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trunk/dist/game/data/scripts/handlers/usercommandhandlers/Unstuck.java
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trunk/dist/game/data/scripts/handlers/usercommandhandlers/Unstuck.java
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/*
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* Copyright (C) 2004-2014 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.usercommandhandlers;
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import com.l2jserver.Config;
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import com.l2jserver.gameserver.GameTimeController;
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import com.l2jserver.gameserver.ThreadPoolManager;
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import com.l2jserver.gameserver.ai.CtrlIntention;
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import com.l2jserver.gameserver.datatables.SkillData;
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import com.l2jserver.gameserver.handler.IUserCommandHandler;
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import com.l2jserver.gameserver.model.TeleportWhereType;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.entity.TvTEvent;
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import com.l2jserver.gameserver.model.skills.Skill;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
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import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
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import com.l2jserver.gameserver.network.serverpackets.SetupGauge;
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import com.l2jserver.gameserver.util.Broadcast;
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/**
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* Unstuck user command.
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*/
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public class Unstuck implements IUserCommandHandler
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{
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private static final int[] COMMAND_IDS =
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{
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52
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};
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@Override
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public boolean useUserCommand(int id, L2PcInstance activeChar)
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{
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// Thanks nbd
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if (!TvTEvent.onEscapeUse(activeChar.getObjectId()))
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{
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activeChar.sendPacket(ActionFailed.STATIC_PACKET);
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return false;
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}
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else if (activeChar.isJailed())
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{
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activeChar.sendMessage("You cannot use this function while you are jailed.");
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return false;
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}
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int unstuckTimer = (activeChar.getAccessLevel().isGm() ? 1000 : Config.UNSTUCK_INTERVAL * 1000);
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if (activeChar.isInOlympiadMode())
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{
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activeChar.sendPacket(SystemMessageId.YOU_CANNOT_USE_THAT_SKILL_IN_A_OLYMPIAD_MATCH);
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return false;
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}
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if (activeChar.isCastingNow() || activeChar.isMovementDisabled() || activeChar.isMuted() || activeChar.isAlikeDead() || activeChar.inObserverMode() || activeChar.isCombatFlagEquipped())
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{
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return false;
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}
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activeChar.forceIsCasting(GameTimeController.getInstance().getGameTicks() + (unstuckTimer / GameTimeController.MILLIS_IN_TICK));
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Skill escape = SkillData.getInstance().getSkill(2099, 1); // 5 minutes escape
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Skill GM_escape = SkillData.getInstance().getSkill(2100, 1); // 1 second escape
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if (activeChar.getAccessLevel().isGm())
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{
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if (GM_escape != null)
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{
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activeChar.doCast(GM_escape);
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return true;
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}
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activeChar.sendMessage("You use Escape: 1 second.");
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}
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else if ((Config.UNSTUCK_INTERVAL == 300) && (escape != null))
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{
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activeChar.doCast(escape);
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return true;
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}
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else
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{
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if (Config.UNSTUCK_INTERVAL > 100)
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{
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activeChar.sendMessage("You use Escape: " + (unstuckTimer / 60000) + " minutes.");
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}
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else
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{
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activeChar.sendMessage("You use Escape: " + (unstuckTimer / 1000) + " seconds.");
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}
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}
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activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
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// SoE Animation section
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activeChar.setTarget(activeChar);
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activeChar.disableAllSkills();
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MagicSkillUse msk = new MagicSkillUse(activeChar, 1050, 1, unstuckTimer, 0);
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Broadcast.toSelfAndKnownPlayersInRadius(activeChar, msk, 900);
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SetupGauge sg = new SetupGauge(0, unstuckTimer);
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activeChar.sendPacket(sg);
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// End SoE Animation section
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// continue execution later
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activeChar.setSkillCast(ThreadPoolManager.getInstance().scheduleGeneral(new EscapeFinalizer(activeChar), unstuckTimer));
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return true;
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}
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private static class EscapeFinalizer implements Runnable
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{
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private final L2PcInstance _activeChar;
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protected EscapeFinalizer(L2PcInstance activeChar)
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{
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_activeChar = activeChar;
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}
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@Override
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public void run()
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{
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if (_activeChar.isDead())
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{
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return;
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}
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_activeChar.enableAllSkills();
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_activeChar.setIsCastingNow(false);
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_activeChar.setInstanceId(0);
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_activeChar.teleToLocation(TeleportWhereType.TOWN);
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}
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}
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@Override
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public int[] getUserCommandList()
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{
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return COMMAND_IDS;
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}
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}
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