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trunk/dist/game/data/scripts/handlers/effecthandlers/Resurrection.java
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trunk/dist/game/data/scripts/handlers/effecthandlers/Resurrection.java
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/*
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* Copyright (C) 2004-2014 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.conditions.Condition;
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import com.l2jserver.gameserver.model.effects.AbstractEffect;
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import com.l2jserver.gameserver.model.effects.L2EffectType;
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import com.l2jserver.gameserver.model.skills.BuffInfo;
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import com.l2jserver.gameserver.model.stats.Formulas;
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import com.l2jserver.gameserver.taskmanager.DecayTaskManager;
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/**
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* Resurrection effect implementation.
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* @author Adry_85
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*/
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public final class Resurrection extends AbstractEffect
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{
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private final int _power;
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public Resurrection(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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_power = params.getInt("power", 0);
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}
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@Override
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public L2EffectType getEffectType()
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{
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return L2EffectType.RESURRECTION;
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void onStart(BuffInfo info)
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{
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L2Character target = info.getEffected();
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L2Character activeChar = info.getEffector();
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if (activeChar.isPlayer())
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{
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if (target.getActingPlayer() != null)
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{
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target.getActingPlayer().reviveRequest(activeChar.getActingPlayer(), info.getSkill(), target.isPet(), _power);
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}
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}
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else
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{
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DecayTaskManager.getInstance().cancel(target);
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target.doRevive(Formulas.calculateSkillResurrectRestorePercent(_power, activeChar));
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}
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}
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}
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