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mobius
2015-01-01 20:02:50 +00:00
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<html><body>Captain Gilbert:<br>
The lighthouse was built by the Elves long ago, to safely guide ships and their crews to Talking Island. Now Rockswell manages the lighthouse. For the past thirty years, he hasn't missed a night, and so the sea is lit by the lighthouse's beams.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>

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<html><body>Captain Gilbert:<br>
Nice to meet you, young friend. I am Captain Gilbert. Our guards maintain the peace in the village and work day and night to protect the residents from ferocious beasts or orcs, just like the<font color="LEVEL"> lighthouse</font> works constantly to protect ships from the rocks.<br>
If you are planning to leave the village, ask the guards about getting around on the island. We wouldn't want you to suffer misfortune, lost in a forest full of orcs and wolves.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the lighthouse</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
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<html><body>Guard Leon:<br>
Welcome to the Talking Island Village! I am Leon, one of the guards here. Our duty is to protect the village from the invasion of Orcs or werewolves and punish those who violate the laws of this kingdom.<br>
Those who harm others are dealt with severely according to the orders of the king. You may think it is merciless, but I think that those who injure others deserve the same.<br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>

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<html><body>Guard Arnold:<br>
During Aden's unification war, Sir Cedric served King Raoul and performed meritorious deeds on the battlefield. He lived his entire life true to the spirit of chivalry and the will of Einhasad. He is the model for all young fighters of the kingdom, and a living legend.<br>
When unification of the kingdom was complete, King Raoul suddenly passed away. Sir Cedric announced his retirement and came here to Talking Island, and built the training hall to teach youngsters. However, his health has declined since then, and he stays in the Castle Aden. The training hall is now run by his nephew, Sir Roien.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
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<html><body>Guard Arnold:<br>
Do you see that grand structure across the bridge? That is the renowned Cedric's Training Hall, famous for producing many great fighters. It was erected by<font color="LEVEL"> Sir Cedric</font>, Aden's finest paladin and the right hand of King Raoul.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about Sir Cedric.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
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<html><body>Guard Abellos:<br>
You can take a regular liner to the mainland of Gludio. The boat fare is a little expensive, but your journey will be safe.<br>
To go to the harbor, follow the coastline west. If you want to take the boat, buy a ticket from the wharf manager Fallius.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>

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<html><body>Guard Abellos:<br>
Hello! My name is Abellos. For now, I am merely a guard here on this little island, but some day I may seek my fortune on the great continent across the sea. When I've saved enough money, I plan to buy a ticket to Gludio at the <font color="LEVEL">harbor</font>.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the harbor</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
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<html><body>Guard Johnstone:<br>
The school is a wondrous place that teaches the basics of magic to young people born with magical talent. They say that it was built by a Wizard named Einhovant and his followers, but hardly anyone claims to have actually seen him. It makes me wonder if there really was such a person.<br>
The school is just beyond that mountain in front of me, on the shores of a small lake. It's quite a big building, so you can't miss it.
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<html><body>Guard Johnstone:<br>
Since I was young, I have idolized Mystics and wanted to study at<font color="LEVEL"> Einhovant's School of Wizardry,</font> but unfortunately the teachers there told me I had no magical talent.<br>
Now I realize that my physical strength is where my true gifts lie. In the end, I ve become a guard, and I don t regret it.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about Einhovant's School of Wizardry.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>

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<html><body>Guard Chiperan:<br>
Keep the mountain to your left, and walk until you come to a small river. If you follow the river upstream, you will come to the waterfalls, the river's source.<br>
Orcs show up there frequently, so it is a bit dangerous, but the magnificent spectacle of the waterfall is worth the risk.
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<html><body>Guard Chiperan:<br>
I used to travel around the kingdom as a mercenary. The reason I came to Talking Island was because I was escorting a ship. But then I fell in love with the beauty of this island and put an end to my vagabond life.<br>
Sunrise on the beach, the thick forest, and the magnificent <font color="LEVEL">waterfalls...</font> You can t find a more beautiful place in Aden.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask the way to the waterfalls.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>

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<html><body>Guard Kenyos:<br>
It used to be the Elven school of magic, but it has become a ruin since it was abandoned a long time ago. It is very dangerous now because of the undead and spirits that roam the dust-filled corridors. Of course, a few fellows have set off for the place with hopes of finding forgotten treasure.<br>
To go to The Elven Ruins, you must first find the Obelisk of Victory which is on this road to the northeast. Once at the obelisk, the road forks into two -- take the one that goes to the east and you'll see the entrance to the ruins on the side of the mountain ridge.
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<html><body>Guard Kenyos:<br>
Perhaps you already know this, but Talking Island is where the Elves first taught magic to Humans. The<font color="LEVEL"> ruins</font> in the north used to be a school that the Elves built to teach magic a long time ago.<br>
Now all the Elves have left, although some say that there are a few who have stayed on, but no one knows how old they are.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Elven Ruins.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
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<html><body>Guard Hanks:<br>
It is a tower built by the Elves who lived on this island a long time ago. As I heard it, it was erected to celebrate victory in a battle between the Elves and Orcs 2,000 years ago. At the time, the Elves won the war because Humans joined the Elven forces.<br>
You can reach the Obelisk of Victory by following this road to the northwest. As I've already told you, there are many orcs near the tower. You must be careful, because they travel in gangs. Fighter orcs are especially brutal beasts, and will recklessly hurl themselves at Humans. Of course, they are far inferior to those Orcs that fought the Elves of the past.
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<html><body>Guard Hanks:<br>
Talking Island may look peaceful at first glance, but if you go outside of the village, it is a very dangerous place. There are beasts like wolves and giant spiders, and savage tribes like the Orcs and werewolves. Therefore, if you wander around the island carelessly, you may lose your life.<br>
In particular, Orcs travel around in groups so you must be extra careful of their approach. Recently, there have been rumors that they are frequently around the <font color="LEVEL">Obelisk of Victory.</font> Be careful.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Obelisk of Victory.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>

