This commit is contained in:
mobius
2015-01-01 20:02:50 +00:00
parent eeae660458
commit a6a3718849
17894 changed files with 2818932 additions and 0 deletions

View File

@@ -0,0 +1,134 @@
/*
* Copyright (C) 2004-2014 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package quests.Q00148_PathtoBecominganExaltedMercenary;
import quests.Q00147_PathtoBecominganEliteMercenary.Q00147_PathtoBecominganEliteMercenary;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.quest.QuestState;
import com.l2jserver.gameserver.model.quest.State;
/**
* Path to Becoming an Exalted Mercenary (148)
* @author Gnacik
* @version 2010-09-30 Based on official server Franz
*/
public class Q00148_PathtoBecominganExaltedMercenary extends Quest
{
// NPCs
private static final int[] MERC =
{
36481,
36482,
36483,
36484,
36485,
36486,
36487,
36488,
36489
};
// Items
private static final int ELITE_CERTIFICATE = 13767;
private static final int TOP_ELITE_CERTIFICATE = 13768;
public Q00148_PathtoBecominganExaltedMercenary()
{
super(148, Q00148_PathtoBecominganExaltedMercenary.class.getSimpleName(), "Path to Becoming an Exalted Mercenary");
addStartNpc(MERC);
addTalkId(MERC);
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
String htmltext = event;
final QuestState st = getQuestState(player, false);
if (st == null)
{
return htmltext;
}
if (event.equalsIgnoreCase("exalted-00b.htm"))
{
st.giveItems(ELITE_CERTIFICATE, 1);
}
else if (event.equalsIgnoreCase("exalted-03.htm"))
{
st.startQuest();
}
return htmltext;
}
@Override
public String onTalk(L2Npc npc, L2PcInstance player)
{
String htmltext = getNoQuestMsg(player);
final QuestState st = getQuestState(player, true);
if (st == null)
{
return htmltext;
}
switch (st.getState())
{
case State.CREATED:
QuestState _prev = player.getQuestState(Q00147_PathtoBecominganEliteMercenary.class.getSimpleName());
if ((player.getClan() != null) && (player.getClan().getCastleId() > 0))
{
htmltext = "castle.htm";
}
else if (st.hasQuestItems(ELITE_CERTIFICATE))
{
htmltext = "exalted-01.htm";
}
else
{
if ((_prev != null) && _prev.isCompleted())
{
htmltext = "exalted-00a.htm";
}
else
{
htmltext = "exalted-00.htm";
}
}
break;
case State.STARTED:
if (st.getCond() < 4)
{
htmltext = "exalted-04.htm";
}
else if (st.isCond(4))
{
st.takeItems(ELITE_CERTIFICATE, -1);
st.giveItems(TOP_ELITE_CERTIFICATE, 1);
st.exitQuest(false);
htmltext = "exalted-05.htm";
}
break;
case State.COMPLETED:
htmltext = getAlreadyCompletedMsg(player);
break;
}
return htmltext;
}
}

View File

@@ -0,0 +1,4 @@
<html><body>Mercenary Captain:<br>
Did you come here to spy on us? Leave at once!<br><br>
(Members of a clan that owns a castle cannot undertake this quest)
</body></html>

View File

@@ -0,0 +1,3 @@
<html><body>Mercenary Captain:<br>
You must have a thick skin to come to me! You know you need a Mercenary Certificate in order to work as a mercenary, right?
</body></html>

View File

@@ -0,0 +1,4 @@
<html><body>Mercenary Captain:<br>
You must have a thick skin to come to me! You know you need a Mercenary Certificate in order to work as a mercenary, right?<br>
<a action="bypass -h Quest Q00148_PathtoBecominganExaltedMercenary exalted-00b.htm">"Please give me another one."</a>
</body></html>

View File

@@ -0,0 +1,4 @@
<html><body>Mercenary Captain:<br>
Here you go. Don't lose it again! Do you think you can become an Exalted Mercenary if you're that careless?<br>
<a action="bypass -h Quest Q00148_PathtoBecominganExaltedMercenary exalted-02.htm">"That has nothing to do with becoming an Exalted Mercenary."</a>
</body></html>

View File

@@ -0,0 +1,4 @@
<html><body>Mercenary Captain:<br>
So you came to sign on with us, eh?<br>
<a action="bypass -h Quest Q00148_PathtoBecominganExaltedMercenary exalted-02.htm">"I came here to be certified as an Exalted Mercenary." </a>
</body></html>

View File

@@ -0,0 +1,6 @@
<html><body>Mercenary Captain:<br>
An Exalted Mercenary, eh?<br>
Do you really think it's that easy? An Exalted Mercenary must demonstrate superior bravery and capability far surpassing those of an ordinary mercenary.<br>
Before you can be certified as an Exalted Mercenary, you must prove those qualities.<br>
<a action="bypass -h Quest Q00148_PathtoBecominganExaltedMercenary exalted-03.htm">"I'm ready to prove my worth."</a>
</body></html>

View File

@@ -0,0 +1,4 @@
<html><body>Mercenary Captain:<br>
Very well. If your will is strong, join our Territory War and slay at least 30 enemies, then destroy 2 of their territory catapults. If you can do that, I'll approve you.<br>
If you can't, don't bother me any more with talk of becoming an Exalted Mercenary.
</body></html>

View File

@@ -0,0 +1,3 @@
<html><body>Mercenary Captain:<br>
You remember what I asked you? If you want to be an Elite Mercenary, slay at least 30 enemies and destroy 2 of the enemy's territory catapults. Any questions?
</body></html>

View File

@@ -0,0 +1,3 @@
<html><body>Mercenary Captain:<br>
Here is a proof of your Elite mercenary status.
</body></html>