This commit is contained in:
118
trunk/dist/game/data/scripts/handlers/targethandlers/Area.java
vendored
Normal file
118
trunk/dist/game/data/scripts/handlers/targethandlers/Area.java
vendored
Normal file
@ -0,0 +1,118 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J DataPack
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.targethandlers;
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||||
|
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import java.util.ArrayList;
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||||
import java.util.Collection;
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||||
import java.util.List;
|
||||
|
||||
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
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||||
import com.l2jserver.gameserver.model.L2Object;
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||||
import com.l2jserver.gameserver.model.actor.L2Character;
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||||
import com.l2jserver.gameserver.model.skills.Skill;
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import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
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import com.l2jserver.gameserver.model.zone.ZoneId;
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||||
import com.l2jserver.gameserver.network.SystemMessageId;
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||||
import com.l2jserver.gameserver.util.Util;
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||||
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||||
/**
|
||||
* @author UnAfraid
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||||
*/
|
||||
public class Area implements ITargetTypeHandler
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||||
{
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@Override
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public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
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||||
{
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||||
List<L2Character> targetList = new ArrayList<>();
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if ((target == null) || (((target == activeChar) || target.isAlikeDead()) && (skill.getCastRange() >= 0)) || (!(target.isAttackable() || target.isPlayable())))
|
||||
{
|
||||
activeChar.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
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return EMPTY_TARGET_LIST;
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}
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final L2Character origin;
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final boolean srcInArena = (activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE));
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|
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if (skill.getCastRange() >= 0)
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||||
{
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if (!Skill.checkForAreaOffensiveSkills(activeChar, target, skill, srcInArena))
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||||
{
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return EMPTY_TARGET_LIST;
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}
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||||
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if (onlyFirst)
|
||||
{
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return new L2Character[]
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||||
{
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target
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};
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||||
}
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origin = target;
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targetList.add(origin); // Add target to target list
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||||
}
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||||
else
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||||
{
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origin = activeChar;
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}
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int maxTargets = skill.getAffectLimit();
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final Collection<L2Character> objs = activeChar.getKnownList().getKnownCharacters();
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for (L2Character obj : objs)
|
||||
{
|
||||
if (!(obj.isAttackable() || obj.isPlayable()))
|
||||
{
|
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continue;
|
||||
}
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||||
|
||||
if (obj == origin)
|
||||
{
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||||
continue;
|
||||
}
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|
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if (Util.checkIfInRange(skill.getAffectRange(), origin, obj, true))
|
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{
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if (!Skill.checkForAreaOffensiveSkills(activeChar, obj, skill, srcInArena))
|
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{
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continue;
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||||
}
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|
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if ((maxTargets > 0) && (targetList.size() >= maxTargets))
|
||||
{
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||||
break;
|
||||
}
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||||
|
||||
targetList.add(obj);
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||||
}
|
||||
}
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||||
|
||||
if (targetList.isEmpty())
|
||||
{
|
||||
return EMPTY_TARGET_LIST;
|
||||
}
|
||||
|
||||
return targetList.toArray(new L2Character[targetList.size()]);
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||||
}
|
||||
|
||||
@Override
|
||||
public Enum<L2TargetType> getTargetType()
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||||
{
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return L2TargetType.AREA;
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||||
}
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||||
}
|
88
trunk/dist/game/data/scripts/handlers/targethandlers/AreaCorpseMob.java
vendored
Normal file
88
trunk/dist/game/data/scripts/handlers/targethandlers/AreaCorpseMob.java
vendored
Normal file
@ -0,0 +1,88 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J DataPack
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.targethandlers;
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||||
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||||
import java.util.ArrayList;
|
||||
import java.util.Collection;
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||||
import java.util.List;
|
||||
|
||||
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
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||||
import com.l2jserver.gameserver.model.zone.ZoneId;
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||||
import com.l2jserver.gameserver.network.SystemMessageId;
|
||||
import com.l2jserver.gameserver.util.Util;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class AreaCorpseMob implements ITargetTypeHandler
|
||||
{
|
||||
@Override
|
||||
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
|
||||
{
|
||||
if ((target == null) || !target.isAttackable() || !target.isDead())
|
||||
{
|
||||
activeChar.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
|
||||
return EMPTY_TARGET_LIST;
|
||||
}
|
||||
|
||||
if (onlyFirst)
|
||||
{
|
||||
return new L2Character[]
|
||||
{
|
||||
target
|
||||
};
|
||||
}
|
||||
|
||||
final List<L2Character> targetList = new ArrayList<>();
|
||||
targetList.add(target);
|
||||
|
||||
final boolean srcInArena = activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE);
|
||||
final Collection<L2Character> objs = activeChar.getKnownList().getKnownCharacters();
|
||||
for (L2Character obj : objs)
|
||||
{
|
||||
if (!(obj.isAttackable() || obj.isPlayable()) || !Util.checkIfInRange(skill.getAffectRange(), target, obj, true))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!Skill.checkForAreaOffensiveSkills(activeChar, obj, skill, srcInArena))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
targetList.add(obj);
|
||||
}
|
||||
|
||||
if (targetList.isEmpty())
|
||||
{
|
||||
return EMPTY_TARGET_LIST;
|
||||
}
|
||||
return targetList.toArray(new L2Character[targetList.size()]);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Enum<L2TargetType> getTargetType()
|
||||
{
|
||||
return L2TargetType.AREA_CORPSE_MOB;
|
||||
}
|
||||
}
|
156
trunk/dist/game/data/scripts/handlers/targethandlers/AreaFriendly.java
vendored
Normal file
156
trunk/dist/game/data/scripts/handlers/targethandlers/AreaFriendly.java
vendored
Normal file
@ -0,0 +1,156 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J DataPack
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.targethandlers;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collection;
|
||||
import java.util.Collections;
|
||||
import java.util.Comparator;
|
||||
import java.util.List;
|
||||
|
||||
import com.l2jserver.Config;
|
||||
import com.l2jserver.gameserver.GeoData;
|
||||
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
|
||||
import com.l2jserver.gameserver.network.SystemMessageId;
|
||||
|
||||
/**
|
||||
* @author Adry_85
|
||||
*/
|
||||
public class AreaFriendly implements ITargetTypeHandler
|
||||
{
|
||||
@Override
|
||||
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
|
||||
{
|
||||
List<L2Character> targetList = new ArrayList<>();
|
||||
if (!checkTarget(activeChar, target) && (skill.getCastRange() >= 0))
|
||||
{
|
||||
activeChar.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
|
||||
return EMPTY_TARGET_LIST;
|
||||
}
|
||||
|
||||
if (onlyFirst)
|
||||
{
|
||||
return new L2Character[]
|
||||
{
|
||||
target
|
||||
};
|
||||
}
|
||||
|
||||
if (activeChar.getActingPlayer().isInOlympiadMode())
|
||||
{
|
||||
return new L2Character[]
|
||||
{
|
||||
activeChar
|
||||
};
|
||||
}
|
||||
targetList.add(target); // Add target to target list
|
||||
|
||||
if (target != null)
|
||||
{
|
||||
int maxTargets = skill.getAffectLimit();
|
||||
final Collection<L2Character> objs = target.getKnownList().getKnownCharactersInRadius(skill.getAffectRange());
|
||||
|
||||
// TODO: Chain Heal - The recovery amount decreases starting from the most injured person.
