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trunk/dist/game/data/scripts/handlers/effecthandlers/Reeling.java
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trunk/dist/game/data/scripts/handlers/effecthandlers/Reeling.java
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/*
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* Copyright (C) 2004-2014 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jserver.gameserver.datatables.FishingRodsData;
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import com.l2jserver.gameserver.enums.ShotType;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.conditions.Condition;
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import com.l2jserver.gameserver.model.effects.AbstractEffect;
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import com.l2jserver.gameserver.model.effects.L2EffectType;
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import com.l2jserver.gameserver.model.fishing.L2Fishing;
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import com.l2jserver.gameserver.model.fishing.L2FishingRod;
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import com.l2jserver.gameserver.model.items.L2Weapon;
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import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jserver.gameserver.model.skills.BuffInfo;
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import com.l2jserver.gameserver.model.stats.Stats;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
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/**
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* Reeling effect implementation.
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* @author UnAfraid
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*/
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public final class Reeling extends AbstractEffect
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{
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private final double _power;
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public Reeling(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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if (params.getString("power", null) == null)
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{
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throw new IllegalArgumentException(getClass().getSimpleName() + ": effect without power!");
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}
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_power = params.getDouble("power");
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public L2EffectType getEffectType()
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{
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return L2EffectType.FISHING;
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}
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@Override
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public void onStart(BuffInfo info)
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{
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final L2Character activeChar = info.getEffector();
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if (!activeChar.isPlayer())
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{
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return;
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}
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final L2PcInstance player = activeChar.getActingPlayer();
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final L2Fishing fish = player.getFishCombat();
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if (fish == null)
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{
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// Reeling skill is available only while fishing
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player.sendPacket(SystemMessageId.YOU_MAY_ONLY_USE_THE_REELING_SKILL_WHILE_YOU_ARE_FISHING);
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player.sendPacket(ActionFailed.STATIC_PACKET);
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return;
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}
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final L2Weapon weaponItem = player.getActiveWeaponItem();
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final L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
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if ((weaponInst == null) || (weaponItem == null))
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{
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return;
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}
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int SS = 1;
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int pen = 0;
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if (activeChar.isChargedShot(ShotType.FISH_SOULSHOTS))
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{
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SS = 2;
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}
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final L2FishingRod fishingRod = FishingRodsData.getInstance().getFishingRod(weaponItem.getId());
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final double gradeBonus = fishingRod.getFishingRodLevel() * 0.1; // TODO: Check this formula (is guessed)
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int dmg = (int) ((fishingRod.getFishingRodDamage() + player.calcStat(Stats.FISHING_EXPERTISE, 1, null, null) + _power) * gradeBonus * SS);
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// Penalty 5% less damage dealt
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if (player.getSkillLevel(1315) <= (info.getSkill().getLevel() - 2)) // 1315 - Fish Expertise
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{
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player.sendPacket(SystemMessageId.DUE_TO_YOUR_REELING_AND_OR_PUMPING_SKILL_BEING_THREE_OR_MORE_LEVELS_HIGHER_THAN_YOUR_FISHING_SKILL_A_S1_DAMAGE_PENALTY_WILL_BE_APPLIED);
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pen = (int) (dmg * 0.05);
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dmg = dmg - pen;
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}
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if (SS > 1)
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{
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weaponInst.setChargedShot(ShotType.FISH_SOULSHOTS, false);
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}
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fish.useReeling(dmg, pen);
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}
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}
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