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<html><body>Mushika:<br>
Uh... We've never met before...have we? You seem somehow familiar...<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32114-02.htm">"We spoke briefly while you were very sick."</a>
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<html><body>Mushika:<br>
Ugh, you... Do you look down your nose upon our Elrokian warriors, or are you simply ignorant of the facts? Inexperienced youngsters like you come to a bad end quickly in this place...<br>
(Only characters level 76 and above are permitted to take on this quest.)
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<html><body>Mushika:<br>
Chief Mushika looks in your eyes intently.<br>
(Only characters above level 76 who have formed a bond with the Elroki tribe are permitted to take on this quest.)
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<html><body>Mushika:<br>
Then you are the outsider of fate, the one Marquez sent! Oh yes, I remember now, through the haze of my fever...<br>
Asamah tells me that you have brought the Mantarasa egg, despite the danger? I am not completely recovered, but I am mending, thanks to you. Like my friend Marquez, you have rare courage! Venturing into the lair of those dinosaurs to save this old man's life...<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32114-03.htm">Tell him that you did what you had to do.</a>
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<html><body>Mushika:<br>
You are not only brave, but also humble.<br>
Outsider -- no, now my friend -- I am in your debt. But I must ask you for help in a still more serious matter.<br>
We Elrokians have a saying:"A brave warrior wears a bell necklace that calls danger." It seems to apply to you as well.<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32114-04.htm">"What do you mean?"</a>
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<html><body>Mushika:<br>
No, no. Forgive the ramblings of an old man.<br>
It's unfair to ask you to aid our Elroki tribe, given all that you've already done for me, but... Somehow I think you may be able to succeed where we have failed.<br><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32114-05.html">Tell him that you are interested and ask to hear more.</a>
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<html><body>Mushika:<br>
Thank you for saying that. Asamah and I do not think that everything has been set right simply because I have been cured.<br>
My illness was no coincidence, my foreign friend. I suspect that it is connected to something in our people's distant past. And in you I see the fated link that will reconnect our past and our future. The moment my eyes beheld you, my spirit told me so.<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32114-06.html">"I don't understand. What are you talking about?"</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32114-07.html">"Tell me how I can help."</a>
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<html><body>Mushika:<br>
I find it difficult to speak of our troubles in detail using your language. Simply put, the Elrokian race is only a shadow of its former self.<br>
Now an ancient evil has been reawakened, and unless it is stopped we Elrokians will be exterminated entirely. This entire island will revert to the primeval chaos that once ruled here.<br>
The evil is connected to our old home, the Lost Nest. Do you understand me so far?<br><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32114-07.html">Listen to him further.</a>
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<html><body>Mushika:<br>
I have spent my life trying to win back the Lost Nest for my people. Many believe it is a fool's errand, and that I have neglected the present for the sake of the past. But in my heart I know that this is my sacred duty.<br>
The relative comfort of our life on these Primeval Plains is a sweet poison to my people, sapping our will and causing us to forget our glorious past. We must complete the duty entrusted to us by the goddess; if we fail in this trust, we deserve to be erased from the memory of the world!<br>
As I see the signs -- secret feuds, mysterious diseases, violent children -- I see our end approaching. And I believe these occurrences are connected to some change in the Lost Nest itself. Have you met the shaman Karakawei?<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32114-08.html">Tell him you did.</a>
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<html><body>Mushika:<br>
Very well. Then go to Karakawei and tell him that I sent you. He will tell you in detail what you must do in the Lost Nest.<br>
Complete the task as Karakawei directs you and then return to me.<br>
This is all I can tell you -- it is not entirely safe to speak openly of these important matters here.<br>
Before you leave, take this. There will be a time when it proves useful to you, so please take good care of it.
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<html><body>Mushika:<br>
Thank you for saying that. Asamah and I suspect that my illness is somehow connected to our ancient home, the Lost Nest.<br>
Nor do we think that our troubles have ended simply because I have been restored to health.<br>
But in you, I see the fated link that will reconnect my people with our past and our future. The moment my eyes beheld you, my spirit told me that you are the one destined to save the Elroki.<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32114-06.html">"I don't understand. What are you talking about?"</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32114-07.html">"How I can help?"</a>
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<html><body>Mushika:<br>
Very well. Then go to Karakawei and tell him that I sent you. He will tell you in detail what you must do in the Lost Nest.<br>
(Mushika looks around carefully, then takes out an object from his chest.) When the time comes, make good use of it. Complete the task as Karakawei directs you and then return to me with news.
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<html><body>Mushika:<br>
Why haven't you left? If you've already spoken with Karakawei, you should know what you have to do. I can do nothing else for you now, so go.
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<html><body>Mushika:<br>
Shilen, you have answered our heartfelt prayers! Blessed are you!<br>
Oh, outsider of fate, our tribe already owes you our thanks.<br>
You have risked your life to bring us this epitaph, and Asamah and I will not rest until we have deciphered it. Thanks to you, I know we will finally prove to our Elrokian brothers and sisters that we are the descendants of the same glorious race who once governed the dinosaurs of the Lost Nest.<br>
Asamah, Karakawei and I have pledged a blood-oath that we will never cease our efforts until we Elrokians return to the Lost Nest and are reborn as the great Elroki tribe we once were. As leader of the Elroki tribe, I thank you for all your efforts on our behalf. I am sorry we have no wealth with which to thank you, but I will shortly display my gratitude as best I can.
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<html><body>Karakawei:<br>
How dare you interrupt my prayers to Shilen? Disrespectful outsider!<br>
Wait, are you not the outsider who saved the life of Mushika, our chief? He has been searching for you -- why do you wander here instead of meeting him?
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<html><body>Karakawei:<br>
Are you not the outsider who went to search for the Mantarasa Egg? Why have you come here?<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32117-03.html">Tell him that Chief Mushika sent you.</a>
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<html><body>Karakawei:<br>
It seems Mushika has already decided.<br>
Outsider, I know that Mushika has asked you to go to the Lost Nest. But did he tell you of the place itself, of his purpose in sending you there?<br>
In the Elrokian tongue, the Lost Nest is called Wallamai.<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32117-04.html">"Wallamai?"</a>
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<html><body>Karakawei:<br>
Wallamai means a bowl filled with blood. Once the Lost Nest was a sacred place for the Elroki. Young warriors proved themselves by traveling there and completing a ceremonial rite-of-passage. But then the dinosaurs of the Lost Nest became so vicious that few of our young men returned, and those who did were half-past dead with the fear of what they had seen. In our day, only one warrior has successfully penetrated the Lost Nest and returned: Mushika. He brought out a metal fragment that he claimed was a sacred relic of our ancient past.<br>
But he was the last Elrokian to enter the Lost Nest, and it cost him dearly. I did not expect that the chief would entrust our fate to an outsider like yourself, but perhaps he sees more than I do of this matter. So, outsider of fate, are you ready to leave for our Wallamai?<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32117-05.html">"I will do it."</a>
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<html><body>Karakawei:<br>
Very well. Mushika wishes you to obtain a record of our ancestors that legend says is hidden in the Lost Nest. Specifically, it is a memorial tower erected by Shilen to commemorate our honorable dead Elrokian warriors.<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32117-06.html">Keep listening.</a>
