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48
trunk/dist/game/data/scripts/handlers/actionhandlers/L2TrapAction.java
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48
trunk/dist/game/data/scripts/handlers/actionhandlers/L2TrapAction.java
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/*
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* Copyright (C) 2004-2014 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.actionhandlers;
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import com.l2jserver.gameserver.enums.InstanceType;
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import com.l2jserver.gameserver.handler.IActionHandler;
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import com.l2jserver.gameserver.model.L2Object;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.network.SystemMessageId;
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public class L2TrapAction implements IActionHandler
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{
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@Override
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public boolean action(L2PcInstance activeChar, L2Object target, boolean interact)
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{
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// Aggression target lock effect
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if (activeChar.isLockedTarget() && (activeChar.getLockedTarget() != target))
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{
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activeChar.sendPacket(SystemMessageId.FAILED_TO_CHANGE_ENMITY);
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return false;
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}
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activeChar.setTarget(target);
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return true;
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}
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@Override
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public InstanceType getInstanceType()
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{
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return InstanceType.L2TrapInstance;
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}
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}
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