This commit is contained in:
mobius
2015-01-01 20:02:50 +00:00
parent eeae660458
commit a6a3718849
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/*
* Copyright (C) 2004-2014 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package custom.events.Elpies;
import java.util.concurrent.ScheduledFuture;
import com.l2jserver.Config;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.datatables.SpawnTable;
import com.l2jserver.gameserver.model.L2Spawn;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2EventMonsterInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Event;
import com.l2jserver.gameserver.util.Broadcast;
public final class Elpies extends Event
{
// NPC
private static final int ELPY = 900100;
// Amount of Elpies to spawn when the event starts
private static final int ELPY_AMOUNT = 100;
// Event duration in minutes
private static final int EVENT_DURATION_MINUTES = 2;
// @formatter:off
private static final int[][] DROPLIST_CONSUMABLES =
{
// itemId, chance, min amount, max amount
{ 1540, 80, 10, 15 }, // Quick Healing Potion
{ 1538, 60, 5, 10 }, // Blessed Scroll of Escape
{ 3936, 40, 5, 10 }, // Blessed Scroll of Ressurection
{ 6387, 25, 5, 10 }, // Blessed Scroll of Ressurection Pets
{ 22025, 15, 5, 10 }, // Powerful Healing Potion
{ 6622, 10, 1, 1 }, // Giant's Codex
{ 20034, 5, 1, 1 }, // Revita Pop
{ 20004, 1, 1, 1 }, // Energy Ginseng
{ 20004, 0, 1, 1 } // Energy Ginseng
};
private static final int[][] DROPLIST_CRYSTALS =
{
{ 1458, 80, 50, 100 }, // Crystal D-Grade
{ 1459, 60, 40, 80 }, // Crystal C-Grade
{ 1460, 40, 30, 60 }, // Crystal B-Grade
{ 1461, 20, 20, 30 }, // Crystal A-Grade
{ 1462, 0, 10, 20 } // Crystal S-Grade
};
// @formatter:on
// Non-final variables
private static boolean EVENT_ACTIVE = false;
private static int CURRENT_ELPY_COUNT = 0;
private ScheduledFuture<?> _eventTask = null;
private Elpies()
{
super(Elpies.class.getSimpleName(), "custom/events");
addSpawnId(ELPY);
addKillId(ELPY);
}
@Override
public boolean eventBypass(L2PcInstance activeChar, String bypass)
{
return false;
}
@Override
public boolean eventStart(L2PcInstance eventMaker)
{
if (EVENT_ACTIVE)
{
return false;
}
// Check Custom Table - we use custom NPC's
if (!Config.CUSTOM_NPC_DATA)
{
_log.info(getName() + ": Event can't be started because custom NPC table is disabled!");
eventMaker.sendMessage("Event " + getName() + " can't be started because custom NPC table is disabled!");
return false;
}
EVENT_ACTIVE = true;
EventLocation[] locations = EventLocation.values();
EventLocation randomLoc = locations[getRandom(locations.length)];
CURRENT_ELPY_COUNT = 0;
long despawnDelay = EVENT_DURATION_MINUTES * 60000;
for (int i = 0; i < ELPY_AMOUNT; i++)
{
addSpawn(ELPY, randomLoc.getRandomX(), randomLoc.getRandomY(), randomLoc.getZ(), 0, true, despawnDelay);
CURRENT_ELPY_COUNT++;
}
Broadcast.toAllOnlinePlayers("*Squeak Squeak*");
Broadcast.toAllOnlinePlayers("Elpy invasion in " + randomLoc.getName());
Broadcast.toAllOnlinePlayers("Help us exterminate them!");
Broadcast.toAllOnlinePlayers("You have " + EVENT_DURATION_MINUTES + " minutes!");
_eventTask = ThreadPoolManager.getInstance().scheduleGeneral(() ->
{
Broadcast.toAllOnlinePlayers("Time is up!");
eventStop();
}, despawnDelay);
return true;
}
@Override
public boolean eventStop()
{
if (!EVENT_ACTIVE)
{
return false;
}
EVENT_ACTIVE = false;
if (_eventTask != null)
{
_eventTask.cancel(true);
_eventTask = null;
}
for (L2Spawn spawn : SpawnTable.getInstance().getSpawns(ELPY))
{
L2Npc npc = spawn.getLastSpawn();
if (npc != null)
{
npc.deleteMe();
}
}
Broadcast.toAllOnlinePlayers("*Squeak Squeak*");
Broadcast.toAllOnlinePlayers("Elpy Event finished!");
return true;
}
@Override
public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
{
if (EVENT_ACTIVE)
{
dropItem(npc, killer, DROPLIST_CONSUMABLES);
dropItem(npc, killer, DROPLIST_CRYSTALS);
CURRENT_ELPY_COUNT--;
if (CURRENT_ELPY_COUNT <= 0)
{
Broadcast.toAllOnlinePlayers("All elpies have been killed!");
eventStop();
}
}
return super.onKill(npc, killer, isSummon);
}
@Override
public String onSpawn(L2Npc npc)
{
((L2EventMonsterInstance) npc).eventSetDropOnGround(true);
((L2EventMonsterInstance) npc).eventSetBlockOffensiveSkills(true);
return super.onSpawn(npc);
}
private static enum EventLocation
{
ADEN("Aden", 146558, 148341, 26622, 28560, -2200),
DION("Dion", 18564, 19200, 144377, 145782, -3081),
GLUDIN("Gludin", -84040, -81420, 150257, 151175, -3125),
HV("Hunters Village", 116094, 117141, 75776, 77072, -2700),
OREN("Oren", 82048, 82940, 53240, 54126, -1490);
private final String _name;
private final int _minX;
private final int _maxX;
private final int _minY;
private final int _maxY;
private final int _z;
EventLocation(String name, int minX, int maxX, int minY, int maxY, int z)
{
_name = name;
_minX = minX;
_maxX = maxX;
_minY = minY;
_maxY = maxY;
_z = z;
}
public String getName()
{
return _name;
}
public int getRandomX()
{
return getRandom(_minX, _maxX);
}
public int getRandomY()
{
return getRandom(_minY, _maxY);
}
public int getZ()
{
return _z;
}
}
private static final void dropItem(L2Npc mob, L2PcInstance player, int[][] droplist)
{
final int chance = getRandom(100);
for (int[] drop : droplist)
{
if (chance >= drop[1])
{
mob.dropItem(player, drop[0], getRandom(drop[2], drop[3]));
break;
}
}
}
public static void main(String[] args)
{
new Elpies();
}
}

