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114
trunk/dist/game/data/scripts/ai/individual/QueenShyeed.java
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114
trunk/dist/game/data/scripts/ai/individual/QueenShyeed.java
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/*
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* Copyright (C) 2004-2014 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package ai.individual;
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import ai.npc.AbstractNpcAI;
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import com.l2jserver.gameserver.instancemanager.ZoneManager;
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import com.l2jserver.gameserver.model.Location;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.zone.type.L2EffectZone;
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import com.l2jserver.gameserver.network.NpcStringId;
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import com.l2jserver.gameserver.network.clientpackets.Say2;
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/**
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* Queen Shyeed AI
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* @author malyelfik
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*/
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public final class QueenShyeed extends AbstractNpcAI
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{
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// NPC
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private static final int SHYEED = 25671;
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private static final Location SHYEED_LOC = new Location(79634, -55428, -6104, 0);
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// Respawn
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private static final int RESPAWN = 86400000; // 24 h
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private static final int RANDOM_RESPAWN = 43200000; // 12 h
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// Zones
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private static final L2EffectZone MOB_BUFF_ZONE = ZoneManager.getInstance().getZoneById(200103, L2EffectZone.class);
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private static final L2EffectZone MOB_BUFF_DISPLAY_ZONE = ZoneManager.getInstance().getZoneById(200104, L2EffectZone.class);
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private static final L2EffectZone PC_BUFF_ZONE = ZoneManager.getInstance().getZoneById(200105, L2EffectZone.class);
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@Override
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public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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{
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switch (event)
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{
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case "respawn":
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spawnShyeed();
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break;
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case "despawn":
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if (!npc.isDead())
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{
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npc.deleteMe();
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startRespawn();
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}
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break;
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}
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return null;
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}
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@Override
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public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
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{
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broadcastNpcSay(npc, Say2.NPC_ALL, NpcStringId.SHYEED_S_CRY_IS_STEADILY_DYING_DOWN);
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startRespawn();
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PC_BUFF_ZONE.setEnabled(true);
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return super.onKill(npc, killer, isSummon);
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}
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private QueenShyeed()
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{
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super(QueenShyeed.class.getSimpleName(), "ai/individual");
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addKillId(SHYEED);
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spawnShyeed();
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}
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private void spawnShyeed()
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{
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final String respawn = loadGlobalQuestVar("Respawn");
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final long remain = (!respawn.isEmpty()) ? Long.parseLong(respawn) - System.currentTimeMillis() : 0;
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if (remain > 0)
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{
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startQuestTimer("respawn", remain, null, null);
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return;
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}
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final L2Npc npc = addSpawn(SHYEED, SHYEED_LOC, false, 0);
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startQuestTimer("despawn", 10800000, npc, null);
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PC_BUFF_ZONE.setEnabled(false);
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MOB_BUFF_ZONE.setEnabled(true);
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MOB_BUFF_DISPLAY_ZONE.setEnabled(true);
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}
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private void startRespawn()
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{
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final int respawnTime = RESPAWN - getRandom(RANDOM_RESPAWN);
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saveGlobalQuestVar("Respawn", Long.toString(System.currentTimeMillis() + respawnTime));
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startQuestTimer("respawn", respawnTime, null, null);
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MOB_BUFF_ZONE.setEnabled(false);
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MOB_BUFF_DISPLAY_ZONE.setEnabled(false);
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}
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public static void main(String[] args)
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{
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new QueenShyeed();
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}
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}
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