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<html><body>Karakawei:<br>
In that bygone age, Shilen was the sacred goddess of water, and she was like a mother to all the creatures of this island.<br>
Legend says that Shilen imbued a stone pillar with the magical ability to record and remember every single detail of the Elroki tribe.<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32117-07.html">"What does this pillar have to do with Mushika's request?"</a>
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<html><body>Karakawei:<br>
Mushika suspects that the last of the ancient Elrokian warriors, whose truth has been hidden under the veil of years, the ancient relic he himself once brought out of the Lost Nest, and the cause of his present illness are all related. But none know how this could be, which is why we need the wisdom of that magic stone pillar, whom legend says observes and remembers all that occurs on this island. Mushika especially wished to discover the identity of the relic and its purpose. Both he and I agree that it is our best -- our only -- clue to these bizarre happenings.<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32117-08.html">"Do you know where that stone pillar is?"</a>
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<html><body>Karakawei:<br>
Alas, no one knows for certain if it even still exists. But through my sorcery, I can summon the spirits of my ancestors and ask for their guidance.<br>
The ritual will require special materials that I do not have, however.<br>
I will especially need <font color="LEVEL">Ornithomimus' claws and Deinonychus' bone fragments</font> to perform the ritual. Can you obtain those materials for me?<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32117-09.html">Ask where you can get the materials.</a>
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<html><body>Karakawei:<br>
I know very well where the dinosaurs live. If you leave this place with Kariachin's help and go up north, you will find a cave linked to an area of the Lost Nest.<br>
Enter it and you will find the dinosaurs easily. Once among them, hunt <font color="LEVEL">Ornithomimus and Deinonychus</font> and gather their claws and bone fragments for the ritual. Once you have obtained more than two of each of them, return here. In the meantime, I will prepare another part of the ritual.
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<html><body>Karakawei:<br>
Haven't you collected the materials for the ritual yet? We cannot begin until I have the claws and bone fragments necessary to summon the spirits of my ancestors.<br>
Go to the Lost Nest and hunt <font color="LEVEL">Ornithomimus and Deinonychus</font>. Collect their claws and bone fragments; you must obtain more than two each in order for me to proceed with the ritual.
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<html><body>Karakawei:<br>
Excellent! These are claws and bone fragments I need for the ritual! I know that the dinosaurs must have fought fiercely, but I see that you were able to procure everything we need. Well done!<br>
Now that we have all the materials, we will proceed with the ritual.<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32117-12.html">Watch the ritual.</a>
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<html><body>Karakawei:<br>
(Karakawei begins chanting in a low voice. Suddenly, his body becomes rigid and unmoving, like a stone statue. Has his spirit left his body to communicate with his ancestors?)<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32117-13.html">Karakawei appears to regain awareness. Speak to him.</a>
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<html><body>Karakawei:<br>
Phew... Our great ancestors have shared their wisdom with me, their unworthy descendant. As a shaman of the Elroki people, I now pass this wisdom to you, the outsider of fate.<br>
Are you ready to hear the wisdom of the Elroki?<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32117-14.html">Tell him yes.</a>
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<html><body>Karakawei:<br>
The ancestors say that the legendary stone monument really does exist. It is a sacred child of Shilen, given life through her powerful water magic. But now it sleeps a slumber deeper than death, and there is only one thing that can awake it: the very word that Shilen first spoke to it at its creation.<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32117-15.html">"Where is the stone monument, and what word will awaken it?"</a>
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<html><body>Karakawei:<br>
The ancestors have told me that the word is <font color="LEVEL">tepu</font>. And they have also revealed that the monument stands beneath a tree at the end of the <font color="LEVEL">northeast</font> part of the Lost Nest.<br>
This was all I heard before my strength was exhausted and my spirit fled back to my body.<br>
But I fear that you will face obstacles on this journey that I cannot foresee.
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<html><body>Karakawei:<br>
The word that will awake the monument is <font color="LEVEL">tepu</font>. The monument itself stands beneath a tree at the end of the <font color="LEVEL">northeast</font> part of the Lost Nest.<br>
But take care! I fear that you will face obstacles on this journey that I cannot foresee.
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<html><body>Karakawei:<br>
Have you already returned from discovering the stone monument and learning the secret of the ancient relic? No? Oh, outsider, you can lie to Karakawei, but you cannot cheat our ancestors or escape the destiny that Shilen has decreed for you.<br>
Choose now! Will you return to the Lost Nest and finish this task, or do you plan to simply wander around like a drunken fool?
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<html><body>Karakawei:<br>
Ah, is this the real epitaph from the pillar of wisdom?<br>
You, outsider, have done well indeed. Thank you for showing it to me, but Mushika should be the first to see it.<br>
Go and give it to him.
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<html><body>Ulu Kaimu:<br>
The Pillar of Wisdom looks like any other monument, but there is a feeling of some kind of hidden power. But no matter how much you stare and prod it, you cannot discover anything peculiar.
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<html><body>Ulu Kaimu:<br>
(Staring closely at the Pillar of Wisdom, the delicate letters on its face seem to move rhythmically. Given its location, this must be the stone monument Karakawei told you about...)<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-03.html">Touching the pillar seems to cause it to react. Try to communicate with it.</a>
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<html><body>Ulu Kaimu:<br>
<font color="LEVEL">Try to enter the first letter of the ancient word.</font><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-04.html">p</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-04.html">w</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-04.html">o</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-04.html">n</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 T_One">t</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-04.html">a</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-04.html">u</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-04.html">e</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-04.html">g</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-04.html">h</a>
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<html><body>Ulu Kaimu:<br>
<font color="LEVEL">Try to enter the second letter of the ancient word.</font><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-05.html">p</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-05.html">w</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-05.html">o</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-05.html">n</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-05.html">t</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-05.html">a</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-05.html">u</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 E_One">e</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-05.html">g</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-05.html">h</a>
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<html><body>Ulu Kaimu:<br>
<font color="LEVEL">Try to enter the third letter of the ancient word.</font><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 P_One">p</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-06.html">w</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-06.html">o</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-06.html">n</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-06.html">t</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-06.html">a</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-06.html">u</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-06.html">e</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-06.html">g</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-06.html">h</a>
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<html><body>Ulu Kaimu:<br>