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<html><body>Snowden:<br>
<br>
Event Chest's are spawned at Fantasy Isle main square.<br>
But they are not 'normal' chests. They are invisible...<br>
So... you must use magic to see that chests!<br>
While you are transformed into Rabbit use <font color="LEVEL">Magic Eye</font> skill to see if near you are some chests.<br>
If you see one, target it and use <font color="LEVEL">Rabbit Tornado</font> skill to get reward!
</body></html>

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<html><body>Snowden:<br><br>
Greetings, brave adventurer of Aden!<br>
My name is Snow. I can transform you into a Rabbit. That form can be useful for you to get rewards from magic chests...<br>
<a action="bypass -h Quest Rabbits transform">Transform me into a Rabbit!</a><br><br>
<a action="bypass -h Quest Rabbits 900101-1.htm">Listen explanations about Event.</a>
</body></html>

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<html><body><br><br>
Only <font color="LEVEL">Rabbit Tornado</font> skill can open a chest.<br>
Talk with event manager to get transformation into rabbit...
</body></html>

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/*
* Copyright (C) 2004-2014 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package custom.events.Rabbits;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.CopyOnWriteArrayList;
import com.l2jserver.Config;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.holders.SkillHolder;
import com.l2jserver.gameserver.model.quest.Event;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.util.Broadcast;
import com.l2jserver.gameserver.util.Util;
/**
* Rabbits event.<br>
* Chests are hidden at Fantasy Isle and players must use the Rabbit transformation's skills to find and open them.
* @author Gnacik, Zoey76
*/
public final class Rabbits extends Event
{
// NPCs
private static final int NPC_MANAGER = 900101;
private static final int CHEST = 900102;
// Skills
private static final SkillHolder RABBIT_MAGIC_EYE = new SkillHolder(629, 1);
private static final SkillHolder RABBIT_TORNADO = new SkillHolder(630, 1);
private static final SkillHolder RABBIT_TRANSFORMATION = new SkillHolder(2428, 1);
private static final SkillHolder RAID_CURSE = new SkillHolder(4515, 1);
// Misc
private static final int EVENT_TIME = 10;
private static final int TOTAL_CHEST_COUNT = 75;
private static final int TRANSFORMATION_ID = 105;
private final List<L2Npc> _npcs = new CopyOnWriteArrayList<>();
private final List<L2PcInstance> _players = new ArrayList<>();
private boolean _isActive = false;
/**
* Drop data:<br>
* Higher the chance harder the item.<br>
* ItemId, chance in percent, min amount, max amount
*/
// @formatter:off
private static final int[][] DROPLIST =
{
{ 1540, 80, 10, 15 }, // Quick Healing Potion
{ 1538, 60, 5, 10 }, // Blessed Scroll of Escape
{ 3936, 40, 5, 10 }, // Blessed Scroll of Ressurection
{ 6387, 25, 5, 10 }, // Blessed Scroll of Ressurection Pets
{ 22025, 15, 5, 10 }, // Powerful Healing Potion
{ 6622, 10, 1, 1 }, // Giant's Codex
{ 20034, 5, 1, 1 }, // Revita Pop
{ 20004, 1, 1, 1 }, // Energy Ginseng
{ 20004, 0, 1, 1 } // Energy Ginseng
};
// @formatter:on
private Rabbits()
{
super(Rabbits.class.getSimpleName(), "custom/events");
addFirstTalkId(NPC_MANAGER, CHEST);
addTalkId(NPC_MANAGER);
addStartNpc(NPC_MANAGER);
addSkillSeeId(CHEST);
addAttackId(CHEST);
}
@Override
public boolean eventStart(L2PcInstance eventMaker)
{
// Don't start event if its active
if (_isActive)
{
eventMaker.sendMessage("Event " + getName() + " is already started!");
return false;
}
// Check starting conditions
if (!Config.CUSTOM_NPC_DATA)
{
_log.info(getName() + ": Event can't be started, because custom NPCs are disabled!");
eventMaker.sendMessage("Event " + getName() + " can't be started because custom NPCs are disabled!");
return false;
}
// Set Event active
_isActive = true;
// Spawn Manager
recordSpawn(_npcs, NPC_MANAGER, -59227, -56939, -2039, 64106, false, 0);
// Spawn Chests
for (int i = 0; i <= TOTAL_CHEST_COUNT; i++)
{
recordSpawn(_npcs, CHEST, getRandom(-60653, -58772), getRandom(-55830, -58146), -2030, 0, false, EVENT_TIME * 60000);
}
// Announce event start
Broadcast.toAllOnlinePlayers("Rabbits Event: Chests spawned!");
Broadcast.toAllOnlinePlayers("Rabbits Event: Go to Fantasy Isle and grab some rewards!");
Broadcast.toAllOnlinePlayers("Rabbits Event: You have " + EVENT_TIME + " minuntes!");
Broadcast.toAllOnlinePlayers("Rabbits Event: After that time all chests will disappear...");
// Schedule event end
startQuestTimer("END_RABBITS_EVENT", EVENT_TIME * 60000, null, eventMaker);
return true;
}
@Override
public boolean eventStop()
{
// Don't stop inactive event
if (!_isActive)
{
return false;
}
// Set inactive
_isActive = false;
// Cancel timer
cancelQuestTimers("END_RABBITS_EVENT");
// Despawn NPCs
for (L2Npc npc : _npcs)
{
if (npc != null)
{
npc.deleteMe();
}
}
_npcs.clear();
for (L2PcInstance player : _players)
{
if ((player != null) && (player.getTransformationId() == TRANSFORMATION_ID))
{
player.untransform();
}
}
_players.clear();
// Announce event end
Broadcast.toAllOnlinePlayers("Rabbits Event: Event has finished.");
return true;
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
String htmltext = null;
switch (event)
{
case "900101-1.htm":
{
htmltext = "900101-1.htm";
break;
}
case "transform":
{
if (player.isTransformed() || player.isInStance())
{
player.untransform();
}
RABBIT_TRANSFORMATION.getSkill().applyEffects(npc, player);
_players.add(player);
break;
}
case "END_RABBITS_EVENT":
{
Broadcast.toAllOnlinePlayers("Rabbits Event: Time up!");
eventStop();
break;
}
}
return htmltext;
}
@Override
public String onFirstTalk(L2Npc npc, L2PcInstance player)
{
return npc.getId() + ".htm";
}
@Override
public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, L2Object[] targets, boolean isSummon)
{
if (skill.getId() == RABBIT_TORNADO.getSkillId())
{
if (!npc.isInvisible() && Util.contains(targets, npc))
{
dropItem(npc, caster, DROPLIST);
npc.deleteMe();
_npcs.remove(npc);
if (_npcs.size() <= 1)
{
Broadcast.toAllOnlinePlayers("Rabbits Event: No more chests...");
eventStop();
}
}
}
else if (skill.getId() == RABBIT_MAGIC_EYE.getSkillId())
{
if (npc.isInvisible() && npc.isInsideRadius(caster, skill.getAffectRange(), false, false))
{
npc.setInvisible(false);
}
}
return super.onSkillSee(npc, caster, skill, targets, isSummon);
}
@Override
public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon, Skill skill)
{
if (_isActive && ((skill == null) || (skill.getId() != RABBIT_TORNADO.getSkillId())))
{
RAID_CURSE.getSkill().applyEffects(npc, attacker);
}
return super.onAttack(npc, attacker, damage, isSummon);
}
private static void dropItem(L2Npc npc, L2PcInstance player, int[][] droplist)
{
final int chance = getRandom(100);
for (int[] drop : droplist)
{
if (chance > drop[1])
{
npc.dropItem(player, drop[0], getRandom(drop[2], drop[3]));
return;
}
}
}
private static void recordSpawn(List<L2Npc> npcs, int npcId, int x, int y, int z, int heading, boolean randomOffSet, long despawnDelay)
{
final L2Npc npc = addSpawn(npcId, x, y, z, heading, randomOffSet, despawnDelay);
if (npc.getId() == CHEST)
{
npc.setIsImmobilized(true);
npc.disableCoreAI(true);
npc.setInvisible(true);
}
npcs.add(npc);
}
@Override
public boolean eventBypass(L2PcInstance activeChar, String bypass)
{
return false;
}
public static void main(String[] args)
{
new Rabbits();
}
}

