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300
trunk/dist/game/data/scripts/ai/npc/CastleCourtMagician/CastleCourtMagician.java
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trunk/dist/game/data/scripts/ai/npc/CastleCourtMagician/CastleCourtMagician.java
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/*
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* Copyright (C) 2004-2014 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package ai.npc.CastleCourtMagician;
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import ai.npc.AbstractNpcAI;
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import com.l2jserver.gameserver.model.ClanPrivilege;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.holders.SkillHolder;
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import com.l2jserver.gameserver.network.clientpackets.RequestAcquireSkill;
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import handlers.effecthandlers.CallPc;
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/**
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* Castle Court Magician AI.
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* @author St3eT
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*/
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public final class CastleCourtMagician extends AbstractNpcAI
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{
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// NPCs
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private static final int[] COURT_MAGICIAN =
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{
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35648, // Gludio
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35649, // Dion
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35650, // Giran
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35651, // Oren
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35652, // Aden
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35653, // Innadril
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35654, // Goddard
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35655, // Rune
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35656, // Schuttgard
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};
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// Skills
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private static final int CLAN_GATE = 3632; // Clan Gate
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private static final SkillHolder DISPLAY_CLAN_GATE = new SkillHolder(5109, 1); // Production - Clan Gate
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// Items
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private static final int EPAULETTE = 9912; // Knight's Epaulette
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private static final int RED_MEDITATION = 9931; // Red Talisman of Meditation
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private static final int BLUE_DIV_PROTECTION = 9932; // Blue Talisman - Divine Protection
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private static final int BLUE_EXPLOSION = 10416; // Blue Talisman - Explosion
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private static final int BLUE_M_EXPLOSION = 10417; // Blue Talisman - Magic Explosion
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private static final int RED_MIN_CLARITY = 9917; // Red Talisman of Minimum Clarity
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private static final int RED_MAX_CLARITY = 9918; // Red Talisman of Maximum Clarity
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private static final int RED_MENTAL_REG = 9928; // Red Talisman of Mental Regeneration
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private static final int BLUE_PROTECTION = 9929; // Blue Talisman of Protection
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private static final int BLUE_INVIS = 9920; // Blue Talisman of Invisibility
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private static final int BLUE_DEFENSE = 9916; // Blue Talisman of Defense
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private static final int BLACK_ESCAPE = 9923; // Black Talisman - Escape
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private static final int BLUE_HEALING = 9924; // Blue Talisman of Healing
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private static final int RED_RECOVERY = 9925; // Red Talisman of Recovery
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private static final int BLUE_DEFENSE2 = 9926; // Blue Talisman of Defense
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private static final int BLUE_M_DEFENSE = 9927; // Blue Talisman of Magic Defense
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private static final int RED_LIFE_FORCE = 10518; // Red Talisman - Life Force
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private static final int BLUE_GREAT_HEAL = 10424; // Blue Talisman - Greater Healing
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private static final int WHITE_FIRE = 10421; // White Talisman - Fire
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private static final int[] COMMON_TALISMANS =
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{
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9914, // Blue Talisman of Power
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9915, // Blue Talisman of Wild Magic
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9920, // Blue Talisman of Invisibility
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9921, // Blue Talisman - Shield Protection
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9922, // Black Talisman - Mending
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9933, // Yellow Talisman of Power
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9934, // Yellow Talisman of Violent Haste
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9935, // Yellow Talisman of Arcane Defense
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9936, // Yellow Talisman of Arcane Power
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9937, // Yellow Talisman of Arcane Haste
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9938, // Yellow Talisman of Accuracy
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9939, // Yellow Talisman of Defense
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9940, // Yellow Talisman of Alacrity
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9941, // Yellow Talisman of Speed
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9942, // Yellow Talisman of Critical Reduction
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9943, // Yellow Talisman of Critical Damage
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9944, // Yellow Talisman of Critical Dodging
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9945, // Yellow Talisman of Evasion
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9946, // Yellow Talisman of Healing
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9947, // Yellow Talisman of CP Regeneration
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9948, // Yellow Talisman of Physical Regeneration
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9949, // Yellow Talisman of Mental Regeneration
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9950, // Grey Talisman of Weight Training
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9952, // Orange Talisman - Hot Springs CP Potion
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9953, // Orange Talisman - Elixir of Life
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9954, // Orange Talisman - Elixir of Mental Strength
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9955, // Black Talisman - Vocalization
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9956, // Black Talisman - Arcane Freedom
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9957, // Black Talisman - Physical Freedom
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9958, // Black Talisman - Rescue
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9959, // Black Talisman - Free Speech
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9960, // White Talisman of Bravery
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9961, // White Talisman of Motion
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9962, // White Talisman of Grounding
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9963, // White Talisman of Attention
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9964, // White Talisman of Bandages
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9965, // White Talisman of Protection
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10418, // White Talisman - Storm
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10420, // White Talisman - Water
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10519, // White Talisman - Earth
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10422, // White Talisman - Light
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10423, // Blue Talisman - Self-Destruction
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10419, // White Talisman - Darkness
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};
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private CastleCourtMagician()
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{
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super(CastleCourtMagician.class.getSimpleName(), "ai/npc");
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addStartNpc(COURT_MAGICIAN);
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addTalkId(COURT_MAGICIAN);
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addFirstTalkId(COURT_MAGICIAN);
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}