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<html><body>Captain Lucas:<br>
Welcome, young friend. Welcome to Dion! I am Lucas, I handle security for Dion. Is this your first visit? Well, this here is a quiet and law-abiding town. I don't tolerate anyone disturbing the peace!<br>
When you decide to move on, be warned that there's a passel of dangerous areas outside the town. You'd be well advised not to venture out alone. Now, you have a nice stay, ya hear!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="Link guard/kamaloka_help.htm">"So, about Kamaloka..."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="Link guard/kamaloka_level.htm">"I want to view the Kamaloka list."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest Kamaloka">"I want to enter Kamaloka."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Can you tell me about the local lord and tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Guard Metty:<br>
You really are a bother. You want to know about that place in detail? Haven't you heard what I've said? Are you deaf? If you are that curious, go see it with your own two eyes! And don't annoy my exalted self any more!<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
</body></html>

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<html><body>Guard Metty:<br>
Ahh... Leave me alone. Can't you see me hard at work? I have no time to chat with a country bumpkin like you. Stop bothering me and get the hell out of my sight, thank you.<br>
Hey you, country bumpkin! There's a little village where you'll fit right in. It's called <font color="LEVEL">Floran</font> village and you can get there by following the trail in front of where I stand. It's a perfect little country village for a country bumpkin like you.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Tell me some details about Floran."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Can you tell me about the local lord and tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Guard Jacob:<br>
Crumas were a mystical race of beings, one of the first animals to be created in the beginning. They looked like turtles, and there were four crumas in all. Now they have all disappeared and only their shells remain, so we can only imagine what they must have been like. I have heard travelers' rumors that somewhere a cruma still lives, but I do not know whether they are true.<br>
I tell you again, the marshlands where the cruma lived are very, very dangerous. I think it is better to give up going there.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>

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<html><body>Guard Jacob:<br>
The marshlands are where the cruma's shell is, so they are called the the Cruma Marshlands. The Marshlands are beyond that temple over there. If you keep walking north, you can easily find them. However, there are rarely people there and the place is swarming with frightening monsters. I think it is rash to go there alone.<br>
I've warned you in no uncertain terms. Please don't reproach me for the consequences if you choose to disregard my advice.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
</body></html>

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<html><body>Guard Jacob:<br>
How do you do, honored traveler? Have you come to our village to see the great shell of a <font color="LEVEL">Cruma</font>? If you have, then you'd be well advised to give up your search. Many have come to this village to view the shell of a Cruma, but I have rarely seen anyone return from that place intact. The <font color="LEVEL">Marshlands</font> where the shell of a Cruma lies have for ages been a place teeming with monsters -- even our guards don't like to go near there.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Tell me about Crumas."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 2">"Marshlands?"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Can you tell me about the local lord and tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Guard Harlan:<br>
You want to know about the giants of ere? I'm sorry, but I don't know much about them myself. All I know is that they lived in these lands a long time ago and that their knowledge was far greater than ours.<br>
Now that I think about it, perhaps the Elves know, since they've been around longer than the Humans.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
</body></html>

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<html><body>Guard Harlan:<br>
Greetings. I sincerely welcome you to our village. There are many dangerous areas around here, so you must be particularly careful when you travel. Be especially careful from that point past the temple in front of me, where you can see the ruins left by the <font color="LEVEL">Lesser Giants.</font> You never know when or where some monster will make a surprise attack on you.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Lesser Giants."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Can you tell me about the local lord and tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Guard Xaber:<br>
Gracia hired many criminals as mercenary soldiers for their war against us. Now, they don't even know or care that the war ended with a victory for the courageous troops of Aden. When Gracia was defeated, the rogues abandoned the mercenaries and fled.<br>
Those hiding in Horseshoe Valley are the remnants of the criminal mercenary soldiers that Gracia hired. They curse both the Gracians, who abandoned them, and Aden, for the many defeats they have suffered. They still conduct guerilla operations and harass us.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
</body></html>

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<html><body>Guard Xaber:<br>
Hey, stranger. If you are going to Giran, don't wander off this road along the way. If you leave the path for even a moment, you could suffer an unlucky mishap with the <font color="LEVEL">runaway troops.</font> They are wicked and violent criminals, so before you leave, go to the temple and pray to Einhasad that you never meet them.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about the runaway troops</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Tell me about the local lord and tax rate."</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Guard Liam:<br>
I myself have never been to the Bazaar of Giran. However, our village frequently trades with the Bazaar, so I know a little about what it is like there. It is a place where there are all sorts of priceless items. If you can't find it there, then you won't be able to find it anywhere in Aden. It's an enjoyable, lively village. If I have the chance, I should like to go someday.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
</body></html>

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<html><body>Guard Liam:<br>
It is risky to speak of such things, but I will trust you and tell you. It is the Execution Grounds of a rebel army of farmers who revolted against the lord's severe rule a few years ago. At the time, the lord cruelly and publicly executed all those involved in the revolt, and their families, as an example to the people. Those who were unjustly killed became the undead, and they haunt the Execution Grounds to this day.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
</body></html>