<font color="LEVEL">Try to enter the fourth letter of the ancient word.</font><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-07.html">p</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-07.html">w</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-07.html">o</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-07.html">n</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-07.html">t</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-07.html">a</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 U_One">u</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-07.html">e</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-07.html">g</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-07.html">h</a>
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<html><body>Ulu Kaimu:<br>
You have failed to communicate with Ulu Kaimu.<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-03.html">Go back to the first screen.</a>
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<html><body>Ulu Kaimu:<br>
(<font color="LEVEL">The delicate letters on the face of the pillar begin organizing themselves into what seem to be sentences.</font>)<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-09.html">The pillar appears to be pulsing slowly, almost as if it was breathing. What would happen if you gently put your hand on it?</a>
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<html><body>Ulu Kaimu:<br>
Who...Who has awakened me from this silence?!? You? A small and strange-looking creature has done this? I have never seen such a strange-looking creature... by all that is Shilen...<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-10.html">The speech trails off and is so fast that it's impossible to understand. Ask it to say it again slowly.</a>
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<html><body>Ulu Kaimu:<br>
I am Ulu Kaimu, a Pillar of Wisdom whose name means "eyes watching earth" in the Elrokian tongue. You used Shilen's word to awaken me!<br>
Now you know how to communicate with me, so tell me: How is it that you came to know that word? If you have awakened me for some mundane thing, you will not survive your blasphemy...<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-11.html">"I'm an adventurer who came here to help the Elroki tribe. They call me the outsider of fate."</a>
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<html><body>Ulu Kaimu:<br>
The outsider of fate!<br>
(The engraved letters on the face of the pillar scatter, then begin to reorganize in a new pattern. You suspect that it is searching for some information regarding the outsider of fate. After several moments, the letters stop moving.)<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-12.html">Ask what it is doing.</a>
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<html><body>Ulu Kaimu:<br>
I have already discovered why you are here by connecting the threads of events past.<br>
You need not prove yourself to me.<br>
That I am awake and communicate with you now is the will of Shilen.<br>
O fated outsider, what ancient wisdom do you seek?<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-13.html">"To begin with, why did the dinosaurs and the Elroki tribe come here?"</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-14.html">"I heard that you know everything about what happened in the past. But why were you asleep?"</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-16.html">"I would like to receive wisdom about the item Mushika gave me."</a>
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<html><body>Ulu Kaimu:<br>
The dinosaurs are primitive creatures born when the circle of the gods was broken in the ancient time. Possessed of the same power as the giants, they were a threat to the other 5 races -- to the gods themselves, in fact.<br>
The gods wished to protect the other races from these creatures, but hesitated.<br>
So the water goddess, Shilen took it upon herself to be a mother to these dangerous creatures.<br>
She made them a comfortable nest on this Primeval Isle. But she was not blind to the danger of their violent natures. Therefore she designated the brave Elroki tribe to be the guardians of this island and preserve order here.<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-12.html">Check for other wisdom.</a>
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<html><body>Ulu Kaimu:<br>
That is related to the reason why the order of the Lost Nest was threatened. Shilen ordered the Elroki tribe to move the dinosaurs to a more remote place.<br>
But during that journey, some of the dinosaurs disobeyed Shilen's commands and attempted to flee. The brave Elrokian warriors defeated them at great cost to their tribe -- and then only with the help of Shilen herself.<br>
The order Shilen had imposed was thrown out of balance, and the seals of gods created to control those violent dinosaurs were damaged. For you see, Shilen had bestowed the power to seal to stone pillars like us in order to curb her violent children.<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-15.html">"Us? You mean there are other stone pillars like you?"</a>
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<html><body>Ulu Kaimu:<br>
That's right. In her wisdom, Shilen fashioned several stone pillars in order to record the island's history in the hopes that order could again be restored.<br>
But when Shilen was transformed into the goddess of destruction and the Elroki tribe was driven out to the Primeval Plains by the dinosaurs, our focus shifted to serving as guardians.<br>
It fell to us to try to control the rampages of the dinosaurs; communication with the outside world was lost and most of the Elroki have long since forgotten us.<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-12.html">Check for other wisdom.</a>
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<html><body>Ulu Kaimu:<br>
(Show the item to Ulu Kaimu).<br>
Hmmm... This recalls memories of....<br>
The blessing of water...my mother Shilen... I also remember Shilen's wisdom -- and her concern about the dinosaurs.<br>
But I don't think my memories are the wisdom you seek.<br>
Go to my other brother Kaimus and show them the item and receive their wisdom...<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-12.html">Check for other wisdom.</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-17.html">"Brother Kaimus? Are there other Pillars of Wisdom?"</a>
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<html><body>Ulu Kaimu:<br>
Shilen made several brothers like me in order that the history of the island might be recorded from many different angles. She created us in groups and granted us the power to communicate among ourselves, that we might share our wisdom with each other.<br>
But because Shilen was concerned that Kaimus might abuse the wisdom she gave us, she alone knows how many stone pillars have life.<br>
Among them, I can communicate only with one brother Kaimu. I do not know if he possesses the wisdom that you seek.<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-18.html">"Please tell me where he is and how I can communicate with him."</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-12.html">Check for other wisdom.</a>
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<html><body>Ulu Kaimu:<br>
My brother Balu Kaimu stands under a tree near the road if you travel <font color="LEVEL">south</font> from here. Communicate with him in the same way you have with me.<br>
Awaken him with the word <font color="LEVEL">toon</font>, which Shilen first said to him when she gave him life. He will share his wisdom with you.
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<html><body>Ulu Kaimu:<br>
You are the outsider whom fate decreed would awake me with the words of my mother, Shilen. I cannot communicate with you now, so pass me by and return to your path.
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<html><body>Balu Kaimu:<br>
The ancient stone pillar does not seem particularly unique, but you sense something secret and powerful in it. It almost seems to be waiting for something...or someone. Perhaps it is one of the pillars created by Shilen...<br>
Since you don't know how to communicate with the pillar, perhaps it would be better to return after learning how to do so.
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<html><body>Balu Kaimu:<br>
(Staring closely at the Pillar of Wisdom, the delicate letters on its face seem to move rhythmically. Given its location, this must be Balu Kaimu....)<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-03.html">Touching the pillar seems to cause it to react. Try to communicate with it.</a>
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<html><body>Balu Kaimu:<br>
<font color="LEVEL">Try to enter the first letter of the ancient word.</font><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-04.html">p</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-04.html">w</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-04.html">o</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-04.html">n</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 T_Two">t</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-04.html">a</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-04.html">u</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-04.html">e</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-04.html">g</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-04.html">h</a>
</body></html>

