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trunk/dist/game/data/scripts/handlers/effecthandlers/SummonCubic.java
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126
trunk/dist/game/data/scripts/handlers/effecthandlers/SummonCubic.java
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/*
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* Copyright (C) 2004-2014 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.actor.instance.L2CubicInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.conditions.Condition;
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import com.l2jserver.gameserver.model.effects.AbstractEffect;
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import com.l2jserver.gameserver.model.skills.BuffInfo;
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import com.l2jserver.util.Rnd;
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/**
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* Summon Cubic effect implementation.
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* @author Zoey76
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*/
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public final class SummonCubic extends AbstractEffect
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{
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/** Cubic ID. */
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private final int _cubicId;
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/** Cubic power. */
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private final int _cubicPower;
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/** Cubic duration. */
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private final int _cubicDuration;
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/** Cubic activation delay. */
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private final int _cubicDelay;
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/** Cubic maximum casts before going idle. */
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private final int _cubicMaxCount;
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/** Cubic activation chance. */
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private final int _cubicSkillChance;
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public SummonCubic(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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_cubicId = params.getInt("cubicId", -1);
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// Custom AI data.
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_cubicPower = params.getInt("cubicPower", 0);
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_cubicDuration = params.getInt("cubicDuration", 0);
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_cubicDelay = params.getInt("cubicDelay", 0);
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_cubicMaxCount = params.getInt("cubicMaxCount", -1);
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_cubicSkillChance = params.getInt("cubicSkillChance", 0);
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void onStart(BuffInfo info)
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{
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if ((info.getEffected() == null) || !info.getEffected().isPlayer() || info.getEffected().isAlikeDead() || info.getEffected().getActingPlayer().inObserverMode())
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{
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return;
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}
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if (_cubicId < 0)
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{
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_log.warning(SummonCubic.class.getSimpleName() + ": Invalid Cubic ID:" + _cubicId + " in skill ID: " + info.getSkill().getId());
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return;
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}
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final L2PcInstance player = info.getEffected().getActingPlayer();
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if (player.inObserverMode() || player.isMounted())
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{
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return;
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}
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// Gnacik: TODO: Make better method of calculation.
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// If skill is enchanted calculate cubic skill level based on enchant
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// 8 at 101 (+1 Power)
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// 12 at 130 (+30 Power)
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// Because 12 is max 5115-5117 skills
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int _cubicSkillLevel = info.getSkill().getLevel();
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if (_cubicSkillLevel > 100)
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{
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_cubicSkillLevel = ((info.getSkill().getLevel() - 100) / 7) + 8;
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}
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// If cubic is already present, it's replaced.
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final L2CubicInstance cubic = player.getCubicById(_cubicId);
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if (cubic != null)
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{
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cubic.stopAction();
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cubic.cancelDisappear();
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player.getCubics().remove(_cubicId);
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}
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else
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{
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// If maximum amount is reached, random cubic is removed.
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// Players with no mastery can have only one cubic.
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final int allowedCubicCount = info.getEffected().getActingPlayer().getStat().getMaxCubicCount();
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final int currentCubicCount = player.getCubics().size();
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// Extra cubics are removed, one by one, randomly.
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for (int i = 0; i <= (currentCubicCount - allowedCubicCount); i++)
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{
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final int removedCubicId = (int) player.getCubics().keySet().toArray()[Rnd.get(currentCubicCount)];
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final L2CubicInstance removedCubic = player.getCubicById(removedCubicId);
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removedCubic.stopAction();
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removedCubic.cancelDisappear();
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player.getCubics().remove(removedCubic.getId());
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}
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}
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// Adding a new cubic.
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player.addCubic(_cubicId, _cubicSkillLevel, _cubicPower, _cubicDelay, _cubicSkillChance, _cubicMaxCount, _cubicDuration, info.getEffected() != info.getEffector());
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player.broadcastUserInfo();
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}
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}
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