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trunk/dist/game/data/scripts/quests/Q00128_PailakaSongOfIceAndFire/32497-00.htm
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<html><body>Inspector Adler:<br>
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Ah, we meet again! Apparently the chaos caused by Pailaka has still not been resolved. If you are willing, I can send you to Pailaka again. What would you like to do?<br>
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<a action="bypass -h Quest PailakaSongOfIceAndFire enter">Enter Pailaka.</a>
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00128_PailakaSongOfIceAndFire/32497-01.htm
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<html><body>Inspector Adler:<br>
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What do you know about Pailaka? The Ivory Tower discovered it shortly after Kamaloka.<br>
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Apparently, it's a kind of "pocket reality" created by Kamaloka's energy acting on places that are filled with a high degree of chaos: old battlefields or the sites of powerful magical experiments, for example.<br>
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Although Pailaka is not part of our reality, what happens there can affect our world...<br>
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<a action="bypass -h Quest Q00128_PailakaSongOfIceAndFire 32497-02.htm">Keep listening.</a>
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00128_PailakaSongOfIceAndFire/32497-02.htm
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<html><body>Inspector Adler:<br>
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We inspectors were sent by the Ivory Tower to find more about that place.<br>
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We followed the flow of mana and traced the energy of Kamaloka to find likely spots.<br>
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At present, Pailaka has not affected our reality, but who knows what may happen in time? It may even impact next year's harvest.<br>
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We discovered Pailaka in the Forgotten Temple close to here. If you are willing, I would like you to enter Pailaka and restore order. Will you do it?<br>
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<font color="LEVEL">(You will be rewarded for your efforts. Vitality points will be granted to you immediately upon completing the quest. If you receive the reward while your Vitality Level is high, though, you may notice a slight reduction.)</font><br>
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<a action="bypass -h Quest Q00128_PailakaSongOfIceAndFire 32497-03.htm">Say yes.</a><br>
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<a action="bypass -h Quest Q00128_PailakaSongOfIceAndFire 32497-04.htm">Say no.</a>
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00128_PailakaSongOfIceAndFire/32497-03.htm
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<html><body>Inspector Adler:<br>
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We really don't know what you will encounter when you open the gateway to Pailaka. But as with Kamaloka, I suspect you will find an ally there willing to share information.<br>
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You should have no difficulty learning what you must do.<br>
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Good luck!<br>
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<a action="bypass -h Quest PailakaSongOfIceAndFire enter">Accept the challenge of Pailaka.</a>
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00128_PailakaSongOfIceAndFire/32497-04.htm
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<html><body>Inspector Adler:<br>
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That's your answer, eh? Well, there's nothing I can say to change your mind. But in my opinion, it would do you good to expand your horizons...
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00128_PailakaSongOfIceAndFire/32497-05.htm
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<html><body>Inspector Adler:<br>
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You don't seem ready to solve the mystery of that place just yet.<br>
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Come back when you are more experienced, and I will entrust you with this mission.<br>
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(Only characters level 36 and higher may undertake this quest.)
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00128_PailakaSongOfIceAndFire/32497-06.htm
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<html><body>Inspector Adler:<br>
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Your spirit is too strong to enter such an unstable region as Pailaka.<br>
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(Only characters level 42 and lower may undertake this quest.)
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00128_PailakaSongOfIceAndFire/32497-07.htm
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<html><body>Inspector Adler:<br>
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Ah, you are the adventurer I spoke to before! Thanks to your efforts, the strange omens we feared seem to have disappeared.<br>
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But I worry that Pailaka may be different from Kamaloka... True, it has not shown any signs of reappearing.<br>
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But I suspect this is not only Pailaka out there; perhaps in your adventures you will encounter another Pailaka somewhere else.
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00128_PailakaSongOfIceAndFire/32500-00.htm
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<html><body>Inspector Sinai:<br>
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Just do what you've been trained to do. Your book will tell you the specifics.
