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trunk/dist/game/data/scripts/handlers/effecthandlers/ShilensBreath.java
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63
trunk/dist/game/data/scripts/handlers/effecthandlers/ShilensBreath.java
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/*
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* Copyright (C) 2004-2014 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jserver.gameserver.datatables.SkillData;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.conditions.Condition;
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import com.l2jserver.gameserver.model.effects.AbstractEffect;
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import com.l2jserver.gameserver.model.skills.BuffInfo;
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import com.l2jserver.gameserver.model.skills.Skill;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
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/**
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* Shilen's Breath effect implementation.
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* @author St3eT
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*/
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public final class ShilensBreath extends AbstractEffect
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{
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public ShilensBreath(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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}
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@Override
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public void onExit(BuffInfo info)
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{
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if (info.getEffected().isPlayer() && !info.getEffected().isDead())
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{
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_log.info("Time je: " + info.getAbnormalTime());
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final L2PcInstance player = (L2PcInstance) info.getEffected();
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int nextLv = info.getSkill().getLevel() - 1;
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if (nextLv > 0)
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{
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final Skill skill = SkillData.getInstance().getSkill(info.getSkill().getId(), nextLv);
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skill.applyEffects(player, player);
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player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_VE_BEEN_AFFLICTED_BY_SHILEN_S_BREATH_LEVEL_S1).addInt(nextLv));
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}
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else
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{
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player.sendPacket(SystemMessageId.SHILEN_S_BREATH_HAS_BEEN_PURIFIED);
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}
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}
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}
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}
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