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<html><body>
<center>
<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
<font color="ff3333">Race Start NPC</font><br>
You can signup for race here:<br>
<button value="Participate in Race" action="bypass -h Quest Race signup" width="180" height="25" back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</center>
</body></html>

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<html><body>
<center>
<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
<font color="ff3333">Race Start NPC</font><br>
You are on list right now..
<button value="Quit from Race" action="bypass -h Quest Race quit" width="180" height="25" back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</center>
</body></html>

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<html><body>
<center>
<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
<font color=ff3333>Race Start NPC</font><br>
You are already on list...
</center>
</body></html>

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<html><body>
<center>
<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
<font color=ff3333>Race Start NPC</font><br>
You are unregistered from Race list...
</center>
</body></html>

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<html><body>
<center>
<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
<font color=ff3333>Race Start NPC</font><br>
Thanks for signup. Stay near me, when we start Race i will transform only players near me!<br>
Without proper transformation you cannot finish Race!
</center>
</body></html>

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<html><body>
<center>
<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
<font color=ff3333>Race Start NPC</font><br>
Sorry, but you are not participating in Race Event...
</center>
</body></html>

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<html><body>
<center>
<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
<font color=ff3333>Race Start NPC</font><br>
Race is started already.. So Hurry up!<br>
<button value="Transform" action="bypass -h Quest Race transform" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
<button value="Untransform" action="bypass -h Quest Race untransform" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
<button value="Show Finish Point" action="bypass -h Quest Race showfinish" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
<button value="Quit from Race" action="bypass -h Quest eventmodRace quit" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</center>
</body></html>

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<html><body>
<center>
<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
<font color=ff3333>Race Finish NPC</font><br>
Sorry, but you are not in our Race List...
</center>
</body></html>

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<html><body>
<center>
<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
<font color=ff3333>Race Finish NPC</font><br>
Congratz! You are first on Finish line!<br>
<button value="Finish Race" action="bypass -h Quest Race finish" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</center>
</body></html>

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<html><body>
<center>
<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
<font color=ff3333>Race Finish NPC</font><br>
Sorry, but you are not trasformed...<br>
Only transformed players can finish race...
</center>
</body></html>

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<html><body>
<center>
<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"><br>
<font color=ff3333>Race Finish NPC</font><br>
You finish first! You are winner of our race!<br>
Take that item as a reward...
</center>
</body></html>

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<html><body>
Finish NPC
</body></html>

