This commit is contained in:
87
trunk/dist/game/data/scripts/handlers/targethandlers/ClanMember.java
vendored
Normal file
87
trunk/dist/game/data/scripts/handlers/targethandlers/ClanMember.java
vendored
Normal file
@ -0,0 +1,87 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J DataPack
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.targethandlers;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collection;
|
||||
import java.util.List;
|
||||
|
||||
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
|
||||
import com.l2jserver.gameserver.util.Util;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class ClanMember implements ITargetTypeHandler
|
||||
{
|
||||
@Override
|
||||
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
|
||||
{
|
||||
List<L2Character> targetList = new ArrayList<>();
|
||||
if (activeChar.isNpc())
|
||||
{
|
||||
// for buff purposes, returns friendly mobs nearby and mob itself
|
||||
final L2Npc npc = (L2Npc) activeChar;
|
||||
if ((npc.getTemplate().getClans() == null) || npc.getTemplate().getClans().isEmpty())
|
||||
{
|
||||
return new L2Character[]
|
||||
{
|
||||
activeChar
|
||||
};
|
||||
}
|
||||
final Collection<L2Object> objs = activeChar.getKnownList().getKnownObjects().values();
|
||||
for (L2Object newTarget : objs)
|
||||
{
|
||||
if (newTarget.isNpc() && npc.isInMyClan((L2Npc) newTarget))
|
||||
{
|
||||
if (!Util.checkIfInRange(skill.getCastRange(), activeChar, newTarget, true))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (((L2Npc) newTarget).isAffectedBySkill(skill.getId()))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
targetList.add((L2Npc) newTarget);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (targetList.isEmpty())
|
||||
{
|
||||
targetList.add(npc);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return EMPTY_TARGET_LIST;
|
||||
}
|
||||
return targetList.toArray(new L2Character[targetList.size()]);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Enum<L2TargetType> getTargetType()
|
||||
{
|
||||
return L2TargetType.CLAN_MEMBER;
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user