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trunk/dist/game/data/scripts/handlers/itemhandlers/ItemSkills.java
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trunk/dist/game/data/scripts/handlers/itemhandlers/ItemSkills.java
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/*
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* Copyright (C) 2004-2014 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.itemhandlers;
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import com.l2jserver.gameserver.model.actor.L2Playable;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jserver.gameserver.network.SystemMessageId;
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/**
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* Item skills not allowed on Olympiad.
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*/
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public class ItemSkills extends ItemSkillsTemplate
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{
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@Override
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public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
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{
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final L2PcInstance activeChar = playable.getActingPlayer();
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if ((activeChar != null) && activeChar.isInOlympiadMode())
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{
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activeChar.sendPacket(SystemMessageId.YOU_CANNOT_USE_THAT_ITEM_IN_A_OLYMPIAD_MATCH);
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return false;
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}
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return super.useItem(playable, item, forceUse);
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}
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}
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