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108
trunk/dist/game/data/scripts/handlers/effecthandlers/Relax.java
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108
trunk/dist/game/data/scripts/handlers/effecthandlers/Relax.java
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/*
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* Copyright (C) 2004-2014 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jserver.gameserver.ai.CtrlIntention;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.conditions.Condition;
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import com.l2jserver.gameserver.model.effects.AbstractEffect;
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import com.l2jserver.gameserver.model.effects.EffectFlag;
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import com.l2jserver.gameserver.model.effects.L2EffectType;
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import com.l2jserver.gameserver.model.skills.BuffInfo;
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import com.l2jserver.gameserver.network.SystemMessageId;
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/**
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* Relax effect implementation.
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*/
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public final class Relax extends AbstractEffect
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{
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private final double _power;
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public Relax(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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_power = params.getDouble("power", 0);
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}
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@Override
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public int getEffectFlags()
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{
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return EffectFlag.RELAXING.getMask();
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}
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@Override
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public L2EffectType getEffectType()
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{
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return L2EffectType.RELAXING;
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}
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@Override
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public boolean onActionTime(BuffInfo info)
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{
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if (info.getEffected().isDead())
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{
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return false;
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}
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if (info.getEffected().isPlayer())
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{
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if (!info.getEffected().getActingPlayer().isSitting())
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{
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return false;
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}
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}
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if ((info.getEffected().getCurrentHp() + 1) > info.getEffected().getMaxRecoverableHp())
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{
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if (info.getSkill().isToggle())
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{
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info.getEffected().sendPacket(SystemMessageId.THAT_SKILL_HAS_BEEN_DE_ACTIVATED_AS_HP_WAS_FULLY_RECOVERED);
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return false;
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}
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}
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final double manaDam = _power * getTicksMultiplier();
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if (manaDam > info.getEffected().getCurrentMp())
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{
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if (info.getSkill().isToggle())
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{
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info.getEffected().sendPacket(SystemMessageId.YOUR_SKILL_WAS_DEACTIVATED_DUE_TO_LACK_OF_MP);
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return false;
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}
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}
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info.getEffected().reduceCurrentMp(manaDam);
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return info.getSkill().isToggle();
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}
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@Override
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public void onStart(BuffInfo info)
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{
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if (info.getEffected().isPlayer())
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{
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info.getEffected().getActingPlayer().sitDown(false);
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}
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else
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{
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info.getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_REST);
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}
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}
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}
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