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49
trunk/dist/game/data/scripts/hellbound/AI/NaiaLock.java
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49
trunk/dist/game/data/scripts/hellbound/AI/NaiaLock.java
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/*
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* Copyright (C) 2004-2014 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package hellbound.AI;
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import ai.npc.AbstractNpcAI;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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/**
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* Naia Lock AI.<br>
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* Removes minions after master's death.
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* @author GKR
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*/
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public final class NaiaLock extends AbstractNpcAI
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{
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// NPCs
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private static final int LOCK = 18491;
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public NaiaLock()
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{
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super(NaiaLock.class.getSimpleName(), "hellbound/AI");
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addKillId(LOCK);
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}
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@Override
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public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
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{
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((L2MonsterInstance) npc).getMinionList().onMasterDie(true);
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return super.onKill(npc, killer, isSummon);
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}
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}
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