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<html><body>Guard Liam:<br>
If you follow the road that lies before me to the east, you can easily arrive at the <font color="LEVEL">Bazaar of Giran.</font> One thing you must remember is to be on your guard when you pass the <font color="LEVEL">Execution Grounds,</font> about halfway there. That place is crawling with evil undead.<br>
May the divine protection of Einhasad surround you.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"What is the Bazaar of Giran?"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 2">"The Execution Grounds?"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Can you tell me about the local lord and tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Captain Jeronin:<br>
Welcome, traveler. I am Captain Jeronin, and I train guards and keep order in town in the service of Sir Ortho Lancer. Ours is a commercial town, so we have many people who come and go. And because of that, we invest a lot of effort into keeping order and peace around here.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Can you tell me about the local lord and tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Guard Bane:<br>
Everything is clear! Welcome. I am Bane, a guard here in the Town of Giran. You can find many goods here that you can't find anywhere else. And if you're lucky, you may get your hands on some truly rare items. I went and had a look myself, but there was no way I could afford them with my wages. It's a shop called the Luxury Boutique... Do have a look, if you get a chance.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Tell me about the local lord and tax rate."</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Guard Vesa:<br>
I have never been to the Death Pass. I heard it is a long and dangerous road, because of the monsters that come out from the Dragon Valley. If you want to know about the Death Pass, you should ask my partner, <font color="LEVEL">Zerome</font>. He recently returned from making a patrol of that place.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
</body></html>

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<html><body>Guard Vesa:<br>
The region of Oren is north of Giran. I once had a chance to meet their guards, and they seem to have a very strict military discipline. Isn't it really ironic that the Ivory Tower, the traditional school of magic, is there?<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
</body></html>

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<html><body>Guard Vesa:<br>
If you cross the <font color="LEVEL">Death Pass</font> in the north and continue on for a while, you will reach <font color="LEVEL">Oren Territory</font>. I'm from there as well, but because of the war with Elmore they are strictly restricting the coming and going of ordinary people. I'm worried if my family there is safe.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about Death Pass</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 2">Tell me about Oren Territory</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Tell me about the local lord and tax rate."</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Guard Zerome:<br>
The Death Pass? It is a wide road between the Dragon Valley to the north and Dion's Horseshoe Mountain Range. Geographically, it is the only path that connects Oren and Aden. However, dangerous monsters roam its length so it is dangerous to travel without a large company.
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<html><body>Guard Zerome:<br>
I recently went on patrol in <font color="LEVEL">Death Pass</font>. I saw harpies and medusas flying around at the time. It would have been impossible for a normal person to get back alive. They look like beautiful women from afar, but when you get up close they are actually very ferocious monsters. But now, the monsters before me are even more ferocious and frightening. I'm more worried about the village than about my life.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about Death Pass</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Tell me about the local lord and tax rate."</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Guard Belton:<br>
You haven't heard of the green dragon Antharas? I have never seen it myself, and I know no more than what I was told by the elders when I was young. They say that when it moves, the axis of the earth shakes, and when it sighs the Dragon Valley becomes a sea of fire. Since no one has lived after seeing Antharas, I can't imagine how terrible it must be. If the old stories are true, it must be the strongest living thing in the world.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
</body></html>