|
||||
Collections.sort(targetList, new CharComparator());
|
||||
|
||||
for (L2Character obj : objs)
|
||||
{
|
||||
if (!checkTarget(activeChar, obj) || (obj == activeChar))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((maxTargets > 0) && (targetList.size() >= maxTargets))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
targetList.add(obj);
|
||||
}
|
||||
}
|
||||
|
||||
if (targetList.isEmpty())
|
||||
{
|
||||
return EMPTY_TARGET_LIST;
|
||||
}
|
||||
return targetList.toArray(new L2Character[targetList.size()]);
|
||||
}
|
||||
|
||||
private boolean checkTarget(L2Character activeChar, L2Character target)
|
||||
{
|
||||
if ((Config.GEODATA > 0) && !GeoData.getInstance().canSeeTarget(activeChar, target))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if ((target == null) || target.isAlikeDead() || target.isDoor() || (target instanceof L2SiegeFlagInstance) || target.isMonster())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if ((target.getActingPlayer() != null) && (target.getActingPlayer() != activeChar) && (target.getActingPlayer().inObserverMode() || target.getActingPlayer().isInOlympiadMode()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (target.isPlayable())
|
||||
{
|
||||
if ((target != activeChar) && activeChar.isInParty() && target.isInParty())
|
||||
{
|
||||
return (activeChar.getParty().getLeader() == target.getParty().getLeader());
|
||||
}
|
||||
|
||||
if ((activeChar.getClanId() != 0) && (target.getClanId() != 0))
|
||||
{
|
||||
return (activeChar.getClanId() == target.getClanId());
|
||||
}
|
||||
|
||||
if ((activeChar.getAllyId() != 0) && (target.getAllyId() != 0))
|
||||
{
|
||||
return (activeChar.getAllyId() == target.getAllyId());
|
||||
}
|
||||
|
||||
if ((target != activeChar) && (target.getActingPlayer().getPvpFlag() > 0))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public class CharComparator implements Comparator<L2Character>
|
||||
{
|
||||
@Override
|
||||
public int compare(L2Character char1, L2Character char2)
|
||||
{
|
||||
return Double.compare((char1.getCurrentHp() / char1.getMaxHp()), (char2.getCurrentHp() / char2.getMaxHp()));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public Enum<L2TargetType> getTargetType()
|
||||
{
|
||||
return L2TargetType.AREA_FRIENDLY;
|
||||
}
|
||||
}
|
103
trunk/dist/game/data/scripts/handlers/targethandlers/AreaSummon.java
vendored
Normal file
103
trunk/dist/game/data/scripts/handlers/targethandlers/AreaSummon.java
vendored
Normal file
@ -0,0 +1,103 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J DataPack
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.targethandlers;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collection;
|
||||
import java.util.List;
|
||||
|
||||
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
|
||||
import com.l2jserver.gameserver.model.zone.ZoneId;
|
||||
import com.l2jserver.gameserver.util.Util;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class AreaSummon implements ITargetTypeHandler
|
||||
{
|
||||
@Override
|
||||
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
|
||||
{
|
||||
List<L2Character> targetList = new ArrayList<>();
|
||||
target = activeChar.getSummon();
|
||||
if ((target == null) || !target.isServitor() || target.isDead())
|
||||
{
|
||||
return EMPTY_TARGET_LIST;
|
||||
}
|
||||
|
||||
if (onlyFirst)
|
||||
{
|
||||
return new L2Character[]
|
||||
{
|
||||
target
|
||||
};
|
||||
}
|
||||
|
||||
final boolean srcInArena = (activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE));
|
||||
final Collection<L2Character> objs = target.getKnownList().getKnownCharacters();
|
||||
int maxTargets = skill.getAffectLimit();
|
||||
|
||||
for (L2Character obj : objs)
|
||||
{
|
||||
if ((obj == null) || (obj == target) || (obj == activeChar))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!Util.checkIfInRange(skill.getAffectRange(), target, obj, true))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!(obj.isAttackable() || obj.isPlayable()))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!Skill.checkForAreaOffensiveSkills(activeChar, obj, skill, srcInArena))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((maxTargets > 0) && (targetList.size() >= maxTargets))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
targetList.add(obj);
|
||||
}
|
||||
|
||||
if (targetList.isEmpty())
|
||||
{
|
||||
return EMPTY_TARGET_LIST;
|
||||
}
|
||||
|
||||
return targetList.toArray(new L2Character[targetList.size()]);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Enum<L2TargetType> getTargetType()
|
||||
{
|
||||
return L2TargetType.AREA_SUMMON;
|
||||
}
|
||||
}
|
86
trunk/dist/game/data/scripts/handlers/targethandlers/Aura.java
vendored
Normal file
86
trunk/dist/game/data/scripts/handlers/targethandlers/Aura.java
vendored
Normal file
@ -0,0 +1,86 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J DataPack
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.targethandlers;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
|
||||
import com.l2jserver.gameserver.model.zone.ZoneId;
|
||||
|
||||
/**
|
||||
* Aura target handler.
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class Aura implements ITargetTypeHandler
|
||||
{
|
||||
@Override
|
||||
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
|
||||
{
|
||||
final List<L2Character> targetList = new ArrayList<>();
|
||||
final boolean srcInArena = (activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE));
|
||||
for (L2Character obj : activeChar.getKnownList().getKnownCharactersInRadius(skill.getAffectRange()))
|
||||
{
|
||||
if (obj.isDoor() || obj.isAttackable() || obj.isPlayable())
|
||||
{
|
||||
// Stealth door targeting.
|
||||
if (obj.isDoor())
|
||||
{
|
||||
final L2DoorInstance door = (L2DoorInstance) obj;
|
||||
if (!door.getTemplate().isStealth())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (!Skill.checkForAreaOffensiveSkills(activeChar, obj, skill, srcInArena))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (activeChar.isPlayable() && obj.isAttackable() && !skill.isBad())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (onlyFirst)
|
||||
{
|
||||
return new L2Character[]
|
||||
{
|
||||
obj
|
||||
};
|
||||
}
|
||||
|
||||
targetList.add(obj);
|
||||
}
|
||||
}
|
||||
return targetList.toArray(new L2Character[targetList.size()]);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Enum<L2TargetType> getTargetType()
|
||||
{
|
||||
return L2TargetType.AURA;
|
||||
}
|
||||
}
|
71
trunk/dist/game/data/scripts/handlers/targethandlers/AuraCorpseMob.java
vendored
Normal file
71
trunk/dist/game/data/scripts/handlers/targethandlers/AuraCorpseMob.java
vendored
Normal file
@ -0,0 +1,71 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J DataPack
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.targethandlers;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collection;
|
||||
import java.util.List;
|
||||
|
||||
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class AuraCorpseMob implements ITargetTypeHandler
|
||||
{
|
||||
@Override
|
||||
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
|
||||
{
|
||||
List<L2Character> targetList = new ArrayList<>();
|
||||
// Go through the L2Character _knownList
|
||||
final Collection<L2Character> objs = activeChar.getKnownList().getKnownCharactersInRadius(skill.getAffectRange());
|
||||
int maxTargets = skill.getAffectLimit();
|
||||
for (L2Character obj : objs)
|
||||
{
|
||||
if (obj.isAttackable() && obj.isDead())
|
||||
{
|
||||
if (onlyFirst)
|
||||
{
|
||||
return new L2Character[]
|
||||
{
|
||||
obj
|
||||
};
|
||||
}
|
||||
|
||||
if ((maxTargets > 0) && (targetList.size() >= maxTargets))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
targetList.add(obj);
|
||||
}
|
||||
}
|
||||
return targetList.toArray(new L2Character[targetList.size()]);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Enum<L2TargetType> getTargetType()
|
||||
{
|
||||
return L2TargetType.AURA_CORPSE_MOB;
|
||||
}
|
||||
}
|
123
trunk/dist/game/data/scripts/handlers/targethandlers/BehindArea.java
vendored
Normal file
123
trunk/dist/game/data/scripts/handlers/targethandlers/BehindArea.java
vendored
Normal file
@ -0,0 +1,123 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J DataPack
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.targethandlers;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collection;
|
||||
import java.util.List;
|
||||
|
||||
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
|
||||
import com.l2jserver.gameserver.model.zone.ZoneId;
|
||||
import com.l2jserver.gameserver.network.SystemMessageId;
|
||||
