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71
trunk/dist/game/data/scripts/handlers/actionhandlers/L2ArtefactInstanceAction.java
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71
trunk/dist/game/data/scripts/handlers/actionhandlers/L2ArtefactInstanceAction.java
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/*
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* Copyright (C) 2004-2014 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.actionhandlers;
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import com.l2jserver.gameserver.ai.CtrlIntention;
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import com.l2jserver.gameserver.enums.InstanceType;
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import com.l2jserver.gameserver.handler.IActionHandler;
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import com.l2jserver.gameserver.model.L2Object;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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public class L2ArtefactInstanceAction implements IActionHandler
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{
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/**
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* Manage actions when a player click on the L2ArtefactInstance.<BR>
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* <BR>
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* <B><U> Actions</U> :</B><BR>
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* <BR>
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* <li>Set the L2NpcInstance as target of the L2PcInstance player (if necessary)</li> <li>Send a Server->Client packet MyTargetSelected to the L2PcInstance player (display the select window)</li> <li>Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading
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* on the client</li><BR>
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* <BR>
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* <B><U> Example of use </U> :</B><BR>
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* <BR>
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* <li>Client packet : Action, AttackRequest</li><BR>
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* <BR>
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*/
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@Override
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public boolean action(L2PcInstance activeChar, L2Object target, boolean interact)
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{
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if (!((L2Npc) target).canTarget(activeChar))
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{
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return false;
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}
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if (activeChar.getTarget() != target)
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{
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activeChar.setTarget(target);
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}
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else if (interact)
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{
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// Calculate the distance between the L2PcInstance and the L2NpcInstance
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if (!((L2Npc) target).canInteract(activeChar))
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{
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// Notify the L2PcInstance AI with AI_INTENTION_INTERACT
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activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
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}
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}
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return true;
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}
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@Override
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public InstanceType getInstanceType()
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{
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return InstanceType.L2ArtefactInstance;
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}
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}
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