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00128_PailakaSongOfIceAndFire/32500-01.htm
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<html><body>Inspector Sinai:<br>
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Are you an adventurer? Hmm, finding an adventurer in a dangerous place like this...<br>
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I suppose I shouldn't be surprised! Still, I must admit I didn't expect to find you here.<br>
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Were you sent by the Adventurers Association? Or perhaps you found your way here on your own? Ah, you look puzzled, my friend!<br>
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<a action="bypass -h Quest Q00128_PailakaSongOfIceAndFire 32500-02.htm">Ask for an explanation.</a>
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00128_PailakaSongOfIceAndFire/32500-02.htm
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<html><body>Inspector Sinai:<br>
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Hmm... Let's see if I can make this brief... Once there was a balance here between the power of the Water and Fire Sprites, but now those two have become increasingly aggressive.<br>
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Worse, I've received a report that some of the Sprites have embraced the chaos and are changing into fearsome monsters.<br>
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We have crafted a weapon to fight them, but we need someone who can wield it...<br>
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<a action="bypass -h Quest Q00128_PailakaSongOfIceAndFire 32500-03.htm">Ask how to use the weapon.</a>
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00128_PailakaSongOfIceAndFire/32500-03.htm
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<html><body>Inspector Sinai:<br>
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First, of course, you must be able to enter the temple itself.<br>
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We can magically protect ourselves, but others...<br>
|
||||
Wait -- you really believe you can do this, don't you? Perhaps you're right! I don't know how, but your aura seems immune to the chaos that has infected this place. It's even better than our magic!<br>
|
||||
Who are you, adventurer?<br>
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<a action="bypass -h Quest Q00128_PailakaSongOfIceAndFire 32500-04.htm">Explain how you got here.</a>
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00128_PailakaSongOfIceAndFire/32500-04.htm
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<html><body>Inspector Sinai:<br>
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If what you say is true, then you really did come here from another dimension!<br>
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||||
There has been much speculation about other dimensions at our Ivory Tower, but it seems your Ivory Tower is even more advanced... <br>
|
||||
If the cause of our troubles lies in the fissure of power in this dimension, you should be able to return to your dimension by stabilizing that fissure. What I mean is that if you can restore the balance of the Sprites' power here, you will be able to return to your world.<br>
|
||||
In any case, as an otherworlder you will surely be less affected by their power than we are. I place this task on your shoulders, my friend.<br>
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<a action="bypass -h Quest Q00128_PailakaSongOfIceAndFire 32500-05.htm">Accept</a>
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</body></html>
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<html><body>Inspector Sinai:<br>
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Please defeat those chaotic Sprites in the temple and restore stability.<br>
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You may use this Sprite's Sword, forged with both the power of water and fire. I know you will use it well.<br>
|
||||
Also, take this book written by the Elves who built this place -- it will tell you if something is wrong with the temple. When you enter the temple, follow the book's instructions.<br>
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||||
<a action="bypass -h Quest Q00128_PailakaSongOfIceAndFire 32500-06.htm">Accept the sword and the book.</a>
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</body></html>
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<html><body>Inspector Sinai:<br>
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There are 4 chaotic Sprites. If you defeat them in a certain order, their powers will revert to their former stable state.<br>
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Inside, you will also meet our inspectors. They are superior enchanters, and they will certainly help you if you need it.<br>
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||||
You should know that the power of this sword is not yet complete; you will need a Sprite's help to strengthen it to its full potential. The book contains instructions about how to do that.<br>
|
||||
Finally, the fish in the temple may provide useful items. I recommend you catch them if you can!
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||||
</body></html>
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trunk/dist/game/data/scripts/quests/Q00128_PailakaSongOfIceAndFire/32507-01.htm
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<html><body>Temple Inspector:<br>
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Who are you? We don't allow just anybody to enter this place...<br>
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If you have questions, ask <font color="LEVEL">Inspector Sinai</font>.
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</body></html>
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trunk/dist/game/data/scripts/quests/Q00128_PailakaSongOfIceAndFire/32507-02.htm
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<html><body>Temple Inspector:<br>
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That's the Sprite's Sword! It was forged long ago, a mighty dualsword made of fire and water. We use it to stabilize the energy of the temple. But now the situation is too far gone for the sword alone to repair!<br>
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||||
If the legends are to be believed, something capable of strengthening the power of the Sprite's Sword should have appeared somewhere in the temple...