import com.l2jserver.gameserver.util.Util;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class BehindArea implements ITargetTypeHandler
|
||||
{
|
||||
@Override
|
||||
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
|
||||
{
|
||||
List<L2Character> targetList = new ArrayList<>();
|
||||
if ((target == null) || (((target == activeChar) || target.isAlikeDead()) && (skill.getCastRange() >= 0)) || (!(target.isAttackable() || target.isPlayable())))
|
||||
{
|
||||
activeChar.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
|
||||
return EMPTY_TARGET_LIST;
|
||||
}
|
||||
|
||||
final L2Character origin;
|
||||
final boolean srcInArena = (activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE));
|
||||
|
||||
if (skill.getCastRange() >= 0)
|
||||
{
|
||||
if (!Skill.checkForAreaOffensiveSkills(activeChar, target, skill, srcInArena))
|
||||
{
|
||||
return EMPTY_TARGET_LIST;
|
||||
}
|
||||
|
||||
if (onlyFirst)
|
||||
{
|
||||
return new L2Character[]
|
||||
{
|
||||
target
|
||||
};
|
||||
}
|
||||
|
||||
origin = target;
|
||||
targetList.add(origin); // Add target to target list
|
||||
}
|
||||
else
|
||||
{
|
||||
origin = activeChar;
|
||||
}
|
||||
|
||||
final Collection<L2Character> objs = activeChar.getKnownList().getKnownCharacters();
|
||||
int maxTargets = skill.getAffectLimit();
|
||||
for (L2Character obj : objs)
|
||||
{
|
||||
if (!(obj.isAttackable() || obj.isPlayable()))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (obj == origin)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (Util.checkIfInRange(skill.getAffectRange(), origin, obj, true))
|
||||
{
|
||||
if (!obj.isBehind(activeChar))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!Skill.checkForAreaOffensiveSkills(activeChar, obj, skill, srcInArena))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((maxTargets > 0) && (targetList.size() >= maxTargets))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
targetList.add(obj);
|
||||
}
|
||||
}
|
||||
|
||||
if (targetList.isEmpty())
|
||||
{
|
||||
return EMPTY_TARGET_LIST;
|
||||
}
|
||||
|
||||
return targetList.toArray(new L2Character[targetList.size()]);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Enum<L2TargetType> getTargetType()
|
||||
{
|
||||
return L2TargetType.BEHIND_AREA;
|
||||
}
|
||||
}
|
83
trunk/dist/game/data/scripts/handlers/targethandlers/BehindAura.java
vendored
Normal file
83
trunk/dist/game/data/scripts/handlers/targethandlers/BehindAura.java
vendored
Normal file
@ -0,0 +1,83 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J DataPack
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.targethandlers;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collection;
|
||||
import java.util.List;
|
||||
|
||||
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
|
||||
import com.l2jserver.gameserver.model.zone.ZoneId;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class BehindAura implements ITargetTypeHandler
|
||||
{
|
||||
@Override
|
||||
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
|
||||
{
|
||||
List<L2Character> targetList = new ArrayList<>();
|
||||
final boolean srcInArena = (activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE));
|
||||
final Collection<L2Character> objs = activeChar.getKnownList().getKnownCharactersInRadius(skill.getAffectRange());
|
||||
int maxTargets = skill.getAffectLimit();
|
||||
for (L2Character obj : objs)
|
||||
{
|
||||
if (obj.isAttackable() || obj.isPlayable())
|
||||
{
|
||||
|
||||
if (!obj.isBehind(activeChar))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!Skill.checkForAreaOffensiveSkills(activeChar, obj, skill, srcInArena))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (onlyFirst)
|
||||
{
|
||||
return new L2Character[]
|
||||
{
|
||||
obj
|
||||
};
|
||||
}
|
||||
|
||||
if ((maxTargets > 0) && (targetList.size() >= maxTargets))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
targetList.add(obj);
|
||||
}
|
||||
}
|
||||
return targetList.toArray(new L2Character[targetList.size()]);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Enum<L2TargetType> getTargetType()
|
||||
{
|
||||
return L2TargetType.BEHIND_AURA;
|
||||
}
|
||||
}
|
182
trunk/dist/game/data/scripts/handlers/targethandlers/Clan.java
vendored
Normal file
182
trunk/dist/game/data/scripts/handlers/targethandlers/Clan.java
vendored
Normal file
@ -0,0 +1,182 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J DataPack
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.targethandlers;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collection;
|
||||
import java.util.List;
|
||||
|
||||
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
|
||||
import com.l2jserver.gameserver.model.L2Clan;
|
||||
import com.l2jserver.gameserver.model.L2ClanMember;
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.entity.TvTEvent;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
|
||||
import com.l2jserver.gameserver.util.Util;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class Clan implements ITargetTypeHandler
|
||||
{
|
||||
@Override
|
||||
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
|
||||
{
|
||||
List<L2Character> targetList = new ArrayList<>();
|
||||
|
||||
if (activeChar.isPlayable())
|
||||
{
|
||||
final L2PcInstance player = activeChar.getActingPlayer();
|
||||
|
||||
if (player == null)
|
||||
{
|
||||
return EMPTY_TARGET_LIST;
|
||||
}
|
||||
|
||||
if (player.isInOlympiadMode())
|
||||
{
|
||||
return new L2Character[]
|
||||
{
|
||||
player
|
||||
};
|
||||
}
|
||||
|
||||
if (onlyFirst)
|
||||
{
|
||||
return new L2Character[]
|
||||
{
|
||||
player
|
||||
};
|
||||
}
|
||||
|
||||
targetList.add(player);
|
||||
|
||||
final int radius = skill.getAffectRange();
|
||||
final L2Clan clan = player.getClan();
|
||||
|
||||
if (Skill.addSummon(activeChar, player, radius, false))
|
||||
{
|
||||
targetList.add(player.getSummon());
|
||||
}
|
||||
|
||||
if (clan != null)
|
||||
{
|
||||
L2PcInstance obj;
|
||||
for (L2ClanMember member : clan.getMembers())
|
||||
{
|
||||
obj = member.getPlayerInstance();
|
||||
|
||||
if ((obj == null) || (obj == player))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (player.isInDuel())
|
||||
{
|
||||
if (player.getDuelId() != obj.getDuelId())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (player.isInParty() && obj.isInParty() && (player.getParty().getLeaderObjectId() != obj.getParty().getLeaderObjectId()))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// Don't add this target if this is a Pc->Pc pvp casting and pvp condition not met
|
||||
if (!player.checkPvpSkill(obj, skill))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!TvTEvent.checkForTvTSkill(player, obj, skill))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!onlyFirst && Skill.addSummon(activeChar, obj, radius, false))
|
||||
{
|
||||
targetList.add(obj.getSummon());
|
||||
}
|
||||
|
||||
if (!Skill.addCharacter(activeChar, obj, radius, false))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (onlyFirst)
|
||||
{
|
||||
return new L2Character[]
|
||||
{
|
||||
obj
|
||||
};
|
||||
}
|
||||
|
||||
targetList.add(obj);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (activeChar.isNpc())
|
||||
{
|
||||
// for buff purposes, returns friendly mobs nearby and mob itself
|
||||
final L2Npc npc = (L2Npc) activeChar;
|
||||
if ((npc.getTemplate().getClans() == null) || npc.getTemplate().getClans().isEmpty())
|
||||
{
|
||||
return new L2Character[]
|
||||
{
|
||||
activeChar
|
||||
};
|
||||
}
|
||||
|
||||
targetList.add(activeChar);
|
||||
|
||||
final Collection<L2Object> objs = activeChar.getKnownList().getKnownObjects().values();
|
||||
int maxTargets = skill.getAffectLimit();
|
||||
for (L2Object newTarget : objs)
|
||||
{
|
||||
if (newTarget.isNpc() && npc.isInMyClan((L2Npc) newTarget))
|
||||
{
|
||||
if (!Util.checkIfInRange(skill.getCastRange(), activeChar, newTarget, true))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((maxTargets > 0) && (targetList.size() >= maxTargets))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
targetList.add((L2Npc) newTarget);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return targetList.toArray(new L2Character[targetList.size()]);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Enum<L2TargetType> getTargetType()
|
||||
{
|
||||
return L2TargetType.CLAN;
|
||||
}
|
||||
}
|
87
trunk/dist/game/data/scripts/handlers/targethandlers/ClanMember.java
vendored
Normal file
87
trunk/dist/game/data/scripts/handlers/targethandlers/ClanMember.java
vendored
Normal file
@ -0,0 +1,87 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J DataPack
