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<html><body><br>
Augmenting means give energy to weapons or accessories. Augmenting is simple, but it isn't always accurate. A few days ago, a mysterious ore called Life Stone, which has a very similar characteristic to Soul Crystals, was found in Black Anvil. If you bring this Life Stone and some other necessities, I will augment accessories and weapons for you. Life Stone used in augmenting is greatly influenced by its owner, so once augmented only the owner can use it. Also, any accessory or weapon higher than one's capability does not display the effect of augmenting. And one last thing. Accessory augmenting requires excellent materials. How about it? Want to augment stuff?<br>
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Augment 1">"I want to try augmenting."</button>
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 1008">"I want to exchange life stones for accessory augmenting."</button>
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<html><body><br>
You wish to remove the refined Life Stone? That's fine. But understand that this augmenting method offers both improvement and potential penalties.<br>
It is difficult to restore the original weapon when removing the Life Stone. It requires a special chemical process and a special tool. It's also expensive.<br>
With that in mind, would you still like to remove the Life Stone from the refined weapon?<br>
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Augment 2">"Yes, lease."</button>
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<html><body><center>[Create ingredient item]</center><br>
Because of Shilen's curse, almost all the ingredients we used to combine together have corroded.<br>
Though we Blacksmiths have a long history of trusted work, we can't combine new ingredients.<br>
The Blacksmith Guild has lost one of its greatest assets. It's a tragedy...
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<html><body>
<center><br>
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 3000">Purchase a no-grade recipe and main ingredients</button>
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 3001">Purchase a D-grade recipe and main ingredients</button>
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 3002">Purchase a C-grade recipe and main ingredients</button>
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 3003">Purchase a B-grade recipe and main ingredients</button>
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 3004">Purchase an A-grade recipe and main ingredients</button>
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 3005">Purchase an S-grade recipe and main ingredients</button>
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 3006">Purchase an S80-grade recipe and main ingredients</button>
</center>
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<html><body><center>[R-grade set option]</center><br>
Our Blacksmith guild endows R-grade armor with a set option or changes the existing set option of R-grade armor at a low price on behalf of you.<br>
You can endow R-grade armor with a set effect. When wearing multiple pieces of armor with the same set effect, you may receive various abilities.<br>
If you don't like the option which has been already endowed, we will change it at any time. Please trust in our blacksmiths.<br>
You may entrust your precious armor to our Blacksmiths. They have a long-standing tradition of integrity.<br>
We will do our best to serve you.<br>
<center>
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">Endow R-grade armor with a set effect</button>
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Chat 0">Change the set effect of your R-grade armor</button>
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<html><body><br>
Looking to forge a blade? Let me explain the process...<br>
Obviously, to forge a dual weapon you need two swords as base materials. The two swords must be common, basic, bound or masterwork items.<br>
Generally speaking, swords of the same type must be used, common with common, and so on. However, a masterwork sword combines with a common sword to forge a dual weapon. Masterwork items exist for B-grade or better, as I'm sure you're aware.<br>
I suppose I should tell you that I can only combine swords of the same grade, otherwise the balance is thrown off and the blade becomes unwieldy. Also, keep in mind that any enchantment you've placed on the blade will be erased when it is combined.<br>
I can combine weapons up to C-grade. For anything higher, you'll have to find a bigger city and someone with better tools than me.<br>
Lastly, you should know that you can't combine weapons that have been bestowed with other skills, unfortunately it just isn't possible. <br>
Right, now that we got the boring stuff out of the way how about we talk business.<br>
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 1001">View the list</button>
