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trunk/dist/game/data/scripts/handlers/admincommandhandlers/AdminInvul.java
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trunk/dist/game/data/scripts/handlers/admincommandhandlers/AdminInvul.java
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/*
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* Copyright (C) 2004-2014 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.admincommandhandlers;
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import java.util.logging.Logger;
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import com.l2jserver.Config;
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import com.l2jserver.gameserver.handler.IAdminCommandHandler;
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import com.l2jserver.gameserver.model.L2Object;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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/**
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* This class handles following admin commands: - invul = turns invulnerability on/off
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* @version $Revision: 1.2.4.4 $ $Date: 2007/07/31 10:06:02 $
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*/
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public class AdminInvul implements IAdminCommandHandler
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{
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private static Logger _log = Logger.getLogger(AdminInvul.class.getName());
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private static final String[] ADMIN_COMMANDS =
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{
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"admin_invul",
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"admin_setinvul"
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};
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@Override
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public boolean useAdminCommand(String command, L2PcInstance activeChar)
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{
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if (command.equals("admin_invul"))
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{
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handleInvul(activeChar);
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AdminHtml.showAdminHtml(activeChar, "gm_menu.htm");
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}
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if (command.equals("admin_setinvul"))
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{
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L2Object target = activeChar.getTarget();
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if (target instanceof L2PcInstance)
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{
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handleInvul((L2PcInstance) target);
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}
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}
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return true;
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}
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@Override
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public String[] getAdminCommandList()
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{
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return ADMIN_COMMANDS;
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}
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private void handleInvul(L2PcInstance activeChar)
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{
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String text;
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if (activeChar.isInvul())
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{
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activeChar.setIsInvul(false);
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text = activeChar.getName() + " is now mortal";
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if (Config.DEBUG)
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{
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_log.fine("GM: Gm removed invul mode from character " + activeChar.getName() + "(" + activeChar.getObjectId() + ")");
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}
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}
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else
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{
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activeChar.setIsInvul(true);
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text = activeChar.getName() + " is now invulnerable";
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if (Config.DEBUG)
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{
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_log.fine("GM: Gm activated invul mode for character " + activeChar.getName() + "(" + activeChar.getObjectId() + ")");
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}
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}
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activeChar.sendMessage(text);
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}
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}
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