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.targethandlers;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collection;
|
||||
import java.util.List;
|
||||
|
||||
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
|
||||
import com.l2jserver.gameserver.util.Util;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class ClanMember implements ITargetTypeHandler
|
||||
{
|
||||
@Override
|
||||
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
|
||||
{
|
||||
List<L2Character> targetList = new ArrayList<>();
|
||||
if (activeChar.isNpc())
|
||||
{
|
||||
// for buff purposes, returns friendly mobs nearby and mob itself
|
||||
final L2Npc npc = (L2Npc) activeChar;
|
||||
if ((npc.getTemplate().getClans() == null) || npc.getTemplate().getClans().isEmpty())
|
||||
{
|
||||
return new L2Character[]
|
||||
{
|
||||
activeChar
|
||||
};
|
||||
}
|
||||
final Collection<L2Object> objs = activeChar.getKnownList().getKnownObjects().values();
|
||||
for (L2Object newTarget : objs)
|
||||
{
|
||||
if (newTarget.isNpc() && npc.isInMyClan((L2Npc) newTarget))
|
||||
{
|
||||
if (!Util.checkIfInRange(skill.getCastRange(), activeChar, newTarget, true))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (((L2Npc) newTarget).isAffectedBySkill(skill.getId()))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
targetList.add((L2Npc) newTarget);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (targetList.isEmpty())
|
||||
{
|
||||
targetList.add(npc);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return EMPTY_TARGET_LIST;
|
||||
}
|
||||
return targetList.toArray(new L2Character[targetList.size()]);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Enum<L2TargetType> getTargetType()
|
||||
{
|
||||
return L2TargetType.CLAN_MEMBER;
|
||||
}
|
||||
}
|
93
trunk/dist/game/data/scripts/handlers/targethandlers/CommandChannel.java
vendored
Normal file
93
trunk/dist/game/data/scripts/handlers/targethandlers/CommandChannel.java
vendored
Normal file
@ -0,0 +1,93 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J DataPack
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.targethandlers;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.L2Party;
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class CommandChannel implements ITargetTypeHandler
|
||||
{
|
||||
@Override
|
||||
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
|
||||
{
|
||||
final List<L2Character> targetList = new ArrayList<>();
|
||||
final L2PcInstance player = activeChar.getActingPlayer();
|
||||
if (player == null)
|
||||
{
|
||||
return EMPTY_TARGET_LIST;
|
||||
}
|
||||
|
||||
targetList.add(player);
|
||||
|
||||
final int radius = skill.getAffectRange();
|
||||
final L2Party party = player.getParty();
|
||||
final boolean hasChannel = (party != null) && party.isInCommandChannel();
|
||||
|
||||
if (Skill.addSummon(activeChar, player, radius, false))
|
||||
{
|
||||
targetList.add(player.getSummon());
|
||||
}
|
||||
|
||||
// if player in not in party
|
||||
if (party == null)
|
||||
{
|
||||
return targetList.toArray(new L2Character[targetList.size()]);
|
||||
}
|
||||
|
||||
// Get all visible objects in a spherical area near the L2Character
|
||||
int maxTargets = skill.getAffectLimit();
|
||||
final List<L2PcInstance> members = hasChannel ? party.getCommandChannel().getMembers() : party.getMembers();
|
||||
|
||||
for (L2PcInstance member : members)
|
||||
{
|
||||
if (activeChar == member)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (Skill.addCharacter(activeChar, member, radius, false))
|
||||
{
|
||||
targetList.add(member);
|
||||
if (targetList.size() >= maxTargets)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return targetList.toArray(new L2Character[targetList.size()]);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Enum<L2TargetType> getTargetType()
|
||||
{
|
||||
return L2TargetType.COMMAND_CHANNEL;
|
||||
}
|
||||
}
|
170
trunk/dist/game/data/scripts/handlers/targethandlers/CorpseClan.java
vendored
Normal file
170
trunk/dist/game/data/scripts/handlers/targethandlers/CorpseClan.java
vendored
Normal file
@ -0,0 +1,170 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J DataPack
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.targethandlers;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collection;
|
||||
import java.util.List;
|
||||
|
||||
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
|
||||
import com.l2jserver.gameserver.model.L2Clan;
|
||||
import com.l2jserver.gameserver.model.L2ClanMember;
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.entity.TvTEvent;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
|
||||
import com.l2jserver.gameserver.model.zone.ZoneId;
|
||||
import com.l2jserver.gameserver.util.Util;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class CorpseClan implements ITargetTypeHandler
|
||||
{
|
||||
@Override
|
||||
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
|
||||
{
|
||||
List<L2Object> targetList = new ArrayList<>();
|
||||
if (activeChar.isPlayable())
|
||||
{
|
||||
final L2PcInstance player = activeChar.getActingPlayer();
|
||||
if (player == null)
|
||||
{
|
||||
return EMPTY_TARGET_LIST;
|
||||
}
|
||||
|
||||
if (player.isInOlympiadMode())
|
||||
{
|
||||
return new L2Object[]
|
||||
{
|
||||
player
|
||||
};
|
||||
}
|
||||
|
||||
final L2Clan clan = player.getClan();
|
||||
if (clan != null)
|
||||
{
|
||||
final int radius = skill.getAffectRange();
|
||||
final int maxTargets = skill.getAffectLimit();
|
||||
for (L2ClanMember member : clan.getMembers())
|
||||
{
|
||||
final L2PcInstance obj = member.getPlayerInstance();
|
||||
if ((obj == null) || (obj == player))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (player.isInDuel())
|
||||
{
|
||||
if (player.getDuelId() != obj.getDuelId())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (player.isInParty() && obj.isInParty() && (player.getParty().getLeaderObjectId() != obj.getParty().getLeaderObjectId()))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// Don't add this target if this is a Pc->Pc pvp casting and pvp condition not met
|
||||
if (!player.checkPvpSkill(obj, skill))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!TvTEvent.checkForTvTSkill(player, obj, skill))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!Skill.addCharacter(activeChar, obj, radius, true))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// check target is not in a active siege zone
|
||||
if (obj.isInsideZone(ZoneId.SIEGE) && !obj.isInSiege())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (onlyFirst)
|
||||
{
|
||||
return new L2Object[]
|
||||
{
|
||||
obj
|
||||
};
|
||||
}
|
||||
|
||||
if ((maxTargets > 0) && (targetList.size() >= maxTargets))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
targetList.add(obj);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (activeChar.isNpc())
|
||||
{
|
||||
// for buff purposes, returns friendly mobs nearby and mob itself
|
||||
final L2Npc npc = (L2Npc) activeChar;
|
||||
if ((npc.getTemplate().getClans() == null) || npc.getTemplate().getClans().isEmpty())
|
||||
{
|
||||
return new L2Object[]
|
||||
{
|
||||
activeChar
|
||||
};
|
||||
}
|
||||
|
||||
targetList.add(activeChar);
|
||||
|
||||
final Collection<L2Object> objs = activeChar.getKnownList().getKnownObjects().values();
|
||||
int maxTargets = skill.getAffectLimit();
|
||||
for (L2Object newTarget : objs)
|
||||
{
|
||||
if (newTarget.isNpc() && npc.isInMyClan((L2Npc) newTarget))
|
||||
{
|
||||
if (!Util.checkIfInRange(skill.getCastRange(), activeChar, newTarget, true))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (targetList.size() >= maxTargets)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
targetList.add(newTarget);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return targetList.toArray(new L2Object[targetList.size()]);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Enum<L2TargetType> getTargetType()
|
||||
{
|
||||
return L2TargetType.CORPSE_CLAN;
|
||||
}
|
||||
}
|
67
trunk/dist/game/data/scripts/handlers/targethandlers/CorpseMob.java
vendored
Normal file
67
trunk/dist/game/data/scripts/handlers/targethandlers/CorpseMob.java
vendored
Normal file
@ -0,0 +1,67 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J DataPack
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.targethandlers;
|
||||
|
||||
import com.l2jserver.Config;
|
||||
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.actor.L2Attackable;
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.effects.L2EffectType;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
|
||||
import com.l2jserver.gameserver.network.SystemMessageId;
|
||||
|
||||
/**
|
||||
* Corpse Mob target handler.
