This commit is contained in:
928
trunk/dist/game/data/scripts/conquerablehalls/flagwar/FlagWar.java
vendored
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928
trunk/dist/game/data/scripts/conquerablehalls/flagwar/FlagWar.java
vendored
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@@ -0,0 +1,928 @@
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/*
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* Copyright (C) 2004-2014 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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||||
* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
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||||
*
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||||
* L2J DataPack is distributed in the hope that it will be useful,
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||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
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||||
*
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||||
* You should have received a copy of the GNU General Public License
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||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package conquerablehalls.flagwar;
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import java.sql.Connection;
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import java.sql.PreparedStatement;
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import java.sql.ResultSet;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Map.Entry;
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import com.l2jserver.L2DatabaseFactory;
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import com.l2jserver.gameserver.ThreadPoolManager;
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import com.l2jserver.gameserver.ai.CtrlIntention;
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import com.l2jserver.gameserver.ai.L2SpecialSiegeGuardAI;
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import com.l2jserver.gameserver.datatables.ClanTable;
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import com.l2jserver.gameserver.datatables.NpcData;
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import com.l2jserver.gameserver.model.L2Clan;
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import com.l2jserver.gameserver.model.L2ClanMember;
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import com.l2jserver.gameserver.model.L2SiegeClan;
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import com.l2jserver.gameserver.model.L2SiegeClan.SiegeClanType;
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import com.l2jserver.gameserver.model.L2Spawn;
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import com.l2jserver.gameserver.model.L2World;
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import com.l2jserver.gameserver.model.Location;
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import com.l2jserver.gameserver.model.TeleportWhereType;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
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import com.l2jserver.gameserver.model.entity.Siegable;
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import com.l2jserver.gameserver.model.entity.clanhall.ClanHallSiegeEngine;
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import com.l2jserver.gameserver.model.entity.clanhall.SiegeStatus;
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import com.l2jserver.gameserver.model.zone.type.L2ResidenceHallTeleportZone;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
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import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
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import com.l2jserver.gameserver.util.Broadcast;
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/**
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* @author BiggBoss
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*/
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public abstract class FlagWar extends ClanHallSiegeEngine
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{
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private static final String SQL_LOAD_ATTACKERS = "SELECT * FROM siegable_hall_flagwar_attackers WHERE hall_id = ?";
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private static final String SQL_SAVE_ATTACKER = "INSERT INTO siegable_hall_flagwar_attackers_members VALUES (?,?,?)";
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private static final String SQL_LOAD_MEMEBERS = "SELECT object_id FROM siegable_hall_flagwar_attackers_members WHERE clan_id = ?";
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private static final String SQL_SAVE_CLAN = "INSERT INTO siegable_hall_flagwar_attackers VALUES(?,?,?,?)";
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private static final String SQL_SAVE_NPC = "UPDATE siegable_hall_flagwar_attackers SET npc = ? WHERE clan_id = ?";
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private static final String SQL_CLEAR_CLAN = "DELETE FROM siegable_hall_flagwar_attackers WHERE hall_id = ?";
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private static final String SQL_CLEAR_CLAN_ATTACKERS = "DELETE FROM siegable_hall_flagwar_attackers_members WHERE hall_id = ?";
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protected static int ROYAL_FLAG;
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protected static int FLAG_RED;
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protected static int FLAG_YELLOW;
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protected static int FLAG_GREEN;
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protected static int FLAG_BLUE;
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protected static int FLAG_PURPLE;
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protected static int ALLY_1;
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protected static int ALLY_2;
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protected static int ALLY_3;
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protected static int ALLY_4;
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protected static int ALLY_5;
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protected static int TELEPORT_1;
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protected static int MESSENGER;
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protected static int[] OUTTER_DOORS_TO_OPEN = new int[2];
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protected static int[] INNER_DOORS_TO_OPEN = new int[2];
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protected static Location[] FLAG_COORDS = new Location[7];
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protected static L2ResidenceHallTeleportZone[] TELE_ZONES = new L2ResidenceHallTeleportZone[6];
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protected static int QUEST_REWARD;
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protected static Location CENTER;
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protected Map<Integer, ClanData> _data = new HashMap<>(6);
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protected L2Clan _winner;
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private boolean _firstPhase;
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public FlagWar(String name, int hallId)
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{
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super(name, "conquerablehalls/flagwar", hallId);
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addStartNpc(MESSENGER);
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addFirstTalkId(MESSENGER);
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addTalkId(MESSENGER);
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for (int i = 0; i < 6; i++)
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{
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addFirstTalkId(TELEPORT_1 + i);
