2PcInstance player)
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{
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String htmltext = getNoQuestMsg(player);
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final QuestState st = getQuestState(player, true);
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if (st == null)
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{
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return htmltext;
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}
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switch (npc.getId())
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{
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case RESEARCHER_LORAIN:
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{
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switch (st.getState())
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{
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case State.CREATED:
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{
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final QuestState qs = player.getQuestState("185_Nikolas_Cooperation_Consideration");
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if ((qs != null) && qs.isCompleted() && st.hasQuestItems(LORAINES_CERTIFICATE))
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{
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htmltext = player.getLevel() < MIN_LEVEL ? "30673-02.htm" : "30673-01.htm";
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}
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break;
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}
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case State.STARTED:
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{
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if (st.getCond() >= 1)
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{
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htmltext = "30673-04.html";
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}
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break;
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}
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case State.COMPLETED:
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{
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htmltext = getAlreadyCompletedMsg(player);
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break;
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}
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}
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break;
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}
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case MAESTRO_NIKOLA:
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{
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if (st.isStarted())
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{
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htmltext = st.isCond(1) ? "30621-01.html" : "30621-04.html";
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}
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break;
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}
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case HEAD_BLACKSMITH_KUSTO:
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{
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if (st.isCond(2) && st.hasQuestItems(METALLOGRAPH))
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{
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htmltext = "30512-01.html";
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}
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break;
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}
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}
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return htmltext;
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}
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}
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