|
||||
* @author UnAfraid, Zoey76
|
||||
*/
|
||||
public class CorpseMob implements ITargetTypeHandler
|
||||
{
|
||||
@Override
|
||||
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
|
||||
{
|
||||
if ((target == null) || !target.isAttackable() || !target.isDead())
|
||||
{
|
||||
activeChar.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
|
||||
return EMPTY_TARGET_LIST;
|
||||
}
|
||||
|
||||
if (skill.hasEffectType(L2EffectType.SUMMON) && target.isServitor() && (target.getActingPlayer() != null) && (target.getActingPlayer().getObjectId() == activeChar.getObjectId()))
|
||||
{
|
||||
return EMPTY_TARGET_LIST;
|
||||
}
|
||||
|
||||
if (skill.hasEffectType(L2EffectType.HP_DRAIN) && ((L2Attackable) target).isOldCorpse(activeChar.getActingPlayer(), Config.CORPSE_CONSUME_SKILL_ALLOWED_TIME_BEFORE_DECAY, true))
|
||||
{
|
||||
return EMPTY_TARGET_LIST;
|
||||
}
|
||||
|
||||
return new L2Character[]
|
||||
{
|
||||
target
|
||||
};
|
||||
}
|
||||
|
||||
@Override
|
||||
public Enum<L2TargetType> getTargetType()
|
||||
{
|
||||
return L2TargetType.CORPSE_MOB;
|
||||
}
|
||||
}
|
56
trunk/dist/game/data/scripts/handlers/targethandlers/EnemySummon.java
vendored
Normal file
56
trunk/dist/game/data/scripts/handlers/targethandlers/EnemySummon.java
vendored
Normal file
@ -0,0 +1,56 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J DataPack
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.targethandlers;
|
||||
|
||||
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.actor.L2Summon;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
|
||||
import com.l2jserver.gameserver.model.zone.ZoneId;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class EnemySummon implements ITargetTypeHandler
|
||||
{
|
||||
@Override
|
||||
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
|
||||
{
|
||||
if (target.isSummon())
|
||||
{
|
||||
L2Summon targetSummon = (L2Summon) target;
|
||||
if ((activeChar.isPlayer() && (activeChar.getSummon() != targetSummon) && !targetSummon.isDead() && ((targetSummon.getOwner().getPvpFlag() != 0) || (targetSummon.getOwner().getKarma() > 0))) || (targetSummon.getOwner().isInsideZone(ZoneId.PVP) && activeChar.getActingPlayer().isInsideZone(ZoneId.PVP)) || (targetSummon.getOwner().isInDuel() && activeChar.getActingPlayer().isInDuel() && (targetSummon.getOwner().getDuelId() == activeChar.getActingPlayer().getDuelId())))
|
||||
{
|
||||
return new L2Character[]
|
||||
{
|
||||
targetSummon
|
||||
};
|
||||
}
|
||||
}
|
||||
return EMPTY_TARGET_LIST;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Enum<L2TargetType> getTargetType()
|
||||
{
|
||||
return L2TargetType.ENEMY_SUMMON;
|
||||
}
|
||||
}
|
51
trunk/dist/game/data/scripts/handlers/targethandlers/FlagPole.java
vendored
Normal file
51
trunk/dist/game/data/scripts/handlers/targethandlers/FlagPole.java
vendored
Normal file
@ -0,0 +1,51 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J DataPack
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.targethandlers;
|
||||
|
||||
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class FlagPole implements ITargetTypeHandler
|
||||
{
|
||||
@Override
|
||||
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
|
||||
{
|
||||
if (!activeChar.isPlayer())
|
||||
{
|
||||
return EMPTY_TARGET_LIST;
|
||||
}
|
||||
|
||||
return new L2Object[]
|
||||
{
|
||||
target
|
||||
};
|
||||
}
|
||||
|
||||
@Override
|
||||
public Enum<L2TargetType> getTargetType()
|
||||
{
|
||||
return L2TargetType.FLAGPOLE;
|
||||
}
|
||||
}
|
123
trunk/dist/game/data/scripts/handlers/targethandlers/FrontArea.java
vendored
Normal file
123
trunk/dist/game/data/scripts/handlers/targethandlers/FrontArea.java
vendored
Normal file
@ -0,0 +1,123 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J DataPack
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.targethandlers;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collection;
|
||||
import java.util.List;
|
||||
|
||||
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
|
||||
import com.l2jserver.gameserver.model.zone.ZoneId;
|
||||
import com.l2jserver.gameserver.network.SystemMessageId;
|
||||
import com.l2jserver.gameserver.util.Util;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class FrontArea implements ITargetTypeHandler
|
||||
{
|
||||
@Override
|
||||
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
|
||||
{
|
||||
List<L2Character> targetList = new ArrayList<>();
|
||||
if ((target == null) || (((target == activeChar) || target.isAlikeDead()) && (skill.getCastRange() >= 0)) || (!(target.isAttackable() || target.isPlayable())))
|
||||
{
|
||||
activeChar.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
|
||||
return EMPTY_TARGET_LIST;
|
||||
}
|
||||
|
||||
final L2Character origin;
|
||||
final boolean srcInArena = (activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE));
|
||||
|
||||
if (skill.getCastRange() >= 0)
|
||||
{
|
||||
if (!Skill.checkForAreaOffensiveSkills(activeChar, target, skill, srcInArena))
|
||||
{
|
||||
return EMPTY_TARGET_LIST;
|
||||
}
|
||||
|
||||
if (onlyFirst)
|
||||
{
|
||||
return new L2Character[]
|
||||
{
|
||||
target
|
||||
};
|
||||
}
|
||||
|
||||
origin = target;
|
||||
targetList.add(origin); // Add target to target list
|
||||
}
|
||||
else
|
||||
{
|
||||
origin = activeChar;
|
||||
}
|
||||
|
||||
final Collection<L2Character> objs = activeChar.getKnownList().getKnownCharacters();
|
||||
int maxTargets = skill.getAffectLimit();
|
||||
for (L2Character obj : objs)
|
||||
{
|
||||
if (!(obj.isAttackable() || obj.isPlayable()))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (obj == origin)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (Util.checkIfInRange(skill.getAffectRange(), origin, obj, true))
|
||||
{
|
||||
if (!obj.isInFrontOf(activeChar))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!Skill.checkForAreaOffensiveSkills(activeChar, obj, skill, srcInArena))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((maxTargets > 0) && (targetList.size() >= maxTargets))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
targetList.add(obj);
|
||||
}
|
||||
}
|
||||
|
||||
if (targetList.isEmpty())
|
||||
{
|
||||
return EMPTY_TARGET_LIST;
|
||||
}
|
||||
|
||||
return targetList.toArray(new L2Character[targetList.size()]);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Enum<L2TargetType> getTargetType()
|
||||
{
|
||||
return L2TargetType.FRONT_AREA;
|
||||
}
|
||||
}
|
83
trunk/dist/game/data/scripts/handlers/targethandlers/FrontAura.java
vendored
Normal file
83
trunk/dist/game/data/scripts/handlers/targethandlers/FrontAura.java
vendored
Normal file
@ -0,0 +1,83 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J DataPack
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.targethandlers;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collection;
|
||||
import java.util.List;
|
||||
|
||||
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
|
||||
import com.l2jserver.gameserver.model.zone.ZoneId;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class FrontAura implements ITargetTypeHandler
|
||||
{
|
||||
@Override
|
||||
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
|
||||
{
|
||||
List<L2Character> targetList = new ArrayList<>();
|
||||
final boolean srcInArena = (activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE));
|
||||
final Collection<L2Character> objs = activeChar.getKnownList().getKnownCharactersInRadius(skill.getAffectRange());
|
||||
int maxTargets = skill.getAffectLimit();
|
||||
for (L2Character obj : objs)
|
||||
{
|
||||
if (obj.isAttackable() || obj.isPlayable())
|
||||
{
|
||||
|
||||
if (!obj.isInFrontOf(activeChar))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!Skill.checkForAreaOffensiveSkills(activeChar, obj, skill, srcInArena))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (onlyFirst)
|
||||
{
|
||||
return new L2Character[]
|
||||
{
|
||||
obj
|
||||
};
|
||||
}
|
||||
|
||||
if ((maxTargets > 0) && (targetList.size() >= maxTargets))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
targetList.add(obj);
|
||||
}
|
||||
}
|
||||
return targetList.toArray(new L2Character[targetList.size()]);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Enum<L2TargetType> getTargetType()
|
||||
{
|
||||
return L2TargetType.FRONT_AURA;
|
||||
}
|
||||
}
|
83
trunk/dist/game/data/scripts/handlers/targethandlers/Ground.java
vendored
Normal file
83
trunk/dist/game/data/scripts/handlers/targethandlers/Ground.java
vendored
Normal file
@ -0,0 +1,83 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J DataPack
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.targethandlers;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.effects.L2EffectType;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
|
||||
import com.l2jserver.gameserver.model.zone.ZoneId;
|
||||
|
||||
/**
|
||||
* @author St3eT
|
||||
*/
|
||||
public class Ground implements ITargetTypeHandler
|
||||
{
|
||||
@Override
|
||||
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
|
||||
{
|
||||
final List<L2Character> targetList = new ArrayList<>();
|
||||
final L2PcInstance player = (L2PcInstance) activeChar;
|