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||||
</body></html>
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<html><body>Temple Inspector:<br>
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The Sprite's Sword... Under normal circumstances, that sword can stabilize the power of the Sprite -- but the current situation is beyond its ability alone.<br>
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||||
However, combined with the Essence of Water you have, we may have a chance. According to legend, when the sword can't stabilize the temple itself, the temple will actually find a way to strengthen the sword. I suppose the legend must be true!<br>
|
||||
Will you use the Essence of Water to strengthen the sword?<br>
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||||
<br>
|
||||
<a action="bypass -h Quest Q00128_PailakaSongOfIceAndFire 32507-04.htm">Strengthen the sword.</a>
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||||
</body></html>
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<html><body>Temple Inspector:<br>
|
||||
Converto augeo aquae...<br>
|
||||
Thanks to the Essence of Water, your sword has been strengthened by two levels! Now you can access <font color="LEVEL">Shalin Heal</font> to aid recovery.<br>
|
||||
Take up the sword again and seek out other enemies! That book will be helpful.
|
||||
</body></html>
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<html><body>Temple Inspector:<br>
|
||||
Your sword has already absorbed the power of the Essence of Water. Bring me the Essence of Fire and I will be able to strengthen your weapon again.<br>
|
||||
Ah, your book is shining! Perhaps something has changed; you should read it at once.
|
||||
</body></html>
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<html><body>Temple Inspector:<br>
|
||||
Hmm, the chaos seems more serious that I first thought.<br>
|
||||
Fire magic in particular seems an issue...<br>
|
||||
Tell me, has your weapon already absorbed the Essence of Water? Ah, then it's simple! We have never before tried to combine the Essences of Water and Fire at this level, but it should be possible...at least in theory. Now, give me your sword and the Essence of Fire.<br>
|
||||
<a action="bypass -h Quest Q00128_PailakaSongOfIceAndFire 32507-07.htm">Hand over the sword and the Essence of Fire.</a>
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||||
</body></html>
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<html><body>Temple Inspector:<br>
|
||||
Permissum incendia successio!<br>
|
||||
May even greater power descend on this sword!<br>
|
||||
<a action="bypass -h Quest Q00128_PailakaSongOfIceAndFire 32507-08.htm">Watch</a>
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||||
</body></html>
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<html><body>Temple Inspector:<br>
|
||||
Ah! The sword is finished!<br>
|
||||
I can feel its power! Can't you feel it calling to the power of the Sprite?<br>
|
||||
Besides Shalin Heal, <font color="LEVEL">a powerful attack skill called Shalin Strike</font> has been added.<br>
|
||||
I am sure you can now stabilize the energy of confusion in this place. Go quickly!
|
||||
</body></html>
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<html><body>Temple Inspector:<br>
|
||||
Take this newly-strengthed Sprite's Sword and restore peace in this temple!
|
||||
</body></html>
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||||
<html><body>Inspector Adler:<br>
|
||||
It is time for you to use the Scroll of Escape I gave you.
|
||||
</body></html>
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||||
<html><body>Inspector Adler:<br>
|
||||
The Spirite's power is flowing smoothly. You have certainly justfield my trust in you!<br>
|
||||
Thanks to you, we are rapidy restoring stability. Of course, that means the dimensional portal that connects your world to ours is also quickly closing.<br>
|
||||
Hurry and take my hand! That sword belongs to this dimension, so you'd best leave it behind. Ah, I can see you'd rather keep it -- but such a powerful item may desrupt travel between dimensions!<br>
|
||||
<a action="bypass -h Quest Q00128_PailakaSongOfIceAndFire 32510-02.htm">Take his hand.</a>
|
||||
</body></html>
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||||
<html><body>Inspector Adler:<br>
|
||||
Please accept this Scroll of Escape. Its power will allow you to safely return to your world.