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<html><body><br>
You may already know this, but our store is different from other stores in the region. We combine high-grade weapons to create Dualswords.<br>
We are able to combine almost every type of sword. If we can't...well, then <font color="LEVEL">you should go to the capital or seek out the Blacksmith of Mammon.</font> You never know... There might be a capable blacksmith hiding where you least expect him.<br>
However, crafting Dualswords isn't only about skill and technology. The Merchant Guild controls how many Dualswords can be made in order to prevent a glut.<br>
The number each territory is allowed to manufacture isn't large, so it's difficult to acquire a Dualsword Craft Stamp.<br>
If you do happen to acquire a stamp, bring it to me with the swords you want combined. I promise I will make you a magnificent weapon!<br>
The two swords to be combined into a Dualsword must be either Superior weapons, Common weapons or Masterwork weapons.<br>
Superior weapons can be combined with other Superior weapons, Common weapons can be combined with other Common weapons, and Masterwork weapons can be combined with other Masterwork weapons. Even a Masterwork type must be above B-Grade.<br>
Oh, another thing. If you invest some kind of a skill in a weapon, you can't combine it with another.<br>
Remember as well that an Enchanted weapon loses its effect once it is combined with another.<br>
Now, select a weapon.<center><br>
<a action="bypass -h npc_%objectId%_multisell 1006">Look at the list.</a></center>
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<html><body><br>
Ah! You wish to have a Dualsword made? That is our specialty! In fact, we can make every type of Dualsword except the A-grade!<br>
If there's anyone better than us, it could only be the legendary <font color="LEVEL">Blacksmith of Mammon</font>!<br>
You don't have to bring me a stamp, either.<br>
Just bring me the swords you want combined as well as Stones of Purity as a fee.<br>
Make sure the swords are either Regular, Standard or Rare.<br>
Regular weapons must be combined with other Regular weapons, Standard weapons must be combined with other Standard weapons, and Rare weapons must be combined with other Rare weapons. A Rare Dualsword can only be made using swords above grade B, which is the lowest grade we work with.<br>
Remember that if you invest some kind of a skill in a weapon, you can't combine it with another.<br>
Remember as well that an Enchanted weapon loses its effect once it is combined with another.<br>
Which Dualsword would you like? Select one now.<br><br>
<center>
<a action="bypass -h npc_%objectId%_multisell 1007">View the list.</a>
</center>
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<html><body> Ever heard of the <font color="LEVEL">Wondrous Cubic</font>? It's the fruit of our guild's labor! It can produce all kinds of <font color="LEVEL">Cube Fragments</font>!<br>
But the thing is, you can't really use this item more than once a day. You see where this is going? So you get me some of these fragments, and I give you scrolls and items in exchange -- how about it? If you don't have the Wondrous Cubic, go to Helvetia in the Village of Giran, and she'll tell you all about it.<br>
(Cooldown for the Wondrous Cubic resets at 6 am.)<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 631">"I want to buy some stuff with the Cube Fragments."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 2063">"I want to buy Lv. 1 Ancient / Giant / Legendary Dye with Wondrous Fragments."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 2064">"I want to buy Lv. 2 Ancient / Giant / Legendary Dye with Wondrous Fragments."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 2065">"I want to buy Lv. 3 Ancient / Giant / Legendary Dye with Wondrous Fragments."</Button>
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<html><body><br>
A Shadow Weapon is a special weapon made in cooperation between the Ivory Tower and Black Anvil Guild following the signing of the Giran Treaty. The weapon magically projects its power onto another object and <font color="LEVEL">can only be used while this magical charge remains</font>. Because of that, it can be purchased at a significantly lower price than the original weapon.<br>
In the hands of a properly trained adventurer, however, it acts just like a real weapon. Its magic essentially uses the wielder's strength for its power, so unless the wielder has the appropriate level, the Shadow Weapon is worthless.<br>
We don't sell the lowest level projectile weapons, so they became supplies for the Grand Masters; go ask them about it. The weapons sold in the shops have a higher level.<br>
It looks to me that you don't have the necessary ability to wield one yet. Come back later after you've developed your skills some more.<br>
(Projectile weapons can only be sold to level 40 or higher characters.)
