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mobius
2015-01-01 20:02:50 +00:00
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<html><body>Trader Ian:<br>
Come in! What can I do for you?<br>
Ah yes, a payment from Woodley! That's 300,000 Adena, right?<br>
<a action="bypass -h Quest Q00033_MakeAPairOfDressShoes 30164-02.html">"Here it is."</a>
</body></html>

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<html><body>Trader Ian:<br>
Humph! Only 300,000 Adena for the excellent item I made for him? I suppose I'll accept it this time! Tell Mr. Woodley that his balance is paid off, but next time, I'll have to charge a late fee!
</body></html>

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<html><body>Trader Ian:<br>
So, Mr. Woodley sent you? Where is his payment? Did you drop it by any chance? Please check your pockets!
</body></html>

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<html><body>Trader Ian:<br>
You haven't seen Mr. Woodley? When you do, tell him that I'll accept his payment this time, but next time he's late, I'll charge him a late fee.
</body></html>

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<html><body>Trader Woodley:<br>
Welcome. What can I do for you? Looking for formal shoes?<br>
If you want the shoes to match the order you placed with Leikar, I need some of the same material. Bring it, then I can start.<br>
<a action="bypass -h Quest Q00033_MakeAPairOfDressShoes 30838-03.htm">Quest</a>
</body></html>

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<html><body>Trader Woodley:<br>
Welcome. What can I do for you? Looking for formal shoes? Come back when you have enough class to shop here!<br>
(This quest may only be undertaken by a character of level 60 or above.)
</body></html>

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<html><body>Trader Woodley:<br>
If you get some of the same material from your order with Leikar, I can make you shoes to match.
</body></html>

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<html><body>Trader Woodley:<br>
Welcome. If you get some of the same material from your order with Leikar, I can make you shoes to match.
</body></html>

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<html><body>Trader Woodley:<br>
Leikar's short on fabric?<br>
It's hard to make something using the color but not the fabric. Can you help?<br>
<a action="bypass -h Quest Q00033_MakeAPairOfDressShoes 30838-06.html">"I'll try."</a>
</body></html>

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<html><body>Trader Woodley:<br>
I need 200 leather and 600 thread for the shoes. You also have to pay for them. It's about five hundred thousand Adena. Don't forget!
</body></html>

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<html><body>Trader Woodley:<br>
You brought it all! Give me two hundred thousand Adena and we'll call it good.<br>
<a action="bypass -h Quest Q00033_MakeAPairOfDressShoes 30838-09.html">"Here's the money and the goods."</a>
</body></html>

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<html><body>Trader Woodley:<br>
Look like you don't have all the materials. I know that they are not something that ordinary people should expect to obtain, but you're not exactly an ordinary person, eh? Please go get them for me.
</body></html>

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<html><body>Trader Woodley:<br>
This will take a while to make. Deliver three hundred thousand Adena to Trader Ian for the materials.
</body></html>

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<hrml><body>Trader Woodley:<br>
I know these materials are hard to get now, but hurry!
</body></hrml>

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<html><body>Trader Woodley:<br>
I'm still working on the shoes. Did you deliver three hundred thousand Adena to Ian?
</body></html>

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<html><body>Trader Woodley:<br>
What did Ian say?<br>
I'll respect his requests.<br>
<a action="bypass -h Quest Q00033_MakeAPairOfDressShoes 30838-13.html">"Can I have the shoes?"</a>
</body></html>

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<html><body>Trader Woodley:<br>
They should be well protected in this box. Be careful!
</body></html>

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<html><body>Leikar:<br>
Have you already been to Mr. Woodley? Even Mr. Woodley couldn't have made a pair of formal dress shoes so quickly! Did something happen that I need to know about?<br>
<a action="bypass -h Quest Q00033_MakeAPairOfDressShoes 31520-02.html">"I need the materials for the Formal Wear."</a>
</body></html>

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<html><body>Leikar:<br>
Oh! We need the fabric for the Formal Wear so that we can match the color of the shoes. Tell Mr. Woodley that I don't have any fabric to give him now and he should use his best judgement regarding the shoes. Tell him to make them the same as before, he'll understand.
</body></html>

