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4
trunk/dist/game/data/scripts/events/CharacterBirthday/32600-no.htm
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trunk/dist/game/data/scripts/events/CharacterBirthday/32600-no.htm
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<html><body>Alegria:<br>
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Oh really?!<br>
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Well, I'm already taken. But I'm flattered that you would think so highly of me.
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</body></html>
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trunk/dist/game/data/scripts/events/CharacterBirthday/32600-nohat.htm
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trunk/dist/game/data/scripts/events/CharacterBirthday/32600-nohat.htm
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<html><body>Alegria:<br>
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Oh, no! You don't have the hat with you.<br>
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You should've checked to see if the Explorer Hat (event) was in your inventory! Can't exchange if you don't have it!
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</body></html>
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trunk/dist/game/data/scripts/events/CharacterBirthday/32600-yes.htm
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trunk/dist/game/data/scripts/events/CharacterBirthday/32600-yes.htm
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<html><body>Alegria:<br>
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Once you exchange your Explorer Hat, you will not be able to receive it again. Are you ok with that?<br>
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Your Birthday Hat is so pretty, which is why I'm worried that this might be a mistake on your part.<br>
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<a action="bypass -h Quest CharacterBirthday change">"My mind's made"</a><br>
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<a action="bypass -h npc_%objectId%_Chat 0">"Hmm. Maybe you're right." (Back)</a>
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</body></html>
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131
trunk/dist/game/data/scripts/events/CharacterBirthday/CharacterBirthday.java
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trunk/dist/game/data/scripts/events/CharacterBirthday/CharacterBirthday.java
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/*
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* Copyright (C) 2004-2014 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package events.CharacterBirthday;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.quest.Quest;
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import com.l2jserver.gameserver.model.quest.QuestState;
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import com.l2jserver.gameserver.model.quest.State;
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import com.l2jserver.gameserver.util.Util;
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/**
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* Character Birthday event AI.<br>
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* Updated to H5 by Nyaran.
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* @author Gnacik
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*/
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public final class CharacterBirthday extends Quest
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{
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private static final int ALEGRIA = 32600;
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private static int SPAWNS = 0;
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private final static int[] GK =
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{
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30006,
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30059,
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30080,
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30134,
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30146,
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30177,
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30233,
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30256,
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30320,
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30540,
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30576,
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30836,
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30848,
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30878,
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30899,
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31275,
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31320,
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31964,
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32163
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};
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private CharacterBirthday()
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{
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super(-1, CharacterBirthday.class.getSimpleName(), "events");
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addStartNpc(ALEGRIA);
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addStartNpc(GK);
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addTalkId(ALEGRIA);
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addTalkId(GK);
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}
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@Override
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public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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{
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String htmltext = event;
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QuestState st = getQuestState(player, false);
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if (event.equalsIgnoreCase("despawn_npc"))
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{
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npc.doDie(player);
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SPAWNS--;
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htmltext = null;
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}
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else if (event.equalsIgnoreCase("change"))
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{
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// Change Hat
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if (st.hasQuestItems(10250))
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{
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st.takeItems(10250, 1); // Adventurer Hat (Event)
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st.giveItems(21594, 1); // Birthday Hat
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htmltext = null; // FIXME: Probably has html
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// Despawn npc
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npc.doDie(player);
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SPAWNS--;
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}
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else
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{
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htmltext = "32600-nohat.htm";
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}
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}
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return htmltext;
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}
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@Override
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public String onTalk(L2Npc npc, L2PcInstance player)
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{
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if (SPAWNS >= 3)
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{
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return "busy.htm";
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}
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QuestState st = getQuestState(player, true);
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if (!Util.checkIfInRange(10, npc, player, true))
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{
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L2Npc spawned = st.addSpawn(32600, player.getX() + 10, player.getY() + 10, player.getZ() + 10, 0, false, 0, true);
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st.setState(State.STARTED);
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st.startQuestTimer("despawn_npc", 180000, spawned);
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SPAWNS++;
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}
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else
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{
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return "tooclose.htm";
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}
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return null;
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}
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public static void main(String[] args)
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{
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new CharacterBirthday();
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}
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}
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3
trunk/dist/game/data/scripts/events/CharacterBirthday/busy.htm
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3
trunk/dist/game/data/scripts/events/CharacterBirthday/busy.htm
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<html><body>
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Alegria is very busy now. Try again later.
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</body></html>
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trunk/dist/game/data/scripts/events/CharacterBirthday/tooclose.htm
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4
trunk/dist/game/data/scripts/events/CharacterBirthday/tooclose.htm
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<html><body>Gatekeeper:<br>
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Alegria, the Creation Day Helper, cannot be summoned as you are too close.<br1>
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Please move back a little bit and try again.
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</body></html>
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