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<html><body>Balu Kaimu:<br>
<font color="LEVEL">Try to enter the second letter of the ancient word.</font><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-05.html">p</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-05.html">w</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 O_Two">o</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-05.html">n</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-05.html">t</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-05.html">a</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-05.html">u</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-05.html">e</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-05.html">g</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-05.html">h</a>
</body></html>

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<html><body>Balu Kaimu:<br>
<font color="LEVEL">Try to enter the third letter of the ancient word.</font><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-06.html">p</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-06.html">w</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 O2_Two">o</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-06.html">n</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-06.html">t</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-06.html">a</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-06.html">u</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-06.html">e</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-06.html">g</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-06.html">h</a>
</body></html>

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<html><body>Balu Kaimu:<br>
<font color="LEVEL">Try to enter the fourth letter of the ancient word.</font><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-07.html">p</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-07.html">w</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-07.html">o</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 N_Two">n</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-07.html">t</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-07.html">a</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-07.html">u</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-07.html">e</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-07.html">g</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-07.html">h</a>
</body></html>

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<html><body>Balu Kaimu:<br>
You have failed to communicate with Balu Kaimu.<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-03.html">Go back to the first screen.</a>
</body></html>

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<html><body>Balu Kaimu:<br>
(<font color="LEVEL">The delicate letters on the face of the pillar begin organizing themselves into what seem to be sentences.</font>)<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-09.html">The pillar appears to be pulsing slowly, almost as if it were breathing. You feel a sudden urge to place your hand against the pillar.</a>
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<html><body>Balu Kaimu:<br>
Who...Who has awakened me from this silence you small and strange-looking creature has done it I have never seen such a strange-looking creature since Shilen gave me life...<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-10.html">The speech is so fast and ill-translated that it's impossible to understand. Ask it to say it again slowly.</a>
</body></html>

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<html><body>Balu Kaimu:<br>
I am Balu Kaimu, a Pillar of Wisdom whose name means "eyes watching sea" in the Elrokian tongue. You used Shilen's word to awaken me!<br>
Now you know how to communicate with me, so tell me: How is it that you came to know that word? It evoked a sacred oath between my mother Shilen and the ancient Elrokian warriors...<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-11.html">"I'm an adventurer who came here to help the Elroki tribe. They call me the outsider of fate."</a>
</body></html>

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<html><body>Balu Kaimu:<br>
The...outsider...of...fate!<br>
(The engraved letters on the face of the pillar scatter, then begin to form a new pattern. When the reorganization is over, the letters stop moving.)<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-12.html">Ask what it is doing.</a>
</body></html>