||||
final int maxTargets = skill.getAffectLimit();
|
||||
final boolean srcInArena = (activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE));
|
||||
|
||||
for (L2Character character : activeChar.getKnownList().getKnownCharacters())
|
||||
{
|
||||
if ((character != null) && character.isInsideRadius(player.getCurrentSkillWorldPosition(), skill.getAffectRange(), false, false))
|
||||
{
|
||||
if (!Skill.checkForAreaOffensiveSkills(activeChar, character, skill, srcInArena))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (character.isDoor())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((maxTargets > 0) && (targetList.size() >= maxTargets))
|
||||
{
|
||||
break;
|
||||
}
|
||||
targetList.add(character);
|
||||
}
|
||||
}
|
||||
|
||||
if (targetList.isEmpty())
|
||||
{
|
||||
if (skill.hasEffectType(L2EffectType.SUMMON_NPC))
|
||||
{
|
||||
targetList.add(activeChar);
|
||||
}
|
||||
}
|
||||
return targetList.isEmpty() ? EMPTY_TARGET_LIST : targetList.toArray(new L2Character[targetList.size()]);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Enum<L2TargetType> getTargetType()
|
||||
{
|
||||
return L2TargetType.GROUND;
|
||||
}
|
||||
}
|
52
trunk/dist/game/data/scripts/handlers/targethandlers/Holy.java
vendored
Normal file
52
trunk/dist/game/data/scripts/handlers/targethandlers/Holy.java
vendored
Normal file
@ -0,0 +1,52 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J DataPack
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.targethandlers;
|
||||
|
||||
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2ArtefactInstance;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class Holy implements ITargetTypeHandler
|
||||
{
|
||||
@Override
|
||||
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
|
||||
{
|
||||
if (!(target instanceof L2ArtefactInstance))
|
||||
{
|
||||
return EMPTY_TARGET_LIST;
|
||||
}
|
||||
|
||||
return new L2Object[]
|
||||
{
|
||||
target
|
||||
};
|
||||
}
|
||||
|
||||
@Override
|
||||
public Enum<L2TargetType> getTargetType()
|
||||
{
|
||||
return L2TargetType.HOLY;
|
||||
}
|
||||
}
|
55
trunk/dist/game/data/scripts/handlers/targethandlers/One.java
vendored
Normal file
55
trunk/dist/game/data/scripts/handlers/targethandlers/One.java
vendored
Normal file
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J DataPack
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.targethandlers;
|
||||
|
||||
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
|
||||
import com.l2jserver.gameserver.network.SystemMessageId;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class One implements ITargetTypeHandler
|
||||
{
|
||||
@Override
|
||||
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
|
||||
{
|
||||
// Check for null target or any other invalid target
|
||||
if ((target == null) || target.isDead() || ((target == activeChar) && skill.isBad()))
|
||||
{
|
||||
activeChar.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
|
||||
return EMPTY_TARGET_LIST;
|
||||
}
|
||||
|
||||
// If a target is found, return it in a table else send a system message TARGET_IS_INCORRECT
|
||||
return new L2Character[]
|
||||
{
|
||||
target
|
||||
};
|
||||
}
|
||||
|
||||
@Override
|
||||
public Enum<L2TargetType> getTargetType()
|
||||
{
|
||||
return L2TargetType.ONE;
|
||||
}
|
||||
}
|
55
trunk/dist/game/data/scripts/handlers/targethandlers/OwnerPet.java
vendored
Normal file
55
trunk/dist/game/data/scripts/handlers/targethandlers/OwnerPet.java
vendored
Normal file
@ -0,0 +1,55 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J DataPack
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.targethandlers;
|
||||
|
||||
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.actor.L2Summon;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class OwnerPet implements ITargetTypeHandler
|
||||
{
|
||||
@Override
|
||||
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
|
||||
{
|
||||
if (activeChar.isSummon())
|
||||
{
|
||||
target = ((L2Summon) activeChar).getOwner();
|
||||
if ((target != null) && !target.isDead())
|
||||
{
|
||||
return new L2Character[]
|
||||
{
|
||||
target
|
||||
};
|
||||
}
|
||||
}
|
||||
return EMPTY_TARGET_LIST;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Enum<L2TargetType> getTargetType()
|
||||
{
|
||||
return L2TargetType.OWNER_PET;
|
||||
}
|
||||
}
|
96
trunk/dist/game/data/scripts/handlers/targethandlers/Party.java
vendored
Normal file
96
trunk/dist/game/data/scripts/handlers/targethandlers/Party.java
vendored
Normal file
@ -0,0 +1,96 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J DataPack
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.targethandlers;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class Party implements ITargetTypeHandler
|
||||
{
|
||||
@Override
|
||||
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
|
||||
{
|
||||
List<L2Character> targetList = new ArrayList<>();
|
||||
if (onlyFirst)
|
||||
{
|
||||
return new L2Character[]
|
||||
{
|
||||
activeChar
|
||||
};
|
||||
}
|
||||
|
||||
targetList.add(activeChar);
|
||||
|
||||
final int radius = skill.getAffectRange();
|
||||
L2PcInstance player = activeChar.getActingPlayer();
|
||||
if (activeChar.isSummon())
|
||||
{
|
||||
if (Skill.addCharacter(activeChar, player, radius, false))
|
||||
{
|
||||
targetList.add(player);
|
||||
}
|
||||
}
|
||||
else if (activeChar.isPlayer())
|
||||
{
|
||||
if (Skill.addSummon(activeChar, player, radius, false))
|
||||
{
|
||||
targetList.add(player.getSummon());
|
||||
}
|
||||
}
|
||||
|
||||
if (activeChar.isInParty())
|
||||
{
|
||||
// Get a list of Party Members
|
||||
for (L2PcInstance partyMember : activeChar.getParty().getMembers())
|
||||
{
|
||||
if ((partyMember == null) || (partyMember == player))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (Skill.addCharacter(activeChar, partyMember, radius, false))
|
||||
{
|
||||
targetList.add(partyMember);
|
||||
}
|
||||
|
||||
if (Skill.addSummon(activeChar, partyMember, radius, false))
|
||||
{
|
||||
targetList.add(partyMember.getSummon());
|
||||
}
|
||||
}
|
||||
}
|
||||
return targetList.toArray(new L2Character[targetList.size()]);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Enum<L2TargetType> getTargetType()
|
||||
{
|
||||
return L2TargetType.PARTY;
|
||||
}
|
||||
}
|
164
trunk/dist/game/data/scripts/handlers/targethandlers/PartyClan.java
vendored
Normal file
164
trunk/dist/game/data/scripts/handlers/targethandlers/PartyClan.java
vendored
Normal file
@ -0,0 +1,164 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J DataPack
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.targethandlers;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collection;
|
||||
import java.util.List;
|
||||
|
||||
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.entity.TvTEvent;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class PartyClan implements ITargetTypeHandler
|
||||
{
|
||||
@Override
|
||||
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
|
||||
{
|
||||
List<L2Character> targetList = new ArrayList<>();
|
||||
if (onlyFirst)
|
||||
{
|
||||
return new L2Character[]
|
||||
{
|
||||
activeChar
|
||||
};
|
||||
}
|
||||
|
||||
final L2PcInstance player = activeChar.getActingPlayer();
|
||||
|
||||
if (player == null)
|
||||
{
|
||||
return EMPTY_TARGET_LIST;
|
||||
}
|
||||
|
||||
targetList.add(player);
|
||||
|
||||
final int radius = skill.getAffectRange();
|
||||
final boolean hasClan = player.getClan() != null;
|
||||
final boolean hasParty = player.isInParty();
|
||||
|
||||
if (Skill.addSummon(activeChar, player, radius, false))
|
||||
{
|
||||
targetList.add(player.getSummon());
|
||||
}
|
||||
|
||||
// if player in clan and not in party
|
||||
if (!(hasClan || hasParty))
|
||||
{
|
||||
return targetList.toArray(new L2Character[targetList.size()]);
|
||||
}
|
||||
|
||||
// Get all visible objects in a spherical area near the L2Character
|
||||
final Collection<L2PcInstance> objs = activeChar.getKnownList().getKnownPlayersInRadius(radius);
|
||||
int maxTargets = skill.getAffectLimit();
|
||||
for (L2PcInstance obj : objs)
|
||||
{
|
||||
if (obj == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// olympiad mode - adding only own side
|
||||
if (player.isInOlympiadMode())
|
||||
{
|
||||
if (!obj.isInOlympiadMode())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (player.getOlympiadGameId() != obj.getOlympiadGameId())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (player.getOlympiadSide() != obj.getOlympiadSide())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (player.isInDuel())
|
||||
{
|
||||
if (player.getDuelId() != obj.getDuelId())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (hasParty && obj.isInParty() && (player.getParty().getLeaderObjectId() != obj.getParty().getLeaderObjectId()))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (!((hasClan && (obj.getClanId() == player.getClanId())) || (hasParty && obj.isInParty() && (player.getParty().getLeaderObjectId() == obj.getParty().getLeaderObjectId()))))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Don't add this target if this is a Pc->Pc pvp
|
||||
// casting and pvp condition not met