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/*
* Copyright (C) 2004-2014 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package custom.events.Race;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.CopyOnWriteArrayList;
import java.util.concurrent.ScheduledFuture;
import com.l2jserver.Config;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.datatables.SkillData;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Event;
import com.l2jserver.gameserver.model.quest.QuestState;
import com.l2jserver.gameserver.model.skills.AbnormalType;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.network.serverpackets.CreatureSay;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.gameserver.util.Broadcast;
/**
* @author Gnacik
*/
public final class Race extends Event
{
// Event NPC's list
private List<L2Npc> _npclist;
// Npc
private L2Npc _npc;
// Player list
private List<L2PcInstance> _players;
// Event Task
ScheduledFuture<?> _eventTask = null;
// Event state
private static boolean _isactive = false;
// Race state
private static boolean _isRaceStarted = false;
// 5 min for register
private static final int _time_register = 5;
// 5 min for race
private static final int _time_race = 10;
// NPC's
private static final int _start_npc = 900103;
private static final int _stop_npc = 900104;
// Skills (Frog by default)
private static int _skill = 6201;
// We must keep second NPC spawn for radar
private static int[] _randspawn = null;
// Locations
private static final String[] _locations =
{
"Heretic catacomb enterance",
"Dion castle bridge",
"Floran village enterance",
"Floran fort gate"
};
// @formatter:off
private static final int[][] _coords =
{
// x, y, z, heading
{ 39177, 144345, -3650, 0 },
{ 22294, 155892, -2950, 0 },
{ 16537, 169937, -3500, 0 },
{ 7644, 150898, -2890, 0 }
};
private static final int[][] _rewards =
{
{ 6622, 2 }, // Giant's Codex
{ 9625, 2 }, // Giant's Codex -
{ 9626, 2 }, // Giant's Codex -
{ 9627, 2 }, // Giant's Codex -
{ 9546, 5 }, // Attr stones
{ 9547, 5 },
{ 9548, 5 },
{ 9549, 5 },
{ 9550, 5 },
{ 9551, 5 },
{ 9574, 3 }, // Mid-Grade Life Stone: level 80
{ 9575, 2 }, // High-Grade Life Stone: level 80
{ 9576, 1 }, // Top-Grade Life Stone: level 80
{ 20034,1 } // Revita pop
};
// @formatter:on
private Race()
{
super(Race.class.getSimpleName(), "custom/events");
addStartNpc(_start_npc);
addFirstTalkId(_start_npc);
addTalkId(_start_npc);
addStartNpc(_stop_npc);
addFirstTalkId(_stop_npc);
addTalkId(_stop_npc);
}
@Override
public boolean eventStart(L2PcInstance eventMaker)
{
// Don't start event if its active
if (_isactive)
{
return false;
}
// Check Custom Table - we use custom NPC's
if (!Config.CUSTOM_NPC_DATA)
{
_log.info(getName() + ": Event can't be started, because custom npc table is disabled!");
eventMaker.sendMessage("Event " + getName() + " can't be started because custom NPC table is disabled!");
return false;
}
// Initialize list
_npclist = new ArrayList<>();
_players = new CopyOnWriteArrayList<>();
// Set Event active
_isactive = true;
// Spawn Manager
_npc = recordSpawn(_start_npc, 18429, 145861, -3090, 0, false, 0);
// Announce event start
Broadcast.toAllOnlinePlayers("* Race Event started! *");
Broadcast.toAllOnlinePlayers("Visit Event Manager in Dion village and signup, you have " + _time_register + " min before Race Start...");
// Schedule Event end
_eventTask = ThreadPoolManager.getInstance().scheduleGeneral(() -> StartRace(), _time_register * 60 * 1000);
return true;
}
protected void StartRace()
{
// Abort race if no players signup
if (_players.isEmpty())
{
Broadcast.toAllOnlinePlayers("Race aborted, nobody signup.");
eventStop();
return;
}
// Set state
_isRaceStarted = true;
// Announce
Broadcast.toAllOnlinePlayers("Race started!");
// Get random Finish
int location = getRandom(0, _locations.length - 1);
_randspawn = _coords[location];
// And spawn NPC
recordSpawn(_stop_npc, _randspawn[0], _randspawn[1], _randspawn[2], _randspawn[3], false, 0);
// Transform players and send message
for (L2PcInstance player : _players)
{
if ((player != null) && player.isOnline())
{
if (player.isInsideRadius(_npc, 500, false, false))
{
sendMessage(player, "Race started! Go find Finish NPC as fast as you can... He is located near " + _locations[location]);
transformPlayer(player);
player.getRadar().addMarker(_randspawn[0], _randspawn[1], _randspawn[2]);
}
else
{
sendMessage(player, "I told you stay near me right? Distance was too high, you are excluded from race");
_players.remove(player);
}
}
}
// Schedule timeup for Race
_eventTask = ThreadPoolManager.getInstance().scheduleGeneral(() -> timeUp(), _time_race * 60 * 1000);
}
@Override
public boolean eventStop()
{
// Don't stop inactive event
if (!_isactive)
{
return false;
}
// Set inactive
_isactive = false;
_isRaceStarted = false;
// Cancel task if any
if (_eventTask != null)
{
_eventTask.cancel(true);
_eventTask = null;
}
// Untransform players
// Teleport to event start point
for (L2PcInstance player : _players)
{
if ((player != null) && player.isOnline())
{
player.untransform();
player.teleToLocation(_npc.getX(), _npc.getY(), _npc.getZ(), true);
}
}
// Despawn NPCs
for (L2Npc _npc : _npclist)
{
if (_npc != null)
{
_npc.deleteMe();
}
}
_npclist.clear();
_players.clear();
// Announce event end
Broadcast.toAllOnlinePlayers("* Race Event finished *");
return true;
}
@Override
public boolean eventBypass(L2PcInstance activeChar, String bypass)
{
if (bypass.startsWith("skill"))
{
if (_isRaceStarted)
{
activeChar.sendMessage("Race already started, you cannot change transform skill now");
}
else
{
int _number = Integer.valueOf(bypass.substring(5));
Skill _sk = SkillData.getInstance().getSkill(_number, 1);
if (_sk != null)
{
_skill = _number;
activeChar.sendMessage("Transform skill set to:");
activeChar.sendMessage(_sk.getName());
}
else
{
activeChar.sendMessage("Error while changing transform skill");
}
}
}
else if (bypass.startsWith("tele"))
{
if ((Integer.valueOf(bypass.substring(4)) > 0) && (_randspawn != null))
{
activeChar.teleToLocation(_randspawn[0], _randspawn[1], _randspawn[2]);
}
else
{
activeChar.teleToLocation(18429, 145861, -3090);
}
}
showMenu(activeChar);
return true;
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
String htmltext = event;
QuestState st = getQuestState(player, false);
if (st == null)
{
return null;
}
if (event.equalsIgnoreCase("transform"))
{
transformPlayer(player);
return null;
}
else if (event.equalsIgnoreCase("untransform"))
{
player.untransform();
return null;
}
else if (event.equalsIgnoreCase("showfinish"))
{
player.getRadar().addMarker(_randspawn[0], _randspawn[1], _randspawn[2]);
return null;
}
else if (event.equalsIgnoreCase("signup"))
{
if (_players.contains(player))
{
return "900103-onlist.htm";
}
_players.add(player);
return "900103-signup.htm";
}
else if (event.equalsIgnoreCase("quit"))
{
player.untransform();
if (_players.contains(player))
{
_players.remove(player);
}
return "900103-quit.htm";
}
else if (event.equalsIgnoreCase("finish"))
{
if (player.isAffectedBySkill(_skill))
{
winRace(player);
return "900104-winner.htm";
}
return "900104-notrans.htm";
}
return htmltext;
}
@Override
public String onFirstTalk(L2Npc npc, L2PcInstance player)
{
getQuestState(player, true);
if (npc.getId() == _start_npc)
{
if (_isRaceStarted)
{
return _start_npc + "-started-" + isRacing(player) + ".htm";
}
return _start_npc + "-" + isRacing(player) + ".htm";
}
else if ((npc.getId() == _stop_npc) && _isRaceStarted)
{
return _stop_npc + "-" + isRacing(player) + ".htm";
}
return npc.getId() + ".htm";
}
private int isRacing(L2PcInstance player)
{
return _players.contains(player) ? 1 : 0;
}
private L2Npc recordSpawn(int npcId, int x, int y, int z, int heading, boolean randomOffSet, long despawnDelay)
{
final L2Npc npc = addSpawn(npcId, x, y, z, heading, randomOffSet, despawnDelay);
if (npc != null)
{
_npclist.add(npc);
}
return npc;
}
private void transformPlayer(L2PcInstance player)
{
if (player.isTransformed() || player.isInStance())
{
player.untransform();
}
if (player.isSitting())
{
player.standUp();
}
player.getEffectList().stopSkillEffects(true, AbnormalType.SPEED_UP);
player.stopSkillEffects(true, 268);
player.stopSkillEffects(true, 298); // Rabbit Spirit Totem
SkillData.getInstance().getSkill(_skill, 1).applyEffects(player, player);
}
private void sendMessage(L2PcInstance player, String text)
{
player.sendPacket(new CreatureSay(_npc.getObjectId(), 20, _npc.getName(), text));
}
private void showMenu(L2PcInstance activeChar)
{
final NpcHtmlMessage html = new NpcHtmlMessage();
String content = getHtm(activeChar.getHtmlPrefix(), "admin_menu.htm");
html.setHtml(content);
activeChar.sendPacket(html);
}
protected void timeUp()
{
Broadcast.toAllOnlinePlayers("Time up, nobody wins!");
eventStop();
}
private void winRace(L2PcInstance player)
{
int[] _reward = _rewards[getRandom(_rewards.length - 1)];
player.addItem("eventModRace", _reward[0], _reward[1], _npc, true);
Broadcast.toAllOnlinePlayers(player.getName() + " is a winner!");
eventStop();
}
public static void main(String[] args)
{
new Race();
}
}

