This commit is contained in:
mobius
2015-01-01 20:02:50 +00:00
parent eeae660458
commit a6a3718849
17894 changed files with 2818932 additions and 0 deletions

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<html><body>
<center>
<td>
<tr>Current Password:</tr><tr><edit type="password" var="oldpass" width=150></tr><br>
<tr>New Password</tr><tr><edit type="password" var="newpass" width=150></tr><br>
<tr>Repeat New Password</tr><tr><edit type="password" var="repeatnewpass" width=150></tr><br>
<td>
<button value="Change Password" action="bypass -h voice .changepassword $oldpass $newpass $repeatnewpass" width=160 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</center>
</body></html>

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<html><body scroll="no">
<table cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern">
<tr><td valign="top" align="center">
<table width=96% cellpadding=0 cellspacing=0>
<tr><td height=30></td></tr>
<tr><td align=center><font color="LEVEL">%eventName%</font> by %eventCreator%</td></tr>
<tr><td height=20></td></tr>
<tr><td align=center>%eventInfo%</td></tr>
<tr><td height=34></td></tr>
<tr><td align=center><button value="Unregister" action="bypass -h npc_%objectId%_event_unregister" width=120 height=32 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
<tr><td height=34></td></tr>
</table>
</td></tr></table>
</body></html>

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<html><body scroll="no">
<table cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern">
<tr><td valign="top" align="center">
<table width=96% cellpadding=0 cellspacing=0>
<tr><td height=30></td></tr>
<tr><td align=center><font color="LEVEL">%eventName%</font> by %eventCreator%</td></tr>
<tr><td height=20></td></tr>
<tr><td align=center>%eventInfo%</td></tr>
<tr><td height=34></td></tr>
<tr><td align=center><button value="Participate" action="bypass -h npc_%objectId%_event_participate" width=120 height=32 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
<tr><td height=34></td></tr>
</table>
</td></tr></table>
</body></html>

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<html><head><title>Restriction</title></head><body>Maximum %max% connection(s) per IP address allowed.</body></html>

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<html><title>Language selection</title>
<body>
<br>
<center><font color="LEVEL">Unable to select new language, using default.</font></center>
</body>
</html>

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<html><title>Language selection</title>
<body>
<br>
<center><font color="LEVEL">Please choose your language:</font><br>
%list%
</center>
</body>
</html>

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<html><title>Language selection</title>
<body>
<br>
<center><font color="LEVEL">Language successfully selected.</font></center>
</body>
</html>

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<html><title>L2J Core NPC Buffer</title>
<body>
<center>
<img src="L2UI_CH3.herotower_deco" width=256 height=32><br><br>
Please tell me the buff you would like.<br><br>
<a action="bypass -h npc_%objectId%_Buff 530">Dance of Alignment</a><br>
<a action="bypass -h npc_%objectId%_Buff 307">Dance of Aqua Guard</a><br>
<a action="bypass -h npc_%objectId%_Buff 276">Dance of Concentration</a><br>
<a action="bypass -h npc_%objectId%_Buff 309">Dance of Earth Guard</a><br>
<a action="bypass -h npc_%objectId%_Buff 274">Dance of Fire</a><br>
<a action="bypass -h npc_%objectId%_Buff 275">Dance of Fury</a><br>
<a action="bypass -h npc_%objectId%_Buff 272">Dance of Inspiration</a><br>
<a action="bypass -h npc_%objectId%_Buff 277">Dance of Light</a><br>
<a action="bypass -h npc_%objectId%_Buff 311">Dance of Protection</a><br>
<a action="bypass -h npc_%objectId%_Buff 366">Dance of Shadows</a><br>
<a action="bypass -h npc_%objectId%_Buff 273">Dance of the Mystic</a><br>
<a action="bypass -h npc_%objectId%_Buff 310">Dance of the Vampire</a><br>
<a action="bypass -h npc_%objectId%_Buff 271">Dance of the Warrior</a><br><br>
<button action="bypass -h npc_%objectId%_Chat 0" value="Back" width=200 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br><br>
<img src="L2UI_CH3.herotower_deco" width=256 height=32><br>
</center>
</body>
</html>