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<html><body>Guard Belton:<br>
Do you see the great mountain range to the north? The range forms two lines to the east and west, but we call it the Dragon Valley. It's called that because they say the <font color="LEVEL">land dragon Antharas</font> nests at the end of the range. Well... it's such a dangerous place that I don't know if I'd advise you to go there.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about the Earth Dragon Antharas</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Tell me about the local lord and tax rate."</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Guard Rath:<br>
There are all sorts of rumors about the great Wizard Hardin, but hardly anyone knows his true identity. Some say the demon Beleth is actually Hardin, others say that Hardin is the one who cursed the Dark Elves, and yet others say he helped King Rauhel unify the kingdom of Aden. I don't know what is true, but anyway, from the stories he seems to be the most powerful of all Wizards, don't you think?
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<html><body>Guard Rath:<br>
Rumor has it that the <font color="LEVEL">Grand Wizard Hardin</font> lives somewhere within the northern mountain range. Many young people have gone in search of that place to learn magic from him, but no one has actually met him yet. Those who say they have met him are liars.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Grand Wizard Hardin?"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Can you tell me about the local lord and tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Guard Atanas:<br>
You've never heard of Fafurion? The Water Dragon, known to be as powerful as the almighty Earth Dragon Antharas? They say Fafurion resides in water, which makes me think... do you thik maybe he's in Lake Innadril? Seriously, We're beset by dragons on every side! It's horrible!
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<html><body>Guard Atanas:<br>
I sometimes talk with my friend Reikin about what the <font color="LEVEL">water dragon Fafurion</font> would look like. It's truly hard to imagine that Fafurion lives in Innadril Lake, just east from here. If that dragon ever ventured upon our village, complete annihilation would only be a matter of time, don't you think?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">Ask about Fafurion</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Tell me about the local lord and tax rate."</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Captain Mouen:<br>
Young traveler, welcome to Oren! I am Mouen, responsible to the lord for the security of the town.<br>
As you know, we are close to Aden's enemy, the land of Elmore, so security is tighter here than in most towns. Let me apologize now for any inconvenience this may cause you.<br>
Please understand, the residents here are not very different in either appearance or customs, from our neighbors to the north. In fact, to those who make their living cutting down trees, national boundaries mean little. Off the top of my head, I can name at least 10 residents who have relatives or friends in Elmore!<br>
That imposing castle on the northern hill, that's Oren Castle. Whenever I look at it, I pray that Elmore recognizes its power so our residents will not have to suffer the calamity of war ever again.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="Link guard/kamaloka_help.htm">"So, about Kamaloka..."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="Link guard/kamaloka_level.htm">"I want to view the Kamaloka list."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest Kamaloka">"I want to enter Kamaloka."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Can you tell me about the local lord and tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Guard Hector:<br>
Sorry, can't tell you. Strict orders not to say a word... <br1>
But what is that all about... the Ivory Tower being a well-known hideout for Mystics, eh? Those bleedin' Mystics... always up to something. Legend says that long ago, during the Elmoreden Empire, the magicians there controlled the whole continent! Imagine that! And listen to this -- the Mystics apparently resent the proper rule system we've established, and want power back in their hands!<br>
If you want to know more, you'd be best off visitin' the Ivory Tower and asking the Mystics yourself.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
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<html><body>Guard Hector:<br>
Shh! Orders are not to say a word while on duty! Observe and protect, nor natter and ignore! 'Course, doesn't help that the Captain is standing right next to me....<br>
See, if I were to stand up here an' chat away while I've urgent orders to keep an eye on the <font color="LEVEL">Ivory Tower</font>, then what kind of guard would that make me? Eh? I'll tell you now - a pretty useless one! And another thing, I've been....<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Tell me some details about the Ivory Tower."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Can you tell me about the local lord and tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Guard Jerin:<br>
The wizard of Ivory Tower joined with the Elves to build some tower at the edge of the Sea of Spores. It was supposedly erected to halt the spread of the Spores, but does it really work? Maybe the whole thing was a ruse for some other sinister plot. Ha!<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
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<html><body>Guard Jerin:<br>
You will see strange towers northwest of the town. Past the towers you will find the Sea of Spores. Fungus, mushrooms and other unusual plants grow there... You wouldn't catch me dead there.<br>
It is said that humans and elves fought there long ago, and the elves made a huge mistake. Before dying of a mysterious disease, a traveler reported seeing a large turtle's shell and a giant statue of a goddess roaming thereabouts.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
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<html><body>Guard Jerin:<br>
Eh, nice weather, eh stranger? I've been a guard for a long time but, honestly, I've never even gotten a scratch in the line of duty. I am lucky. Really, even though you're a skilled adventurer, you'll never be able to beat someone who's lucky. One of my friends... He was so drunk one time, he didn't even have his armor on, went and wandered off by the <font color="LEVEL">protection towers</font> near the <font color="LEVEL">Sea of Spores</font> to take a leak, and didn't even see a monster. Lucky bastard.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Tell me more about the protection towers."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 2">"Sea of Spores?"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Can you tell me about the local lord and tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Guard Yates:<br>
Halt! Welcome to the town of Oren. There are dangerous areas around the town, so please be careful and prepare yourself. But... to the west there is no harm. As you can see on the Map, the motherland of the Elves, the Elven Forest, is nearby.<br>
I heard it's a wonderful place, I hope that one day I can visit it... It is hard to get there, however, because the Dragon Claw Mountains are blocking the way.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Tell me about the local lord and tax rate."</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Guard Stan:<br>
Hunter's Village is set up in the Enchanted Valley just east of here. Full of all kinds of weird and wacky creatures, I hear, which is why the Village was built there in the first place; sort of a little sanctuary for the hunters to put their feet up after a hard day's killing.<br>
Course, that was then... nowadays hardly any of the townfolk are actually hunters. Instead you'll find herbalists, traders, poets and drunkards by the handful, but I'd bet a penny or two that not a one of them could tell a bird from a bear.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