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}
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addKillId(ALLY_1);
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addKillId(ALLY_2);
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addKillId(ALLY_3);
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addKillId(ALLY_4);
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addKillId(ALLY_5);
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addSpawnId(ALLY_1);
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addSpawnId(ALLY_2);
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addSpawnId(ALLY_3);
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addSpawnId(ALLY_4);
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addSpawnId(ALLY_5);
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// If siege ends w/ more than 1 flag alive, winner is old owner
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_winner = ClanTable.getInstance().getClan(_hall.getOwnerId());
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}
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@Override
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public String onFirstTalk(L2Npc npc, L2PcInstance player)
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{
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String html = null;
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if (npc.getId() == MESSENGER)
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{
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if (!checkIsAttacker(player.getClan()))
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{
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L2Clan clan = ClanTable.getInstance().getClan(_hall.getOwnerId());
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String content = getHtm(player.getHtmlPrefix(), "messenger_initial.htm");
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content = content.replaceAll("%clanName%", (clan == null) ? "no owner" : clan.getName());
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content = content.replaceAll("%objectId%", String.valueOf(npc.getObjectId()));
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html = content;
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}
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else
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{
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html = "messenger_initial.htm";
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}
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}
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else
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{
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int index = npc.getId() - TELEPORT_1;
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if ((index == 0) && _firstPhase)
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{
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html = "teleporter_notyet.htm";
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}
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else
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{
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TELE_ZONES[index].checkTeleporTask();
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html = "teleporter.htm";
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}
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}
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return html;
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}
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@Override
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public synchronized String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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{
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String html = event;
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L2Clan clan = player.getClan();
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if (event.startsWith("register_clan")) // Register the clan for the siege
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{
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if (!_hall.isRegistering())
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{
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if (_hall.isInSiege())
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{
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html = "messenger_registrationpassed.htm";
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}
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else
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{
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sendRegistrationPageDate(player);
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return null;
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}
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}
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else if ((clan == null) || !player.isClanLeader())
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{
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html = "messenger_notclannotleader.htm";
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}
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else if (getAttackers().size() >= 5)
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{
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html = "messenger_attackersqueuefull.htm";
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}
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else if (checkIsAttacker(clan))
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{
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html = "messenger_clanalreadyregistered.htm";
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}
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else if (_hall.getOwnerId() == clan.getId())
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{
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html = "messenger_curownermessage.htm";
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}
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else
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{
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String[] arg = event.split(" ");
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if (arg.length >= 2)
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{
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// Register passing the quest
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if (arg[1].equals("wQuest"))
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{
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if (player.destroyItemByItemId(_hall.getName() + " Siege", QUEST_REWARD, 1, npc, false)) // Quest passed
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{
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registerClan(clan);
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html = getFlagHtml(_data.get(clan.getId()).flag);
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}
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else
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{
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html = "messenger_noquest.htm";
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}
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}
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// Register paying the fee
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else if (arg[1].equals("wFee") && canPayRegistration())
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{
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if (player.reduceAdena(getName() + " Siege", 200000, npc, false)) // Fee payed
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{
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registerClan(clan);
