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trunk/dist/game/data/scripts/handlers/effecthandlers/Fishing.java
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trunk/dist/game/data/scripts/handlers/effecthandlers/Fishing.java
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/*
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* Copyright (C) 2004-2014 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jserver.Config;
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import com.l2jserver.gameserver.GeoData;
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import com.l2jserver.gameserver.instancemanager.ZoneManager;
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import com.l2jserver.gameserver.model.PcCondOverride;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.conditions.Condition;
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import com.l2jserver.gameserver.model.effects.AbstractEffect;
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import com.l2jserver.gameserver.model.effects.L2EffectType;
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import com.l2jserver.gameserver.model.itemcontainer.Inventory;
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import com.l2jserver.gameserver.model.items.L2Weapon;
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import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jserver.gameserver.model.items.type.EtcItemType;
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import com.l2jserver.gameserver.model.items.type.WeaponType;
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import com.l2jserver.gameserver.model.skills.BuffInfo;
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import com.l2jserver.gameserver.model.zone.L2ZoneType;
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import com.l2jserver.gameserver.model.zone.ZoneId;
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import com.l2jserver.gameserver.model.zone.type.L2FishingZone;
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import com.l2jserver.gameserver.model.zone.type.L2WaterZone;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.util.Util;
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import com.l2jserver.util.Rnd;
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/**
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* Fishing effect implementation.
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* @author UnAfraid
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*/
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public final class Fishing extends AbstractEffect
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{
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private static final int MIN_BAIT_DISTANCE = 90;
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private static final int MAX_BAIT_DISTANCE = 250;
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public Fishing(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public L2EffectType getEffectType()
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{
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return L2EffectType.FISHING_START;
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}
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@Override
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public void onStart(BuffInfo info)
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{
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final L2Character activeChar = info.getEffector();
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if (!activeChar.isPlayer())
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{
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return;
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}
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final L2PcInstance player = activeChar.getActingPlayer();
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if (!Config.ALLOWFISHING && !player.canOverrideCond(PcCondOverride.SKILL_CONDITIONS))
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{
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player.sendMessage("Fishing is disabled!");
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return;
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}
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if (player.isFishing())
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{
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if (player.getFishCombat() != null)
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{
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player.getFishCombat().doDie(false);
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}
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else
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{
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player.endFishing(false);
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}
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player.sendPacket(SystemMessageId.YOUR_ATTEMPT_AT_FISHING_HAS_BEEN_CANCELLED);
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return;
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}
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// check for equiped fishing rod
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L2Weapon equipedWeapon = player.getActiveWeaponItem();
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if (((equipedWeapon == null) || (equipedWeapon.getItemType() != WeaponType.FISHINGROD)))
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{
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player.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_A_FISHING_POLE_EQUIPPED);
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return;
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}
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// check for equiped lure
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L2ItemInstance equipedLeftHand = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);
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if ((equipedLeftHand == null) || (equipedLeftHand.getItemType() != EtcItemType.LURE))
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{
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player.sendPacket(SystemMessageId.YOU_MUST_PUT_BAIT_ON_YOUR_HOOK_BEFORE_YOU_CAN_FISH);
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return;
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}
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if (!player.isGM())
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{
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if (player.isInBoat())
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{
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player.sendPacket(SystemMessageId.YOU_CANNOT_FISH_WHEN_TRANSFORMED_OR_WHILE_RIDING_AS_A_PASSENGER_OF_A_BOAT_IT_S_AGAINST_THE_RULES);
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return;
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}
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if (player.isInCraftMode() || player.isInStoreMode())
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{
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player.sendPacket(SystemMessageId.YOU_CANNOT_FISH_WHILE_USING_A_RECIPE_BOOK_PRIVATE_WORKSHOP_OR_PRIVATE_STORE);
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return;
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}
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if (player.isInsideZone(ZoneId.WATER))
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{
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player.sendPacket(SystemMessageId.YOU_CANNOT_FISH_WHILE_UNDER_WATER);
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return;
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}
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}
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// calculate a position in front of the player with a random distance
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int distance = Rnd.get(MIN_BAIT_DISTANCE, MAX_BAIT_DISTANCE);
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final double angle = Util.convertHeadingToDegree(player.getHeading());
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final double radian = Math.toRadians(angle);
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final double sin = Math.sin(radian);
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final double cos = Math.cos(radian);