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<html>
<title>Event Race Menu</title>
<body>
<center>
<table width="270" border="0" bgcolor="444444">
<tr>
<td>
<button value="Main" action="bypass -h admin_admin" width="65" height="21" back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td>
<button value="Char" action="bypass -h admin_admin6" width="65" height="21" back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td>
<button value="Game" action="bypass -h admin_admin2" width="65" height="21" back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td>
<button value="GM" action="bypass -h admin_admin7" width="65" height="21" back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
</table>
<br>
<button value="Back" action="bypass -h admin_event_menu" width="60" height="21" back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<font color="LEVEL">Set Transform:</font>
<table width="270">
<tr>
<td>
<button value="Frog" action="bypass -h admin_event_bypass Race skill6201" width="80" height="21" back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td>
<button value="Child" action="bypass -h admin_event_bypass Race skill6202" width="80" height="21" back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td>
<button value="Native" action="bypass -h admin_event_bypass Race skill6203" width="80" height="21" back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
<tr>
<td>
<button value="Horse" action="bypass -h admin_event_bypass Race skill8247" width="80" height="21" back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td>
<button value="Lion" action="bypass -h admin_event_bypass Race skill8262" width="80" height="21" back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td>
<button value="Bike" action="bypass -h admin_event_bypass Race skill21171" width="80" height="21" back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
</table>
<br>
<font color="LEVEL">Teleports:</font>
<table width="270">
<tr>
<td>
<button value="Start Point" action="bypass -h admin_event_bypass Race tele0" width="120" height="21" back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
<td>
<button value="Finish Point" action="bypass -h admin_event_bypass Race tele1" width="120" height="21" back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</td>
</tr>
</table>
</center>
</body>
</html>

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<html>
<head>
<title>TvT Event</title>
</head>
<body>
Cursed weapon holders are not allowed to participate.
</body>
</html>

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<html>
<head>
<title>TvT Event</title>
</head>
<body>
Maximum of %max% participant(s) per IP address is allowed.
</body>
</html>

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<html>
<head>
<title>TvT Event</title>
</head>
<body>
Chaotic players are not allowed to participate.
</body>
</html>

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<html>
<head>
<title>TvT Event</title>
</head>
<body>
Only players from level %min% to level %max% are allowed to participate.
</body>
</html>

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<html>
<head>
<title>TvT Event</title>
</head>
<body>
You can not participate while registered for Olympiad.
</body>
</html>

