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trunk/dist/game/data/scripts/handlers/effecthandlers/HeadquarterCreate.java
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trunk/dist/game/data/scripts/handlers/effecthandlers/HeadquarterCreate.java
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/*
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* Copyright (C) 2004-2014 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jserver.gameserver.datatables.NpcData;
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import com.l2jserver.gameserver.idfactory.IdFactory;
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import com.l2jserver.gameserver.instancemanager.CHSiegeManager;
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import com.l2jserver.gameserver.instancemanager.CastleManager;
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import com.l2jserver.gameserver.instancemanager.FortManager;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
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import com.l2jserver.gameserver.model.conditions.Condition;
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import com.l2jserver.gameserver.model.effects.AbstractEffect;
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import com.l2jserver.gameserver.model.entity.Castle;
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import com.l2jserver.gameserver.model.entity.Fort;
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import com.l2jserver.gameserver.model.entity.clanhall.SiegableHall;
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import com.l2jserver.gameserver.model.skills.BuffInfo;
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/**
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* Headquarter Create effect implementation.
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* @author Adry_85
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*/
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public final class HeadquarterCreate extends AbstractEffect
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{
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private static final int HQ_NPC_ID = 35062;
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private final boolean _isAdvanced;
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public HeadquarterCreate(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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_isAdvanced = params.getBoolean("isAdvanced", false);
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void onStart(BuffInfo info)
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{
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final L2PcInstance player = info.getEffector().getActingPlayer();
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if ((player.getClan() == null) || (player.getClan().getLeaderId() != player.getObjectId()))
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{
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return;
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}
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final L2SiegeFlagInstance flag = new L2SiegeFlagInstance(player, IdFactory.getInstance().getNextId(), NpcData.getInstance().getTemplate(HQ_NPC_ID), _isAdvanced, false);
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flag.setTitle(player.getClan().getName());
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flag.setCurrentHpMp(flag.getMaxHp(), flag.getMaxMp());
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flag.setHeading(player.getHeading());
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flag.spawnMe(player.getX(), player.getY(), player.getZ() + 50);
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final Castle castle = CastleManager.getInstance().getCastle(player);
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final Fort fort = FortManager.getInstance().getFort(player);
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final SiegableHall hall = CHSiegeManager.getInstance().getNearbyClanHall(player);
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if (castle != null)
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{
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castle.getSiege().getFlag(player.getClan()).add(flag);
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}
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else if (fort != null)
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{
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fort.getSiege().getFlag(player.getClan()).add(flag);
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}
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else
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{
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hall.getSiege().getFlag(player.getClan()).add(flag);
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}
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}
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}
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