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<html><body>Balu Kaimu:<br>
I am mentally connected with my brother, Ulu Kaimu, whom you also awakened with Shilen's word. I have shared information concerning you with him, so you will not need to prove yourself to him. In fact, the entire flow of history, from the creation of the Lost Nest until the present, made our meeting here and now inevitable.<br>
It is my mother Shilen's will that I communicate with you. Outsider, tell me: what wisdom do you seek from Balu Kaimu?<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-13.html">"What did the Lost Nest used to look like?"</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-14.html">"What caused the destruction of the Lost Nest?"</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-15.html">Ask for insight about the item that you received from Chief Mushika.</a>
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<html><body>Balu Kaimu:<br>
Long, long ago, when all the dinosaurs had finished their migration to the Lost Nest under the supervision of the Elkrokhian warriors, Elkrokhian civilization was at its peak.<br>
The seal stones set in place by my mother Shilen and the statues that reflected her beauty were arranged in perfect harmony. The island was fertile and peaceful.<br>
Shilen even enlisted the help of the other gods to make this place a a true paradise. Dinosaurs and Elrokians coexisted in peace and prosperity in those days.<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-12.html">Verify other wisdom.</a>
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<html><body>Balu Kaimu:<br>
The end of paradise was heralded by the sharp claws of Sailren the dinosaur. Violent and vicious, Sailren almost seemed clothed in flame. Not even the greatest Elrokian warrior could tame it.<br>
Finally, Shilen ordered Sailren isolated on a remote part of the island, far from civilization. Many Elrokian warriors perished in the capture of that terrible creature.<br>
Only Shilen's help made it possible, but from that day on, the balance of the island was lost. In the years that followed, most of the seal stones -- even the fabric of civilization itself -- were destroyed by dinosaurs that had become impossible to control.<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-12.html">Check for other wisdom.</a>
</body></html>

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<html><body>Balu Kaimu:<br>
(Present the item to Balu Kaimu.)<br>
Hmm... It seems familiar to me, conjuring memories long buried.<br>
I remember Elrokian warriors in their shining silver armor striking their fierce dinosaur foes with weapons forged by the gods themselves! But I don't think this is the wisdom you seek.<br>
Perhaps you should go to another Kaimu and ask its wisdom on the matter...<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-12.html">Verify other wisdom.</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-16.html">Ask if there are other Kaimus with whom you might communicate.</a>
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<html><body>Balu Kaimu:<br>
That is correct. Just as I can communicate with Ulu Kaimu, I can communicate with my other brothers as well. But Chuta Kaimu cannot communicate with Ulu Kaimu. I can communicate with both, but I cannot channel all their wisdom.<br>
We Kaimus share our wisdom through a complex process. For so it is ordained by my mother, Shilen, that we cannot monopolize our wisdom.<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-17.html">Please tell me where he is and how I can awaken him.</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-12.html">Check for other wisdom.</a>
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<html><body>Balu Kaimu:<br>
To meet my brother, Chuta Kaimu, start here and travel <font color="LEVEL">southwest</font>. You will find him where the road ends.<br>
To wake him from his slumber, speak only the word <font color="LEVEL">wagu</font>, the same word that my mother Shilen spoke when she gave him life. Possibly he will share his wisdom with you.
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<html><body>Balu Kaimu:<br>
You are the outsider whom fate decreed would awake me with the words of my mother, Shilen. I cannot communicate with you now, so pass me by and return to your path.
</body></html>

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<html><body>Chuta Kaimu:<br>
The Pillar of Wisdom looks like any other monument, but there is a feeling of some kind of hidden power. Perhaps it is one of the pillars created by Shilen...<br>
Since you don't know how to communicate with the pillar, perhaps it would be better to return after learning how to do so.
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<html><body>Chuta Kaimu:<br>
(Staring closely at the Pillar of Wisdom, the delicate letters on its face seem to move rhythmically. Given its location, this must be Chuta Kaimu....)<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-03.html">Touching the pillar seems to cause it to react. Try to communicate with it.</a>
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<html><body>Chuta Kaimu:<br>
<font color="LEVEL">Try to enter the first letter of the ancient word.</font><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-04.html">p</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 W_Three">w</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-04.html">o</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-04.html">n</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-04.html">t</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-04.html">a</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-04.html">u</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-04.html">e</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-04.html">g</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-04.html">h</a>
</body></html>

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<html><body>Chuta Kaimu:<br>
<font color="LEVEL">Try to enter the second letter of the ancient word.</font><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-05.html">p</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-05.html">w</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-05.html">o</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-05.html">n</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-05.html">t</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 A_Three">a</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-05.html">u</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-05.html">e</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-05.html">g</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-05.html">h</a>
</body></html>

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<html><body>Chuta Kaimu:<br>
<font color="LEVEL">Try to enter the third letter of the ancient word.</font><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-06.html">p</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-06.html">w</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-06.html">o</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-06.html">n</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-06.html">t</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-06.html">a</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-06.html">u</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-06.html">e</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 G_Three">g</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-06.html">h</a>
</body></html>

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<html><body>Chuta Kaimu:<br>
<font color="LEVEL">Try to enter the fourth letter of the ancient word.</font><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-07.html">p</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-07.html">w</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-07.html">o</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-07.html">n</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-07.html">t</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-07.html">a</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 U_Three">u</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-07.html">e</a>&nbsp;&nbsp;&nbsp;
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-07.html">g</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-07.html">h</a>
</body></html>

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<html><body>Chuta Kaimu:<br>
You have failed to communicate with Chuta Kaimu.<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-03.html">Go back to the first screen.</a>
</body></html>

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<html><body>Chuta Kaimu:<br>
(<font color="LEVEL">The delicate letters on the face of the pillar begin organizing themselves into what seem to be sentences.</font>)<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-09.html">The pillar appears to be pulsing slowly, almost as if it was breathing. What would happen if you gently put your hand on it?</a>
</body></html>