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<html><title>L2J Core NPC Buffer</title>
<body>
<center>
<img src="L2UI_CH3.herotower_deco" width=256 height=32><br><br>
Please tell me the buff you would like.<br><br>
<a action="bypass -h npc_%objectId%_Buff 1085">Acumen</a><br>
<a action="bypass -h npc_%objectId%_Buff 1062">Berserk Spirit</a><br>
<a action="bypass -h npc_%objectId%_Buff 1243">Bless Shield</a><br>
<a action="bypass -h npc_%objectId%_Buff 1045">Bless the Body</a><br>
<a action="bypass -h npc_%objectId%_Buff 1048">Bless the Soul</a><br>
<a action="bypass -h npc_%objectId%_Buff 1078">Concentration</a><br>
<a action="bypass -h npc_%objectId%_Buff 1397">Clarity</a><br>
<a action="bypass -h npc_%objectId%_Buff 1242">Death Whisper</a><br>
<a action="bypass -h npc_%objectId%_Buff 1059">Empower</a><br>
<a action="bypass -h npc_%objectId%_Buff 1077">Focus</a><br>
<a action="bypass -h npc_%objectId%_Buff 1240">Guidance</a><br>
<a action="bypass -h npc_%objectId%_Buff 1086">Haste</a><br>
<a action="bypass -h npc_%objectId%_Buff 1043">Holy Weapon</a><br>
<a action="bypass -h npc_%objectId%_Buff 1032">Invigor</a><br>
<a action="bypass -h npc_%objectId%_Buff 1036">Magic Barrier</a><br>
<a action="bypass -h npc_%objectId%_Buff 1035">Mental Shield</a><br>
<a action="bypass -h npc_%objectId%_Buff 1068">Might</a><br>
<a action="bypass -h npc_%objectId%_Buff 1044">Regeneration</a><br>
<a action="bypass -h npc_%objectId%_Buff 1182">Resist Aqua</a><br>
<a action="bypass -h npc_%objectId%_Buff 1191">Resist Fire</a><br>
<a action="bypass -h npc_%objectId%_Buff 1033">Resist Poison</a><br>
<a action="bypass -h npc_%objectId%_Buff 1189">Resist Wind</a><br>
<a action="bypass -h npc_%objectId%_Buff 1040">Shield</a><br>
<a action="bypass -h npc_%objectId%_Buff 1303">Wild Magic</a><br>
<a action="bypass -h npc_%objectId%_Buff 1204">Wind Walk</a><br><br>
<button action="bypass -h npc_%objectId%_Chat 0" value="Back" width=200 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br><br>
<img src="L2UI_CH3.herotower_deco" width=256 height=32><br>
</center>
</body>
</html>

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<html><title>L2J Core NPC Buffer</title>
<body>
<center>
<img src="L2UI_CH3.herotower_deco" width=256 height=32><br><br>
Please tell me the buff you would like.<br><br>
<a action="bypass -h npc_%objectId%_Buff 364">Song of Champion</a><br>
<a action="bypass -h npc_%objectId%_Buff 264">Song of Earth</a><br>
<a action="bypass -h npc_%objectId%_Buff 529">Song of Elemental</a><br>
<a action="bypass -h npc_%objectId%_Buff 306">Song of Flame Guard</a><br>
<a action="bypass -h npc_%objectId%_Buff 269">Song of Hunter</a><br>
<a action="bypass -h npc_%objectId%_Buff 270">Song of Invocation</a><br>
<a action="bypass -h npc_%objectId%_Buff 265">Song of Life</a><br>
<a action="bypass -h npc_%objectId%_Buff 363">Song of Meditation</a><br>
<a action="bypass -h npc_%objectId%_Buff 349">Song of Renewal</a><br>
<a action="bypass -h npc_%objectId%_Buff 308">Song of Storm Guard</a><br>
<a action="bypass -h npc_%objectId%_Buff 305">Song of Vengeance</a><br>
<a action="bypass -h npc_%objectId%_Buff 304">Song of Vitality</a><br>
<a action="bypass -h npc_%objectId%_Buff 267">Song of Warding</a><br>
<a action="bypass -h npc_%objectId%_Buff 266">Song of Water</a><br>
<a action="bypass -h npc_%objectId%_Buff 268">Song of Wind</a><br><br>
<button action="bypass -h npc_%objectId%_Chat 0" value="Back" width=200 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br><br>
<img src="L2UI_CH3.herotower_deco" width=256 height=32><br>
</center>
</body>
</html>