|
||||
if (!player.checkPvpSkill(obj, skill))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!TvTEvent.checkForTvTSkill(player, obj, skill))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!onlyFirst && Skill.addSummon(activeChar, obj, radius, false))
|
||||
{
|
||||
targetList.add(obj.getSummon());
|
||||
}
|
||||
|
||||
if (!Skill.addCharacter(activeChar, obj, radius, false))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (onlyFirst)
|
||||
{
|
||||
return new L2Character[]
|
||||
{
|
||||
obj
|
||||
};
|
||||
}
|
||||
|
||||
if ((maxTargets > 0) && (targetList.size() >= maxTargets))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
targetList.add(obj);
|
||||
}
|
||||
return targetList.toArray(new L2Character[targetList.size()]);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Enum<L2TargetType> getTargetType()
|
||||
{
|
||||
return L2TargetType.PARTY_CLAN;
|
||||
}
|
||||
}
|
59
trunk/dist/game/data/scripts/handlers/targethandlers/PartyMember.java
vendored
Normal file
59
trunk/dist/game/data/scripts/handlers/targethandlers/PartyMember.java
vendored
Normal file
@ -0,0 +1,59 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J DataPack
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.targethandlers;
|
||||
|
||||
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
|
||||
import com.l2jserver.gameserver.network.SystemMessageId;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class PartyMember implements ITargetTypeHandler
|
||||
{
|
||||
@Override
|
||||
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
|
||||
{
|
||||
if (target == null)
|
||||
{
|
||||
activeChar.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
|
||||
return EMPTY_TARGET_LIST;
|
||||
}
|
||||
if (!target.isDead())
|
||||
{
|
||||
if ((target == activeChar) || (activeChar.isInParty() && target.isInParty() && (activeChar.getParty().getLeaderObjectId() == target.getParty().getLeaderObjectId())) || (activeChar.isPlayer() && target.isSummon() && (activeChar.getSummon() == target)) || (activeChar.isSummon() && target.isPlayer() && (activeChar == target.getSummon())))
|
||||
{
|
||||
return new L2Character[]
|
||||
{
|
||||
target
|
||||
};
|
||||
}
|
||||
}
|
||||
return EMPTY_TARGET_LIST;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Enum<L2TargetType> getTargetType()
|
||||
{
|
||||
return L2TargetType.PARTY_MEMBER;
|
||||
}
|
||||
}
|
82
trunk/dist/game/data/scripts/handlers/targethandlers/PartyNotMe.java
vendored
Normal file
82
trunk/dist/game/data/scripts/handlers/targethandlers/PartyNotMe.java
vendored
Normal file
@ -0,0 +1,82 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J DataPack
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.targethandlers;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import com.l2jserver.Config;
|
||||
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
|
||||
import com.l2jserver.gameserver.util.Util;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class PartyNotMe implements ITargetTypeHandler
|
||||
{
|
||||
@Override
|
||||
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
|
||||
{
|
||||
final List<L2Character> targetList = new ArrayList<>();
|
||||
if (activeChar.getParty() != null)
|
||||
{
|
||||
final List<L2PcInstance> partyList = activeChar.getParty().getMembers();
|
||||
for (L2PcInstance partyMember : partyList)
|
||||
{
|
||||
if ((partyMember == null) || partyMember.isDead())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
else if (partyMember == activeChar)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
else if (!Util.checkIfInRange(Config.ALT_PARTY_RANGE, activeChar, partyMember, true))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
else if ((skill.getAffectRange() > 0) && !Util.checkIfInRange(skill.getAffectRange(), activeChar, partyMember, true))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
targetList.add(partyMember);
|
||||
|
||||
if ((partyMember.getSummon() != null) && !partyMember.getSummon().isDead())
|
||||
{
|
||||
targetList.add(partyMember.getSummon());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return targetList.toArray(new L2Character[targetList.size()]);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Enum<L2TargetType> getTargetType()
|
||||
{
|
||||
return L2TargetType.PARTY_NOTME;
|
||||
}
|
||||
}
|
81
trunk/dist/game/data/scripts/handlers/targethandlers/PartyOther.java
vendored
Normal file
81
trunk/dist/game/data/scripts/handlers/targethandlers/PartyOther.java
vendored
Normal file
@ -0,0 +1,81 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J DataPack
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.targethandlers;
|
||||
|
||||
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
|
||||
import com.l2jserver.gameserver.network.SystemMessageId;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class PartyOther implements ITargetTypeHandler
|
||||
{
|
||||
@Override
|
||||
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
|
||||
{
|
||||
if ((target != null) && (target != activeChar) && activeChar.isInParty() && target.isInParty() && (activeChar.getParty().getLeaderObjectId() == target.getParty().getLeaderObjectId()))
|
||||
{
|
||||
if (!target.isDead())
|
||||
{
|
||||
if (target.isPlayer())
|
||||
{
|
||||
switch (skill.getId())
|
||||
{
|
||||
// FORCE BUFFS may cancel here but there should be a proper condition
|
||||
case 426:
|
||||
if (!target.getActingPlayer().isMageClass())
|
||||
{
|
||||
return new L2Character[]
|
||||
{
|
||||
target
|
||||
};
|
||||
}
|
||||
return EMPTY_TARGET_LIST;
|
||||
case 427:
|
||||
if (target.getActingPlayer().isMageClass())
|
||||
{
|
||||
return new L2Character[]
|
||||
{
|
||||
target
|
||||
};
|
||||
}
|
||||
return EMPTY_TARGET_LIST;
|
||||
}
|
||||
}
|
||||
return new L2Character[]
|
||||
{
|
||||
target
|
||||
};
|
||||
}
|
||||
return EMPTY_TARGET_LIST;
|
||||
}
|
||||
activeChar.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
|
||||
return EMPTY_TARGET_LIST;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Enum<L2TargetType> getTargetType()
|
||||
{
|
||||
return L2TargetType.PARTY_OTHER;
|
||||
}
|
||||
}
|
116
trunk/dist/game/data/scripts/handlers/targethandlers/PcBody.java
vendored
Normal file
116
trunk/dist/game/data/scripts/handlers/targethandlers/PcBody.java
vendored
Normal file
@ -0,0 +1,116 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J DataPack
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.targethandlers;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
|
||||
import com.l2jserver.gameserver.model.effects.L2EffectType;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
|
||||
import com.l2jserver.gameserver.model.zone.ZoneId;
|
||||
import com.l2jserver.gameserver.network.SystemMessageId;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class PcBody implements ITargetTypeHandler
|
||||
{
|
||||
@Override
|
||||
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
|
||||
{
|
||||
List<L2Character> targetList = new ArrayList<>();
|
||||
if ((target != null) && target.isDead())
|
||||
{
|
||||
final L2PcInstance player;
|
||||
if (activeChar.isPlayer())
|
||||
{
|
||||
player = activeChar.getActingPlayer();
|
||||
}
|
||||
else
|
||||
{
|
||||
player = null;
|
||||
}
|
||||
|
||||
final L2PcInstance targetPlayer;
|
||||
if (target.isPlayer())
|
||||
{
|
||||
targetPlayer = target.getActingPlayer();
|
||||
}
|
||||
else
|
||||
{
|
||||
targetPlayer = null;
|
||||
}
|
||||
|
||||
final L2PetInstance targetPet;
|
||||
if (target.isPet())
|
||||
{
|
||||
targetPet = (L2PetInstance) target;
|
||||
}
|
||||
else
|
||||
{
|
||||
targetPet = null;
|
||||
}
|
||||
|
||||
if ((player != null) && ((targetPlayer != null) || (targetPet != null)))
|
||||
{
|
||||
boolean condGood = true;
|
||||
|
||||
if (skill.hasEffectType(L2EffectType.RESURRECTION))
|
||||
{
|
||||
if (targetPlayer != null)
|
||||
{
|
||||
// check target is not in a active siege zone
|
||||
if (targetPlayer.isInsideZone(ZoneId.SIEGE) && !targetPlayer.isInSiege())
|
||||
{
|
||||
condGood = false;
|
||||
activeChar.sendPacket(SystemMessageId.IT_IS_NOT_POSSIBLE_TO_RESURRECT_IN_BATTLEGROUNDS_WHERE_A_SIEGE_WAR_IS_TAKING_PLACE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (condGood)
|
||||
{
|
||||
if (!onlyFirst)
|
||||
{
|
||||
targetList.add(target);
|
||||
return targetList.toArray(new L2Object[targetList.size()]);
|
||||
}
|
||||
return new L2Character[]
|
||||
{
|
||||
target
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
activeChar.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
|
||||
return EMPTY_TARGET_LIST;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Enum<L2TargetType> getTargetType()
|
||||
{
|
||||
return L2TargetType.PC_BODY;
|
||||
}
|
||||
}
|
51
trunk/dist/game/data/scripts/handlers/targethandlers/Pet.java
vendored
Normal file
51
trunk/dist/game/data/scripts/handlers/targethandlers/Pet.java
vendored
Normal file
@ -0,0 +1,51 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J DataPack
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.targethandlers;
|
||||
|
||||
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
|
||||
|
||||
/**
|
||||
* Target Pet handler.