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<html>
<head>
<title>TvT Event</title>
</head>
<body>
Registration for TvT Event:<br>
<center>
%playercount% players in.<br>
Participation Fee: %fee%<br>
<button action="bypass -h Quest TvTManager join" value="Participate" width="200" height="31" back="L2UI_CT1.OlympiadWnd_DF_Apply_Down" fore="L2UI_CT1.OlympiadWnd_DF_Apply">
</center>
</body>
</html>

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<html>
<head>
<title>TvT Event</title>
</head>
<body>
You need %fee% for participation.
</body>
</html>

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<html>
<head>
<title>TvT Event</title>
</head>
<body>
You are registered for a TvT Event.
</body>
</html>

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<html>
<head>
</head><title>TvT Event</title>
</head>
<body>
Cancel registration for TvT Event:<br>
You are already registered for this event. Do you wish to cancel your participation in this Event?<br>
<center>
Participation fee is not returned!<br>
<button action="bypass -h Quest TvTManager remove" msg="1480" value="Cancel" width="200" height="31" back="L2UI_CT1.OlympiadWnd_DF_Back_Down" fore="L2UI_CT1.OlympiadWnd_DF_Back">
</center>
</body>
</html>

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<html>
<head>
<title>TvT Event</title>
</head>
<body>
<font color="LEVEL">Your team won the event!</font><br>
Look in your inventory, there should be your reward.
</body>
</html>

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<html>
<head>
<title>TvT Event</title>
</head>
<body>
Status:<br>
<center>
%team1name% with %team1playercount% players and %team1points% points.<br>
%team2name% with %team2playercount% players and %team2points% points.
</center>
</body>
</html>

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<html>
<head>
<title>TvT Event</title>
</head>
<body>
The event is full! Only %max% players are allowed per team.
</body>
</html>

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/*
* Copyright (C) 2004-2014 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package custom.events.TvT.TvTManager;
import ai.npc.AbstractNpcAI;
import com.l2jserver.Config;
import com.l2jserver.gameserver.handler.IVoicedCommandHandler;
import com.l2jserver.gameserver.handler.VoicedCommandHandler;
import com.l2jserver.gameserver.instancemanager.AntiFeedManager;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.entity.TvTEvent;
import com.l2jserver.gameserver.model.olympiad.OlympiadManager;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
/**
* TvT Manager AI.
* @author Zoey76
*/
public final class TvTManager extends AbstractNpcAI implements IVoicedCommandHandler
{
private static final int MANAGER_ID = 70010;
private static final String[] COMMANDS =
{
"tvt",
"tvtjoin",
"tvtleave"
};
public TvTManager()
{
super(TvTManager.class.getSimpleName(), "custom/events/TvT");
addFirstTalkId(MANAGER_ID);
addTalkId(MANAGER_ID);
addStartNpc(MANAGER_ID);
if (Config.TVT_ALLOW_VOICED_COMMAND)
{
VoicedCommandHandler.getInstance().registerHandler(this);
}
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
if ((player == null) || !TvTEvent.isParticipating())
{
return super.onAdvEvent(event, npc, player);
}
String htmltext = null;
switch (event)
{
case "join":
{
int playerLevel = player.getLevel();
final int team1Count = TvTEvent.getTeamsPlayerCounts()[0];
final int team2Count = TvTEvent.getTeamsPlayerCounts()[1];
if (player.isCursedWeaponEquipped())
{
htmltext = getHtm(player.getHtmlPrefix(), "CursedWeaponEquipped.html");
}
else if (OlympiadManager.getInstance().isRegistered(player))
{
htmltext = getHtm(player.getHtmlPrefix(), "Olympiad.html");
}
else if (player.getKarma() > 0)
{
htmltext = getHtm(player.getHtmlPrefix(), "Karma.html");
}
else if ((playerLevel < Config.TVT_EVENT_MIN_LVL) || (playerLevel > Config.TVT_EVENT_MAX_LVL))
{
htmltext = getHtm(player.getHtmlPrefix(), "Level.html");
htmltext = htmltext.replaceAll("%min%", String.valueOf(Config.TVT_EVENT_MIN_LVL));
htmltext = htmltext.replaceAll("%max%", String.valueOf(Config.TVT_EVENT_MAX_LVL));
}
else if ((team1Count == Config.TVT_EVENT_MAX_PLAYERS_IN_TEAMS) && (team2Count == Config.TVT_EVENT_MAX_PLAYERS_IN_TEAMS))
{
htmltext = getHtm(player.getHtmlPrefix(), "TeamsFull.html");
htmltext = htmltext.replaceAll("%max%", String.valueOf(Config.TVT_EVENT_MAX_PLAYERS_IN_TEAMS));
}
else if ((Config.TVT_EVENT_MAX_PARTICIPANTS_PER_IP > 0) && !AntiFeedManager.getInstance().tryAddPlayer(AntiFeedManager.TVT_ID, player, Config.TVT_EVENT_MAX_PARTICIPANTS_PER_IP))
{
htmltext = getHtm(player.getHtmlPrefix(), "IPRestriction.html");
htmltext = htmltext.replaceAll("%max%", String.valueOf(AntiFeedManager.getInstance().getLimit(player, Config.TVT_EVENT_MAX_PARTICIPANTS_PER_IP)));
}
else if (TvTEvent.needParticipationFee() && !TvTEvent.hasParticipationFee(player))
{
htmltext = getHtm(player.getHtmlPrefix(), "ParticipationFee.html");
htmltext = htmltext.replaceAll("%fee%", TvTEvent.getParticipationFee());
}
else if (TvTEvent.addParticipant(player))
{
htmltext = getHtm(player.getHtmlPrefix(), "Registered.html");
}
break;
}
case "remove":
{
if (TvTEvent.removeParticipant(player.getObjectId()))
{
if (Config.TVT_EVENT_MAX_PARTICIPANTS_PER_IP > 0)
{
AntiFeedManager.getInstance().removePlayer(AntiFeedManager.TVT_ID, player);
}
htmltext = getHtm(player.getHtmlPrefix(), "Unregistered.html");
}
else
{
player.sendMessage("You cannot unregister to this event.");
}
break;
}
}
return htmltext;
}
@Override
public String onFirstTalk(L2Npc npc, L2PcInstance player)
{
String htmltext = null;
if (TvTEvent.isParticipating())
{
final boolean isParticipant = TvTEvent.isPlayerParticipant(player.getObjectId());
int[] teamsPlayerCounts = TvTEvent.getTeamsPlayerCounts();
htmltext = getHtm(player.getHtmlPrefix(), (!isParticipant ? "Participation.html" : "RemoveParticipation.html"));
htmltext = htmltext.replaceAll("%objectId%", String.valueOf(npc.getObjectId()));
htmltext = htmltext.replaceAll("%team1name%", Config.TVT_EVENT_TEAM_1_NAME);
htmltext = htmltext.replaceAll("%team1playercount%", String.valueOf(teamsPlayerCounts[0]));
htmltext = htmltext.replaceAll("%team2name%", Config.TVT_EVENT_TEAM_2_NAME);
htmltext = htmltext.replaceAll("%team2playercount%", String.valueOf(teamsPlayerCounts[1]));
htmltext = htmltext.replaceAll("%playercount%", String.valueOf(teamsPlayerCounts[0] + teamsPlayerCounts[1]));
if (!isParticipant)
{
htmltext = htmltext.replaceAll("%fee%", TvTEvent.getParticipationFee());
}
}
else if (TvTEvent.isStarting() || TvTEvent.isStarted())
{
htmltext = getTvTStatus(player);
}
return htmltext;
}
@Override
public boolean useVoicedCommand(String command, L2PcInstance activeChar, String params)
{
String html = null;
switch (command)
{
case "tvt":
{
if (TvTEvent.isStarting() || TvTEvent.isStarted())
{
html = getTvTStatus(activeChar);
}
else
{
html = "The event has not started.";
}
break;
}
case "tvtjoin":
{
html = onAdvEvent("join", null, activeChar);
break;
}
case "tvtleave":
{
html = onAdvEvent("remove", null, activeChar);
break;
}
}
if (html != null)
{
activeChar.sendPacket(new NpcHtmlMessage(html));
}
return true;
}
private String getTvTStatus(L2PcInstance player)
{
int[] teamsPlayerCounts = TvTEvent.getTeamsPlayerCounts();
int[] teamsPointsCounts = TvTEvent.getTeamsPoints();
String htmltext = getHtm(player.getHtmlPrefix(), "Status.html");
htmltext = htmltext.replaceAll("%team1name%", Config.TVT_EVENT_TEAM_1_NAME);
htmltext = htmltext.replaceAll("%team1playercount%", String.valueOf(teamsPlayerCounts[0]));
htmltext = htmltext.replaceAll("%team1points%", String.valueOf(teamsPointsCounts[0]));
htmltext = htmltext.replaceAll("%team2name%", Config.TVT_EVENT_TEAM_2_NAME);
htmltext = htmltext.replaceAll("%team2playercount%", String.valueOf(teamsPlayerCounts[1]));
htmltext = htmltext.replaceAll("%team2points%", String.valueOf(teamsPointsCounts[1]));
return htmltext;
}
@Override
public String[] getVoicedCommandList()
{
return COMMANDS;
}
public static void main(String[] args)
{
new TvTManager();
}
}