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<html><body>Guard Stan:<br>
Going to <font color="LEVEL">Hunters' Village,</font> are we? You'll want to follow path towards the southern plains, then when you get to the fork, head east. Easy enough, but you wouldn't believe the number of chumps who come waddling back here looking more sheepish than... well, a sheep, I suppose.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Tell me more about Hunters' Village."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Can you tell me about the local lord and tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Guard Pinaps:<br>
The Enchanted Valley may look nearby on the Map but is actually quite far. It is accessible from the north and south. Hunters camping to the south eventually turned their campsite into a village...<br>
It is said that Fairies hide there...Certainly you've heard the legends of Fairies? Tiny Elf-like creatures with small wings... Anyway, in the past they were hunted by Humans, and today they haunt the people living in the valley. This is one of the reasons why the valley is not a safe place for humans...<br>
If you would like to learn more about Fairies, ask at the Hunter's Village. They know all about them!<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
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<html><body>Guard Pinaps:<br>
Oh! Nice to meet you, adventurer. What brings you here to the town of Oren? This town is surrounded by many dangerous areas, which place would you like to know about? The Sea of Spores is located to the northwest, the Ivory Tower to the north, the Tower of Oren to the northeast, and <font color="LEVEL">Enchanted Valley</font> to the east.<br>
There are other places, besides the ones I've mentioned, that are dangerous too; if you want to know more, ask other guards. I know a little about the <font color="LEVEL">Enchanted Valley...</font> Are you interested?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"I need details about the Enchanted Valley."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Can you tell me about the local lord and tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Sentinel Wheeler:<br>
In the beginning, Einhasad created the Elves, and the union of the world's oldest tree and the first Elf became the Mother Tree. All the Elves afterwards were born from the leaves of the Mother Tree Glade.<br>
Perhaps that is why, when we rest under the shade of the Mother Tree Glade, our bodies and souls all feel at ease. When we are tired and weary, there is nothing better than resting under the shade of the Mother Tree Glade.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
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<html><body>Sentinel Wheeler:<br>
May the blessing of starlight rest upon you. My name is Wheeler, one of the sentinels of the forest.<br>
What you see on the other side of this bridge is the most holy tree to us Elves -- the <font color="LEVEL">Mother Tree,</font> mother of all forests and nymphs.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Mother Tree.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
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<html><body>Sentinel Berros:<br>
There was a time when I traveled here and there on the continent and saw many races and what the Humans call "cities" -- massive forests of buildings made by Human hands. I was astonished by the large size of the market in Giran, the splendor of Heiness the Floating City, and the overwhelming grandeur of Castle Aden. However, most Human villages are lifeless, cold places built by butchering the land.<br>
When I finished my travels and returned to the small, quiet village upon the lake in the Elven Forest, I finally realized that this was the true home for all Elves.
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<html><body>Sentinel Berros:<br>
May the peace of the lake rest upon you. My name is Berry, one of the Sentinels who guard the forest and the Mother Tree Glade.<br>
When I was young like you, I had opportunities to travel to many places around the continent. I have seen many places, but none are as beautiful as our Elven village.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the world outside the forest.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
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<html><body>Sentinel Kendell:<br>
This forest may seem peaceful at first glance, but terrible enemies lurk within. For hundreds of years, our kingdom was under attack by the Orcs of the Misty Mountains, the fungus from the Sea of Spores, and the giant spiders from the Wasteland of Gludio.<br>
When you travel in the forest, you must not forget for one moment the threats that hide behind the lovely scenery.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
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<html><body>Sentinel Kendell:<br>
May the smile of Eva be your peace and repose. I am Kendell, one of the Sentinels. Our task is to protect the beautiful <font color="LEVEL">Elven Forest</font> and the most holy Mother Tree Glade that you see down there.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Elven Forest.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
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<html><body>Sentinel Veltress:<br>
In the age of great disaster, our goddess was filled with sadness at seeing so many deaths. They say her tears formed Lake Iris.<br>
A long time ago, just once, I saw the lake nymphs dancing on the ripples as if they were gliding. Now all the lake nymphs have left, but sometimes if you take a walk around Lake Iris you can hear the echoes of their singing.
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<html><body>Sentinel Veltress:<br>
May the blessing of moonlight be with you... My name is Veltress, one of the sentinels. We are called the watch of the forest.<br>
If you cross the bridge you see here, you can follow the road to <font color="LEVEL">Lake Iris.</font> Legend has it that the lake was formed from the tears of the goddess Eva.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about Lake Iris.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
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<html><body>Sentinel Starden:<br>
The Underground Fortress was the final stronghold in the battle with Humans, and an important stronghold in the war with the Elves. It was the site of several offensive and defensive battles as well. In the end, the demons summoned by the Dark Elven enchanters completely razed the fortress with fire, and the Elven fighters who were defending it were brutally murdered.<br>
The Underground Fortress has become a very dangerous place. The ghosts of dead fighters and evil spirits are drawn by the power of the black magic cast by the Dark Elves, and make their nests there. If you want to go there, cross this bridge, then follow the path southwest.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
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<html><body>Sentinel Starden:<br>
May the song of stars give you happiness. I am Starden, one of the sentinels who protect the forest, the Mother Tree Glade, and Elves of light.<br>
If my expression looks dark, then forgive me. Originally, I was a cheerful elf who enjoyed poetry and singing, but now I've lost all my former optimism since I went through the war. I had to look upon the sight of my friends being brutally killed by the Dark Elves at the <font color="LEVEL">final battle of the Underground Fortress</font> ... I try hard to forget the fear and sorrow of those times, but I still have nightmares once in a while.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the final battle of the Underground Fortress</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
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<html><body>Sentinel Rayen:<br>