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html = getFlagHtml(_data.get(clan.getId()).flag);
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}
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else
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{
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html = "messenger_nomoney.htm";
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}
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}
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}
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}
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}
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// Select the flag to defend
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else if (event.startsWith("select_clan_npc"))
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{
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if (!player.isClanLeader())
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{
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html = "messenger_onlyleaderselectally.htm";
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}
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else if (!_data.containsKey(clan.getId()))
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{
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html = "messenger_clannotregistered.htm";
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}
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else
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{
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String[] var = event.split(" ");
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if (var.length >= 2)
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{
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int id = 0;
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try
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{
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id = Integer.parseInt(var[1]);
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}
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catch (Exception e)
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{
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_log.warning(getName() + "->select_clan_npc->Wrong mahum warrior id: " + var[1]);
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}
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if ((id > 0) && ((html = getAllyHtml(id)) != null))
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{
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_data.get(clan.getId()).npc = id;
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saveNpc(id, clan.getId());
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}
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}
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else
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{
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_log.warning(getName() + " Siege: Not enough parameters to save clan npc for clan: " + clan.getName());
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}
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}
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}
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// View (and change ? ) the current selected mahum warrior
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else if (event.startsWith("view_clan_npc"))
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||||
{
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ClanData cd = null;
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if (clan == null)
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{
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html = "messenger_clannotregistered.htm";
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}
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else if ((cd = _data.get(clan.getId())) == null)
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{
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html = "messenger_notclannotleader.htm";
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}
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else if (cd.npc == 0)
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{
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html = "messenger_leaderdidnotchooseyet.htm";
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}
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else
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{
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html = getAllyHtml(cd.npc);
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||||
}
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||||
}
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// Register a clan member for the fight
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else if (event.equals("register_member"))
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{
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if (clan == null)
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||||
{
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||||
html = "messenger_clannotregistered.htm";
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||||
}
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||||
else if (!_hall.isRegistering())
|
||||
{
|
||||
html = "messenger_registrationpassed.htm";
|
||||
}
|
||||
else if (!_data.containsKey(clan.getId()))
|
||||
{
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||||
html = "messenger_notclannotleader.htm";
|
||||
}
|
||||
else if (_data.get(clan.getId()).players.size() >= 18)
|
||||
{
|
||||
html = "messenger_clanqueuefull.htm";
|
||||
}
|
||||
else
|
||||
{
|
||||
ClanData data = _data.get(clan.getId());
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||||
data.players.add(player.getObjectId());
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||||
saveMember(clan.getId(), player.getObjectId());
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||||
if (data.npc == 0)
|
||||
{
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||||
html = "messenger_leaderdidnotchooseyet.htm";
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||||
}
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||||
else
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||||
{
|
||||
html = "messenger_clanregistered.htm";
|
||||
}
|
||||
}
|
||||
}
|
||||
// Show cur attacker list
|
||||
else if (event.equals("view_attacker_list"))
|
||||
{
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||||
if (_hall.isRegistering())
|
||||
{
|
||||
sendRegistrationPageDate(player);
|
||||
}
|
||||
else
|
||||
{
|
||||
html = getHtm(player.getHtmlPrefix(), "messenger_registeredclans.htm");
|
||||
int i = 0;
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||||
for (Entry<Integer, ClanData> clanData : _data.entrySet())
|
||||
{
|
||||
L2Clan attacker = ClanTable.getInstance().getClan(clanData.getKey());
|
||||
if (attacker == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
html = html.replaceAll("%clan" + i + "%", clan.getName());
|
||||
html = html.replaceAll("%clanMem" + i + "%", String.valueOf(clanData.getValue().players.size()));
|
||||
i++;
|
||||
}
|
||||
if (_data.size() < 5)
|
||||
{
|
||||
for (int c = _data.size(); c < 5; c++)
|
||||
{
|
||||
html = html.replaceAll("%clan" + c + "%", "Empty pos. ");
|
||||
html = html.replaceAll("%clanMem" + c + "%", "Empty pos. ");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return html;
|
||||
}
|
||||
|
||||
@Override
|
||||
public synchronized String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
|
||||
{
|
||||
if (_hall.isInSiege())
|
||||
{
|
||||
final int npcId = npc.getId();
|
||||
for (int keys : _data.keySet())
|
||||
{
|
||||
if (_data.get(keys).npc == npcId)
|
||||
{
|
||||
removeParticipant(keys, true);
|
||||
}
|
||||
}
|
||||
|
||||
synchronized (this)
|
||||
{
|
||||
// TODO: Zoey76: previous bad implementation.