|
||||
</body></html>
|
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|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J DataPack
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package quests.Q00128_PailakaSongOfIceAndFire;
|
||||
|
||||
import com.l2jserver.gameserver.enums.QuestSound;
|
||||
import com.l2jserver.gameserver.instancemanager.InstanceManager;
|
||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.entity.Instance;
|
||||
import com.l2jserver.gameserver.model.holders.SkillHolder;
|
||||
import com.l2jserver.gameserver.model.quest.Quest;
|
||||
import com.l2jserver.gameserver.model.quest.QuestState;
|
||||
import com.l2jserver.gameserver.model.quest.State;
|
||||
|
||||
/**
|
||||
* Pailaka - Song of Ice and Fire (128)
|
||||
* @author Gnacik, St3eT
|
||||
*/
|
||||
public final class Q00128_PailakaSongOfIceAndFire extends Quest
|
||||
{
|
||||
// NPCs
|
||||
private static final int ADLER1 = 32497;
|
||||
private static final int ADLER2 = 32510;
|
||||
private static final int SINAI = 32500;
|
||||
private static final int INSPECTOR = 32507;
|
||||
private static final int HILLAS = 18610;
|
||||
private static final int PAPION = 18609;
|
||||
private static final int KINSUS = 18608;
|
||||
private static final int GARGOS = 18607;
|
||||
private static final int ADIANTUM = 18620;
|
||||
// Items
|
||||
private static final int SWORD = 13034;
|
||||
private static final int ENH_SWORD1 = 13035;
|
||||
private static final int ENH_SWORD2 = 13036;
|
||||
private static final int BOOK1 = 13130;
|
||||
private static final int BOOK2 = 13131;
|
||||
private static final int BOOK3 = 13132;
|
||||
private static final int BOOK4 = 13133;
|
||||
private static final int BOOK5 = 13134;
|
||||
private static final int BOOK6 = 13135;
|
||||
private static final int BOOK7 = 13136;
|
||||
private static final int WATER_ESSENCE = 13038;
|
||||
private static final int FIRE_ESSENCE = 13039;
|
||||
private static final int SHIELD_POTION = 13032;
|
||||
private static final int HEAL_POTION = 13033;
|
||||
private static final int FIRE_ENHANCER = 13040;
|
||||
private static final int WATER_ENHANCER = 13041;
|
||||
private static final int[] REWARDS =
|
||||
{
|
||||
13294, // Pailaka Ring
|
||||
13293, // Pailaka Earring
|
||||
736, // Scroll of Escape
|
||||
};
|
||||
// Skills
|
||||
private static SkillHolder VITALITY_REPLENISHING = new SkillHolder(5774, 1);
|
||||
// Misc
|
||||
private static final int MIN_LEVEL = 36;
|
||||
private static final int MAX_LEVEL = 42;
|
||||
private static final int EXIT_TIME = 5;
|
||||
|
||||
public Q00128_PailakaSongOfIceAndFire()
|
||||
{
|
||||
super(128, Q00128_PailakaSongOfIceAndFire.class.getSimpleName(), "Pailaka - Song of Ice and Fire");
|
||||
addStartNpc(ADLER1);
|
||||
addTalkId(ADLER1, ADLER2, SINAI, INSPECTOR);
|
||||
addKillId(HILLAS, PAPION, KINSUS, GARGOS, ADIANTUM);
|
||||
registerQuestItems(SWORD, ENH_SWORD1, ENH_SWORD2, BOOK1, BOOK2, BOOK3, BOOK4, BOOK5, BOOK6, BOOK7, WATER_ESSENCE, FIRE_ESSENCE, SHIELD_POTION, HEAL_POTION, FIRE_ENHANCER, WATER_ENHANCER);
|
||||
}
|
||||
|
||||
@Override
|
||||
public final String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
|
||||
{
|
||||
String htmltext = null;
|
||||