If you cross this bridge and travel along the road southwest, you will pass the abandoned underground fortress and the Neutral Zone, and arrive at the place that the Humans call Gludio.<br>
Gludio is the largest region in the Human Kingdom of Aden. However, it was attacked by another Human Kingdom called Gracia from overseas a few years ago, so parts of the region have burned down. Since history began, Humans have always enjoyed cruel wars in this way.<br>
The war has left many ruins in Gludio, which have become dangerous places haunted by the undead. Also, huge insects lurk in the vast wastelands in the south. As it is, if you decide to go there, you must be fully prepared before you leave.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
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<html><body>Sentinel Rayen:<br>
May the wind of the forest lead you to peace. I am the sentinel Rayen. Our duty is to drive away those who try to attack our forest and village.<br>
The Elven Forest is no doubt our home. However, we have lived in the seclusion of this forest too long and I believe that living our lives isolated from the outside world has made us weak. I advise Elves who have learned the basics of sword and spell to go out beyond the forest into the land of Humans and extend their knowledge. The first gateway would be <font color="LEVEL">Gludio</font>, located to the south of the Elven Forest.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about Gludio.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">View the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
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<html><body>Alshupes:<br>
Greetings, I am Alshupes, a moneylender. My Elven brothers may criticize me for lending money, but I don't care. They say they're ashamed of me as an Elf or something ... Who says they're not right? But in times like these, don't they know that one needs money above anything, even if one is an Elf? Don't you think so?<br>
Oh, and by the way, don't think about borrowing money from me. These days I'm thinking of a <font color="LEVEL">new business</font> so I'm putting a hold on money lending. I should go pursue sales in a Human village or something ...<br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
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<html><body>Sentry Knight Rayla:<br>
Sentries are guardians who protect the Dark Forest from invaders. We also escort the Tetrarchs and carry out the laws to punish those who have broken the commandments.<br>
They say the Elves of light also have guards called Sentinels. But please, do not compare us with the weak Elves.
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<html><body>Sentry Knight Rayla:<br>
May the abyss spare you to its service& I am Rayla, a commander of <font color="LEVEL">Sentries,</font> who protects the dignity and honor of Dark Elves.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about sentries.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
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<html><body>Sentinel Knight Alberius:<br>
Sentinels are also called the guardians of the forest, or watchmen of the fresh green. We are fighters who have guarded the Elven Forest from outside threats for hundreds of years. The orcs of the Fog Mountains, greedy Humans trying to increase their land, and our dark Elven brothers of the north -- all have attacked this place many times. Each time we defend ourselves, and they learn a harsh lesson about underestimating the sentinels.<br>
Once there were many sentinels, not only around the village, but also posted as lookouts on the boundaries of the forest. However, now there are less than one hundred sentinels, so we rely on the <font color="LEVEL">guardians</font> to defend the forest beyond the village.<br>
<a action="bypass -h npc_%objectId%_Chat 2">Ask about guardians.</a>
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<html><body>Sentinel Knight Alberius:<br>
Guardians are guardian spirits of the forest. When the god Einhasad created the Elves from the leaves of the Mother Tree Glade, she also created the guardians to protect the forest which would be the Elves' home. They are still loyal to their first purpose, and are very hostile to other races that invade the forest. Even Elves, if they injure their own kind, are dealt with ferociously.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
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<html><body>Sentinel Knight Alberius:<br>
May the divine protection of Eva be with you. I am Sentinel Knight Smallberry, commander of the <font color="LEVEL">Sentinels</font> that guard the holy forest and the Mother Tree Glade.<br>
The building you see behind me is the <font color="LEVEL">Sanctuary of Eva</font> -- the elders that guide the Elves of Light dwell here. It is also a place for young Elves to train in swordsmanship and magic.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about 'Sentinels.'</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
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<html><body>Sentinel Gartrandell:<br>
The Sanctum of Eva is where young Elves come to learn swordsmanship and magic. Masters Cobendell and Ellenia teach Fighters how to use the sword and the bow. Sorcerer Esrandell and my sweetheart, Greenis, who is also a sorceress, teach the Mystics. Hierarch Asterios advises on changes of profession.<br>
It is because of their efforts that the knowledge and experience collected by our ancestors for thousands of years are passed on to the next generation.
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<html><body>Sentinel Gartrandell:<br>
May the blessing of the starlight fall upon you. My name is Gartrandell, one of the sentinels who guard the forest and the Mother Tree Glade. I left the forefront because I was injured in the war with the Dark Elves, and now I guard the <font color="LEVEL">Sanctum of Eva.</font><br>
The Sanctum of Eva is home to splendid Elven cultural relics, so I am proud of my job. I am also pleased that I can stay a little closer to my sweetheart.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Sanctum of Eva.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
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<html><body>Guard Toma:<br>
Our captain is a bit, um, too formal. He says we must be attired properly to stand guard in front of the lord's castle! I don't think someone as lofty as a lord would care what a lowly guard wears, you know....<br>
Don't you think so? Is there really a need to tell people off because of something they wear? They do say what matters most is substance and not appearance, but... But if they do the same thing, wouldn't everyone want to wear things that look better?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Can you tell me about the local lord and tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>
Kamaloka is an invader from another world. We do not know precisely when it happened, but we discovered a sealed space, similar to a Dimensional Rift. We call it Kamaloka.<br>
To enter it, you must meet certain requirements. You cannot enter a basic Kamaloka alone. If you wish to fight alone, find the Pathfinders who can lead you to a Rim Kamaloka.<br>
On the other hand, there is an upper limit to how many can enter. More than 6 characters cannot enter it.<br>
You should also be well-rested before entering. According to the priests, it requires a similar amount of energy as entering the Sealed Dimension. Unless your soul is well rested, you will not be allowed in.<br>
Each Kamaloka possesses a certain level; only characters near that level may enter.<br>
There are also several kinds of Kamaloka. Even if they appear to be the same Kamaloka or Near Kamaloka, they are divided into several patterns. So far, two distinct patterns have been identified: Hall and Labyrinth. You may only enter the Hall type now, and soon you will be able to enter the Labyrinth.<br>
(In real time, you can enter a regular Kamaloka and Near Kamaloka once per day. You need 3000 PC cafe points in order to enter the Near Kamaloka.)<br>