|
||||
// Converting map.keySet() to List and map.values() to List doesn't ensure that
|
||||
// first element in the key's List correspond to the first element in the values' List
|
||||
// That's the reason that values aren't copied to a List, instead using _data.get(clanIds.get(0))
|
||||
final List<Integer> clanIds = new ArrayList<>(_data.keySet());
|
||||
if (_firstPhase)
|
||||
{
|
||||
// Siege ends if just 1 flag is alive
|
||||
// Hall was free before battle or owner didn't set the ally npc
|
||||
if (((clanIds.size() == 1) && (_hall.getOwnerId() <= 0)) || (_data.get(clanIds.get(0)).npc == 0))
|
||||
{
|
||||
_missionAccomplished = true;
|
||||
// _winner = ClanTable.getInstance().getClan(_data.keySet()[0]);
|
||||
// removeParticipant(_data.keySet()[0], false);
|
||||
cancelSiegeTask();
|
||||
endSiege();
|
||||
}
|
||||
else if ((_data.size() == 2) && (_hall.getOwnerId() > 0)) // Hall has defender (owner)
|
||||
{
|
||||
cancelSiegeTask(); // No time limit now
|
||||
_firstPhase = false;
|
||||
_hall.getSiegeZone().setIsActive(false);
|
||||
for (int doorId : INNER_DOORS_TO_OPEN)
|
||||
{
|
||||
_hall.openCloseDoor(doorId, true);
|
||||
}
|
||||
|
||||
for (ClanData data : _data.values())
|
||||
{
|
||||
doUnSpawns(data);
|
||||
}
|
||||
|
||||
ThreadPoolManager.getInstance().scheduleGeneral(() ->
|
||||
{
|
||||
for (int doorId : INNER_DOORS_TO_OPEN)
|
||||
{
|
||||
_hall.openCloseDoor(doorId, false);
|
||||
}
|
||||
|
||||
for (Entry<Integer, ClanData> e : _data.entrySet())
|
||||
{
|
||||
doSpawns(e.getKey(), e.getValue());
|
||||
}
|
||||
|
||||
_hall.getSiegeZone().setIsActive(true);
|
||||
}, 300000);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_missionAccomplished = true;
|
||||
_winner = ClanTable.getInstance().getClan(clanIds.get(0));
|
||||
removeParticipant(clanIds.get(0), false);
|
||||
endSiege();
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onSpawn(L2Npc npc)
|
||||
{
|
||||
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, CENTER);
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public L2Clan getWinner()
|
||||
{
|
||||
return _winner;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void prepareOwner()
|
||||
{
|
||||
if (_hall.getOwnerId() > 0)
|
||||
{
|
||||
registerClan(ClanTable.getInstance().getClan(_hall.getOwnerId()));
|
||||
}
|
||||
|
||||
_hall.banishForeigners();
|
||||
SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.THE_REGISTRATION_TERM_FOR_S1_HAS_ENDED);
|
||||
msg.addString(getName());
|
||||
Broadcast.toAllOnlinePlayers(msg);
|
||||
_hall.updateSiegeStatus(SiegeStatus.WAITING_BATTLE);
|
||||
|
||||
_siegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new SiegeStarts(), 3600000);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void startSiege()
|
||||
{
|
||||
if (getAttackers().size() < 2)
|
||||
{
|
||||
onSiegeEnds();
|
||||
getAttackers().clear();
|
||||
_hall.updateNextSiege();
|
||||
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THE_SIEGE_OF_S1_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_INTEREST);
|
||||
sm.addString(_hall.getName());
|
||||
Broadcast.toAllOnlinePlayers(sm);
|
||||
return;
|
||||
}
|
||||
|
||||
// Open doors for challengers
|
||||
for (int door : OUTTER_DOORS_TO_OPEN)
|
||||
{
|
||||
_hall.openCloseDoor(door, true);
|
||||
}
|
||||
|
||||
// Teleport owner inside
|
||||
if (_hall.getOwnerId() > 0)
|
||||
{
|
||||
L2Clan owner = ClanTable.getInstance().getClan(_hall.getOwnerId());
|
||||
final Location loc = _hall.getZone().getSpawns().get(0); // Owner restart point
|
||||
for (L2ClanMember pc : owner.getMembers())
|
||||
{
|
||||
if (pc != null)
|
||||
{
|
||||
final L2PcInstance player = pc.getPlayerInstance();
|
||||
if ((player != null) && player.isOnline())
|
||||
{
|
||||
player.teleToLocation(loc, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Schedule open doors closement and siege start in 2 minutes
|
||||
ThreadPoolManager.getInstance().scheduleGeneral(new CloseOutterDoorsTask(FlagWar.super), 300000);
|
||||
}
|
||||
|
||||
/**
|
||||
* Runnable class to schedule doors closing and siege start.