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@Override
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public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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{
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if ((player.getClan() == null) && (player.getClanId() != npc.getCastle().getOwnerId()))
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{
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return "courtmagician-01.html";
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}
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String htmltext = null;
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int itemId = 0;
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switch (event)
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{
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case "courtmagician.html":
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case "courtmagician-03.html":
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{
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htmltext = event;
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break;
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}
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case "giveTalisman":
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{
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if (getQuestItemsCount(player, EPAULETTE) < 10)
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{
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htmltext = "courtmagician-06.html";
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break;
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}
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final int categoryChance = getRandom(100);
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if (categoryChance <= 5)
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{
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final int chance = getRandom(100);
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if (chance <= 25)
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{
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itemId = RED_MEDITATION;
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}
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else if (chance <= 50)
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{
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itemId = BLUE_DIV_PROTECTION;
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}
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else if (chance <= 75)
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{
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itemId = BLUE_EXPLOSION;
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}
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else
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{
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itemId = BLUE_M_EXPLOSION;
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}
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}
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else if (categoryChance <= 15)
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{
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final int chance = getRandom(100);
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if (chance <= 20)
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{
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itemId = RED_MIN_CLARITY;
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}
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else if (chance <= 40)
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{
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itemId = RED_MAX_CLARITY;
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}
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else if (chance <= 60)
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{
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itemId = RED_MENTAL_REG;
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}
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else if (chance <= 80)
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{
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itemId = BLUE_PROTECTION;
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}
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else
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{
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itemId = BLUE_INVIS;
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}
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}
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else if (categoryChance <= 30)
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{
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final int chance = getRandom(100);
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if (chance <= 12)
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{
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itemId = BLUE_DEFENSE;
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}
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else if (chance <= 25)
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{
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itemId = BLACK_ESCAPE;
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}
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else if (chance <= 37)
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{
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itemId = BLUE_HEALING;
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}
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else if (chance <= 50)
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{
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itemId = RED_RECOVERY;
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}
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else if (chance <= 62)
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{
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itemId = BLUE_DEFENSE2;
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}
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else if (chance <= 75)
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{
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itemId = BLUE_M_DEFENSE;
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}
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else if (chance <= 87)
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{
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itemId = RED_LIFE_FORCE;
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}
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else
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{
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itemId = BLUE_GREAT_HEAL;
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}
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}
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else
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{
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final int chance = getRandom(46);
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if (chance <= 42)
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{
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itemId = COMMON_TALISMANS[chance];
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}
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else
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{
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itemId = WHITE_FIRE;
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}
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}
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takeItems(player, EPAULETTE, 10);
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giveItems(player, itemId, 1);
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htmltext = "courtmagician-04.html";
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break;
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}
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case "squadSkill":
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{
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if (player.isClanLeader() || player.hasClanPrivilege(ClanPrivilege.CL_TROOPS_FAME))
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{
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RequestAcquireSkill.showSubUnitSkillList(player);
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}
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else
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{
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htmltext = "courtmagician-05.html";
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}
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break;
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}
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case "clanTeleport":
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{
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if (player.getClanId() == npc.getCastle().getOwnerId())
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{
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final L2PcInstance clanLeader = player.getClan().getLeader().getPlayerInstance();
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if ((clanLeader != null) && clanLeader.isAffectedBySkill(CLAN_GATE))
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{
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if (CallPc.checkSummonTargetStatus(player, clanLeader)) // TODO: Custom one, retail dont check it but for sure lets check same conditions like when summon player by skill.
