This commit is contained in:
107
trunk/dist/game/data/scripts/handlers/effecthandlers/MagicalSoulAttack.java
vendored
Normal file
107
trunk/dist/game/data/scripts/handlers/effecthandlers/MagicalSoulAttack.java
vendored
Normal file
@ -0,0 +1,107 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2014 L2J DataPack
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package handlers.effecthandlers;
|
||||
|
||||
import com.l2jserver.gameserver.enums.ShotType;
|
||||
import com.l2jserver.gameserver.model.StatsSet;
|
||||
import com.l2jserver.gameserver.model.actor.L2Character;
|
||||
import com.l2jserver.gameserver.model.conditions.Condition;
|
||||
import com.l2jserver.gameserver.model.effects.AbstractEffect;
|
||||
import com.l2jserver.gameserver.model.effects.L2EffectType;
|
||||
import com.l2jserver.gameserver.model.skills.BuffInfo;
|
||||
import com.l2jserver.gameserver.model.stats.Formulas;
|
||||
import com.l2jserver.gameserver.model.stats.Stats;
|
||||
import com.l2jserver.util.Rnd;
|
||||
|
||||
/**
|
||||
* Magical Soul Attack effect implementation.
|
||||
* @author Adry_85
|
||||
*/
|
||||
public final class MagicalSoulAttack extends AbstractEffect
|
||||
{
|
||||
public MagicalSoulAttack(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
|
||||
{
|
||||
super(attachCond, applyCond, set, params);
|
||||
}
|
||||
|
||||
@Override
|
||||
public L2EffectType getEffectType()
|
||||
{
|
||||
return L2EffectType.MAGICAL_ATTACK;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isInstant()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onStart(BuffInfo info)
|
||||
{
|
||||
L2Character target = info.getEffected();
|
||||
L2Character activeChar = info.getEffector();
|
||||
|
||||
if (activeChar.isAlikeDead())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (target.isPlayer() && target.getActingPlayer().isFakeDeath())
|
||||
{
|
||||
target.stopFakeDeath(true);
|
||||
}
|
||||
|
||||
boolean sps = info.getSkill().useSpiritShot() && activeChar.isChargedShot(ShotType.SPIRITSHOTS);
|
||||
boolean bss = info.getSkill().useSpiritShot() && activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS);
|
||||
final boolean mcrit = Formulas.calcMCrit(activeChar.getMCriticalHit(target, info.getSkill()));
|
||||
final byte shld = Formulas.calcShldUse(activeChar, target, info.getSkill());
|
||||
int damage = (int) Formulas.calcMagicDam(activeChar, target, info.getSkill(), shld, sps, bss, mcrit);
|
||||
|
||||
if ((info.getSkill().getMaxSoulConsumeCount() > 0) && activeChar.isPlayer())
|
||||
{
|
||||
// Souls Formula (each soul increase +4%)
|
||||
int chargedSouls = (activeChar.getActingPlayer().getChargedSouls() <= info.getSkill().getMaxSoulConsumeCount()) ? activeChar.getActingPlayer().getChargedSouls() : info.getSkill().getMaxSoulConsumeCount();
|
||||
damage *= 1 + (chargedSouls * 0.04);
|
||||
}
|
||||
|
||||
if (damage > 0)
|
||||
{
|
||||
// Manage attack or cast break of the target (calculating rate, sending message...)
|
||||
if (!target.isRaid() && Formulas.calcAtkBreak(target, damage))
|
||||
{
|
||||
target.breakAttack();
|
||||
target.breakCast();
|
||||
}
|
||||
|
||||
// Shield Deflect Magic: Reflect all damage on caster.
|
||||
if (target.getStat().calcStat(Stats.VENGEANCE_SKILL_MAGIC_DAMAGE, 0, target, info.getSkill()) > Rnd.get(100))
|
||||
{
|
||||
activeChar.reduceCurrentHp(damage, target, info.getSkill());
|
||||
activeChar.notifyDamageReceived(damage, target, info.getSkill(), mcrit, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
target.reduceCurrentHp(damage, activeChar, info.getSkill());
|
||||
target.notifyDamageReceived(damage, activeChar, info.getSkill(), mcrit, false);
|
||||
activeChar.sendDamageMessage(target, damage, mcrit, false, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user