|
||||
* @author Zoey76
|
||||
*/
|
||||
protected class CloseOutterDoorsTask implements Runnable
|
||||
{
|
||||
private final Siegable _siegable;
|
||||
|
||||
protected CloseOutterDoorsTask(Siegable clanHallSiege)
|
||||
{
|
||||
_siegable = clanHallSiege;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run()
|
||||
{
|
||||
for (int door : OUTTER_DOORS_TO_OPEN)
|
||||
{
|
||||
_hall.openCloseDoor(door, false);
|
||||
}
|
||||
|
||||
_hall.getZone().banishNonSiegeParticipants();
|
||||
|
||||
_siegable.startSiege();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onSiegeStarts()
|
||||
{
|
||||
for (Entry<Integer, ClanData> clan : _data.entrySet())
|
||||
{
|
||||
// Spawns challengers flags and npcs
|
||||
try
|
||||
{
|
||||
ClanData data = clan.getValue();
|
||||
doSpawns(clan.getKey(), data);
|
||||
fillPlayerList(data);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
endSiege();
|
||||
_log.warning(getName() + ": Problems in siege initialization!");
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void endSiege()
|
||||
{
|
||||
if (_hall.getOwnerId() > 0)
|
||||
{
|
||||
L2Clan clan = ClanTable.getInstance().getClan(_hall.getOwnerId());
|
||||
clan.setHideoutId(0);
|
||||
_hall.free();
|
||||
}
|
||||
super.endSiege();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onSiegeEnds()
|
||||
{
|
||||
if (_data.size() > 0)
|
||||
{
|
||||
for (int clanId : _data.keySet())
|
||||
{
|
||||
if (_hall.getOwnerId() == clanId)
|
||||
{
|
||||
removeParticipant(clanId, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
removeParticipant(clanId, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
clearTables();
|
||||
}
|
||||
|
||||
@Override
|
||||
public final Location getInnerSpawnLoc(final L2PcInstance player)
|
||||
{
|
||||
Location loc = null;
|
||||
if (player.getClanId() == _hall.getOwnerId())
|
||||
{
|
||||
loc = _hall.getZone().getSpawns().get(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
ClanData cd = _data.get(player.getClanId());
|
||||
if (cd != null)
|
||||
{
|
||||
int index = cd.flag - FLAG_RED;
|
||||
if ((index >= 0) && (index <= 4))
|
||||
{
|
||||
loc = _hall.getZone().getChallengerSpawns().get(index);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new ArrayIndexOutOfBoundsException();
|
||||
}
|
||||
}
|
||||
}
|
||||
return loc;
|
||||
}
|
||||
|
||||
@Override
|
||||
public final boolean canPlantFlag()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public final boolean doorIsAutoAttackable()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void doSpawns(int clanId, ClanData data)
|
||||
{
|
||||
try
|
||||
{
|
||||
L2NpcTemplate mahumTemplate = NpcData.getInstance().getTemplate(data.npc);
|
||||
L2NpcTemplate flagTemplate = NpcData.getInstance().getTemplate(data.flag);
|
||||
|
||||
if (flagTemplate == null)
|
||||
{
|
||||
_log.warning(getName() + ": Flag L2NpcTemplate[" + data.flag + "] does not exist!");
|
||||
throw new NullPointerException();
|
||||
}
|
||||
else if (mahumTemplate == null)
|
||||
{
|
||||
_log.warning(getName() + ": Ally L2NpcTemplate[" + data.npc + "] does not exist!");
|
||||
throw new NullPointerException();
|
||||
}
|
||||
|
||||
int index = 0;
|
||||
if (_firstPhase)
|
||||
{
|
||||
index = data.flag - FLAG_RED;
|
||||
}
|
||||
else
|
||||
{
|
||||
index = clanId == _hall.getOwnerId() ? 5 : 6;
|
||||
}
|
||||
Location loc = FLAG_COORDS[index];
|
||||
|
||||
data.flagInstance = new L2Spawn(flagTemplate);
|
||||
data.flagInstance.setLocation(loc);
|
||||
data.flagInstance.setRespawnDelay(10000);
|
||||
data.flagInstance.setAmount(1);
|
||||
data.flagInstance.init();
|
||||
|
||||
data.warrior = new L2Spawn(mahumTemplate);
|
||||
data.warrior.setLocation(loc);
|
||||
data.warrior.setRespawnDelay(10000);