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<html><title>L2J Core NPC Buffer</title>
<body>
<center>
<img src="L2UI_CH3.herotower_deco" width=256 height=32><br><br>
Please tell me the player style you are so I can give you 20 recommended buffs.<br><br>
<button action="bypass -h npc_%objectId%_Buff 264 266 268 269 271 274 275 304 310 1036 1040 1045 1062 1068 1077 1086 1240 1242" value="Fighter" width=200 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br><br>
<button action="bypass -h npc_%objectId%_Buff 264 266 268 273 276 304 1035 1040 1045 1048 1062 1085 1240" value="Mage" width=200 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br><br>
<button action="bypass -h npc_%objectId%_Chat 0" value="Back" width=200 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br><br>
<img src="L2UI_CH3.herotower_deco" width=256 height=32><br>
</center>
</body>
</html>

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<html><title>L2J NPC Buffer</title>
<body>
<center>
<img src="L2UI_CH3.herotower_deco" width=256 height=32><br><br>
</center>
Hello,<br>
Please have your L2J Express Credit Card ready for this transaction.<br><br>
Oh, wait you play on an L2J Server, that means you can put away that<br>
L2J Express Credit Card, and use your pocket change to pay for these buffs...<br><br>
I'd normally charge you 200 adena per buff, but since I think you're cute, I'll charge half off<br><br>
That means you pay 100 adena per buff only.<br><br>
*wink*Aren't I nice...<br><br>
<center>
What type of buffs would you like?<br><br>
<button action="bypass -h npc_%objectId%_Chat 1" value="Dance" width=200 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
<button action="bypass -h npc_%objectId%_Chat 2" value="Prophet" width=200 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
<button action="bypass -h npc_%objectId%_Chat 3" value="Song" width=200 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
<button action="bypass -h npc_%objectId%_Chat 4" value="Preset" width=200 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
<img src="L2UI_CH3.herotower_deco" width=256 height=32><br>
</center>
</body>
</html>

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<html>
<head>
<title>NPC Drop List - %name%</title>
</head>
<body>
<center>
%dropListButtons%
%pages%
%items%
<br>
%pages%
</center>
</body>
</html>

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<html>
<head>
<title>NPC Info - %name%</title>
</head>
<body>
<table width=275 cellpadding=0 cellspacing=0>
<tr>
<td width=25 align=center>HP</td>
<td width=250>%hpGauge%</td>
</tr>
<tr>
<td><img height=7></td>
<td></td>
</tr>
<tr>
<td width=25 align=center>MP</td>
<td width=250>%mpGauge%</td>
</tr>
</table>
<br>
<center><font color="LEVEL">Respawn:</font> %respawn%</center><br>
<center><font color="LEVEL">Stats</font></center>
<table width=275 cellpadding=0 cellspacing=0>
<tr>
<td width=68 align=right><font color="LEVEL">Atk. Type:</font></td>
<td width=70 align=center>%atktype%</td>
<td width=67 align=right><font color="LEVEL">Atk. Range:</font></td>
<td width=70 align=center>%atkrange%</td>
</tr>
<tr>
<td width=68 align=right><font color="LEVEL">P. Atk:</font></td>
<td width=70 align=center>%patk%</td>
<td width=67 align=right><font color="LEVEL">P. Def:</font></td>
<td width=70 align=center>%pdef%</td>
</tr>
<tr>
<td width=68 align=right><font color="LEVEL">M. Atk:</font></td>
<td width=70 align=center>%matk%</td>
<td width=67 align=right><font color="LEVEL">M. Def:</font></td>
<td width=70 align=center>%mdef%</td>
</tr>
<tr>
<td width=68 align=right><font color="LEVEL">Atk. Spd:</font></td>
<td width=70 align=center>%atkspd%</td>
<td width=67 align=right><font color="LEVEL">Cast. Spd:</font></td>
<td width=70 align=center>%castspd%</td>
</tr>
<tr>
<td width=68 align=right><font color="LEVEL">Crit. Rate:</font></td>
<td width=70 align=center>%critrate%</td>
<td width=67 align=right><font color="LEVEL">Evasion:</font></td>
<td width=70 align=center>%evasion%</td>
</tr>
<tr>
<td width=68 align=right><font color="LEVEL">Accuracy:</font></td>
<td width=70 align=center>%accuracy%</td>
<td width=67 align=right><font color="LEVEL">Speed:</font></td>
<td width=70 align=center>%speed%</td>
</tr>
</table>
<br>
<center><font color="LEVEL">Attributes</font></center>
<table width=275 cellpadding=0 cellspacing=0>
<tr>
<td width=68 align=right><font color="LEVEL">Atk. Type:</font></td>
<td width=70 align=center>%attributeatktype%</td>
<td width=67 align=right><font color="LEVEL">Atk. Value:</font></td>
<td width=70 align=center>%attributeatkvalue%</td>
</tr>
<tr>
<td width=68 align=right><font color="LEVEL">Fire:</font></td>
<td width=70 align=center>%attributefire%</td>
<td width=67 align=right><font color="LEVEL">Water:</font></td>
<td width=70 align=center>%attributewater%</td>
</tr>
<tr>
<td width=68 align=right><font color="LEVEL">Wind:</font></td>
<td width=70 align=center>%attributewind%</td>
<td width=67 align=right><font color="LEVEL">Earth:</font></td>
<td width=70 align=center>%attributeearth%</td>
</tr>
<tr>
<td width=68 align=right><font color="LEVEL">Dark:</font></td>
<td width=70 align=center>%attributedark%</td>
<td width=67 align=right><font color="LEVEL">Holy:</font></td>
<td width=70 align=center>%attributeholy%</td>
</tr>
</table>
<br>
%dropListButtons%
</body>
</html>