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{
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npc.setTarget(player);
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npc.doCast(DISPLAY_CLAN_GATE.getSkill());
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player.teleToLocation(clanLeader.getLocation(), true);
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}
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}
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else
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{
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htmltext = "courtmagician-02.html";
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}
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}
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break;
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}
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}
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return htmltext;
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}
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@Override
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public String onFirstTalk(L2Npc npc, L2PcInstance player)
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{
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return ((player.getClan() != null) && (player.getClanId() == npc.getCastle().getOwnerId())) ? "courtmagician.html" : "courtmagician-01.html";
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}
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public static void main(String[] args)
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{
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new CastleCourtMagician();
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}
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}
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trunk/dist/game/data/scripts/ai/npc/CastleCourtMagician/courtmagician-01.html
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trunk/dist/game/data/scripts/ai/npc/CastleCourtMagician/courtmagician-01.html
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<html><body>Court Magician:<br>
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Can't you see that I am busy? If you continue to bother me, I will turn you into a frog!<br><br>
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</body></html>
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trunk/dist/game/data/scripts/ai/npc/CastleCourtMagician/courtmagician-02.html
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<html><body>Court Magician:<br>
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I cannot find the lord's signal right now, so it is impossible to cast the spell.<br><br>
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</body></html>
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trunk/dist/game/data/scripts/ai/npc/CastleCourtMagician/courtmagician-03.html
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<html><body>
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The Talisman is both magical and mysterious. Once applied to your bracelet, you will be able to see its surprising effect for yourself. Before I can give it to you, however, you must prove to me that you are capable of responsibly wielding such power. Give me <font color = "LEVEL">10 Knight's Epaulettes</font> and I will provide you the Talisman.<br><br><br>
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<center>
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<a action="bypass -h Quest CastleCourtMagician giveTalisman">Give Knight's Epaulettes.</a>
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</center>
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</body></html>
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trunk/dist/game/data/scripts/ai/npc/CastleCourtMagician/courtmagician-04.html
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<html><body>
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Very well. Here you go!
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</body></html>
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trunk/dist/game/data/scripts/ai/npc/CastleCourtMagician/courtmagician-05.html
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trunk/dist/game/data/scripts/ai/npc/CastleCourtMagician/courtmagician-05.html
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<html><body>
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If you cannot prove your worthiness, I cannot give it to you. Please leave!
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</body></html>
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trunk/dist/game/data/scripts/ai/npc/CastleCourtMagician/courtmagician-06.html
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trunk/dist/game/data/scripts/ai/npc/CastleCourtMagician/courtmagician-06.html
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<html><body>
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You do not have enough Knight's Epaulettes.<br><br>
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<a action="bypass -h Quest CastleCourtMagician courtmagician.html">Back.</a><br><br>
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</body></html>
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trunk/dist/game/data/scripts/ai/npc/CastleCourtMagician/courtmagician.html
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trunk/dist/game/data/scripts/ai/npc/CastleCourtMagician/courtmagician.html
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<html><body>Court Magician:<br>
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Cast your eyes upon the results of this magical research conducted by the Mystics Guild.<br>
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You can make use of a magical field capable of teleporting a clan member through a crown, as well as magic that provides special abilities to your low-ranking soldiers. We even have a Talisman, a magical crystal filled with power.<br>
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We have also purchased certain items directly from the Elves' mystical merchant. How may I serve you?<br><br>
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<center>
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<a action="bypass -h Quest CastleCourtMagician clanTeleport">Move through the magic field.</a><br>
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<a action="bypass -h npc_%objectId%_multisell 90002001">Purchase Elven items.</a><br>
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<a action="bypass -h npc_%objectId%_multisell 90002002">Purchase Bracelet.</a><br>
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<a action="bypass -h npc_%objectId%_multisell 90002003">Purchase Shirt.</a><br>
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<a action="bypass -h npc_%objectId%_exc_multisell 90002004">Trade Shirt for Enchanted Shirt.</a><br>
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<a action="bypass -h Quest CastleCourtMagician courtmagician-03.html">Obtain Talisman.</a><br>
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<a action="bypass -h Quest CastleCourtMagician squadSkill">Learn special skills for low-ranked soldiers.</a>
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</center>
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</body></html>
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Reference in New Issue
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