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int baitX = (int) (player.getX() + (cos * distance));
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int baitY = (int) (player.getY() + (sin * distance));
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// search for fishing and water zone
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L2FishingZone fishingZone = null;
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L2WaterZone waterZone = null;
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for (final L2ZoneType zone : ZoneManager.getInstance().getZones(baitX, baitY))
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{
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if (zone instanceof L2FishingZone)
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{
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fishingZone = (L2FishingZone) zone;
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}
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else if (zone instanceof L2WaterZone)
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{
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waterZone = (L2WaterZone) zone;
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}
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if ((fishingZone != null) && (waterZone != null))
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{
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break;
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}
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}
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int baitZ = computeBaitZ(player, baitX, baitY, fishingZone, waterZone);
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if (baitZ == Integer.MIN_VALUE)
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{
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for (distance = MAX_BAIT_DISTANCE; distance >= MIN_BAIT_DISTANCE; --distance)
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{
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baitX = (int) (player.getX() + (cos * distance));
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baitY = (int) (player.getY() + (sin * distance));
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// search for fishing and water zone again
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fishingZone = null;
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waterZone = null;
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for (final L2ZoneType zone : ZoneManager.getInstance().getZones(baitX, baitY))
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{
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if (zone instanceof L2FishingZone)
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{
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fishingZone = (L2FishingZone) zone;
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}
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else if (zone instanceof L2WaterZone)
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{
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waterZone = (L2WaterZone) zone;
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}
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if ((fishingZone != null) && (waterZone != null))
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{
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break;
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}
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}
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baitZ = computeBaitZ(player, baitX, baitY, fishingZone, waterZone);
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if (baitZ != Integer.MIN_VALUE)
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{
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break;
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}
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}
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if (baitZ == Integer.MIN_VALUE)
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{
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if (player.isGM())
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{
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baitZ = player.getZ();
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}
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else
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{
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player.sendPacket(SystemMessageId.YOU_CAN_T_FISH_HERE);
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return;
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}
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}
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}
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if (!player.destroyItem("Fishing", equipedLeftHand, 1, null, false))
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{
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player.sendPacket(SystemMessageId.YOU_DO_NOT_HAVE_ENOUGH_BAIT);
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return;
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}
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player.setLure(equipedLeftHand);
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player.startFishing(baitX, baitY, baitZ);
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}
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/**
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* Computes the Z of the bait.
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* @param player the player
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* @param baitX the bait x
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* @param baitY the bait y
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* @param fishingZone the fishing zone
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* @param waterZone the water zone
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* @return the bait z or {@link Integer#MIN_VALUE} when you cannot fish here
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*/
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private static int computeBaitZ(final L2PcInstance player, final int baitX, final int baitY, final L2FishingZone fishingZone, final L2WaterZone waterZone)
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{
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if ((fishingZone == null))
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{
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return Integer.MIN_VALUE;
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}
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if ((waterZone == null))
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{
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return Integer.MIN_VALUE;
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}
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// always use water zone, fishing zone high z is high in the air...
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int baitZ = waterZone.getWaterZ();
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if (!GeoData.getInstance().canSeeTarget(player.getX(), player.getY(), player.getZ(), baitX, baitY, baitZ))
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{
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return Integer.MIN_VALUE;
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}
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if (GeoData.getInstance().hasGeo(baitX, baitY))
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{
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if (GeoData.getInstance().getHeight(baitX, baitY, baitZ) > baitZ)
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{
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return Integer.MIN_VALUE;
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}
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if (GeoData.getInstance().getHeight(baitX, baitY, player.getZ()) > baitZ)
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{
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return Integer.MIN_VALUE;
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}
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}
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return baitZ;
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}
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}
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