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118
trunk/dist/game/data/scripts/handlers/effecthandlers/Fear.java
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118
trunk/dist/game/data/scripts/handlers/effecthandlers/Fear.java
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/*
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* Copyright (C) 2004-2014 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jserver.Config;
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import com.l2jserver.gameserver.GeoData;
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import com.l2jserver.gameserver.ai.CtrlEvent;
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import com.l2jserver.gameserver.ai.CtrlIntention;
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import com.l2jserver.gameserver.enums.Race;
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import com.l2jserver.gameserver.model.Location;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.actor.instance.L2DefenderInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2FortCommanderInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
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import com.l2jserver.gameserver.model.conditions.Condition;
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import com.l2jserver.gameserver.model.effects.AbstractEffect;
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import com.l2jserver.gameserver.model.effects.EffectFlag;
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import com.l2jserver.gameserver.model.effects.L2EffectType;
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import com.l2jserver.gameserver.model.skills.BuffInfo;
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import com.l2jserver.gameserver.util.Util;
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/**
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* Fear effect implementation.
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* @author littlecrow
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*/
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public final class Fear extends AbstractEffect
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{
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public static final int FEAR_RANGE = 500;
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public Fear(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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}
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@Override
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public boolean canStart(BuffInfo info)
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{
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return info.getEffected().isPlayer() || info.getEffected().isSummon() || (info.getEffected().isAttackable() && //
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!((info.getEffected() instanceof L2DefenderInstance) || (info.getEffected() instanceof L2FortCommanderInstance) || //
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(info.getEffected() instanceof L2SiegeFlagInstance) || (info.getEffected().getTemplate().getRace() == Race.SIEGE_WEAPON)));
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}
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@Override
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public int getEffectFlags()
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{
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return EffectFlag.FEAR.getMask();
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}
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@Override
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public L2EffectType getEffectType()
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{
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return L2EffectType.FEAR;
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}
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@Override
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public int getTicks()
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{
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return 5;
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}
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@Override
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public boolean onActionTime(BuffInfo info)
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{
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fearAction(info, false);
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return false;
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}
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@Override
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public void onStart(BuffInfo info)
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{
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if (info.getEffected().isCastingNow() && info.getEffected().canAbortCast())
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{
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info.getEffected().abortCast();
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}
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info.getEffected().getAI().notifyEvent(CtrlEvent.EVT_AFRAID);
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fearAction(info, true);
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}
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private void fearAction(BuffInfo info, boolean start)
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{
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double radians = Math.toRadians(start ? Util.calculateAngleFrom(info.getEffector(), info.getEffected()) : Util.convertHeadingToDegree(info.getEffected().getHeading()));
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int posX = (int) (info.getEffected().getX() + (FEAR_RANGE * Math.cos(radians)));
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int posY = (int) (info.getEffected().getY() + (FEAR_RANGE * Math.sin(radians)));
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int posZ = info.getEffected().getZ();
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if (Config.GEODATA > 0)
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{
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Location destiny = GeoData.getInstance().moveCheck(info.getEffected().getX(), info.getEffected().getY(), info.getEffected().getZ(), posX, posY, posZ, info.getEffected().getInstanceId());
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posX = destiny.getX();
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posY = destiny.getY();
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}
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if (!info.getEffected().isPet())
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{
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info.getEffected().setRunning();
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}
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info.getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(posX, posY, posZ));
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}
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}
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