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class Pet implements ITargetTypeHandler
|
||||
{
|
||||
@Override
|
||||
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
|
||||
{
|
||||
if (activeChar.hasPet())
|
||||
{
|
||||
return new L2Character[]
|
||||
{
|
||||
activeChar.getSummon()
|
||||
};
|
||||
}
|
||||
return EMPTY_TARGET_LIST;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Enum<L2TargetType> getTargetType()
|
||||
{
|
||||
return L2TargetType.PET;
|
||||
}
|
||||
}
|
47
trunk/dist/game/data/scripts/handlers/targethandlers/Self.java
vendored
Normal file
47
trunk/dist/game/data/scripts/handlers/targethandlers/Self.java
vendored
Normal file
@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J DataPack
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.targethandlers;
|
||||
|
||||
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class Self implements ITargetTypeHandler
|
||||
{
|
||||
|
||||
@Override
|
||||
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
|
||||
{
|
||||
return new L2Character[]
|
||||
{
|
||||
activeChar
|
||||
};
|
||||
}
|
||||
|
||||
@Override
|
||||
public Enum<L2TargetType> getTargetType()
|
||||
{
|
||||
return L2TargetType.SELF;
|
||||
}
|
||||
}
|
51
trunk/dist/game/data/scripts/handlers/targethandlers/Servitor.java
vendored
Normal file
51
trunk/dist/game/data/scripts/handlers/targethandlers/Servitor.java
vendored
Normal file
@ -0,0 +1,51 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J DataPack
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.targethandlers;
|
||||
|
||||
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
|
||||
|
||||
/**
|
||||
* Target Servitor handler.
|
||||
* @author Zoey76
|
||||
*/
|
||||
public class Servitor implements ITargetTypeHandler
|
||||
{
|
||||
@Override
|
||||
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
|
||||
{
|
||||
if (activeChar.hasServitor())
|
||||
{
|
||||
return new L2Character[]
|
||||
{
|
||||
activeChar.getSummon()
|
||||
};
|
||||
}
|
||||
return EMPTY_TARGET_LIST;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Enum<L2TargetType> getTargetType()
|
||||
{
|
||||
return L2TargetType.SERVITOR;
|
||||
}
|
||||
}
|
51
trunk/dist/game/data/scripts/handlers/targethandlers/Summon.java
vendored
Normal file
51
trunk/dist/game/data/scripts/handlers/targethandlers/Summon.java
vendored
Normal file
@ -0,0 +1,51 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J DataPack
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.targethandlers;
|
||||
|
||||
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
|
||||
|
||||
/**
|
||||
* Target Summon handler.
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class Summon implements ITargetTypeHandler
|
||||
{
|
||||
@Override
|
||||
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
|
||||
{
|
||||
if (activeChar.hasSummon())
|
||||
{
|
||||
return new L2Character[]
|
||||
{
|
||||
activeChar.getSummon()
|
||||
};
|
||||
}
|
||||
return EMPTY_TARGET_LIST;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Enum<L2TargetType> getTargetType()
|
||||
{
|
||||
return L2TargetType.SUMMON;
|
||||
}
|
||||
}
|
84
trunk/dist/game/data/scripts/handlers/targethandlers/TargetParty.java
vendored
Normal file
84
trunk/dist/game/data/scripts/handlers/targethandlers/TargetParty.java
vendored
Normal file
@ -0,0 +1,84 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J DataPack
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.targethandlers;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
|
||||
import com.l2jserver.gameserver.network.SystemMessageId;
|
||||
|
||||
/**
|
||||
* @author St3eT
|
||||
*/
|
||||
public class TargetParty implements ITargetTypeHandler
|
||||
{
|
||||
@Override
|
||||
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
|
||||
{
|
||||
List<L2Character> targetList = new ArrayList<>();
|
||||
|
||||
// Check for null target or any other invalid target
|
||||
if ((target == null) || target.isDead() || (target == activeChar))
|
||||
{
|
||||
activeChar.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
|
||||
return EMPTY_TARGET_LIST;
|
||||
}
|
||||
|
||||
final int radius = skill.getAffectRange();
|
||||
final L2PcInstance player = (L2PcInstance) activeChar.getTarget();
|
||||
|
||||
if (player.isInParty())
|
||||
{
|
||||
for (L2PcInstance partyMember : player.getParty().getMembers())
|
||||
{
|
||||
if ((partyMember == null))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (Skill.addCharacter(player, partyMember, radius, false))
|
||||
{
|
||||
targetList.add(partyMember);
|
||||
}
|
||||
|
||||
if (Skill.addSummon(player, partyMember, radius, false))
|
||||
{
|
||||
targetList.add(partyMember.getSummon());
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
targetList.add(target);
|
||||
}
|
||||
return targetList.toArray(new L2Character[targetList.size()]);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Enum<L2TargetType> getTargetType()
|
||||
{
|
||||
return L2TargetType.TARGET_PARTY;
|
||||
}
|
||||
}
|
52
trunk/dist/game/data/scripts/handlers/targethandlers/Unlockable.java
vendored
Normal file
52
trunk/dist/game/data/scripts/handlers/targethandlers/Unlockable.java
vendored
Normal file
@ -0,0 +1,52 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J DataPack
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.targethandlers;
|
||||
|
||||
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
|
||||
import com.l2jserver.gameserver.model.L2Object;
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2ChestInstance;
|
||||
import com.l2jserver.gameserver.model.skills.Skill;
|
||||
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
|
||||
|
||||
/**
|
||||
* @author UnAfraid
|
||||
*/
|
||||
public class Unlockable implements ITargetTypeHandler
|
||||
{
|
||||
@Override
|
||||
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
|
||||
{
|
||||
if ((target == null) || (!target.isDoor() && !(target instanceof L2ChestInstance)))
|
||||
{
|
||||
return EMPTY_TARGET_LIST;
|
||||
}
|
||||
|
||||
return new L2Character[]
|
||||
{
|
||||
target
|
||||
};
|
||||
}
|
||||
|
||||
@Override
|
||||
public Enum<L2TargetType> getTargetType()
|
||||
{
|
||||
return L2TargetType.UNLOCKABLE;
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user