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<html><body>Chuta Kaimu:<br>
Whoo...Who has awakened me from this silence you small and strange-looking creature has done it I have never seen such a strange-looking creature since Shilen gave me life...<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-10.html">The speech is so fast that it's impossible to understand. Ask it to say it again slowly.</a>
</body></html>

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<html><body>Chuta Kaimu:<br>
I am Chuta Kaimu, a Pillar of Wisdom whose name means "eyes watching heaven" in the Elrokian tongue. You used Shilen's word to awaken me!<br>
Now you know how to communicate with me, so tell me: How is it that you came to know that word? It evoked a sacred oath between my mother Shilen and the ancient Elrokian warriors...<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-11.html">"I'm an adventurer who came here to help the Elroki tribe. They call me the outsider of fate."</a>
</body></html>

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<html><body>Chuta Kaimu:<br>
The outsider of fate!<br>
(The engraved letters on Chuta Kaimu's monument scatter, then begin to form a new pattern. You suspect that it may be searching for information regarding the outsider of fate. Finally the letters stop moving, having reassembled themselves into a new pattern.)<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-12.html">Ask if it is confirming your identity.</a>
</body></html>

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<html><body>Chuta Kaimu:<br>
Both the wisdom I possess and that of my brother Balu Kaimu confirms that you are whom you say you are. It was fated that we should meet.<br>
Outsider of fate, what wisdom do you seek from me? To repay you for awakening me from ages of silent slumber, ask me anything you wish to know.<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-13.html">Show Chuta Kaimu the relic you received from Mushika.</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-14.html">"Why did the goddess Shilen abandon the Lost Nest?"</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-15.html">"Why did the Elroki tribe, who once controlled dinosaurs, become so weak?"</a>
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<html><body>Chuta Kaimu:<br>
(Show the item to Chuta Kaimu.)<br>
This is...<br>
Long years have changed its shape and appearance, making recognition difficult. Wait while I access more stored wisdom regarding it.<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-12.html">Check for other wisdom.</a><br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-16.html">Wait.</a>
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<html><body>Chuta Kaimu:<br>
It is not true that Shilen abandoned this island. The truth is that she was stripped of her right to govern after she was seduced by her father, Gran Kain. Although the crime was his, it was Shilen who was punished, and it was the Lost Nest that suffered most.<br>
History scorns Shilen for this act, judging her as willful, cold-hearted and selfish. But this island's creatures know the truth.<br>
Far from cold-hearted, Shilen loved even the primitive creatures that the other gods had forsaken. As their mother-goddess, she fretted about their safety and the future of this island until the moment her position was usurped.<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-12.html">Check for other wisdom.</a>
</body></html>

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<html><body>Chuta Kaimu:<br>
With the Lost Nest no longer under Shilen's rule, the goddess was unable to continue to protect the Elroki tribe, and much of the Elrokians' power derived from her mighty magic was lost.<br>
Meanwhile, freed from Elrokian control, the dinosaurs roamed unfettered throughout the land, wreaking havoc wherever they went.<br>
The Elroki tribe was forced to flee to the Primeval Plains, where they settled and became a mere shadow of their former selves. Gone were the mighty Elrokian warriors, replaced by timid villagers and short-sighted leaders. Eventually, their descendants even forgot their true heritage and their true home.<br>
But in you I see the spirit of a true Elrokian warrior of old! Fate has decreed that you should be the one to help save their race and restore them to their ancient glory.<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-12.html">Check for other wisdom.</a>
</body></html>

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<html><body>Chuta Kaimu:<br>
The pride of the ancient Elrokian warriors -- in a sense, their other self, proof of Mother Shilen's blessing and faithfulness. Ah, this is! This must be a fragment of the weapon the Elrokian warriors once wielded.<br>
May I see it more closely?<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-17.html">Show Mushika's relic to Chuta Kaimu.</a>
</body></html>

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<html><body>Chuta Kaimu:<br>
This fragment is surely a remnant of the ax Gazkh, which was once wielded by Elrokian warriors at the peak of the tribe's power. Now I believe that you are truly the outsider of whom the prophecies speak. Blessed be the name of Shilen!<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-18.html">"What do the prophecies say about this outsider of fate?"</a>
</body></html>

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<html><body>Chuta Kaimu:<br>
May I see it more closely? (Place the relic near the Pillar.) This is indeed proof that you are the long-awaited outsider fated to save this island. Long ago, Shilen foretold that when the ancient evil of this island woke again from its slumber, fate would send an outsider, armed with Gazkh, to save the Elrokian people and restore them to their rightful home.<br>
Shilen instructed the we Kaimus share with him the wisdom he needs. You are the outsider whom fate has chosen! I now obey my mother Shilen's command -- here is written wisdom concerning Gazkh. Return to the Elrokian village and give this to its leader. He too has an important role to play in averting this coming doom and will aid you in your quest.
</body></html>

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<html><body>Chuta Kaimu:<br>
Your identity is confirmed! I sense a signal from my brother Balu Kaimu, who has also been awakened from his long slumber. He shares wisdom with me that confirms you are indeed the outsider fated to save this island.<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-12.html">It seems that your identity has been confirmed.</a>
</body></html>

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<html><body>Chuta Kaimu:<br>
The item you have brought here is surely a fragment of the weapon wielded by ancient Elrokian warriors to subjugate and control the vicious dinosaurs of the island. Blessed by Shilen herself, it was a powerful force for order in their hands.<br>
<a action="bypass -h Quest Q00125_TheNameOfEvil1 32121-17.html">Show Chuta Kaimu the relic youy received from Mushika.</a>
</body></html>

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<html><body>Chuta Kaimu:<br>
Take this written wisdom to the leader of the Elroki tribe. He too has an important role to play in averting this coming doom and will aid you in your quest.
</body></html>

