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trunk/dist/game/data/scripts/handlers/effecthandlers/FocusSouls.java
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trunk/dist/game/data/scripts/handlers/effecthandlers/FocusSouls.java
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/*
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* Copyright (C) 2004-2014 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.conditions.Condition;
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import com.l2jserver.gameserver.model.effects.AbstractEffect;
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import com.l2jserver.gameserver.model.skills.BuffInfo;
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import com.l2jserver.gameserver.model.stats.Stats;
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import com.l2jserver.gameserver.network.SystemMessageId;
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/**
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* Focus Souls effect implementation.
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* @author nBd, Adry_85
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*/
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public final class FocusSouls extends AbstractEffect
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{
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private final int _charge;
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public FocusSouls(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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_charge = params.getInt("charge", 0);
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void onStart(BuffInfo info)
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{
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if (!info.getEffected().isPlayer() || info.getEffected().isAlikeDead())
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{
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return;
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}
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final L2PcInstance target = info.getEffected().getActingPlayer();
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final int maxSouls = (int) target.calcStat(Stats.MAX_SOULS, 0, null, null);
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if (maxSouls > 0)
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{
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int amount = _charge;
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if ((target.getChargedSouls() < maxSouls))
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{
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int count = ((target.getChargedSouls() + amount) <= maxSouls) ? amount : (maxSouls - target.getChargedSouls());
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target.increaseSouls(count);
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}
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else
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{
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target.sendPacket(SystemMessageId.SOUL_CANNOT_BE_INCREASED_ANYMORE);
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}
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}
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}
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}
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