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<html><head><title>Olympiad Manager</title></head><body><br>Maximum %max% olympiad participant(s) per IP address allowed.</body></html>

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<html><body><center>
Withdraw Clan:
<img src="L2UI.SquareWhite" width=260 height=1>
<img src="L2UI.SquareBlank" width=1 height=3>
<br><br>
<table width=260>
<tr><td width=120>Weapon</td>
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedC WEAPON A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedC WEAPON Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Grade" action="bypass -h npc_%objectId%_WithdrawSortedC WEAPON GRADE" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
<tr><td>Armors</td>
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedC ARMOR A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedC ARMOR Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Grade" action="bypass -h npc_%objectId%_WithdrawSortedC ARMOR GRADE" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
<tr><td>Mats</td>
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedC MATERIAL A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedC MATERIAL Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Type" action="bypass -h npc_%objectId%_WithdrawSortedC MATERIAL TYPE" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
<tr><td>Recipes</td>
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedC RECIPE A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedC RECIPE Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Level" action="bypass -h npc_%objectId%_WithdrawSortedC RECIPE LEVEL" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
<tr><td>Amulets</td>
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedC AMULETT A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedC AMULETT Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td></td></tr>
<tr><td>Books</td>
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedC SPELLBOOK A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedC SPELLBOOK Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td></td></tr>
<tr><td>Shots/Scrolls</td>
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedC CONSUMABLE A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedC CONSUMABLE Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td></td></tr>
<tr><td>Others</td>
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedC OTHER A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedC OTHER Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td></td></tr>
<tr><td></td><td></td><td></td><td></td></tr>
<tr><td>All Items</td>
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedC ALL A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedC ALL Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td></td></tr>
</table>
<br><br>
<img src="L2UI.SquareWhite" width=260 height=1>
<img src="L2UI.SquareBlank" width=1 height=3>
</body></html>

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<html><body><center>
Withdraw Private:
<img src="L2UI.SquareWhite" width=260 height=1>
<img src="L2UI.SquareBlank" width=1 height=3>
<br><br>
<table width=260>
<tr><td width=120>Weapon</td>
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedP WEAPON A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedP WEAPON Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Grade" action="bypass -h npc_%objectId%_WithdrawSortedP WEAPON GRADE" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
<tr><td>Armors</td>
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedP ARMOR A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedP ARMOR Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Grade" action="bypass -h npc_%objectId%_WithdrawSortedP ARMOR GRADE" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
<tr><td>Mats</td>
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedP MATERIAL A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedP MATERIAL Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Type" action="bypass -h npc_%objectId%_WithdrawSortedP MATERIAL TYPE" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
<tr><td>Recipes</td>
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedP RECIPE A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedP RECIPE Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Level" action="bypass -h npc_%objectId%_WithdrawSortedP RECIPE LEVEL" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
<tr><td>Amulets</td>
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedP AMULETT A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedP AMULETT Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td></td></tr>
<tr><td>Books</td>
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedP SPELLBOOK A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedP SPELLBOOK Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td></td></tr>
<tr><td>Shots/Scrolls</td>
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedP CONSUMABLE A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedP CONSUMABLE Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td></td></tr>
<tr><td>Others</td>
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedP OTHER A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedP OTHER Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td></td></tr>
<tr><td></td><td></td><td></td><td></td></tr>
<tr><td>All Items</td>
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedP ALL A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedP ALL Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td></td></tr>
</table>
<br><br>
<img src="L2UI.SquareWhite" width=260 height=1>
<img src="L2UI.SquareBlank" width=1 height=3>
</body></html>