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trunk/dist/game/data/scripts/handlers/effecthandlers/AttackTrait.java
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trunk/dist/game/data/scripts/handlers/effecthandlers/AttackTrait.java
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/*
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* Copyright (C) 2004-2014 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.Map.Entry;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.actor.stat.CharStat;
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import com.l2jserver.gameserver.model.conditions.Condition;
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import com.l2jserver.gameserver.model.effects.AbstractEffect;
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import com.l2jserver.gameserver.model.skills.BuffInfo;
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import com.l2jserver.gameserver.model.stats.TraitType;
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/**
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* Attack Trait effect implementation.
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* @author NosBit
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*/
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public final class AttackTrait extends AbstractEffect
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{
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private final Map<TraitType, Float> _attackTraits = new HashMap<>();
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public AttackTrait(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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{
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super(attachCond, applyCond, set, params);
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if (params.isEmpty())
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{
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_log.warning(getClass().getSimpleName() + ": this effect must have parameters!");
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return;
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}
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for (Entry<String, Object> param : params.getSet().entrySet())
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{
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_attackTraits.put(TraitType.valueOf(param.getKey()), (Float.parseFloat((String) param.getValue()) + 100) / 100);
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}
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}
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@Override
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public void onExit(BuffInfo info)
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{
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final CharStat charStat = info.getEffected().getStat();
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synchronized (charStat.getAttackTraits())
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{
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for (Entry<TraitType, Float> trait : _attackTraits.entrySet())
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{
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charStat.getAttackTraits()[trait.getKey().getId()] /= trait.getValue();
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charStat.getAttackTraitsCount()[trait.getKey().getId()]--;
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}
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}
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}
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@Override
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public void onStart(BuffInfo info)
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{
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final CharStat charStat = info.getEffected().getStat();
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synchronized (charStat.getAttackTraits())
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{
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for (Entry<TraitType, Float> trait : _attackTraits.entrySet())
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{
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charStat.getAttackTraits()[trait.getKey().getId()] *= trait.getValue();
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charStat.getAttackTraitsCount()[trait.getKey().getId()]++;
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}
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}
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}
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}
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