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183
trunk/dist/game/data/scripts/handlers/effecthandlers/SummonNpc.java
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183
trunk/dist/game/data/scripts/handlers/effecthandlers/SummonNpc.java
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/*
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* Copyright (C) 2004-2014 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jserver.gameserver.datatables.NpcData;
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import com.l2jserver.gameserver.idfactory.IdFactory;
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import com.l2jserver.gameserver.model.L2Spawn;
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import com.l2jserver.gameserver.model.Location;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2DecoyInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2EffectPointInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
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import com.l2jserver.gameserver.model.conditions.Condition;
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import com.l2jserver.gameserver.model.effects.AbstractEffect;
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import com.l2jserver.gameserver.model.effects.L2EffectType;
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import com.l2jserver.gameserver.model.skills.BuffInfo;
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import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
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import com.l2jserver.util.Rnd;
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/**
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* Summon Npc effect implementation.
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* @author Zoey76
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*/
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public final class SummonNpc extends AbstractEffect
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{
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private int _despawnDelay;
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private final int _npcId;
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private final int _npcCount;
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private final boolean _randomOffset;
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private final boolean _isSummonSpawn;
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public SummonNpc(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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_despawnDelay = params.getInt("despawnDelay", 20000);
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_npcId = params.getInt("npcId", 0);
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_npcCount = params.getInt("npcCount", 1);
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_randomOffset = params.getBoolean("randomOffset", false);
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_isSummonSpawn = params.getBoolean("isSummonSpawn", false);
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}
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@Override
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public L2EffectType getEffectType()
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{
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return L2EffectType.SUMMON_NPC;
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void onStart(BuffInfo info)
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{
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if ((info.getEffected() == null) || !info.getEffected().isPlayer() || info.getEffected().isAlikeDead() || info.getEffected().getActingPlayer().inObserverMode())
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{
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return;
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}
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if ((_npcId <= 0) || (_npcCount <= 0))
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{
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_log.warning(SummonNpc.class.getSimpleName() + ": Invalid NPC ID or count skill ID: " + info.getSkill().getId());
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return;
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}
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final L2PcInstance player = info.getEffected().getActingPlayer();
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if (player.isMounted())
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{
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return;
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}
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final L2NpcTemplate npcTemplate = NpcData.getInstance().getTemplate(_npcId);
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if (npcTemplate == null)
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{
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_log.warning(SummonNpc.class.getSimpleName() + ": Spawn of the nonexisting NPC ID: " + _npcId + ", skill ID:" + info.getSkill().getId());
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return;
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}
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switch (npcTemplate.getType())
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{
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case "L2Decoy":
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{
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final L2DecoyInstance decoy = new L2DecoyInstance(IdFactory.getInstance().getNextId(), npcTemplate, player, _despawnDelay);
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decoy.setCurrentHp(decoy.getMaxHp());
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decoy.setCurrentMp(decoy.getMaxMp());
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decoy.setHeading(player.getHeading());
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decoy.setInstanceId(player.getInstanceId());
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decoy.setSummoner(player);
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decoy.spawnMe(player.getX(), player.getY(), player.getZ());
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player.setDecoy(decoy);
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break;
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}
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case "L2EffectPoint": // TODO: Implement proper signet skills.
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{
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final L2EffectPointInstance effectPoint = new L2EffectPointInstance(IdFactory.getInstance().getNextId(), npcTemplate, player);
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effectPoint.setCurrentHp(effectPoint.getMaxHp());
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effectPoint.setCurrentMp(effectPoint.getMaxMp());
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int x = player.getX();
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int y = player.getY();
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int z = player.getZ();
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if (info.getSkill().getTargetType() == L2TargetType.GROUND)
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{
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final Location wordPosition = player.getActingPlayer().getCurrentSkillWorldPosition();
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if (wordPosition != null)
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{
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x = wordPosition.getX();
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y = wordPosition.getY();
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z = wordPosition.getZ();
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}
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}
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effectPoint.setIsInvul(true);
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effectPoint.setSummoner(player);
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effectPoint.spawnMe(x, y, z);
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_despawnDelay = NpcData.getInstance().getTemplate(_npcId).getParameters().getInt("despawn_time") * 1000;
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if (_despawnDelay > 0)
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{
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effectPoint.scheduleDespawn(_despawnDelay);
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}
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break;
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}
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default:
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{
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L2Spawn spawn;
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try
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{
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spawn = new L2Spawn(npcTemplate);
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}
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catch (Exception e)
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{
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_log.warning(SummonNpc.class.getSimpleName() + ": " + e.getMessage());
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return;
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}
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int x = player.getX();
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int y = player.getY();
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if (_randomOffset)
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{
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x += (Rnd.nextBoolean() ? Rnd.get(20, 50) : Rnd.get(-50, -20));
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y += (Rnd.nextBoolean() ? Rnd.get(20, 50) : Rnd.get(-50, -20));
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}
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spawn.setX(x);
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spawn.setY(y);
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spawn.setZ(player.getZ());
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spawn.setHeading(player.getHeading());
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spawn.stopRespawn();
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final L2Npc npc = spawn.doSpawn(_isSummonSpawn);
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npc.setSummoner(player);
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npc.setName(npcTemplate.getName());
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npc.setTitle(npcTemplate.getName());
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if (_despawnDelay > 0)
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{
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npc.scheduleDespawn(_despawnDelay);
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}
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npc.setIsRunning(false); // TODO: Fix broadcast info.
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}
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}
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}
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}
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