(Only characters whose levels are 5 levels higher or lower than the Kamaloka's levels may enter.)
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<html><body>
Researchers at the Ivory Tower believe that Kamaloka is a result of another dimension overlapping Aden. The monsters of Kamaloka are tremendously powerful. Adventurers must take care to enter only the Kamaloka appropriate for their level.<br>
The following captains can grant access:<br>
Captain Bathis (Town of Gludio): Level 23, 26, 29<br>
Captain Lucas (Town of Dion): Level 33, 36, 39<br>
Captain Gosta (Heine): Level 43, 46, 49<br>
Captain Mouen (Town of Oren): Level 53, 56, 59<br>
Captain Vishotsky (Town of Schuttgart) Level 63, 66, 69<br>
Captain Mathias (Town of Rune): Level 73, 78, 81
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<html><body>Captain Bathis:<br>
Welcome, young traveler! I am Captain Bathis, the commander of the guard that provides security to both this village and the surrounding area. May I offer you a word of advice? What kind of outfit are you wearing? I understand the desire to be fashionable, particularly among the young...but armor is not for looks. Choose a set capable of protecting you in battle, regardless of what it looks like. Tsk tsk! Young people these days...<br>
<Button ALIGN=LEFT ICON="NORMAL" action="Link guard/kamaloka_help.htm">"So, about Kamaloka..."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="Link guard/kamaloka_level.htm">"I want to view the Kamaloka list."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Quest Kamaloka">"I want to enter Kamaloka."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Tell me about the local lord and tax rate."</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Guard Praga:<br>
If you follow this road west, you will come to a fork in the road. If you turn to the southwest, you will pass the Abandoned Camp. Once, it was a camp for the Gracian armies, but it has been abandoned for some time and is now the camp for the Ol Mahums.<br>
Those nasty Ol Mahums were hired by Gracia as mercenaries, but they were unable to return to their country and were left here to plunder for a living. So you must be extra careful when you're traveling near there, or you may be ambushed by Ol Mahum looters.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
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<html><body>Guard Praga:<br>
Gludin is a large port village on the southwest coast. Ships to Talking Island depart from there regularly.<br>
If you want to go to the village of Gludin, take this road west until you come to a fork in the road, then take the road that goes southwest. You have to pass the Abandoned Camp, where Ol Mahum deserters are encamped, so be particularly careful.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
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<html><body>Guard Praga:<br>
Welcome, traveler. Have you come to rest in our beautiful village? Or are you on the brink of beginning a new journey? If you follow the road in front of me to the west, you can pass the <font color="LEVEL">Abandoned Camp</font> and go all the way to <font color="LEVEL">Gludin.</font><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"The Abandoned Camp?"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 2">"Tell me about Gludin."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Can you tell me about the local lord and tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Guard Babenco:<br>
It was a village that was reduced to ashes by the Ol Mahum soldiers during the war with Gracia. It got its name because people say that they can still hear the sorrowful screams of the slaughtered innocents. The ghosts of the dead haunt the burnt buildings even during the day.<br>
How to get to the ruins? I don't know why you'd want to go to that cursed village. If you follow this road west, you will come to a fork in the road. Go north, and you will arrive at the Ruins of Agony.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
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<html><body>Guard Babenco:<br>
The region of Gludio was the center of battle in the war with Gracia. After the Gracian army withdrew, the lord began an active restoration project, and we are recovering much of its former beauty, but there are still open wounds of war like the <font color="LEVEL">Ruins of Agony.</font><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"The Ruins of Agony?"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Can you tell me about the local lord and tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Guard Brynn:<br>
Have you been to the southern parts of Gludio by any chance? My cousin used to work as a mercenary soldier, but he exaggerated so much, I couldn't really believe much that he told me.<br>
What was it that he said? It was something about a large cave in the Wastelands of southern Gludio and giant ants that ate people. Can you believe such a tall tale? Hah! That rascal, he would have been a greater success if he'd become a storyteller.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Can you tell me about the local lord and tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Guard Curtis:<br>
The Ruins of Despair were originally the village of Lostern. Before the war, it was a prosperous farm village, but the Gracian army reduced it to ashes. The ghosts of the soldiers that were cruelly slaughtered while trying to protect the village still roam there, with their swords and bows, not knowing that the war is over.<br>
Not long ago, the lord dispatched some workers to reconstruct the village, but they were all killed by the undead. I hope it's clear to you how dangerous it is.<br>
Of course, even after they are warned, many young people believe the rumors of hidden relics and go out hunting for them...<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h npc_%objectId%_Chat 0">Back</Button>
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<html><body>Guard Curtis:<br>
If you are thinking of leaving the village, I give you one warning. Beyond that mountain in the south is a place called the <font color="LEVEL">Ruins of Despair</font>. It is an extremely dangerous place so try to stay far away from it. Of course, if you insist on going, I am not going to stop you...<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Tell me more about the Ruins of Despair."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Can you tell me about the local lord and tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Guard Moretti:<br>
If you cross this bridge and follow the road, you can reach the Elven Forest. I have never been there myself, but according to the Elves that come here it is a very beautiful place.<br>
Until just recently, the Elves had erected a magic force around their forest so that no one could enter, but now anyone can enter the forest. If you get to go there, please come back someday and tell me all about it.
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<html><body>Guard Moretti:<br>
Well met. Standing guard here all day may seem tedious to others, but I'm always happy as I can meet and exchange greetings with many travelers such as yourself. And while guarding this Eastern Gate, I often get to see Elves from the <font color="LEVEL">Elven Forest</font>. I'm used to them now, but they filled me with wonder when I saw them for the first time....<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Elven Forest."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Can you tell me about the local lord and tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Guard Melville:<br>
Welcome! I welcome you to the best town in the whole of the kingdom. Our town was ravaged severely during the war and left devastated, but the efforts of our lord restored the town almost completely and people have regained their vitality as well.<br>