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<html><body><br>
A Shadow Weapon is a special weapon made in cooperation between the Ivory Tower and the Black Anvil Guild following the signing of the Giran Treaty. It is created by magically projecting the power of a weapon onto another catalytic object. <font color="LEVEL">It can only be used while magical charges remain</font>. Because of that, it can be purchased at a significantly lower price than the original weapon.<br>
Also, its performance is no different than if you used the original weapon, except that it <font color="LEVEL">cannot possess the special abilities such as absorbing souls or be augmented through a Stone of Life</font>.<br>
The weapon can only act as a true weapon when a proper adventurer holds it. In other words, <font color="LEVEL">if it is not equipped, its magic charge is not consumed. When its magic is fully depleted, the object turns to dust</font>. To preserve the weapon for as long as possible, you should only use it when absolutely necessary. Projectile weapons will not be sold to unqualified users, so be careful to purchase only what is appropriate for your level.<br>
Additionally, it cannot be sold, since it is impossible for anyone but the weapon's owner to determine how much magic power is left in it. The weapons are difficult to price as a result, so don't forget that <font color="LEVEL">no store will purchase this Shadow Weapon</font>.<br>
Would you like to purchase a Shadow Weapon?<br>
<a action="bypass -h npc_%objectId%_multisell 319463003">Purchase a Shadow Weapon.</a>
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<html><body><br>
A Shadow Weapon is a special weapon made in cooperation between the Ivory Tower and the Black Anvil Guild following the signing of the Giran Treaty. It is created by magically projecting the power of a weapon onto another catalytic object. <font color="LEVEL">It can only be used while magical charges remain</font>. Because of that, it can be purchased at a significantly lower price than the original weapon.<br>
Also, its performance is no different than if you used the original weapon, except that it <font color="LEVEL">cannot possess the special abilities such as absorbing souls or be augmented through a Stone of Life</font>.<br>
The weapon can only act as a true weapon when a proper adventurer holds it. In other words, <font color="LEVEL">if it is not equipped, its magic charge is not consumed. When its magic is fully depleted, the object turns to dust</font>. To preserve the weapon for as long as possible, you should only use it when absolutely necessary. Projectile weapons will not be sold to unqualified users, so be careful to purchase only what is appropriate for your level.<br>
Additionally, it cannot be sold, since it is impossible for anyone but the weapon's owner to determine how much magic power is left in it. The weapons are difficult to price as a result, so don't forget that <font color="LEVEL">no store will purchase this Shadow Weapon</font>.<br>
Would you like to purchase a Shadow Weapon?<br>
<a action="bypass -h npc_%objectId%_multisell 319463002">Purchase a Shadow Weapon.</a>
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<html><body><br>
A Shadow Weapon is a special weapon made in cooperation between the Ivory Tower and the Black Anvil Guild following the signing of the Giran Treaty. It is created by magically projecting the power of a weapon onto another catalytic object. <font color="LEVEL">It can only be used while magical charges remain</font>. Because of that, it can be purchased at a significantly lower price than the original weapon.<br>
Also, its performance is no different than if you used the original weapon, except that it <font color="LEVEL">cannot possess the special abilities such as absorbing souls or be augmented through a Stone of Life</font>.<br>
The weapon can only act as a true weapon when a proper adventurer holds it. In other words, <font color="LEVEL">if it is not equipped, its magic charge is not consumed. When its magic is fully depleted, the object turns to dust</font>. To preserve the weapon for as long as possible, you should only use it when absolutely necessary. Projectile weapons will not be sold to unqualified users, so be careful to purchase only what is appropriate for your level.<br>
Additionally, it cannot be sold, since it is impossible for anyone but the weapon's owner to determine how much magic power is left in it. The weapons are difficult to price as a result, so don't forget that <font color="LEVEL">no store will purchase this Shadow Weapon</font>.<br>
Would you like to purchase a Shadow Weapon?<br>
<a action="bypass -h npc_%objectId%_multisell 319463001">Purchase a Shadow Weapon.</a>
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<html><body><br>
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link common/skill_enchant_help_01.htm">"What's skill enchanting about?"</button>
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link common/skill_enchant_help_02.htm">"Tell me about Pona the Skill Enchanter."</button>
<button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Link common/skill_enchant_help_03.htm">"How do I enchant skills exactly?"</button>
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<html><body><br>
Skill Enchanting allows you to strengthen certain skills that have reached their maximum level. You must be level 76 or above and have completed your 3rd class transfer in order to take advantage of this system.<br>
To enchant your skills, simply speak to Agathion Pona. To do this, open your skills window and click on the Skill Enchanting button at the bottom.<br>
Each skill enchant method has a unique success rate, so acquaint yourself with the pros and cons of each. If the skill enchant fails, both adena and SP will be consumed, yet the skill will remain at the same level it was at prior to the attempt. Oh, and don't forget, your success rate increases as your level increases.