|
||||
data.warrior.setAmount(1);
|
||||
data.warrior.init();
|
||||
((L2SpecialSiegeGuardAI) data.warrior.getLastSpawn().getAI()).getAlly().addAll(data.players);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
_log.warning(getName() + ": Couldnt make clan spawns: " + e.getMessage());
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
private void fillPlayerList(ClanData data)
|
||||
{
|
||||
for (int objId : data.players)
|
||||
{
|
||||
L2PcInstance plr = L2World.getInstance().getPlayer(objId);
|
||||
if (plr != null)
|
||||
{
|
||||
data.playersInstance.add(plr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void registerClan(L2Clan clan)
|
||||
{
|
||||
final int clanId = clan.getId();
|
||||
|
||||
L2SiegeClan sc = new L2SiegeClan(clanId, SiegeClanType.ATTACKER);
|
||||
getAttackers().put(clanId, sc);
|
||||
|
||||
ClanData data = new ClanData();
|
||||
data.flag = ROYAL_FLAG + _data.size();
|
||||
data.players.add(clan.getLeaderId());
|
||||
_data.put(clanId, data);
|
||||
|
||||
saveClan(clanId, data.flag);
|
||||
saveMember(clanId, clan.getLeaderId());
|
||||
}
|
||||
|
||||
private final void doUnSpawns(ClanData data)
|
||||
{
|
||||
if (data.flagInstance != null)
|
||||
{
|
||||
data.flagInstance.stopRespawn();
|
||||
data.flagInstance.getLastSpawn().deleteMe();
|
||||
}
|
||||
if (data.warrior != null)
|
||||
{
|
||||
data.warrior.stopRespawn();
|
||||
data.warrior.getLastSpawn().deleteMe();
|
||||
}
|
||||
}
|
||||
|
||||
private final void removeParticipant(int clanId, boolean teleport)
|
||||
{
|
||||
ClanData dat = _data.remove(clanId);
|
||||
|
||||
if (dat != null)
|
||||
{
|
||||
// Destroy clan flag
|
||||
if (dat.flagInstance != null)
|
||||
{
|
||||
dat.flagInstance.stopRespawn();
|
||||
if (dat.flagInstance.getLastSpawn() != null)
|
||||
{
|
||||
dat.flagInstance.getLastSpawn().deleteMe();
|
||||
}
|
||||
}
|
||||
|
||||
if (dat.warrior != null)
|
||||
{
|
||||
// Destroy clan warrior
|
||||
dat.warrior.stopRespawn();
|
||||
if (dat.warrior.getLastSpawn() != null)
|
||||
{
|
||||
dat.warrior.getLastSpawn().deleteMe();
|
||||
}
|
||||
}
|
||||
|
||||
dat.players.clear();
|
||||
|
||||
if (teleport)
|
||||
{
|
||||
// Teleport players outside
|
||||
for (L2PcInstance pc : dat.playersInstance)
|
||||
{
|
||||
if (pc != null)
|
||||
{
|
||||
pc.teleToLocation(TeleportWhereType.TOWN);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
dat.playersInstance.clear();
|
||||
}
|
||||
}
|
||||
|
||||
public boolean canPayRegistration()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
private void sendRegistrationPageDate(L2PcInstance player)
|
||||
{
|
||||
final NpcHtmlMessage msg = new NpcHtmlMessage();
|
||||
msg.setHtml(getHtm(player.getHtmlPrefix(), "siege_date.htm"));
|
||||
msg.replace("%nextSiege%", _hall.getSiegeDate().getTime().toString());
|
||||
player.sendPacket(msg);
|
||||
}
|
||||
|
||||
public abstract String getFlagHtml(int flag);
|
||||
|
||||
public abstract String getAllyHtml(int ally);
|
||||
|
||||
@Override
|
||||
public final void loadAttackers()
|
||||
{
|
||||
try (Connection con = L2DatabaseFactory.getInstance().getConnection())
|
||||
{
|
||||
PreparedStatement statement = con.prepareStatement(SQL_LOAD_ATTACKERS);
|
||||
statement.setInt(1, _hall.getId());
|
||||
ResultSet rset = statement.executeQuery();
|
||||
while (rset.next())
|
||||
{
|
||||
final int clanId = rset.getInt("clan_id");
|
||||
|
||||
if (ClanTable.getInstance().getClan(clanId) == null)
|
||||
{
|
||||
_log.warning(getName() + ": Loaded an unexistent clan as attacker! Clan ID: " + clanId);
|
||||
continue;
|
||||
}
|
||||
|
||||
ClanData data = new ClanData();
|
||||
data.flag = rset.getInt("flag");
|
||||
data.npc = rset.getInt("npc");
|
||||
|