Well, I wish you a good time in the town until you leave! And don't cause any trouble!<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">"Can you tell me about the local lord and tax rate?"</Button>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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<html><body>Sentry Kayleen:<br>
If you follow the coastline from the village and go southwest, you will come to an underground complex that served as a research institute in the past. Now it is abandoned and no one uses it. Therefore, strange monsters may be living in that space. Sometimes, there are people who go there to test their valor.<br>
Also, if you continue to the south, you will come to the region of Gludio. It was built by Humans. They have a harbor, castle, village, and the Wasteland ... Three years ago, the village was destroyed during war with Gracia and much of the land was devastated.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
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<html><body>Sentry Kayleen:<br>
Pabell is in the kingdom of Elmore, to the north of Aden. They say it is the northernmost place in Elmore, a cold region where snow remains on the ground all year round. About fifty years ago, remains of Shilen were discovered, and many Dark Elves moved there to begin research. They made a village there called Pabell. However, the war between Aden and Elmore is not over, so it is very difficult to go there.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
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<html><body>Sentry Kayleen:<br>
Greetings. Have you seen many places? My wish is to adventure in the wide, outside world someday. When I give up my job as sentry, I am thinking of traveling to Elmore. If you go there, there is the village of <font color="LEVEL">Pabell</font> built by Dark Elves.<br>
Maybe it's just because of the oppressive atmosphere that hangs around the <font color="LEVEL">School of Dark Arts</font>, but sometimes my wish seems a very remote possibility.<br>
<a action="bypass -h npc_%objectId%_Chat 2">Ask about Pabell of Elmore.</a><br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the School of Dark Arts.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
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<html><body>Sentry Marion:<br>
If you go south of here, there is a very large swamp. They say that it was created as a side effect of the black magic used in the war with the Elves. Unpleasant monsters live there.<br>
If you go a little farther down from there, you will come to the Neutral Zone, which was created by an agreement with the Elves. If you go east from there, you will come to the Elven Forest where the arrogant Elves live. They are a race that thinks they are the most noble in the world.
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<html><body>Sentry Marion:<br>
I am Sentry Marion who serves the will of Shilen and guards the Dark Elves. Rain or snow, I live by my faith to keep our village safe.<br>
However, these days, the monsters that swarm around the <font color="LEVEL">Marshlands</font> give me no relief.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Marshlands.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
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<html><body>Sentry Nelsya:<br>
In a few days the <font color="LEVEL">mass of darkness</font> dedicated to Shilen and Gran Kain will be held. Shilen's Hunt will be held for ten days before the mass. The purpose of his ceremony is to hunt wild animals in the name of the goddess and offer them as a sarcrifice at the sanctuary. Of course, the act of offering a sarcrifice is only symbolic - in thepast, the hunt's purpose was also to acquire supplies for the winter during our long period of hiding in the darkness.<br>
The hunt has already begun! The youth of the village are in the woods and on the hunt, armed with swords and bows. The fervor is impressive - the Humans who witnessed it called it the "wild hunt". I think you should also hurry and participate in the hunt to honor the mother of the abyss!<br>
<a action="bypass -h npc_%objectId%_Quest 0">Say you will participate</a>
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<html><body>Sentry Nelsya:<br>
Pleased to meet you. I am Sentry Nelsya, in charge of this village's public order.<br>
The cave behind me leads to the underground Dark Elf Village. This place is the last home town of the Dark Elves, built with our blood and tears.<br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
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<html><body>Sentry Jenna:<br>
I am Sentry Jenna. I am on duty now so I cannot talk long.<br>
If you go into this cave, you will come to the Dark Elf Village. The grand building you see in front of you is the Shilen Temple.<br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
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<html><body>Sentry Roselyn:<br>
The temple serves Shilen, mother of the abyss. It is not only a sacred temple where rituals are held for the goddess, but also a place where young Dark Elves learn discipline, basic combat skills and magic.<br>
Within the deepest parts of the temple lies Patriarch Mitraell. To get to the temple, go up to the surface and then just a bit to the left.
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<html><body>Sentry Roselyn:<br>
May the blessing of darkness shelter you. I am Sentry Roselyn, one of the members of the glorious corps of sentries, who protect the Temple of Shilen and guard her people.<br>
This path that I am in charge of leads to the surface. Follow the path and go outside to get to the most sacred site for our race, the <font color="LEVEL">Temple of Shilen.</font><br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Shilen Temple.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
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<html><body>Sentry Altima:<br>
This is the vast forest where our people have been living from ancient times, although now it is dispoiled by barbarous goblins and orcs. One day we Sentries will drive all of the filthy intruders out of the forest.,br>
The Dark Forest begins at the edge of the village. If you continue on the path to the souththwest, you will arrive in the region of Gludio, where Humans live. You can ask Sentry Marion or Kayleen at the entrance of the cave for more details. Both are well informed on the geography of the forest.
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<html><body>Sentry Altima:<br>
May the Song of the west wind bring you rest in the night. I am Sentry Altima. I admit that I have a soft nature. I applied to become a Sentry to change my cowardly character. Now, as you can see, I have been reborn as a strong Sentry.<br>
If you follow this path that I guard, you can go out towards the <font color="LEVEL">Dark Forest.</font><br>
<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Dark Forest.</a><br>
<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
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<html><body>Sentry Kristin:<br>
When our race lived deep underground to avoid the sunlight, Tetrarch Vellior performed various experiments with the low creatures called gremlins, which lived underground, and created a new species called imps.<br>
This slave race was made by the power of black magic. They have long, thin claws and the ability to sense the road in the dark. They also have wings that enable them to fly, to collect mushrooms and moss from cave walls or ceilings, or minerals from deep mines.<br>
They honored our name and served us loyally for hundreds of years. However, they somehow undid the spells of restraint, killing their overseers and escaping. We were at war with the Elves of light at the time, so we weren't able to do anything about it.<br>
How they undid the spells of the Tetrarchs is yet unrevealed, but there are those who suspect that some imps knew how to use magic. It is hard for me to believe that such a primitive race could learn magic.<br>
<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
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