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mobius
2015-01-01 20:02:50 +00:00
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<html><body>Mercenary Captain Pierce:<br>
Excellent! I hate to throw you into the fire on your first mission, but it's vital that we find out what happened to our scout!<br>
Cool your heels a minute and I'll tell you where to focus your search.<br>
We lost contact with him inside the Swamp of Screams. If you follow the path you can't miss it. I also marked it on your map, so don't get lost! Last thing I need is another missing person.
</body></html>

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<html><body>Mercenary Captain Pierce:<br>
We have no use for someone so inexperienced. Get some more training and we'll see what we can do for you...<br>
(Only characters who are level 81 or higher may undertake this quest.)
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<html><body>Mercenary Captain Pierce:<br>
I'm glad to have you on the force! Makes me more optimistic about our chances...<br>
Anyway, I called you here to ask you a favor. I sent a group of scouts into the Swamp of Screams to investigate the ongoing conflict there, but we've lost contact with one of them. I need someone to find out what happened. Are you up to the task?<br>
<a action="bypass -h Quest Q00109_InSearchOfTheNest 31553-0.htm">"Sure, no big deal. I'll do it."</a>
</body></html>

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<html><body>Mercenary Captain Pierce:<br>
What's the hold up?<br>
We lost contact with the scout inside the Swamp of Screams. Follow the path and you can't miss it. I marked it on the map so you shouldn't get lost. Remember, countless lives are at stake here! We need to find that scout!
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<html><body>Mercenary Captain Pierce:<br>
I can tell by your looks that you found something. Well? Is my scout OK?<br>
Spit it out, soldier! What do you know?<br>
<a action="bypass -h Quest Q00109_InSearchOfTheNest 31553-3.html">"Read this memo."</a>
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<html><body>Mercenary Captain Pierce:<br>
Ah, I see... He's dead, then.<br>
Good work. At least he gave us some important information: the Stakatos are becoming both wilder and stronger, though we don't know why.<br>
Our Golden Ram Mercenaries must now prepare for what may well be our final battle. Take this news to <font color="LEVEL">Kahman</font>. He will reward you for your efforts.
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<html><body>Mercenary Captain Pierce:<br>
You've done your part, and I thank you for it. Go to see <font color="LEVEL">Kahman</font> over there for your reward.
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<html><body>Mercenary Kahman:<br>
State your business here! We received no order.<br>
<a action="bypass -h Quest Q00109_InSearchOfTheNest 31554-2.html">"Pierce sent me."</a>
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<html><body>Mercenary Kahman:<br>
Oh, yeah! It's you! Right, then. Here you go! Don't be too disappointed if it's less than you'd like. Come back later and there'll be more work for you.
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<html><body><br>
The corpse of Pierce's scout, who came here looking for the entrance. Search for any clues he might have left.<br>
<a action="bypass -h Quest Q00109_InSearchOfTheNest 32015-2.html">Search the corpse.</a>
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<html><body><br>
(Beneath the corpse you find a memo. You should take it to Mercenary Captain Pierce.)
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<html><body><br>
(There's nothing else here. Take the memo to Mercenary Captain Pierce.)
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/*
* Copyright (C) 2004-2014 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package quests.Q00109_InSearchOfTheNest;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.quest.QuestState;
import com.l2jserver.gameserver.model.quest.State;
/**
* In Search of the Nest (109)
* @author Adry_85
*/
public class Q00109_InSearchOfTheNest extends Quest
{
// NPCs
private static final int PIERCE = 31553;
private static final int SCOUTS_CORPSE = 32015;
private static final int KAHMAN = 31554;
// Items
private static final int SCOUTS_NOTE = 14858;
public Q00109_InSearchOfTheNest()
{
super(109, Q00109_InSearchOfTheNest.class.getSimpleName(), "In Search of the Nest");
addStartNpc(PIERCE);
addTalkId(PIERCE, SCOUTS_CORPSE, KAHMAN);
registerQuestItems(SCOUTS_NOTE);
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
QuestState st = getQuestState(player, false);
if (st == null)
{
return getNoQuestMsg(player);
}
switch (event)
{
case "31553-0.htm":
st.startQuest();
break;
case "32015-2.html":
st.giveItems(SCOUTS_NOTE, 1);
st.setCond(2, true);
break;
case "31553-3.html":
st.takeItems(SCOUTS_NOTE, -1);
st.setCond(3, true);
break;
case "31554-2.html":
st.giveAdena(161500, true);
st.addExpAndSp(701500, 50000);
st.exitQuest(false, true);
break;
}
return event;
}
@Override
public String onTalk(L2Npc npc, L2PcInstance player)
{
String htmltext = getNoQuestMsg(player);
final QuestState st = getQuestState(player, true);
if (st == null)
{
return htmltext;
}
switch (npc.getId())
{
case PIERCE:
switch (st.getState())
{
case State.CREATED:
htmltext = (player.getLevel() < 81) ? "31553-0a.htm" : "31553-0b.htm";
break;
case State.STARTED:
switch (st.getInt("cond"))
{
case 1:
htmltext = "31553-1.html";
break;
case 2:
htmltext = "31553-2.html";
break;
case 3:
htmltext = "31553-3a.html";
break;
}
break;
case State.COMPLETED:
htmltext = getAlreadyCompletedMsg(player);
break;
}
break;
case SCOUTS_CORPSE:
if (st.isStarted())
{
if (st.isCond(1))
{
htmltext = "32015-1.html";
}
else if (st.isCond(2))
{
htmltext = "32015-3.html";
}
}
break;
case KAHMAN:
if (st.isStarted() && st.isCond(3))
{
htmltext = "31554-1.html";
}
break;
}
return htmltext;
}
}