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trunk/dist/game/data/scripts/handlers/itemhandlers/Seed.java
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trunk/dist/game/data/scripts/handlers/itemhandlers/Seed.java
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/*
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* Copyright (C) 2004-2014 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.itemhandlers;
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import com.l2jserver.Config;
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import com.l2jserver.gameserver.handler.IItemHandler;
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import com.l2jserver.gameserver.instancemanager.CastleManorManager;
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import com.l2jserver.gameserver.instancemanager.MapRegionManager;
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import com.l2jserver.gameserver.model.L2Object;
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import com.l2jserver.gameserver.model.L2Seed;
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import com.l2jserver.gameserver.model.actor.L2Playable;
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import com.l2jserver.gameserver.model.actor.instance.L2ChestInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.holders.SkillHolder;
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import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
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/**
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* @author l3x
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*/
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public class Seed implements IItemHandler
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{
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@Override
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public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
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{
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if (!Config.ALLOW_MANOR)
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{
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return false;
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}
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else if (!playable.isPlayer())
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{
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playable.sendPacket(SystemMessageId.YOUR_PET_CANNOT_CARRY_THIS_ITEM);
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return false;
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}
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final L2Object tgt = playable.getTarget();
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if (!tgt.isNpc())
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{
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playable.sendPacket(SystemMessageId.INVALID_TARGET);
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return false;
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}
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else if (!tgt.isMonster() || ((L2MonsterInstance) tgt).isRaid() || (tgt instanceof L2ChestInstance))
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{
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playable.sendPacket(SystemMessageId.THE_TARGET_IS_UNAVAILABLE_FOR_SEEDING);
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return false;
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}
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final L2MonsterInstance target = (L2MonsterInstance) tgt;
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if (target.isDead())
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{
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playable.sendPacket(SystemMessageId.INVALID_TARGET);
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return false;
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}
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else if (target.isSeeded())
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{
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playable.sendPacket(ActionFailed.STATIC_PACKET);
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return false;
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}
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final L2Seed seed = CastleManorManager.getInstance().getSeed(item.getId());
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if (seed == null)
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{
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return false;
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}
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else if (seed.getCastleId() != MapRegionManager.getInstance().getAreaCastle(playable)) // TODO: replace me with tax zone
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{
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playable.sendPacket(SystemMessageId.THIS_SEED_MAY_NOT_BE_SOWN_HERE);
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return false;
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}
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final L2PcInstance activeChar = playable.getActingPlayer();
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target.setSeeded(seed, activeChar);
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final SkillHolder[] skills = item.getItem().getSkills();
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if (skills != null)
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{
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for (SkillHolder sk : skills)
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{
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activeChar.useMagic(sk.getSkill(), false, false);
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}
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}
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return true;
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}
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}
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