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trunk/dist/game/data/scripts/handlers/effecthandlers/ResurrectionSpecial.java
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trunk/dist/game/data/scripts/handlers/effecthandlers/ResurrectionSpecial.java
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/*
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* Copyright (C) 2004-2014 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
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import com.l2jserver.gameserver.model.conditions.Condition;
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import com.l2jserver.gameserver.model.effects.AbstractEffect;
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import com.l2jserver.gameserver.model.effects.EffectFlag;
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import com.l2jserver.gameserver.model.effects.L2EffectType;
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import com.l2jserver.gameserver.model.skills.BuffInfo;
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import com.l2jserver.gameserver.model.skills.Skill;
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/**
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* Resurrection Special effect implementation.
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* @author Zealar
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*/
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public final class ResurrectionSpecial extends AbstractEffect
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{
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private final int _power;
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public ResurrectionSpecial(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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_power = params.getInt("power", 0);
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}
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@Override
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public L2EffectType getEffectType()
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{
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return L2EffectType.RESURRECTION_SPECIAL;
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}
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@Override
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public int getEffectFlags()
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{
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return EffectFlag.RESURRECTION_SPECIAL.getMask();
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}
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@Override
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public void onExit(BuffInfo info)
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{
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if (!info.getEffected().isPlayer() && !info.getEffected().isPet())
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{
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return;
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}
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L2PcInstance caster = info.getEffector().getActingPlayer();
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Skill skill = info.getSkill();
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if (info.getEffected().isPlayer())
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{
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info.getEffected().getActingPlayer().reviveRequest(caster, skill, false, _power);
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return;
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}
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if (info.getEffected().isPet())
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{
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L2PetInstance pet = (L2PetInstance) info.getEffected();
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info.getEffected().getActingPlayer().reviveRequest(pet.getActingPlayer(), skill, true, _power);
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}
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}
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}
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