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176
trunk/dist/game/data/scripts/conquerablehalls/FortressOfTheDead/FortressOfTheDead.java
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176
trunk/dist/game/data/scripts/conquerablehalls/FortressOfTheDead/FortressOfTheDead.java
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/*
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* Copyright (C) 2004-2014 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package conquerablehalls.FortressOfTheDead;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.Map.Entry;
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import com.l2jserver.gameserver.GameTimeController;
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import com.l2jserver.gameserver.ThreadPoolManager;
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import com.l2jserver.gameserver.datatables.ClanTable;
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import com.l2jserver.gameserver.model.L2Clan;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.entity.clanhall.ClanHallSiegeEngine;
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import com.l2jserver.gameserver.network.NpcStringId;
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import com.l2jserver.gameserver.network.clientpackets.Say2;
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/**
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* Fortress of the Dead clan hall siege script.
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* @author BiggBoss
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*/
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public final class FortressOfTheDead extends ClanHallSiegeEngine
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{
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private static final int LIDIA = 35629;
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private static final int ALFRED = 35630;
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private static final int GISELLE = 35631;
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private static Map<Integer, Integer> _damageToLidia = new HashMap<>();
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public FortressOfTheDead()
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{
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super(FortressOfTheDead.class.getSimpleName(), "conquerablehalls", FORTRESS_OF_DEAD);
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addKillId(LIDIA);
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addKillId(ALFRED);
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addKillId(GISELLE);
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addSpawnId(LIDIA);
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addSpawnId(ALFRED);
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addSpawnId(GISELLE);
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addAttackId(LIDIA);
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}
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@Override
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public String onSpawn(L2Npc npc)
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{
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if (npc.getId() == LIDIA)
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{
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broadcastNpcSay(npc, Say2.NPC_SHOUT, NpcStringId.HMM_THOSE_WHO_ARE_NOT_OF_THE_BLOODLINE_ARE_COMING_THIS_WAY_TO_TAKE_OVER_THE_CASTLE_HUMPH_THE_BITTER_GRUDGES_OF_THE_DEAD_YOU_MUST_NOT_MAKE_LIGHT_OF_THEIR_POWER);
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}
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else if (npc.getId() == ALFRED)
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{
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broadcastNpcSay(npc, Say2.NPC_SHOUT, NpcStringId.HEH_HEH_I_SEE_THAT_THE_FEAST_HAS_BEGUN_BE_WARY_THE_CURSE_OF_THE_HELLMANN_FAMILY_HAS_POISONED_THIS_LAND);
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}
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else if (npc.getId() == GISELLE)
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{
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broadcastNpcSay(npc, Say2.NPC_SHOUT, NpcStringId.ARISE_MY_FAITHFUL_SERVANTS_YOU_MY_PEOPLE_WHO_HAVE_INHERITED_THE_BLOOD_IT_IS_THE_CALLING_OF_MY_DAUGHTER_THE_FEAST_OF_BLOOD_WILL_NOW_BEGIN);
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}
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return null;
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}
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@Override
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public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon)
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{
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if (!_hall.isInSiege())
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{
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return null;
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}
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synchronized (this)
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{
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final L2Clan clan = attacker.getClan();
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if ((clan != null) && checkIsAttacker(clan))
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{
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final int id = clan.getId();
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if ((id > 0) && _damageToLidia.containsKey(id))
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{
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int newDamage = _damageToLidia.get(id);
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newDamage += damage;
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_damageToLidia.put(id, newDamage);
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}
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else
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{
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_damageToLidia.put(id, damage);
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}
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}
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}
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return null;
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}
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@Override
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public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
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{
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if (!_hall.isInSiege())
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{
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return null;
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}
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final int npcId = npc.getId();
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if ((npcId == ALFRED) || (npcId == GISELLE))
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{
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broadcastNpcSay(npc, Say2.NPC_SHOUT, NpcStringId.AARGH_IF_I_DIE_THEN_THE_MAGIC_FORCE_FIELD_OF_BLOOD_WILL);
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}
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if (npcId == LIDIA)
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{
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broadcastNpcSay(npc, Say2.NPC_SHOUT, NpcStringId.GRARR_FOR_THE_NEXT_2_MINUTES_OR_SO_THE_GAME_ARENA_ARE_WILL_BE_CLEANED_THROW_ANY_ITEMS_YOU_DON_T_NEED_TO_THE_FLOOR_NOW);
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_missionAccomplished = true;
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synchronized (this)
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{
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cancelSiegeTask();
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endSiege();
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}
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}
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return null;
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}
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@Override
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public L2Clan getWinner()
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{
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int counter = 0;
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int damagest = 0;
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for (Entry<Integer, Integer> e : _damageToLidia.entrySet())
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{
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final int damage = e.getValue();
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if (damage > counter)
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{
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counter = damage;
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damagest = e.getKey();
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}
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}
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return ClanTable.getInstance().getClan(damagest);
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}
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@Override
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public void startSiege()
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{
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// Siege must start at night
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int hoursLeft = (GameTimeController.getInstance().getGameTime() / 60) % 24;
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if ((hoursLeft < 0) || (hoursLeft > 6))
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{
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cancelSiegeTask();
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long scheduleTime = (24 - hoursLeft) * 10 * 60000;
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_siegeTask = ThreadPoolManager.getInstance().scheduleGeneral(new SiegeStarts(), scheduleTime);
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}
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else
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{
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super.startSiege();
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}
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}
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public static void main(String[] args)
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{
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new FortressOfTheDead();
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}
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}
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