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<html>
<head>
<title>TvT Event</title>
</head>
<body>
You have been unregistered from the TvT Event.
</body>
</html>

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<html>
<body>
Andromeda:<br>
Congratulations you are married!
</body>
</html>

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<html>
<body>
Andromeda:<br>
You don't have enough adena for marriage.<br>
<font color="LEVEL">You need %fee% Adena.</font>
</body>
</html>

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<html>
<body>
Andromeda:<br>
Go away, you are already married!
</body>
</html>

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<html>
<body>
Andromeda:<br>
Your partner %player% asked to marry you.<br>
<center>
<a action="bypass -h Quest Wedding accept">Accept Wedding</a><br>
<a action="bypass -h Quest Wedding decline">Decline Wedding</a><br>
</center>
</body>
</html>

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<html>
<body>
Andromeda:<br>
The request of marriage was declined.
</body>
</html>

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<html>
<body>
Andromeda:<br>
In order to get married you first have to be engaged.<br>
To get engaged simply target your desired partner and type in the command ".engage" without the quotes.<br>
For this to work, you both need to be on each other's friends list.<br>
To do this, you need to type "/friendinvite PlayerName" without the quotes where PlayerName is the name of your partner.<br>
Once engaged, you ask me to get married.<br>
You both have to be wearing Formal Wear in order for this to work as well as the wedding will cost %fee% Adena.<br>
Once married, you can use the command ".gotolove" without the quotes, to teleport to your partner at anytime.<br>
If you wish to divorce, simply type the command ".divorce" without the quotes.<br>
<center>
<a action="bypass -h Quest Wedding start">Back</a><br>
</center>
</body>
</html>

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<html>
<body>
Andromeda:<br>
You are not wearing formal wear, go get formal wear and come back later.<br>
If dont know where get it, then <font color="LEVEL">Trader Alexis</font> in Aden town can help you.
</body>
</html>

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<html>
<body>
Andromeda:<br>
You don't have partner, you need to be engaged before you can marry.
</body>
</html>

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<html>
<body>
Andromeda:<br>
No partner found, your friend must be online.
</body>
</html>

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<html>
<body>
Andromeda:<br>
You requested %player% to marry you.
</body>
</html>