||||
_data.put(clanId, data);
|
||||
loadAttackerMembers(clanId);
|
||||
}
|
||||
rset.close();
|
||||
statement.close();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
_log.warning(getName() + ".loadAttackers()->" + e.getMessage());
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
private final void loadAttackerMembers(int clanId)
|
||||
{
|
||||
try (Connection con = L2DatabaseFactory.getInstance().getConnection())
|
||||
{
|
||||
ArrayList<Integer> listInstance = _data.get(clanId).players;
|
||||
|
||||
if (listInstance == null)
|
||||
{
|
||||
_log.warning(getName() + ": Tried to load unregistered clan with ID " + clanId);
|
||||
return;
|
||||
}
|
||||
|
||||
PreparedStatement statement = con.prepareStatement(SQL_LOAD_MEMEBERS);
|
||||
statement.setInt(1, clanId);
|
||||
ResultSet rset = statement.executeQuery();
|
||||
while (rset.next())
|
||||
{
|
||||
listInstance.add(rset.getInt("object_id"));
|
||||
|
||||
}
|
||||
rset.close();
|
||||
statement.close();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
_log.warning(getName() + ".loadAttackerMembers()->" + e.getMessage());
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
private final void saveClan(int clanId, int flag)
|
||||
{
|
||||
try (Connection con = L2DatabaseFactory.getInstance().getConnection())
|
||||
{
|
||||
PreparedStatement statement = con.prepareStatement(SQL_SAVE_CLAN);
|
||||
statement.setInt(1, _hall.getId());
|
||||
statement.setInt(2, flag);
|
||||
statement.setInt(3, 0);
|
||||
statement.setInt(4, clanId);
|
||||
statement.execute();
|
||||
statement.close();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
_log.warning(getName() + ".saveClan()->" + e.getMessage());
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
private final void saveNpc(int npc, int clanId)
|
||||
{
|
||||
try (Connection con = L2DatabaseFactory.getInstance().getConnection())
|
||||
{
|
||||
PreparedStatement statement = con.prepareStatement(SQL_SAVE_NPC);
|
||||
statement.setInt(1, npc);
|
||||
statement.setInt(2, clanId);
|
||||
statement.execute();
|
||||
statement.close();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
_log.warning(getName() + ".saveNpc()->" + e.getMessage());
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
private final void saveMember(int clanId, int objectId)
|
||||
{
|
||||
try (Connection con = L2DatabaseFactory.getInstance().getConnection())
|
||||
{
|
||||
PreparedStatement statement = con.prepareStatement(SQL_SAVE_ATTACKER);
|
||||
statement.setInt(1, _hall.getId());
|
||||
statement.setInt(2, clanId);
|
||||
statement.setInt(3, objectId);
|
||||
statement.execute();
|
||||
statement.close();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
_log.warning(getName() + ".saveMember()->" + e.getMessage());
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
private void clearTables()
|
||||
{
|
||||
try (Connection con = L2DatabaseFactory.getInstance().getConnection())
|
||||
{
|
||||
PreparedStatement stat1 = con.prepareStatement(SQL_CLEAR_CLAN);
|
||||
stat1.setInt(1, _hall.getId());
|
||||
stat1.execute();
|
||||
stat1.close();
|
||||
|
||||
PreparedStatement stat2 = con.prepareStatement(SQL_CLEAR_CLAN_ATTACKERS);
|
||||
stat2.setInt(1, _hall.getId());
|
||||
stat2.execute();
|
||||
stat2.close();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
_log.warning(getName() + ".clearTables()->" + e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
class ClanData
|
||||
{
|
||||
int flag = 0;
|
||||
int npc = 0;
|
||||
ArrayList<Integer> players = new ArrayList<>(18);
|
||||
ArrayList<L2PcInstance> playersInstance = new ArrayList<>(18);
|
||||
L2Spawn warrior = null;
|
||||
L2Spawn flagInstance = null;
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user