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/*
* Copyright (C) 2004-2014 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package quests.Q00125_TheNameOfEvil1;
import java.util.HashMap;
import java.util.Map;
import quests.Q00124_MeetingTheElroki.Q00124_MeetingTheElroki;
import com.l2jserver.Config;
import com.l2jserver.gameserver.enums.QuestSound;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.quest.QuestState;
import com.l2jserver.gameserver.model.quest.State;
import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
/**
* The Name of Evil - 1 (125)
* @author Adry_85
*/
public class Q00125_TheNameOfEvil1 extends Quest
{
// NPCs
private static final int MUSHIKA = 32114;
private static final int KARAKAWEI = 32117;
private static final int ULU_KAIMU = 32119;
private static final int BALU_KAIMU = 32120;
private static final int CHUTA_KAIMU = 32121;
// Items
private static final int ORNITHOMIMUS_CLAW = 8779;
private static final int DEINONYCHUS_BONE = 8780;
private static final int EPITAPH_OF_WISDOM = 8781;
private static final int GAZKH_FRAGMENT = 8782;
private static final Map<Integer, Integer> ORNITHOMIMUS = new HashMap<>();
private static final Map<Integer, Integer> DEINONYCHUS = new HashMap<>();
static
{
ORNITHOMIMUS.put(22200, 661);
ORNITHOMIMUS.put(22201, 330);
ORNITHOMIMUS.put(22202, 661);
ORNITHOMIMUS.put(22219, 327);
ORNITHOMIMUS.put(22224, 327);
DEINONYCHUS.put(22203, 651);
DEINONYCHUS.put(22204, 326);
DEINONYCHUS.put(22205, 651);
DEINONYCHUS.put(22220, 319);
DEINONYCHUS.put(22225, 319);
}
public Q00125_TheNameOfEvil1()
{
super(125, Q00125_TheNameOfEvil1.class.getSimpleName(), "The Name of Evil - 1");
addStartNpc(MUSHIKA);
addTalkId(MUSHIKA, KARAKAWEI, ULU_KAIMU, BALU_KAIMU, CHUTA_KAIMU);
addKillId(ORNITHOMIMUS.keySet());
addKillId(DEINONYCHUS.keySet());
registerQuestItems(ORNITHOMIMUS_CLAW, DEINONYCHUS_BONE, EPITAPH_OF_WISDOM, GAZKH_FRAGMENT);
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
QuestState st = getQuestState(player, false);
if (st == null)
{
return getNoQuestMsg(player);
}
String htmltext = event;
switch (event)
{
case "32114-05.html":
st.startQuest();
break;
case "32114-08.html":
if (st.isCond(1))
{
st.giveItems(GAZKH_FRAGMENT, 1);
st.setCond(2, true);
}
break;
case "32117-09.html":
if (st.isCond(2))
{
st.setCond(3, true);
}
break;
case "32117-15.html":
if (st.isCond(4))
{
st.setCond(5, true);
}
break;
case "T_One":
st.set("T", "1");
htmltext = "32119-04.html";
break;
case "E_One":
st.set("E", "1");
htmltext = "32119-05.html";
break;
case "P_One":
st.set("P", "1");
htmltext = "32119-06.html";
break;
case "U_One":
st.set("U", "1");
if (st.isCond(5) && (st.getInt("T") > 0) && (st.getInt("E") > 0) && (st.getInt("P") > 0) && (st.getInt("U") > 0))
{
htmltext = "32119-08.html";
st.set("Memo", "1");
}
else
{
htmltext = "32119-07.html";
}
st.unset("T");
st.unset("E");
st.unset("P");
st.unset("U");
break;
case "32119-07.html":
st.unset("T");
st.unset("E");
st.unset("P");
st.unset("U");
break;
case "32119-18.html":
if (st.isCond(5))
{
st.setCond(6, true);
st.unset("Memo");
}
break;
case "T_Two":
st.set("T", "1");
htmltext = "32120-04.html";
break;
case "O_Two":
st.set("O", "1");
htmltext = "32120-05.html";
break;
case "O2_Two":
st.set("O2", "1");
htmltext = "32120-06.html";
break;
case "N_Two":
st.set("N", "1");
if (st.isCond(6) && (st.getInt("T") > 0) && (st.getInt("O") > 0) && (st.getInt("O2") > 0) && (st.getInt("N") > 0))
{
htmltext = "32120-08.html";
st.set("Memo", "1");
}
else
{
htmltext = "32120-07.html";
}
st.unset("T");
st.unset("O");
st.unset("O2");
st.unset("N");
break;
case "32120-07.html":
st.unset("T");
st.unset("O");
st.unset("O2");
st.unset("N");
case "32120-17.html":
if (st.isCond(6))
{
st.setCond(7, true);
st.unset("Memo");
}
break;
case "W_Three":
st.set("W", "1");
htmltext = "32121-04.html";
break;
case "A_Three":
st.set("A", "1");
htmltext = "32121-05.html";
break;
case "G_Three":
st.set("G", "1");
htmltext = "32121-06.html";
break;
case "U_Three":
st.set("U", "1");
if (st.isCond(7) && (st.getInt("W") > 0) && (st.getInt("A") > 0) && (st.getInt("G") > 0) && (st.getInt("U") > 0))
{
htmltext = "32121-08.html";
st.set("Memo", "1");
}
else
{
htmltext = "32121-07.html";
}
st.unset("W");
st.unset("A");
st.unset("G");
st.unset("U");
break;
case "32121-07.html":
st.unset("W");
st.unset("A");
st.unset("G");
st.unset("U");
break;