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<html>
<body>
Andromeda:<br>
I understand that you want to get married? Marriage is an expensive ceremony!<br>
Are you sure you want to go ahead with it?<br>
<center>
<a action="bypass -h Quest Wedding ask">I want to marry</a>
</center>
<br>
Instructions:<br>
In order to get married you first have to be engaged.<br>
To get engaged simply target your desired partner and type in the command ".engage" without the quotes.<br>
For this to work, you both need to be on each other's friends list.<br>
To do this, you need to type "/friendinvite PlayerName" without the quotes where PlayerName is the name of your partner.<br>
Once engaged, you ask me to get married.<br>
You both have to be wearing Formal wear in order for this to work as well as the wedding will cost %fee% Adena.<br>
Once married, you can use the command ".gotolove" without the quotes, to teleport to your partner at anytime.<br>
If you wish to divorce, simply type the command ".divorce" without the quotes.
</body>
</html>

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<html>
<body>
Andromeda:<br>
You asked your partner to marry you, wait till your partner accepted or declined your request.
</body>
</html>

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/*
* Copyright (C) 2004-2014 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package custom.events.Wedding;
import ai.npc.AbstractNpcAI;
import com.l2jserver.Config;
import com.l2jserver.gameserver.instancemanager.CoupleManager;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.entity.Couple;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.model.skills.CommonSkill;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.gameserver.util.Broadcast;
/**
* Wedding AI.
* @author Zoey76
*/
public final class Wedding extends AbstractNpcAI
{
// NPC
private static final int MANAGER_ID = 50007;
// Item
private static final int FORMAL_WEAR = 6408;
public Wedding()
{
super(Wedding.class.getSimpleName(), "custom/events");
addFirstTalkId(MANAGER_ID);
addTalkId(MANAGER_ID);
addStartNpc(MANAGER_ID);
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
if (player.getPartnerId() == 0)
{
return "NoPartner.html";
}
final L2PcInstance partner = L2World.getInstance().getPlayer(player.getPartnerId());
if ((partner == null) || !partner.isOnline())
{
return "NotFound.html";
}
if (player.isMarried())
{
return "Already.html";
}
if (player.isMarryAccepted())
{
return "WaitForPartner.html";
}
String htmltext = null;
if (player.isMarryRequest())
{
if (!isWearingFormalWear(player) || !isWearingFormalWear(partner))
{
htmltext = sendHtml(partner, "NoFormal.html", null, null);
}
else
{
player.setMarryRequest(false);
partner.setMarryRequest(false);
htmltext = getHtm(player.getHtmlPrefix(), "Ask.html");
htmltext = htmltext.replaceAll("%player%", partner.getName());
}
return htmltext;
}
switch (event)
{
case "ask":
{
if (!isWearingFormalWear(player) || !isWearingFormalWear(partner))
{
htmltext = sendHtml(partner, "NoFormal.html", null, null);
}
else
{
player.setMarryAccepted(true);
partner.setMarryRequest(true);
sendHtml(partner, "Ask.html", "%player%", player.getName());
htmltext = getHtm(player.getHtmlPrefix(), "Requested.html");
htmltext = htmltext.replaceAll("%player%", partner.getName());
}
break;
}
case "accept":
{
if (!isWearingFormalWear(player) || !isWearingFormalWear(partner))
{
htmltext = sendHtml(partner, "NoFormal.html", null, null);
}
else if ((player.getAdena() < Config.L2JMOD_WEDDING_PRICE) || (partner.getAdena() < Config.L2JMOD_WEDDING_PRICE))
{
htmltext = sendHtml(partner, "Adena.html", "%fee%", String.valueOf(Config.L2JMOD_WEDDING_PRICE));
}
else
{
player.reduceAdena("Wedding", Config.L2JMOD_WEDDING_PRICE, player.getLastFolkNPC(), true);
partner.reduceAdena("Wedding", Config.L2JMOD_WEDDING_PRICE, player.getLastFolkNPC(), true);
// Accept the wedding request
player.setMarryAccepted(true);
Couple couple = CoupleManager.getInstance().getCouple(player.getCoupleId());
couple.marry();
// Messages to the couple
player.sendMessage("Congratulations you are married!");
player.setMarried(true);
player.setMarryRequest(false);
partner.sendMessage("Congratulations you are married!");
partner.setMarried(true);
partner.setMarryRequest(false);
// Wedding march
player.broadcastPacket(new MagicSkillUse(player, player, 2230, 1, 1, 0));
partner.broadcastPacket(new MagicSkillUse(partner, partner, 2230, 1, 1, 0));
// Fireworks
Skill skill = CommonSkill.LARGE_FIREWORK.getSkill();
if (skill != null)
{
player.doCast(skill);
partner.doCast(skill);
}
Broadcast.toAllOnlinePlayers("Congratulations to " + player.getName() + " and " + partner.getName() + "! They have been married.");
htmltext = sendHtml(partner, "Accepted.html", null, null);
}
break;
}
case "decline":
{
player.setMarryRequest(false);
partner.setMarryRequest(false);
player.setMarryAccepted(false);
partner.setMarryAccepted(false);
player.sendMessage("You declined your partner's marriage request.");
partner.sendMessage("Your partner declined your marriage request.");
htmltext = sendHtml(partner, "Declined.html", null, null);
break;
}
}
return htmltext;
}
@Override
public String onFirstTalk(L2Npc npc, L2PcInstance player)
{
final String htmltext = getHtm(player.getHtmlPrefix(), "Start.html");
return htmltext.replaceAll("%fee%", String.valueOf(Config.L2JMOD_WEDDING_PRICE));
}
private String sendHtml(L2PcInstance player, String fileName, String regex, String replacement)
{
String html = getHtm(player.getHtmlPrefix(), fileName);
if ((regex != null) && (replacement != null))
{
html = html.replaceAll(regex, replacement);
}
player.sendPacket(new NpcHtmlMessage(html));
return html;
}
private static boolean isWearingFormalWear(L2PcInstance player)
{
if (Config.L2JMOD_WEDDING_FORMALWEAR)
{
final L2ItemInstance formalWear = player.getChestArmorInstance();
return (formalWear != null) && (formalWear.getId() == FORMAL_WEAR);
}
return true;
}
public static void main(String[] args)
{
new Wedding();
}
}