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<html><body>
Back in the day, Skill Enchanting was a tedious process that could only be done through specific people throughout the land. But those days are gone. Now all you have to do is open your skill window and click on the Skill Enchanting button at the bottom. How easy is that!
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<html><body>
There are several enchanting options for skills: Enchant, Blessed Enchant, Reverting, and Enchant Path Change.<br>
<center><font color="LEVEL">Skill Enchant</font></center><br1>
This method of enchanting requires 1 [Giant's Superior Codex] and some amount of Adena. If the attempt fails, the enchant level is reset to zero.<br>
<center><font color="LEVEL">Blessed Enchant</font></center><br>
This method requires 1 <font color="LEVEL">Giant's Superior Codex: Mastery</font> and 5 times the Adena of a general skill enchant. Should your attempt fail, the enchant value is retained, making this a comparatively safe method of enchanting a highly-enchanted skill.<br>
<center><font color="LEVEL">Reversion</font></center><br>
This option requires 1 <font color="LEVEL">Giant's Superior Codex: Oblivion</font>, and takes the skill enchant down one level at a time. If used when the skill is at Lv. 1, the skill will be reset to zero.<br>
<center><font color="LEVEL">Enchant Path Change</font></center><br>
This feature changes the type of enchant applied to the skill. In addition to the <font color="LEVEL">Giant's Superior Codex: Discipline</font>, this procedure requires 20% of the Adena needed for the next enchant level.
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<html><body><br>
So you want to enhance your weapon, huh? Not a bad idea. Really, expensive weapons aren't necessarily the best, you know? It all depends on how well it suits ya.<br>
And no need to worry about enchants disappearing! Oh, they'll stay all right.<br>
Check out the item info for their new abilities. And don't forget, you'll only see the weapons you have!<br>
By the way, if you have A-grade or above...I can't help ya. It's just beyond us, you know? Maybe the legendary <font color="LEVEL">Blacksmith of Mammon</font> might be able to do something about it.<br>
Oh, and the <font color="LEVEL">Blacksmith of Mammon</font> will be able to help you <font color="LEVEL">remove</font> powers from your weapon too. Rumors say the <font color="LEVEL">Black Marketeer of Mammon</font> learned how to do that from the blacksmith, so there's that too.<br>
Well, enough talking. Pick the weapon you want to enhance!<br>
Choose the capabilities you wish to add to your weapons!<br>
<center><Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 1005">Let me see what you got</Button></center>
<br>
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<html><body>Warehouse Keeper:<br>
The Adventure Guild has issued an order requiring us to officially support adventurers who have away from Aden for a long time. These so-called "dormant adventurers," those who have been away for more than 1 year, are now being recruited to return and fight the encroaching darkness.<br>
If you are one of this group, the Guild would like to offer you a sword and special Welcoming Armor!<br>
<a action="bypass -h npc_%objectId%_Link common/welcomeback003.htm">"I have been away for more than 1 year."</a><br>
<a action="bypass -h npc_%objectId%_Link common/welcomeback002.htm">"I do not fall under this category."</a>
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<html><body>Warehouse Keeper:<br>
Then you do not really need the Guild's help. The world has changed a great deal in the last year, you know, what with the introduction of Shadow Items -- they have dramatically altered the economic environment for adventurers. We are used to the new environment, but the Guild has decided that those "dormant adventurers" may need some help to adjust.<br>
If you know anyone who has been away for more than 1 year, please let them know that Aden needs them... and that the Guild will support them.
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<html><body>Warehouse Keeper:<br>
Then go and search the warehouse for <font color="LEVEL">Exchange Coupons</font> for the Shadow Item and the Welcoming Armor.<br>
Because of Guild policy, I cannot give you the Shadow Item or armor unless you first bring me the Exchange Coupon. You can also exchange the coupon for the Sergeant's Flag or other supplies.
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