case "32121-11.html":
st.set("Memo", "2");
break;
case "32121-16.html":
st.set("Memo", "3");
break;
case "32121-18.html":
if (st.isCond(7) && st.hasQuestItems(GAZKH_FRAGMENT))
{
st.giveItems(EPITAPH_OF_WISDOM, 1);
st.takeItems(GAZKH_FRAGMENT, -1);
st.setCond(8, true);
st.unset("Memo");
}
break;
}
return htmltext;
}
@Override
public String onKill(L2Npc npc, L2PcInstance player, boolean isSummon)
{
final L2PcInstance partyMember = getRandomPartyMember(player, 3);
if (partyMember == null)
{
return null;
}
final QuestState st = getQuestState(partyMember, false);
int npcId = npc.getId();
if (ORNITHOMIMUS.containsKey(npcId))
{
if (st.getQuestItemsCount(ORNITHOMIMUS_CLAW) < 2)
{
float chance = ORNITHOMIMUS.get(npcId) * Config.RATE_QUEST_DROP;
if (getRandom(1000) < chance)
{
st.giveItems(ORNITHOMIMUS_CLAW, 1);
st.playSound(QuestSound.ITEMSOUND_QUEST_ITEMGET);
}
}
}
else if (DEINONYCHUS.containsKey(npcId))
{
if (st.getQuestItemsCount(DEINONYCHUS_BONE) < 2)
{
float chance = DEINONYCHUS.get(npcId) * Config.RATE_QUEST_DROP;
if (getRandom(1000) < chance)
{
st.giveItems(DEINONYCHUS_BONE, 1);
st.playSound(QuestSound.ITEMSOUND_QUEST_ITEMGET);
}
}
}
if ((st.getQuestItemsCount(ORNITHOMIMUS_CLAW) == 2) && (st.getQuestItemsCount(DEINONYCHUS_BONE) == 2))
{
st.setCond(4, true);
}
return super.onKill(npc, player, isSummon);
}
@Override
public String onTalk(L2Npc npc, L2PcInstance player)
{
String htmltext = getNoQuestMsg(player);
QuestState st = getQuestState(player, true);
if (st == null)
{
return htmltext;
}
switch (npc.getId())
{
case MUSHIKA:
switch (st.getState())
{
case State.CREATED:
if (player.getLevel() < 76)
{
htmltext = "32114-01a.htm";
}
else
{
st = player.getQuestState(Q00124_MeetingTheElroki.class.getSimpleName());
htmltext = ((st != null) && st.isCompleted()) ? "32114-01.htm" : "32114-01b.htm";
}
break;
case State.STARTED:
switch (st.getCond())
{
case 1:
htmltext = "32114-09.html";
break;
case 2:
htmltext = "32114-10.html";
break;
case 3:
case 4:
case 5:
case 6:
case 7:
htmltext = "32114-11.html";
break;
case 8:
if (st.hasQuestItems(EPITAPH_OF_WISDOM))
{
htmltext = "32114-12.html";
st.addExpAndSp(859195, 86603);
st.exitQuest(false, true);
}
break;
}
break;
case State.COMPLETED:
htmltext = getAlreadyCompletedMsg(player);
break;
}
break;
case KARAKAWEI:
if (st.isStarted())
{
switch (st.getCond())
{
case 1:
htmltext = "32117-01.html";
break;
case 2:
htmltext = "32117-02.html";
break;
case 3:
htmltext = "32117-10.html";
break;
case 4:
if ((st.getQuestItemsCount(ORNITHOMIMUS_CLAW) >= 2) && (st.getQuestItemsCount(DEINONYCHUS_BONE) >= 2))
{
st.takeItems(ORNITHOMIMUS_CLAW, -1);
st.takeItems(DEINONYCHUS_BONE, -1);
htmltext = "32117-11.html";
}
break;
case 5:
htmltext = "32117-16.html";
break;
case 6:
case 7:
htmltext = "32117-17.html";
break;
case 8:
htmltext = "32117-18.html";
break;
}
}
break;
case ULU_KAIMU:
if (st.isStarted())
{
switch (st.getCond())
{
case 1:
case 2:
case 3:
case 4:
htmltext = "32119-01.html";
break;
case 5:
if (st.get("Memo") == null)
{
htmltext = "32119-02.html";
npc.broadcastPacket(new MagicSkillUse(npc, player, 5089, 1, 1000, 0));
st.unset("T");
st.unset("E");
st.unset("P");
st.unset("U");
}
else
{
htmltext = "32119-09.html";
}
break;
case 6:
htmltext = "32119-18.html";
break;
default:
htmltext = "32119-19.html";
break;
}
}
break;
case BALU_KAIMU:
if (st.isStarted())
{
switch (st.getCond())
{
case 1:
case 2:
case 3:
case 4:
case 5:
htmltext = "32120-01.html";
break;
case 6:
if (st.get("Memo") == null)
{
htmltext = "32120-02.html";
npc.broadcastPacket(new MagicSkillUse(npc, player, 5089, 1, 1000, 0));
st.unset("T");
st.unset("O");
st.unset("O2");
st.unset("N");
}
else
{
htmltext = "32120-09.html";
}
break;
case 7:
htmltext = "32120-17.html";
break;
default:
htmltext = "32119-18.html";
break;
}
}
break;
case CHUTA_KAIMU:
if (st.isStarted())
{
switch (st.getCond())
{
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
htmltext = "32121-01.html";
break;
case 7:
switch (st.getInt("Memo"))
{
case 0:
htmltext = "32121-02.html";
npc.broadcastPacket(new MagicSkillUse(npc, player, 5089, 1, 1000, 0));
st.unset("W");
st.unset("A");
st.unset("G");
st.unset("U");
break;
case 1:
htmltext = "32121-09.html";
break;
case 2:
htmltext = "32121-19.html";
break;
case 3:
htmltext = "32121-20.html";
break;
}
break;
case 8:
htmltext = "32121-21.html";
break;
}
}
break;
}
return htmltext;
}
}