final QuestState st = getQuestState(player, false);
|
||||
if (st == null)
|
||||
{
|
||||
return getNoQuestMsg(player);
|
||||
}
|
||||
|
||||
switch (event)
|
||||
{
|
||||
case "32500-02.htm":
|
||||
case "32500-03.htm":
|
||||
case "32500-04.htm":
|
||||
case "32500-05.htm":
|
||||
case "32497-02.htm":
|
||||
case "32507-07.htm":
|
||||
case "32497-04.htm":
|
||||
{
|
||||
htmltext = event;
|
||||
break;
|
||||
}
|
||||
case "32497-03.htm":
|
||||
{
|
||||
if (!st.isStarted())
|
||||
{
|
||||
st.startQuest();
|
||||
htmltext = event;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case "32500-06.htm":
|
||||
{
|
||||
if (st.isCond(1))
|
||||
{
|
||||
st.setCond(2, true);
|
||||
giveItems(player, SWORD, 1);
|
||||
giveItems(player, BOOK1, 1);
|
||||
htmltext = event;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case "32507-04.htm":
|
||||
{
|
||||
if (st.isCond(3))
|
||||
{
|
||||
st.setCond(4, true);
|
||||
takeItems(player, SWORD, -1);
|
||||
takeItems(player, WATER_ESSENCE, -1);
|
||||
takeItems(player, BOOK2, -1);
|
||||
giveItems(player, BOOK3, 1);
|
||||
giveItems(player, ENH_SWORD1, 1);
|
||||
htmltext = event;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case "32507-08.htm":
|
||||
{
|
||||
if (st.isCond(6))
|
||||
{
|
||||
st.setCond(7, true);
|
||||
takeItems(player, ENH_SWORD1, -1);
|
||||
takeItems(player, BOOK5, -1);
|
||||
takeItems(player, FIRE_ESSENCE, -1);
|
||||
giveItems(player, ENH_SWORD2, 1);
|
||||
giveItems(player, BOOK6, 1);
|
||||
htmltext = event;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case "32510-02.htm":
|
||||
{
|
||||
st.exitQuest(false, true);
|
||||
|
||||
Instance inst = InstanceManager.getInstance().getInstance(npc.getInstanceId());
|
||||
inst.setDuration(EXIT_TIME * 60000);
|
||||
inst.setEmptyDestroyTime(0);
|
||||
|
||||
if (inst.containsPlayer(player.getObjectId()))
|
||||
{
|
||||
npc.setTarget(player);
|
||||
npc.doCast(VITALITY_REPLENISHING.getSkill());
|
||||
addExpAndSp(player, 810000, 50000);
|
||||
for (int id : REWARDS)
|
||||
{
|
||||
giveItems(player, id, 1);
|
||||
}
|
||||
}
|
||||
htmltext = event;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return htmltext;
|
||||
}
|
||||
|
||||
@Override
|
||||
public final String onTalk(L2Npc npc, L2PcInstance player)
|
||||
{
|
||||
String htmltext = getNoQuestMsg(player);
|
||||
final QuestState st = getQuestState(player, true);
|
||||
if (st == null)
|
||||
{
|
||||
return htmltext;
|
||||
}
|
||||
|
||||
switch (npc.getId())
|
||||
{
|
||||
case ADLER1:
|
||||
{
|
||||
switch (st.getState())
|
||||
{
|
||||
case State.CREATED:
|
||||
{
|
||||
if (player.getLevel() < MIN_LEVEL)
|
||||
{
|
||||
htmltext = "32497-05.htm";
|
||||
}
|
||||
else if (player.getLevel() > MAX_LEVEL)
|
||||
{
|
||||
htmltext = "32497-06.htm";
|
||||
}
|
||||
else
|
||||
{
|
||||
htmltext = "32497-01.htm";
|
||||
}
|
||||
break;
|
||||
}
|
||||
case State.STARTED:
|
||||
{
|
||||
if (st.getCond() > 1)
|
||||
{
|
||||
htmltext = "32497-00.htm";
|
||||
}
|
||||
else
|
||||
{
|
||||
htmltext = "32497-03.htm";
|
||||
}
|
||||
break;
|
||||
}
|
||||
case State.COMPLETED:
|
||||
{
|
||||
htmltext = "32497-07.htm";
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
htmltext = "32497-01.htm";