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<html><body>Leikar:<br>
You haven't left yet? I can't get new fabric... Tell Mr. Woodley to use the same color as before for the shoes.
</body></html>

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/*
* Copyright (C) 2004-2014 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package quests.Q00033_MakeAPairOfDressShoes;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.itemcontainer.Inventory;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.quest.QuestState;
import com.l2jserver.gameserver.model.quest.State;
/**
* Make a Pair of Dress Shoes (33)
* @author malyelfik
*/
public class Q00033_MakeAPairOfDressShoes extends Quest
{
// NPCs
private static final int IAN = 30164;
private static final int WOODLEY = 30838;
private static final int LEIKAR = 31520;
// Items
private static final int LEATHER = 1882;
private static final int THREAD = 1868;
private static final int DRESS_SHOES_BOX = 7113;
// Misc
private static final int MIN_LEVEL = 60;
private static final int LEATHER_COUNT = 200;
private static final int THREAD_COUNT = 600;
private static final int ADENA_COUNT = 500000;
private static final int ADENA_COUNT2 = 200000;
private static final int ADENA_COUNT3 = 300000;
public Q00033_MakeAPairOfDressShoes()
{
super(33, Q00033_MakeAPairOfDressShoes.class.getSimpleName(), "Make a Pair of Dress Shoes");
addStartNpc(WOODLEY);
addTalkId(WOODLEY, IAN, LEIKAR);
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
final QuestState st = getQuestState(player, false);
if (st == null)
{
return null;
}
String htmltext = event;
switch (event)
{
case "30838-03.htm":
st.startQuest();
break;
case "30838-06.html":
st.setCond(3, true);
break;
case "30838-09.html":
if ((st.getQuestItemsCount(LEATHER) >= LEATHER_COUNT) && (st.getQuestItemsCount(THREAD) >= THREAD_COUNT) && (player.getAdena() >= ADENA_COUNT2))
{
st.takeItems(LEATHER, LEATHER_COUNT);
st.takeItems(THREAD, LEATHER_COUNT);
st.takeItems(Inventory.ADENA_ID, ADENA_COUNT2);
st.setCond(4, true);
}
else
{
htmltext = "30838-10.html";
}
break;
case "30838-13.html":
st.giveItems(DRESS_SHOES_BOX, 1);
st.exitQuest(false, true);
break;
case "31520-02.html":
st.setCond(2, true);
break;
case "30164-02.html":
if (player.getAdena() < ADENA_COUNT3)
{
return "30164-03.html";
}
st.takeItems(Inventory.ADENA_ID, ADENA_COUNT3);
st.setCond(5, true);
break;
default:
htmltext = null;
break;
}
return htmltext;
}
@Override
public String onTalk(L2Npc npc, L2PcInstance player)
{
String htmltext = getNoQuestMsg(player);
final QuestState st = getQuestState(player, true);
if (st == null)
{
return htmltext;
}
switch (npc.getId())
{
case WOODLEY:
switch (st.getState())
{
case State.CREATED:
htmltext = (player.getLevel() >= MIN_LEVEL) ? "30838-01.htm" : "30838-02.html";
break;
case State.STARTED:
switch (st.getCond())
{
case 1:
htmltext = "30838-04.html";
break;
case 2:
htmltext = "30838-05.html";
break;
case 3:
htmltext = ((st.getQuestItemsCount(LEATHER) >= LEATHER_COUNT) && (st.getQuestItemsCount(THREAD) >= THREAD_COUNT) && (player.getAdena() >= ADENA_COUNT)) ? "30838-07.html" : "30838-08.html";
break;
case 4:
htmltext = "30838-11.html";
break;
case 5:
htmltext = "30838-12.html";
break;
}
break;
case State.COMPLETED:
htmltext = getAlreadyCompletedMsg(player);
break;
}
break;
case LEIKAR:
if (st.isStarted())
{
if (st.isCond(1))
{
htmltext = "31520-01.html";
}
else if (st.isCond(2))
{
htmltext = "31520-03.html";
}
}
break;
case IAN:
if (st.isStarted())
{
if (st.isCond(4))
{
htmltext = "30164-01.html";
}
else if (st.isCond(5))
{
htmltext = "30164-04.html";
}
}
break;
}
return htmltext;
}
}