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trunk/dist/game/data/scripts/conquerablehalls/DevastatedCastle/DevastatedCastle.java
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151
trunk/dist/game/data/scripts/conquerablehalls/DevastatedCastle/DevastatedCastle.java
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/*
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* Copyright (C) 2004-2014 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package conquerablehalls.DevastatedCastle;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.Map.Entry;
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import com.l2jserver.gameserver.ai.CtrlIntention;
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import com.l2jserver.gameserver.datatables.ClanTable;
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import com.l2jserver.gameserver.datatables.NpcData;
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import com.l2jserver.gameserver.datatables.SkillData;
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import com.l2jserver.gameserver.model.L2Clan;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.entity.clanhall.ClanHallSiegeEngine;
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import com.l2jserver.gameserver.network.NpcStringId;
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import com.l2jserver.gameserver.network.clientpackets.Say2;
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/**
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* Devastated Castle clan hall siege script.
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* @author BiggBoss
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*/
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public final class DevastatedCastle extends ClanHallSiegeEngine
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{
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private static final int GUSTAV = 35410;
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private static final int MIKHAIL = 35409;
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private static final int DIETRICH = 35408;
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private static final double GUSTAV_TRIGGER_HP = NpcData.getInstance().getTemplate(GUSTAV).getBaseHpMax() / 12;
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private static Map<Integer, Integer> _damageToGustav = new HashMap<>();
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private DevastatedCastle()
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{
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super(DevastatedCastle.class.getSimpleName(), "conquerablehalls", DEVASTATED_CASTLE);
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addKillId(GUSTAV);
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addSpawnId(MIKHAIL);
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addSpawnId(DIETRICH);
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addAttackId(GUSTAV);
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}
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@Override
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public String onSpawn(L2Npc npc)
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{
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if (npc.getId() == MIKHAIL)
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{
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broadcastNpcSay(npc, Say2.NPC_SHOUT, NpcStringId.GLORY_TO_ADEN_THE_KINGDOM_OF_THE_LION_GLORY_TO_SIR_GUSTAV_OUR_IMMORTAL_LORD);
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}
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else if (npc.getId() == DIETRICH)
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{
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broadcastNpcSay(npc, Say2.NPC_SHOUT, NpcStringId.SOLDIERS_OF_GUSTAV_GO_FORTH_AND_DESTROY_THE_INVADERS);
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}
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return null;
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}
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@Override
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public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon)
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{
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if (!_hall.isInSiege())
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{
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return null;
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}
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synchronized (this)
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{
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final L2Clan clan = attacker.getClan();
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if ((clan != null) && checkIsAttacker(clan))
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{
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final int id = clan.getId();
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if (_damageToGustav.containsKey(id))
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{
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int newDamage = _damageToGustav.get(id);
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newDamage += damage;
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_damageToGustav.put(id, newDamage);
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}
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else
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{
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_damageToGustav.put(id, damage);
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}
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}
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if ((npc.getCurrentHp() < GUSTAV_TRIGGER_HP) && (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_CAST))
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{
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broadcastNpcSay(npc, Say2.NPC_ALL, NpcStringId.THIS_IS_UNBELIEVABLE_HAVE_I_REALLY_BEEN_DEFEATED_I_SHALL_RETURN_AND_TAKE_YOUR_HEAD);
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npc.getAI().setIntention(CtrlIntention.AI_INTENTION_CAST, SkillData.getInstance().getSkill(4235, 1), npc);
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}
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}
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return super.onAttack(npc, attacker, damage, isSummon);
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}
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@Override
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public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
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{
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if (!_hall.isInSiege())
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{
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return null;
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}
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_missionAccomplished = true;
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if (npc.getId() == GUSTAV)
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{
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synchronized (this)
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{
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cancelSiegeTask();
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endSiege();
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}
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}
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return super.onKill(npc, killer, isSummon);
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}
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@Override
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public L2Clan getWinner()
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{
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int counter = 0;
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int damagest = 0;
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for (Entry<Integer, Integer> e : _damageToGustav.entrySet())
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{
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final int damage = e.getValue();
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if (damage > counter)
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{
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counter = damage;
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damagest = e.getKey();
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}
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}
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return ClanTable.getInstance().getClan(damagest);
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}
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public static void main(String[] args)
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{
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new DevastatedCastle();
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}
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}
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