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SINAI:
|
||||
{
|
||||
if (st.getCond() > 1)
|
||||
{
|
||||
htmltext = "32500-00.htm";
|
||||
}
|
||||
else
|
||||
{
|
||||
htmltext = "32500-01.htm";
|
||||
}
|
||||
break;
|
||||
}
|
||||
case INSPECTOR:
|
||||
{
|
||||
switch (st.getCond())
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
htmltext = "32507-01.htm";
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
htmltext = "32507-02.htm";
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
htmltext = "32507-03.htm";
|
||||
break;
|
||||
}
|
||||
case 4:
|
||||
case 5:
|
||||
{
|
||||
htmltext = "32507-05.htm";
|
||||
break;
|
||||
}
|
||||
case 6:
|
||||
{
|
||||
htmltext = "32507-06.htm";
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
htmltext = "32507-09.htm";
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ADLER2:
|
||||
{
|
||||
if (st.isCompleted())
|
||||
{
|
||||
htmltext = "32510-00.htm";
|
||||
}
|
||||
else if (st.isCond(9))
|
||||
{
|
||||
htmltext = "32510-01.htm";
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return htmltext;
|
||||
}
|
||||
|
||||
@Override
|
||||
public final String onKill(L2Npc npc, L2PcInstance player, boolean isSummon)
|
||||
{
|
||||
final QuestState st = getQuestState(player, false);
|
||||
if ((st != null) && st.isStarted())
|
||||
{
|
||||
switch (npc.getId())
|
||||
{
|
||||
case HILLAS:
|
||||
{
|
||||
if (st.isCond(2))
|
||||
{
|
||||
st.setCond(3);
|
||||
playSound(player, QuestSound.ITEMSOUND_QUEST_ITEMGET);
|
||||
takeItems(player, BOOK1, -1);
|
||||
giveItems(player, BOOK2, 1);
|
||||
giveItems(player, WATER_ESSENCE, 1);
|
||||
}
|
||||
addSpawn(PAPION, -53903, 181484, -4555, 30456, false, 0, false, npc.getInstanceId());
|
||||
break;
|
||||
}
|
||||
case PAPION:
|
||||
{
|
||||
if (st.isCond(4))
|
||||
{
|
||||
st.setCond(5);
|
||||
takeItems(player, BOOK3, -1);
|
||||
giveItems(player, BOOK4, 1);
|
||||
playSound(player, QuestSound.ITEMSOUND_QUEST_ITEMGET);
|
||||
}
|
||||
addSpawn(KINSUS, -61415, 181418, -4818, 63852, false, 0, false, npc.getInstanceId());
|
||||
break;
|
||||
}
|
||||
case KINSUS:
|
||||
{
|
||||
if (st.isCond(5))
|
||||
{
|
||||
st.setCond(6);
|
||||
playSound(player, QuestSound.ITEMSOUND_QUEST_ITEMGET);
|
||||
takeItems(player, BOOK4, -1);
|
||||
giveItems(player, BOOK5, 1);
|
||||
giveItems(player, FIRE_ESSENCE, 1);
|
||||
}
|
||||
addSpawn(GARGOS, -61354, 183624, -4821, 63613, false, 0, false, npc.getInstanceId());
|
||||
break;
|
||||
}
|
||||
case GARGOS:
|
||||
{
|
||||
if (st.isCond(7))
|
||||
{
|
||||
st.setCond(8);
|
||||
playSound(player, QuestSound.ITEMSOUND_QUEST_ITEMGET);
|
||||
takeItems(player, BOOK6, -1);
|
||||
giveItems(player, BOOK7, 1);
|
||||
}
|
||||
addSpawn(ADIANTUM, -53297, 185027, -4617, 1512, false, 0, false, npc.getInstanceId());
|
||||
break;
|
||||
}
|
||||
case ADIANTUM:
|
||||
{
|
||||
if (st.isCond(8))
|
||||
{
|
||||
st.setCond(9);
|
||||
playSound(player, QuestSound.ITEMSOUND_QUEST_MIDDLE);
|
||||
takeItems(player, BOOK7, -1);
|
||||
addSpawn(ADLER2, -53297, 185027, -4617, 33486, false, 0, false, npc.getInstanceId());
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return super.onKill(npc, player, isSummon);
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user